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2017-10-05vr_ui: drawing changesLuke Song1-22/+42
Change drawing of horizontal bars. Implement image and background drawing. Bug: 65556996 Test: Viewed graphics test Change-Id: I68ddd997123607dbebf972af5a455ce8ef0c7075
2017-09-29screen_ui: stage marker positioningLuke Song1-1/+1
Small fix to position stage markers above screen margin. Bug: 65556996 Test: Viewed graphics test Change-Id: Idb4a56b06b8ec4e6653b3d3f3a446fa491f5ccb7
2017-09-27Add a new option in recovery menu to test the background textsTianjie Xu1-0/+77
Add a new option "Run locale test" to check the background text images (i.e. texts for "erasing", "error", "no_command" and "installing" with different locales.) Use volume up/down button to cycle through all the locales embedded in the png file, and power button to go back to recovery main menu. Test: Run locale test with bullhead. Change-Id: Ib16e119f372110cdb5e611ef497b0f9b9b418f51
2017-09-11ui: Move locale and friends into ScreenRecoveryUI class.Tao Bao1-2/+29
Localized texts only make sense on devices with screens. Test: Run fake OTA on angler; check the on-screen texts. Change-Id: I3a644294c8b1f2056cfb78b2d61a598b8ddf2acf
2017-09-10ui: Refactor the declaration orders.Tao Bao1-2/+2
By grouping similar kinds together, in an order of types, constants, ctor/dtor, all other methods and data members. Also rename ScreenRecoveryUI::density_ to ScreenRecoveryUI::kDensity to align with others. Test: mmma bootable/recovery Change-Id: I1ba2d15c05ba7be8c39762f3d9dadf1fb2130de4
2017-09-09ui: Remove text_top_.Tao Bao1-10/+2
After the cleanup to WearRecoveryUI, text_top_ now always equals to ((text_row_ + 1) % text_rows_). Test: Check the recovery UI and 'View recovery logs'. Change-Id: I69a7f377bbd990db2194f9d3efae257c323c06a8
2017-09-09ui: Manage menu_ with std::vector.Tao Bao1-9/+7
Prior to this CL, menu_ is allocated with a fixed length of text_rows_. However, because we support scrollable menu in wear_ui, there might be more menu entries than text_rows_, which would lead to out-of-bounds array access. This CL addresses the issue by switching to std::vector. Bug: 65416558 Test: Run 'View recovery logs' on angler. Test: Set large margin height that leaves text_rows less than 21. Then run 'View recovery logs' with 21 menu entries. Change-Id: I5d4e3a0a097039e1104eda7d494c6269053dc894 (cherry picked from commit e15d7a5104978cd8399501636aec0df9c1a4823c)
2017-09-08ui: Manage menu_ with std::vector.Tao Bao1-9/+7
Prior to this CL, menu_ is allocated with a fixed length of text_rows_. However, because we support scrollable menu in wear_ui, there might be more menu entries than text_rows_, which would lead to out-of-bounds array access. This CL addresses the issue by switching to std::vector. Bug: 65416558 Test: Run 'View recovery logs' on angler. Test: Set large margin height that leaves text_rows less than 21. Then run 'View recovery logs' with 21 menu entries. Change-Id: I5d4e3a0a097039e1104eda7d494c6269053dc894
2017-08-17screen_ui: Fix a case that may truncate the last char.Tao Bao1-1/+2
ScreenRecoveryUI::DrawWrappedTextLines() should be called with kMarginWidth only. Because it's using a line limit of text_cols_, which is unaware of kMenuIdent. Bug: 64293520 Test: No missing char with long header text. Change-Id: Ib4d08de2c56473a483ff9964eb6cec31f8a74c9a (cherry picked from commit 13aa4a902ba2fa304fc9fe826f797a4e0e2182b7)
