/*
Copyright 2012 bigbiff/Dees_Troy TeamWin
This file is part of TWRP/TeamWin Recovery Project.
TWRP is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
TWRP is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with TWRP. If not, see .
*/
#include
#include
#include
#include
#include
#include
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#include
#include
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extern "C" {
#include "../common.h"
#include "../minuitwrp/minui.h"
#include "../recovery_ui.h"
}
#include "rapidxml.hpp"
#include "objects.hpp"
GUIButton::GUIButton(xml_node<>* node)
: Conditional(node)
{
xml_attribute<>* attr;
xml_node<>* child;
mButtonImg = NULL;
mButtonIcon = NULL;
mButtonLabel = NULL;
mAction = NULL;
mRendered = false;
hasHighlightColor = false;
renderHighlight = false;
hasFill = false;
if (!node) return;
// Three of the four can be loaded directly from the node
mButtonImg = new GUIImage(node);
mButtonLabel = new GUIText(node);
mAction = new GUIAction(node);
if (mButtonImg->Render() < 0)
{
delete mButtonImg;
mButtonImg = NULL;
}
if (mButtonLabel->Render() < 0)
{
delete mButtonLabel;
mButtonLabel = NULL;
}
// Load fill if it exists
memset(&mFillColor, 0, sizeof(COLOR));
child = node->first_node("fill");
if (child)
{
attr = child->first_attribute("color");
if (attr) {
hasFill = true;
std::string color = attr->value();
ConvertStrToColor(color, &mFillColor);
}
}
if (!hasFill && mButtonImg == NULL) {
LOGE("No image resource or fill specified for button.\n");
}
// The icon is a special case
child = node->first_node("icon");
if (child)
{
attr = child->first_attribute("resource");
if (attr)
mButtonIcon = PageManager::FindResource(attr->value());
}
memset(&mHighlightColor, 0, sizeof(COLOR));
child = node->first_node("highlight");
if (child) {
attr = child->first_attribute("color");
if (attr) {
hasHighlightColor = true;
std::string color = attr->value();
ConvertStrToColor(color, &mHighlightColor);
}
}
int x, y, w, h;
if (mButtonImg) {
mButtonImg->GetRenderPos(x, y, w, h);
} else if (hasFill) {
LoadPlacement(node->first_node("placement"), &x, &y, &w, &h);
}
SetRenderPos(x, y, w, h);
return;
}
GUIButton::~GUIButton()
{
if (mButtonImg) delete mButtonImg;
if (mButtonLabel) delete mButtonLabel;
if (mAction) delete mAction;
if (mButtonIcon) delete mButtonIcon;
}
int GUIButton::Render(void)
{
if (!isConditionTrue())
{
mRendered = false;
return 0;
}
int ret = 0;
if (mButtonImg) ret = mButtonImg->Render();
if (ret < 0) return ret;
if (hasFill) {
gr_color(mFillColor.red, mFillColor.green, mFillColor.blue, mFillColor.alpha);
gr_fill(mRenderX, mRenderY, mRenderW, mRenderH);
}
if (mButtonIcon && mButtonIcon->GetResource())
gr_blit(mButtonIcon->GetResource(), 0, 0, mIconW, mIconH, mIconX, mIconY);
if (mButtonLabel) {
int w, h;
mButtonLabel->GetCurrentBounds(w, h);
if (w != mTextW) {
mTextW = w;
// As a special case, we'll allow large text which automatically moves it to the right.
if (mTextW > mRenderW)
{
mTextX = mRenderW + mRenderX + 5;
mRenderW += mTextW + 5;
}
else
{
mTextX = mRenderX + ((mRenderW - mTextW) / 2);
}
mButtonLabel->SetRenderPos(mTextX, mTextY);
}
ret = mButtonLabel->Render();
if (ret < 0) return ret;
}
if (renderHighlight && hasHighlightColor) {
gr_color(mHighlightColor.red, mHighlightColor.green, mHighlightColor.blue, mHighlightColor.alpha);
gr_fill(mRenderX, mRenderY, mRenderW, mRenderH);
}
mRendered = true;
return ret;
}
int GUIButton::Update(void)
{
if (!isConditionTrue()) return (mRendered ? 2 : 0);
if (!mRendered) return 2;
int ret = 0, ret2 = 0;
if (mButtonImg) ret = mButtonImg->Update();
if (ret < 0) return ret;
if (ret == 0)
{
if (mButtonLabel) {
ret2 = mButtonLabel->Update();
if (ret2 < 0) return ret2;
if (ret2 > ret) ret = ret2;
}
}
else if (ret == 1)
{
// The button re-rendered, so everyone else is a render
if (mButtonIcon && mButtonIcon->GetResource())
gr_blit(mButtonIcon->GetResource(), 0, 0, mIconW, mIconH, mIconX, mIconY);
if (mButtonLabel) ret = mButtonLabel->Render();
if (ret < 0) return ret;
ret = 1;
}
else
{
// Aparently, the button needs a background update
ret = 2;
}
return ret;
}
int GUIButton::SetRenderPos(int x, int y, int w, int h)
{
mRenderX = x;
mRenderY = y;
if (w || h)
{
mRenderW = w;
mRenderH = h;
}
mIconW = 0; mIconH = 0;
if (mButtonIcon && mButtonIcon->GetResource())
{
mIconW = gr_get_width(mButtonIcon->GetResource());
mIconH = gr_get_height(mButtonIcon->GetResource());
}
mTextH = 0;
mTextW = 0;
mIconX = mRenderX + ((mRenderW - mIconW) / 2);
if (mButtonLabel) mButtonLabel->GetCurrentBounds(mTextW, mTextH);
if (mTextW)
{
// As a special case, we'll allow large text which automatically moves it to the right.
if (mTextW > mRenderW)
{
mTextX = mRenderW + mRenderX + 5;
mRenderW += mTextW + 5;
}
else
{
mTextX = mRenderX + ((mRenderW - mTextW) / 2);
}
}
if (mIconH == 0 || mTextH == 0 || mIconH + mTextH > mRenderH)
{
mIconY = mRenderY + (mRenderH / 2) - (mIconH / 2);
mTextY = mRenderY + (mRenderH / 2) - (mTextH / 2);
}
else
{
int divisor = mRenderH - (mIconH + mTextH);
mIconY = mRenderY + (divisor / 3);
mTextY = mRenderY + (divisor * 2 / 3) + mIconH;
}
if (mButtonLabel) mButtonLabel->SetRenderPos(mTextX, mTextY);
if (mAction) mAction->SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH);
SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH);
return 0;
}
int GUIButton::NotifyTouch(TOUCH_STATE state, int x, int y)
{
static int last_state = 0;
if (!isConditionTrue()) return -1;
if (x < mRenderX || x - mRenderX > mRenderW || y < mRenderY || y - mRenderY > mRenderH || state == TOUCH_RELEASE) {
if (last_state == 1) {
last_state = 0;
if (mButtonLabel != NULL)
mButtonLabel->isHighlighted = false;
if (mButtonImg != NULL)
mButtonImg->isHighlighted = false;
renderHighlight = false;
mRendered = false;
}
} else {
if (last_state == 0) {
last_state = 1;
if (mButtonLabel != NULL)
mButtonLabel->isHighlighted = true;
if (mButtonImg != NULL)
mButtonImg->isHighlighted = true;
renderHighlight = true;
mRendered = false;
}
}
if (x < mRenderX || x - mRenderX > mRenderW || y < mRenderY || y - mRenderY > mRenderH)
return 0;
return (mAction ? mAction->NotifyTouch(state, x, y) : 1);
}