| Commit message (Collapse) | Author | Age | Files | Lines |
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- Added detection for EV_ABS events in minui/events.cpp, if it's
allowed;
- Added listening and processing touch inputs in ui.cpp;
- Fixed an issue in recognizing swipe with multi-touch protocol A;
- Changed the logic in RecoveryUI::ProcessKey() to be swipe-aware. It
now allows turning on text mode with <power> + <swipe-up>.
The last change also fixed an issue on devices with protocol A: prior
to this CL, user may accidentally toggle the text mode during an OTA.
Because it was considered as a single-button device, a long tap that
sent BTN_TOUCH event would turn on text mode.
Test: Allow detecting touch inputs. Swiping (up, down, enter) works on
angler, angelfish, dorado respectively.
Bug: 36169090
Change-Id: I4bc882b99114ce4ab414f8bdb8f4f7a525b8a8fd
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Test: mmma bootable/recovery
Change-Id: I66e328614423488a4027d7878f4569fbf3a3721e
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All cosmetic changes about indentation reformatting in this CL.
Test: mmma bootable/recovery
Change-Id: I4539e6244697d1f356b7eb10b961b52d7db561f7
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While it's waiting for user input, dim or turn off the backlight to
avoid OLED burn-in. The backlight brightness will be reduced after the
first timeout (default 120s), and then turned off after the second.
Pressing any key will take it back to the normal brightness. While the
display is off, the first key input will only turn on the backlight.
The most common case that triggers the screensaver is under text mode,
such as waiting for menu selection or viewing recovery logs.
This CL doesn't change the brightness while it's installing updates or
performing wipes under UI mode.
When it encounters any install error under UI mode (user builds):
- If it's NOT USB connected, it will reboot automatically after the
first timeout (same as before);
- If it's USB connected, it will dim and turn off the display per the
change in this CL.
Bug: 34077703
Test: Boot a device with the new recovery image. Wait for timeout.
Change-Id: I0c14907e60340a7f037adb6e464942d099ada08b
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Also make minor clean up to the header includes.
Test: mmma bootable/recovery system/core/healthd system/extra/slideshow
Change-Id: I3bfcf2c0e203c26a98ee08f1f8036c68356a69fd
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UI text is broken (doesn't show any text during FDR) due to commit
d530449e54bd327e9c26209ffa0490c6508afe6c, which reordered the calls to
RecoveryUI::SetLocale() and RecoveryUI::Init().
Because Init() uses the locale info to load the localized texts (from
images), the locale must be set prior to that via SetLocale(). This CL
refactors Init() to take the locale parameter, and removes the odd
SetLocale() API.
Bug: 34029338
Test: 'Run graphics test' under recovery.
Change-Id: I620394a3d4e3705e9af5a1f6299285d143ae1b01
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This allows recovery to work on devices without screen.
The stub recovery UI does nothing except print to stdout.
Test: write 'recovery\n--wipe_data\n--reason=wipe_data_from_ota\n'
to misc and boot to recovery on a device without screen.
Bug: 33175036
Change-Id: Icde698aa2e2e29f4b3d0532dfd3c6a939ac2bc63
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Add a new command "--security" to boot commands. If this command is
observed as part of BCB, choose a different background text picture
for installing stage in recovery UI. As a result, users will see
"installing security update" instead of "installing system update"
when applying a security update package.
Bug: 27837319
Change-Id: I2e2253a124993ecc24804fa1ee0b918ac96837c5
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Although stdout and stderr are both redirected to log file with no
buffering, we are seeing some outputs are mixed in random order.
This is because ui_print commands from the updater are passed to the
recovery binary via a pipe, which may interleave with other outputs
that go to stderr directly.
In recovery, adding ui::PrintOnScreenOnly() function to handle
ui_print command, which skips printing to stdout. Meanwhile, updater
prints the contents to stderr in addition to piping them to recovery.
Change-Id: Idda93ea940d2e23a0276bb8ead4aa70a3cb97700
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Change-Id: I76a042432aede08ceaf250319cf5eeb25d601150
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Change-Id: Ie77a5584e301467c6a5e164d2c62d6f036b2c0c0
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Currently fugu has a custom subclass to handle this. The default code
supports devices with trackballs but not all shipping Nexus devices?
That's just silly.
Change-Id: Id2779c91284899a26b4bb1af41e7033aa889df10
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Everyone's adding secret key combinations for this anyway, and it's
very useful when debugging.
Change-Id: Iad549452b872a7af963dd649f283ebcd3ea24234
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This fixes the N9 performance problem.