2017-08-16screen_ui: Fix a case that may truncate the last char.Tao Bao1-1/+2
ScreenRecoveryUI::DrawWrappedTextLines() should be called with kMarginWidth only. Because it's using a line limit of text_cols_, which is unaware of kMenuIdent. Bug: 64293520 Test: No missing char with long header text. Change-Id: Ib4d08de2c56473a483ff9964eb6cec31f8a74c9a
2017-08-16screen_ui: Word-wrap menu headers.Tao Bao1-1/+29
This CL adds ScreenRecoveryUI::DrawWrappedTextLines() to better handle long menu header texts. It does a word wrap at spaces, if available. This avoids fixed-length menu headers being truncated on small screens. Bug: 64293520 Test: On bullhead, boot into recovery with --prompt_and_wipe_data, and check the prompt texts. Change-Id: Ia22746583516dd230567a267584aca558429395e (cherry picked from commit 2bbc6d642d1fbfb007905d95b629fe5f833b2a1b)
2017-08-16screen_ui: Word-wrap menu headers.Tao Bao1-1/+29
This CL adds ScreenRecoveryUI::DrawWrappedTextLines() to better handle long menu header texts. It does a word wrap at spaces, if available. This avoids fixed-length menu headers being truncated on small screens. Bug: 64293520 Test: On bullhead, boot into recovery with --prompt_and_wipe_data, and check the prompt texts. Change-Id: Ia22746583516dd230567a267584aca558429395e
2017-08-13Allow customizing WearRecoveryUI via Makefile variables.Tao Bao1-2/+2
With the following Makefile variables, we can reduce the work of writing (copy/pasting) device-specific WearRecoveryUI classes. The list of Makefile variables (the ones useful for Wear devices): - TARGET_RECOVERY_UI_MARGIN_HEIGHT (default: 0) - TARGET_RECOVERY_UI_MARGIN_WIDTH (default: 0) Specify the margin space that we don't want to display texts. They replace the former outer_width and outer_height. - TARGET_RECOVERY_UI_TOUCH_LOW_THRESHOLD (default: 50) - TARGET_RECOVERY_UI_TOUCH_HIGH_THRESHOLD (default: 90) Specify the sensitivity of recognizing a swipe. Devices give absolute positions, so for some devices we need to adjust the thresholds. - TARGET_RECOVERY_UI_PROGRESS_BAR_BASELINE Specify the progress bar vertical position, which should be adjusted to the actual height of a device. It replaces the former progress_bar_y. - TARGET_RECOVERY_UI_ANIMATION_FPS (default: 30) Specify the animation FPS if using device-specific animation images. It replaces the former animation_fps. Devices can specify "TARGET_RECOVERY_UI_LIB := librecovery_ui_wear", with optionally defined Makefile vars above, in BoardConfig.mk to customize their WearRecoveryUI. Also remove the obsolete wear_touch.{cpp,h}, which has been merged into ui.cpp in commit 5f8dd9951d986b65d98d6a9ea38003427e9e46df. Bug: 64307776 Test: Change the device BoardConfig.mk and test recovery image. Change-Id: Id0fb2d4e3977ab5ddd31e71f9535470cab70e41b (cherry picked from commit 0470ceea381775b09eee931858c3320be88cc637)
2017-08-10Allow customizing WearRecoveryUI via Makefile variables.Tao Bao1-2/+2
