| Commit message (Collapse) | Author | Age | Files | Lines |
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It addresses the ScreenRecoveryUITest failures on gce targets which
don't have any graphics backend. Probing for all backend devices in
tests could work, but would duplicate codes. This CL relies on the
result of gr_init().
As a side effect, it may give false negatives if gr_init() is supposed
to work but silently broken. But such issues are beyond
ScreenRecoveryUITest's concern, which should be captured by the tests
for minui or graphics backends instead.
Fixes: 79616356
Test: Run recovery_unit_test on marlin.
Test: Run recovery_unit_test on gce.
Change-Id: I121aacc61c8a614447509506057ecfd8d86163e4
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The threads in RecoveryUI only get initialized if their Init()s finish
successfully.
Test: recovery_unit_test on marlin.
Change-Id: Ic4b62300a3cbd47887d9f4a90dc26f8a7deab616
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As warned below (while running the test), the default death test style
(i.e. "fast") doesn't work well in a threaded context, which causes test
flakiness (timeout or early exit).
[WARNING] external/googletest/googletest/src/gtest-death-test.cc:836:: Death tests use fork(), which is unsafe particularly in a threaded context. For this test, Google Test detected 3 threads.
This CL specifies the death test styles to be "threadsafe" for the
following death tests.
- RangeSetTest.GetBlockNumber
- RangeSetTest.file_range
- ScreenRecoveryUITest.LoadAnimation_MissingAnimation
Test: mmma -j bootable/recovery
Test: Run recovery_unit_test on marlin. Test passes and the above
warning is gone.
Change-Id: I245bbc09286702d5cb326f878c4391e842b66cc5
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Test: Build and boot into recovery on walleye. Check the long press
detection; `Run graphics test`.
Change-Id: Ic3e9b0652fc3ff6fb3ad118df5ebb9bb4abda2cd
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Also add tests for LoadAnimation that cover the change.
Test: Run `recovery_unit_test` on marlin.
Change-Id: I0380a5cdd0d85d55baecf7759eb647b6a9f3a085
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The CL in [1] moved android.os.RecoverySystem to send the locale
argument in well-formed BCP 47 language tags (e.g. "en-US" instead of
"en_US"), with the matching changes to recovery code in [2]. However,
the one in ScreenRecoveryUI::SetLocale() was missed, which broke RTL
locale detection when using new format.
[1] commit 38715228 in platform/frameworks/base
[2] commit 2078b22e in platform/bootable/recovery
Test: Set the locale to "ar-EG". `Run graphics test` under recovery.
Check the progress bar.
Test: Run recovery_unit_test on marlin.
Change-Id: I7c7f5e0725bfb096109c7192c19f3f008e8e47e3
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In order to support that, this CL adds Paths::set_resource_dir() to
override the default resource dir ("/res/images/") that's only available
under recovery. Note that since there're external modules depending on
libminui, it adds a separate function of res_set_resource_dir(), instead
of requiring the dependency on libotautil for everyone.
Test: mmma -j bootable/recovery
Test: Run recovery_unit_test on marlin.
Change-Id: I0a7dcf4476808bea9e634eaffc9676f6cbaf92b7
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Test: mmma -j bootable/recovery
Test: Run recovery_unit_test on marlin.
Test: Build and boot into recovery image on angler. Check the UI that
shows menu ('View recovery log', 'Wipe data', 'Run locale test').
Test: Start recovery with '--prompt_and_wipe_data'. Check the UI.
Change-Id: If8a4209e0bb4ca64f719f9f9465d3b3589a69cdc
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Since we instantiate a Menu object each time for a given set of
header/items, we don't have a use case of re-populating an existing Menu
with different data (which is what Menu::Start() does).
Test: mmma -j bootable/recovery
Test: Run recovery_unit_test on marlin.
Test: Build and boot into recovery image on angler. Check the UI.
Change-Id: Iaa2ba9d406ebd74c015e43198c17c5335b38df53
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Also consolidate the duplicate codes to draw the menu in ScreenRecoveryUI
and WearRecoveryUI. This helps us to support text icons as menu in the
future.
Bug: 74397117
Test: Check the menu under recovery on bullhead and a wear device.
Change-Id: Iba9b646c3828670f0e78a7e07d1a94a44e96bb0b
Merged-In: Iba9b646c3828670f0e78a7e07d1a94a44e96bb0b
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