From 51a0e82eb29a6dfc79f93479883383fbdbf8bcc2 Mon Sep 17 00:00:00 2001 From: Dees_Troy Date: Wed, 5 Sep 2012 15:24:24 -0400 Subject: TWRP-ify AOSP code Pull in most TWRP sources Stub out partition management code Make it compile -- probably will not boot Kind of a mess but have to start somewhere --- gui/console.cpp | 398 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 398 insertions(+) create mode 100644 gui/console.cpp (limited to 'gui/console.cpp') diff --git a/gui/console.cpp b/gui/console.cpp new file mode 100644 index 000000000..6d53ed101 --- /dev/null +++ b/gui/console.cpp @@ -0,0 +1,398 @@ +// console.cpp - GUIConsole object + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include + +extern "C" { +#include "../common.h" +#include "../minuitwrp/minui.h" +#include "../recovery_ui.h" +} + +#include "rapidxml.hpp" +#include "objects.hpp" + + +static std::vector gConsole; + +extern "C" void gui_print(const char *fmt, ...) +{ + char buf[512]; // We're going to limit a single request to 512 bytes + + va_list ap; + va_start(ap, fmt); + vsnprintf(buf, 512, fmt, ap); + va_end(ap); + + char *start, *next; + + if (buf[0] == '\n' && strlen(buf) < 2) { + // This prevents the double lines bug seen in the console during zip installs + return; + } + + for (start = next = buf; *next != '\0'; next++) + { + if (*next == '\n') + { + *next = '\0'; + next++; + + std::string line = start; + gConsole.push_back(line); + start = next; + + // Handle the normal \n\0 case + if (*next == '\0') + return; + } + } + std::string line = start; + gConsole.push_back(line); + return; +} + +extern "C" void gui_print_overwrite(const char *fmt, ...) +{ + char buf[512]; // We're going to limit a single request to 512 bytes + + va_list ap; + va_start(ap, fmt); + vsnprintf(buf, 512, fmt, ap); + va_end(ap); + + // Pop the last line, and we can continue + if (!gConsole.empty()) gConsole.pop_back(); + + char *start, *next; + for (start = next = buf; *next != '\0'; next++) + { + if (*next == '\n') + { + *next = '\0'; + next++; + + std::string line = start; + gConsole.push_back(line); + start = next; + + // Handle the normal \n\0 case + if (*next == '\0') + return; + } + } + std::string line = start; + gConsole.push_back(line); + return; +} + +GUIConsole::GUIConsole(xml_node<>* node) +{ + xml_attribute<>* attr; + xml_node<>* child; + + mFont = NULL; + mCurrentLine = -1; + memset(&mForegroundColor, 255, sizeof(COLOR)); + memset(&mBackgroundColor, 0, sizeof(COLOR)); + mBackgroundColor.alpha = 255; + memset(&mScrollColor, 0x08, sizeof(COLOR)); + mScrollColor.alpha = 255; + mLastCount = 0; + mSlideout = 0; + mSlideoutState = hidden; + + mRenderX = 0; mRenderY = 0; mRenderW = gr_fb_width(); mRenderH = gr_fb_height(); + + if (!node) + { + mSlideoutX = 0; mSlideoutY = 0; mSlideoutW = 0; mSlideoutH = 0; + mConsoleX = 0; mConsoleY = 0; mConsoleW = gr_fb_width(); mConsoleH = gr_fb_height(); + } + else + { + child = node->first_node("font"); + if (child) + { + attr = child->first_attribute("resource"); + if (attr) + mFont = PageManager::FindResource(attr->value()); + } + + child = node->first_node("color"); + if (child) + { + attr = child->first_attribute("foreground"); + if (attr) + { + std::string color = attr->value(); + ConvertStrToColor(color, &mForegroundColor); + } + attr = child->first_attribute("background"); + if (attr) + { + std::string color = attr->value(); + ConvertStrToColor(color, &mBackgroundColor); + } + attr = child->first_attribute("scroll"); + if (attr) + { + std::string color = attr->value(); + ConvertStrToColor(color, &mScrollColor); + } + } + + // Load the placement + LoadPlacement(node->first_node("placement"), &mConsoleX, &mConsoleY, &mConsoleW, &mConsoleH); + + child = node->first_node("slideout"); + if (child) + { + mSlideout = 1; + LoadPlacement(child, &mSlideoutX, &mSlideoutY); + + attr = child->first_attribute("resource"); + if (attr) mSlideoutImage = PageManager::FindResource(attr->value()); + + if (mSlideoutImage && mSlideoutImage->GetResource()) + { + mSlideoutW = gr_get_width(mSlideoutImage->GetResource()); + mSlideoutH = gr_get_height(mSlideoutImage->GetResource()); + } + } + } + + gr_getFontDetails(mFont, &mFontHeight, NULL); + SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH); + SetRenderPos(mConsoleX, mConsoleY); + return; +} + +int GUIConsole::RenderSlideout(void) +{ + if (!mSlideoutImage || !mSlideoutImage->GetResource()) return -1; + + gr_blit(mSlideoutImage->GetResource(), 0, 0, mSlideoutW, mSlideoutH, mSlideoutX, mSlideoutY); + return 0; +} + +int GUIConsole::RenderConsole(void) +{ + void* fontResource = NULL; + if (mFont) fontResource = mFont->GetResource(); + + // We fill the background + gr_color(mBackgroundColor.red, mBackgroundColor.green, mBackgroundColor.blue, 