With the following Makefile variables, we can reduce the work of writing (copy/pasting) device-specific WearRecoveryUI classes. The list of Makefile variables (the ones useful for Wear devices): - TARGET_RECOVERY_UI_MARGIN_HEIGHT (default: 0) - TARGET_RECOVERY_UI_MARGIN_WIDTH (default: 0) Specify the margin space that we don't want to display texts. They replace the former outer_width and outer_height. - TARGET_RECOVERY_UI_TOUCH_LOW_THRESHOLD (default: 50) - TARGET_RECOVERY_UI_TOUCH_HIGH_THRESHOLD (default: 90) Specify the sensitivity of recognizing a swipe. Devices give absolute positions, so for some devices we need to adjust the thresholds. - TARGET_RECOVERY_UI_PROGRESS_BAR_BASELINE Specify the progress bar vertical position, which should be adjusted to the actual height of a device. It replaces the former progress_bar_y. - TARGET_RECOVERY_UI_ANIMATION_FPS (default: 30) Specify the animation FPS if using device-specific animation images. It replaces the former animation_fps. Devices can specify "TARGET_RECOVERY_UI_LIB := librecovery_ui_wear", with optionally defined Makefile vars above, in BoardConfig.mk to customize their WearRecoveryUI. Also remove the obsolete wear_touch.{cpp,h}, which has been merged into ui.cpp in commit 5f8dd9951d986b65d98d6a9ea38003427e9e46df. Bug: 64307776 Test: Change the device BoardConfig.mk and test recovery image. Change-Id: Id0fb2d4e3977ab5ddd31e71f9535470cab70e41b
2017-07-13Fix the missing char when showing recovery logs.Tao Bao1-5/+5
This is a regression when adding support for margin space in commit 171b4c4c. We're losing one char when showing long log lines. Because text_ is aware of kMarginWidth, but not the the added indent (TEXT_INDENT). Test: 'View recovery logs' on angler, with no missing character. Change-Id: I284d54681d603e85e69d8e9c25173b1437a704df
2017-07-07Restructure vr_uiLuke Song1-2/+1
Get rid of pixel offset variables, and use makefile variables in BoardConfigs. Cherry picked from commit 81a8e4cab2a20fd1b1a4716563d4d2586bd1e1de Bug: 37779982 Test: Verified vr ui has same behavior. Change-Id: Ifbf44e27d7101aedbe3c0e6db4b8181d56efadfd
2017-07-06Introduce VR recovery uiLuke Song1-7/+11
A version of screen ui with specific adjustments for vr device compatibility. Cherry picked from commit a44dba7f4e7296077f65fd571232e8a61aed9418 Bug: 37779982 Test: "adb reboot recovery" to view Change-Id: If6b0f26c1b587f8d0176060685b5efb6c67593b1
2017-07-02Update ScreenRecoveryUI::Draw* function signatures.Tao Bao1-24/+21
Move away from taking int* for the Y-offset. Change it to int and return the offset instead. Test: Check the recovery menu and 'Wipe data' menu. Change-Id: Ib15e070a0d576a0f8f66f35605cb8479e7071f26
2017-06-30screen_ui: Compute the top and bottom gaps.Tao Bao1-11/+14
We're not actually following the gaps as in the comments. For example, Nexus 6P is supposed to use 220dp and 194dp gaps (top and bottom respectively), but the actual numbers are 185dp and 194dp. Because the animation icon and text sizes don't match the ones claimed (animation: expected 200dp or 700px, actual 800px; text: claimed 14sp, actual 76px). The top gap changes (shrinks) as we compute the baselines bottom-up. This CL switches to using computed gaps: the major UI elements always stay vertically centered, with identical top and bottom gaps. Bug: 63093285 Test: 'Run graphics test' on angler/volantis/fugu/ryu. Change-Id: I3cadbb34f728cf034afa47ac02a6deba8cb6b4e7 (cherry picked from commit 3250f723602244cd3a87327a14755dcde2f4e5dc)
2017-06-29screen_ui: Compute the top and bottom gaps.Tao Bao1-11/+14