Change-Id: I00c10d4162ff266a6243285e5a5e768217f6f799
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The original attempt missed the fact that Print is a member function,
so the first argument is the implicit 'this'.
Change-Id: I963b668c5432804c767f0a2e3ef7dea5978a1218
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The default recovery UI will reboot the device when the power key is
pressed 7 times in a row, regardless of what recovery is doing.
Disable this feature during package installation, to minimize the
chance of corrupting the device due to a mid-install reboot. (Debug
packages can explicitly request that the feature be reenabled.)
Change-Id: I20f3ec240ecd344615d452005ff26d8dd7775acf
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* commit 'd327c63af691a36fbf53866a3ae7ad27a43ebe3b':
add the functions for multi-stage packages to updater
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In order to support multi-stage recovery packages, we add the
set_stage() and get_stage() functions, which store a short string
somewhere it can be accessed across invocations of recovery. We also
add reboot_now() which updater can invoke to immediately reboot the
device, without doing normal recovery cleanup. (It can also choose
whether to boot off the boot or recovery partition.)
If the stage string is of the form "#/#", recovery's UI will be
augmented with a simple indicator of what stage you're in, so it
doesn't look like a reboot loop.
Change-Id: I62f7ff0bc802b549c9bcf3cc154a6bad99f94603
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Change-Id: I5db9987102201c18821acb45d1f824e9865a1451
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Convert callback events parameter to unsigned int.
Change-Id: Ife0e983f307c07bf4aca807d70574aeb20c460cd
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Also provide a default implementation of CheckKey that's reasonable
for many devices (those that have power and volume keys).
Change-Id: Icf6c7746ebd866152d402059dbd27fd16bd51ff8
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Recovery changes:
- add a method to the UI class that is called when a key is held down
long enough to be a "long press" (but before it is released).
Device-specific subclasses can override this to indicate a long
press.
- do color selection for ScreenRecoveryUI's menu-and-log drawing
function. Subclasses can override this to customize the colors they
use for various elements.
- Include the value of ro.build.display.id in the menu headers, so you
can see on the screen what version of recovery you are running.
Change-Id: I426a6daf892b9011638e2035aebfa2831d4f596d
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NextCheckKeyIsLong() is called right before each call to CheckKey() to
tell the implementation if the key is a long-press or not. (To be
used on devices with few buttons.) It's done as a separate method
(rather than a parameter to CheckKey) to not break existing recovery
UI implementations.
EnqueueKey() can be called from CheckKey() to put arbitrary code codes
in the synchronous queue (to be processed by HandleMenuKey).
Change-Id: If8a83d66efe0bbc9e2dc178e5ebe12acd216324b
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Add images of text for all locales we support. Make the progress bar
fill the correct way for RTL languages. (Flip the direction the
spinner turns, too, just for good measure.)
Bug: 7064142
Change-Id: I5dddb26e02ee5275c57c4dc4a03c6d68432ac7ba
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- recovery takes a --locale argument, which will be passed by the main
system
- the locale is saved in cache, in case the --locale argument is
missing (eg, when recovery is started from fastboot)
- we include images that have prerendered text for many locales
- we split the background states into four (installing update,
erasing, no command, error) so that appropriate text can be shown.
Change-Id: I731b8108e83d5ccc09a4aacfc1dbf7e86b397aaf
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Change-Id: Id182bb95ffcc475c5acabb29b413e422302ae7f2
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Move the key for handling keys from ScreenRecoveryUI to RecoveryUI, so
it can be used by devices without screens. Remove the UIParameters
struct and replace it with some new member variables in
ScreenRecoveryUI.
Change-Id: I70094ecbc4acbf76ce44d5b5ec2036c36bdc3414
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Replace the device-specific functions with a class. Move some of the
key handling (for log visibility toggling and rebooting) into the UI
class. Fix up the key handling so there is less crosstalk between the
immediate keys and the queued keys (an increasing annoyance on
button-limited devices).
Change-Id: I698f6fd21c67a1e55429312a0484b6c393cad46f
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Move all the functions in ui.c to be members of a ScreenRecoveryUI
class, which is a subclass of an abstract RecoveryUI class. Recovery
then creates a global singleton instance of this class and then invoke
the methods to drive the UI. We use this to allow substitution of a
different RecoveryUI implementation for devices with radically
different form factors (eg, that don't have a screen).
Change-Id: I76bdd34eca506149f4cc07685df6a4890473f3d9
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Change-Id: I423a23581048d451d53eef46e5f5eac485b77555
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