255); + gr_fill(mConsoleX, mConsoleY, mConsoleW, mConsoleH); + + gr_color(mScrollColor.red, mScrollColor.green, mScrollColor.blue, mScrollColor.alpha); + gr_fill(mConsoleX + (mConsoleW * 9 / 10), mConsoleY, (mConsoleW / 10), mConsoleH); + + // Render the lines + gr_color(mForegroundColor.red, mForegroundColor.green, mForegroundColor.blue, mForegroundColor.alpha); + + // Don't try to continue to render without data + mLastCount = gConsole.size(); + if (mLastCount == 0) return (mSlideout ? RenderSlideout() : 0); + + // Find the start point + int start; + int curLine = mCurrentLine; // Thread-safing (Another thread updates this value) + if (curLine == -1) + { + start = mLastCount - mMaxRows; + } + else + { + if (curLine > (int) mLastCount) curLine = (int) mLastCount; + if ((int) mMaxRows > curLine) curLine = (int) mMaxRows; + start = curLine - mMaxRows; + } + + unsigned int line; + for (line = 0; line < mMaxRows; line++) + { + if ((start + (int) line) >= 0 && (start + (int) line) < (int) mLastCount) + { + gr_textExW(mConsoleX, mStartY + (line * mFontHeight), gConsole[start + line].c_str(), fontResource, mConsoleW + mConsoleX); + } + } + return (mSlideout ? RenderSlideout() : 0); +} + +int GUIConsole::Render(void) +{ + if (mSlideout && mSlideoutState == hidden) + { + return RenderSlideout(); + } + return RenderConsole(); +} + +int GUIConsole::Update(void) +{ + if (mSlideout && mSlideoutState != visible) + { + if (mSlideoutState == hidden) + return 0; + + if (mSlideoutState == request_hide) + mSlideoutState = hidden; + + if (mSlideoutState == request_show) + mSlideoutState = visible; + + // Any time we activate the slider, we reset the position + mCurrentLine = -1; + return 2; + } + + if (mCurrentLine == -1 && mLastCount != gConsole.size()) + { + // We can use Render, and return for just a flip + Render(); + return 2; + } + else if (mLastTouchY >= 0) + { + // They're still touching, so re-render + Render(); + return 2; + } + return 0; +} + +int GUIConsole::SetRenderPos(int x, int y, int w, int h) +{ + // Adjust the stub position accordingly + mSlideoutX += (x - mConsoleX); + mSlideoutY += (y - mConsoleY); + + mConsoleX = x; + mConsoleY = y; + if (w || h) + { + mConsoleW = w; + mConsoleH = h; + } + + // Calculate the max rows + mMaxRows = mConsoleH / mFontHeight; + + // Adjust so we always fit to bottom + mStartY = mConsoleY + (mConsoleH % mFontHeight); + return 0; +} + +// IsInRegion - Checks if the request is handled by this object +// Return 0 if this object handles the request, 1 if not +int GUIConsole::IsInRegion(int x, int y) +{ + if (mSlideout) + { + // Check if they tapped the slideout button + if (x >= mSlideoutX && x <= mSlideoutX + mSlideoutW && y >= mSlideoutY && y < mSlideoutY + mSlideoutH) + return 1; + + // If we're only rendering the slideout, bail now + if (mSlideoutState == hidden) + return 0; + } + + return (x < mConsoleX || x > mConsoleX + mConsoleW || y < mConsoleY || y > mConsoleY + mConsoleH) ? 0 : 1; +} + +// NotifyTouch - Notify of a touch event +// Return 0 on success, >0 to ignore remainder of touch, and <0 on error +int GUIConsole::NotifyTouch(TOUCH_STATE state, int x, int y) +{ + if (mSlideout && mSlideoutState == hidden) + { + if (state == TOUCH_START) + { + mSlideoutState = request_show; + return 1; + } + } + else if (mSlideout && mSlideoutState == visible) + { + // Are we sliding it back in? + if (state == TOUCH_START && x > mSlideoutX && x < (mSlideoutX + mSlideoutW) && y > mSlideoutY && y < (mSlideoutY + mSlideoutH)) + { + mSlideoutState = request_hide; + return 1; + } + } + + // If we don't have enough lines to scroll, throw this away. + if (mLastCount < mMaxRows) return 1; + + // We are scrolling!!! + switch (state) + { + case TOUCH_START: + mLastTouchX = x; + mLastTouchY = y; + if ((x - mConsoleX) > ((9 * mConsoleW) / 10)) + mSlideMultiplier = 10; + else + mSlideMultiplier = 1; + break; + + case TOUCH_DRAG: + // This handles tapping + if (x == mLastTouchX && y == mLastTouchY) break; + mLastTouchX = -1; + + if (y > mLastTouchY + 5) + { + mLastTouchY = y; + if (mCurrentLine == -1) + mCurrentLine = mLastCount - mMaxRows; + else if (mCurrentLine > mSlideMultiplier) + mCurrentLine -= mSlideMultiplier; + else + mCurrentLine = mMaxRows; + + if (mCurrentLine < (int) mMaxRows) + mCurrentLine = mMaxRows; + } + else if (y < mLastTouchY - 5) + { + mLastTouchY = y; + if (mCurrentLine >= 0) + { + mCurrentLine += mSlideMultiplier; + if (mCurrentLine >= (int) mLastCount) + mCurrentLine = -1; + } + } + break; + + case TOUCH_RELEASE: + // On a tap, we jump to the tail + if (mLastTouchX >= 0) + mCurrentLine = -1; + + mLastTouchY = -1; + case TOUCH_REPEAT: + case TOUCH_HOLD: + break; + } + return 0; +} + -- cgit v1.2.3