We're not actually following the gaps as in the comments. For example, Nexus 6P is supposed to use 220dp and 194dp gaps (top and bottom respectively), but the actual numbers are 185dp and 194dp. Because the animation icon and text sizes don't match the ones claimed (animation: expected 200dp or 700px, actual 800px; text: claimed 14sp, actual 76px). The top gap changes (shrinks) as we compute the baselines bottom-up. This CL switches to using computed gaps: the major UI elements always stay vertically centered, with identical top and bottom gaps. Bug: 63093285 Test: 'Run graphics test' on angler/volantis/fugu/ryu. Change-Id: I3cadbb34f728cf034afa47ac02a6deba8cb6b4e7
2017-06-24Add override specifier and member constness to RecoveryUI classes.Tao Bao1-7/+7
Test: mmma bootable/recovery Change-Id: I66e328614423488a4027d7878f4569fbf3a3721e
2017-06-24Formatting RecoveryUI related files.Tao Bao1-377/+381
All cosmetic changes about indentation reformatting in this CL. Test: mmma bootable/recovery Change-Id: I4539e6244697d1f356b7eb10b961b52d7db561f7
2017-06-24Restructure vr_uiLuke Song1-2/+1
Get rid of pixel offset variables, and use makefile variables in BoardConfigs. Bug: 37779982 Test: Verified vr ui has same behavior. Change-Id: Ifbf44e27d7101aedbe3c0e6db4b8181d56efadfd (cherry picked from commit 81a8e4cab2a20fd1b1a4716563d4d2586bd1e1de)
2017-06-23Restructure vr_uiLuke Song1-2/+1
Get rid of pixel offset variables, and use makefile variables in BoardConfigs. Bug: 37779982 Test: Verified vr ui has same behavior. Change-Id: Ifbf44e27d7101aedbe3c0e6db4b8181d56efadfd
2017-06-23Use Makefile variables to specify margin settings.Tao Bao1-8/+8
Instead of defining device-specific UI class, this CL allows using Makefile variables to specify margin values directly. Values explicitly defined via TARGET_RECOVERY_UI_MARGIN_HEIGHT and TARGET_RECOVERY_UI_MARGIN_WIDTH will be used. Otherwise they will default to zero. Bug: 62732748 Test: Specify the height and width and check recovery texts. Change-Id: Icb6f7466c8d407f877b93da38aebfdf7e6b41be7 (cherry picked from commit a92d8fb45676566a56d7c27d2e8fb644523adc94)
2017-06-23screen_ui: Allow setting screen margin space.Tao Bao1-68/+68
For round screen or screens with rounded corners, we don't want to show texts within the margin which could otherwise be invisible. Move the density computation to ScreenRecoveryUI ctor so that the value can be used earlier. Note that this is similar to the existing stuff in wear UI (outer_width, outer_height). This CL gets ScreenRecoveryUI and WearRecoveryUI one-step closer. Bug: 62732748 Test: Setting and not setting margin_{width,height}_ on angler. Check the recovery texts (recovery menu as well as 'View recovery logs'). Change-Id: Ibf6238c9cc8949a42ed8a410e1c09d55b0b5a151 (cherry picked from commit 87f4650874346f1d0238e70b148a31cea5e19a2e)
2017-06-23Use Makefile variables to specify margin settings.Tao Bao1-8/+8
Instead of defining device-specific UI class, this CL allows using Makefile variables to specify margin values directly. Values explicitly defined via TARGET_RECOVERY_UI_MARGIN_HEIGHT and TARGET_RECOVERY_UI_MARGIN_WIDTH will be used. Otherwise they will default to zero. Bug: 62732748 Test: Specify the height and width and check recovery texts. Change-Id: Icb6f7466c8d407f877b93da38aebfdf7e6b41be7 (cherry picked from commit a92d8fb45676566a56d7c27d2e8fb644523adc94)
2017-06-22Use Makefile variables to specify margin settings.Tao Bao1-8/+8
Instead of defining device-specific UI class, this CL allows using Makefile variables to specify margin values directly. Values explicitly defined via TARGET_RECOVERY_UI_MARGIN_HEIGHT and TARGET_RECOVERY_UI_MARGIN_WIDTH will be used. Otherwise they will default to zero. Bug: 62732748 Test: Specify the height and width and check recovery texts. Change-Id: Icb6f7466c8d407f877b93da38aebfdf7e6b41be7
