blob: 80eb348adda3b8967f5c6efc237e21eda7d08a14 (
plain) (
tree)
|
|
function OnKilling(Victim, Killer)
if Victim:IsPlayer() then
Server = cRoot:Get():GetServer()
if Killer == nil then
if Victim:IsOnFire() then
Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " burned away." )
CheckHardcore(Victim)
return false
end
if Victim:GetWorld():GetBlock(Victim:GetPosX(), Victim:GetPosY(), Victim:GetPosZ()) == 10 or Victim:GetWorld():GetBlock(Victim:GetPosX(), Victim:GetPosY(), Victim:GetPosZ()) == 11 then
Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " tried to swim in lava" )
CheckHardcore(Victim)
return false
end
else
if Killer:IsPlayer() then
Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by " .. Killer:GetName() )
CheckHardcore(Victim)
return false
elseif Killer:IsMob() then
if Killer:IsA("cZombie") then
Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is eaten by a zombie")
elseif Killer:IsA("cSkeleton") then
Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a skeleton" )
elseif Killer:IsA("cCreeper") then
Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is blown up by a creeper")
elseif Killer:IsA("cSpider") then
Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a spider")
elseif Killer:IsA("cCaveSpider") then
Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a cavespider")
elseif Killer:IsA("cBlaze") then
Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a blaze")
elseif Killer:IsA("cEnderman") then
Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is slain by a enderman")
elseif Killer:IsA("cSilverfish") then
Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a silverfish")
elseif Killer:IsA("cSlime") then
Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a slime")
elseif Killer:IsA("cWitch") then
Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a witch")
elseif Killer:IsA("cZombiepigman") then
Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is slain by a zombiepigman")
elseif Killer:IsA("cMagmacube") then
Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a magmacube")
elseif Killer:IsA("cWolf") then
Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a wolf")
end
CheckHardcore(Victim)
return false
end
end
Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " Died")
CheckHardcore(Victim)
end
end
function CheckHardcore(Victim)
if HardCore == "true" then
if Victim:IsPlayer() == true then
local KilledPlayer = tolua.cast(Victim, "cPlayer")
BanPlayer(KilledPlayer:GetName(), "You Died")
end
end
end
|