2017-06-21screen_ui: Allow setting screen margin space.Tao Bao1-69/+69
We already have outer_width and outer_height in wear UI, and x_offset and y_offset in VR UI. This CL adds margin_width_ and margin_height_ to their base class (ScreenRecoveryUI) to shorten the gap. This will be in general useful for round or round-cornered screens. Move the density computation to ScreenRecoveryUI ctor so that the value can be used earlier. Bug: 62732748 Test: Setting and not setting margin_{width,height}_ on angler. Check the recovery texts (recovery menu as well as 'View recovery logs'). Change-Id: Ibf6238c9cc8949a42ed8a410e1c09d55b0b5a151 (cherry picked from commit 87f4650874346f1d0238e70b148a31cea5e19a2e)
2017-06-20screen_ui: Allow setting screen margin space.Tao Bao1-69/+69
For round screen or screens with rounded corners, we don't want to show texts within the margin which could otherwise be invisible. Move the density computation to ScreenRecoveryUI ctor so that the value can be used earlier. Note that this is similar to the existing stuff in wear UI (outer_width, outer_height). This CL gets ScreenRecoveryUI and WearRecoveryUI one-step closer. Bug: 62732748 Test: Setting and not setting margin_{width,height}_ on angler. Check the recovery texts (recovery menu as well as 'View recovery logs'). Change-Id: Ibf6238c9cc8949a42ed8a410e1c09d55b0b5a151
2017-06-17Introduce VR recovery uiLuke Song1-6/+11
A version of screen ui with specific adjustments for vr device compatibility. (cherrypick of a44dba7f4e7296077f65fd571232e8a61aed9418 to AOSP) Bug: 37779982 Test: "adb reboot recovery" to view Change-Id: If6b0f26c1b587f8d0176060685b5efb6c67593b1
2017-06-15Introduce VR recovery uiLuke Song1-6/+11
A version of screen ui with specific adjustments for vr device compatibility. Bug: 37779982 Test: "adb reboot recovery" to view Change-Id: If6b0f26c1b587f8d0176060685b5efb6c67593b1
2017-03-23Const modifiersMikhail Lappo1-3/+3
This functions do not change class variables Would be good to mark them as const, so class variables are not changed by coincidence Change-Id: Iea34f6d26dbd1bde813035160e07ff2a681989e6
2017-01-04recovery: Fix the broken UI text.Tao Bao1-131/+103
UI text is broken (doesn't show any text during FDR) due to commit d530449e54bd327e9c26209ffa0490c6508afe6c, which reordered the calls to RecoveryUI::SetLocale() and RecoveryUI::Init(). Because Init() uses the locale info to load the localized texts (from images), the locale must be set prior to that via SetLocale(). This CL refactors Init() to take the locale parameter, and removes the odd SetLocale() API. Bug: 34029338 Test: 'Run graphics test' under recovery. Change-Id: I620394a3d4e3705e9af5a1f6299285d143ae1b01
2016-12-13Add a stub recovery UI.Sen Jiang1-4/+11
This allows recovery to work on devices without screen. The stub recovery UI does nothing except print to stdout. Test: write 'recovery\n--wipe_data\n--reason=wipe_data_from_ota\n' to misc and boot to recovery on a device without screen. Bug: 33175036 Change-Id: Icde698aa2e2e29f4b3d0532dfd3c6a939ac2bc63
2016-11-15Support use of custom fonts in miniuiDamien Bargiacchi1-5/+5
Bug: 29547343 Change-Id: I398160c85daac90ffab2fa9bb2e96795b9e9885a (cherry picked from commit 35fff61b1c0d736d090a1cd1bb4e99141cc88ad8)
2016-09-26Switch to <android-base/properties.h>.Elliott Hughes1-4/+4
Bug: http://b/23102347 Test: boot into recovery. Change-Id: Ib2ca560f1312961c21fbaa294bb068de19cb883e Merged-In: Ib2ca560f1312961c21fbaa294bb068de19cb883e
2016-09-24Switch to <android-base/properties.h>.Elliott Hughes1-4/+4
Bug: http://b/23102347 Test: boot into recovery. Change-Id: Ib2ca560f1312961c21fbaa294bb068de19cb883e
2016-09-08Remove debug log statement; fix buildDamien Bargiacchi1-2/+0
Change-Id: Ief92ec99d902ed58a48be9c2486cb99fdb184d7b
2016-09-07Remove duplicate methods and variables from WearRecoveryUIDamien Bargiacchi1-20/+32
Copy pasta is never as delicious as ones hopes. Also fix the Pike not rendering recovery bug. Change-Id: I903da7da436e3347a22ff51633e8a0f28fea2c46
2016-09-01Switch recovery to libbase loggingTianjie Xu1-2/+3
Clean up the recovery image and switch to libbase logging. Bug: 28191554 Change-Id: Icd999c3cc832f0639f204b5c36cea8afe303ad35 (cherry picked from commit 747781433fb01f745529c7e9dd97c5599070ad0d)
2016-09-01Switch recovery to libbase loggingTianjie Xu1-2/+3
Clean up the recovery image and switch to libbase logging. Bug: 28191554 Change-Id: Icd999c3cc832f0639f204b5c36cea8afe303ad35 Merged-In: Icd999c3cc832f0639f204b5c36cea8afe303ad35
2016-09-01Switch recovery to libbase loggingTianjie Xu1-2/+3
Clean up the recovery image and switch to libbase logging. Bug: 28191554 Change-Id: Icd999c3cc832f0639f204b5c36cea8afe303ad35
2016-08-19Support use of custom fonts in miniuiDamien Bargiacchi1-5/+5
Bug: 29547343 Change-Id: I398160c85daac90ffab2fa9bb2e96795b9e9885a
2016-07-09Support landscape layouts.Elliott Hughes1-13/+29
Add support for landscape layouts to the existing portrait support. Bug: http://b/29418855 Test: tested manually with "Run graphics test" on flounder/fugu/ryu. Change-Id: Ib4a62bf5f2b8a1cef6028a01f05145104660560a
2016-04-29Add ability to show "installing security update"Tianjie Xu1-1/+14
Add a new command "--security" to boot commands. If this command is observed as part of BCB, choose a different background text picture for installing stage in recovery UI. As a result, users will see "installing security update" instead of "installing system update" when applying a security update package. Bug: 27837319 Change-Id: I2e2253a124993ecc24804fa1ee0b918ac96837c5
2016-04-28Improve the layout-related comments.Elliott Hughes1-8/+10
Bug: http://b/26548285 Change-Id: I20ae75c4ec2dc64b982a047dba498ebda029c90d
2016-04-27Update recovery UI.Elliott Hughes1-47/+69
* Use new animation. * Use new non-holo progress bars. * Use recommended spacing for recovery UI. Bug: http://b/26548285 Change-Id: I8411e89d6a6a9ce638b8645e19e5082d0d968cee
2016-04-21Go back to the old ear-wiggling Android animation.Elliott Hughes1-1/+0
But keep the new code so we can easily test new animations when we have them. This change includes tbao's de-interlace script, plus a one-liner that's necessary to play the animation at the correct speed when there's no progress bar showing. (This was always a bug, it's just way more noticeable when your animation only has 7 frames.) Bug: http://b/28316654 Bug: http://b/26548285 Change-Id: I32c601c352d6be235d1b44f14fca7e125defd77d
2016-04-18Fix google-runtime-int warnings.Chih-Hung Hsieh1-5/+5
Bug: 28220065 Change-Id: Ida199c66692a1638be6990d583d2ed42583fb592
2016-04-15Update the system update animation.Elliott Hughes1-51/+92
Switch to a Wear-like intro/loop system. We don't have an intro yet, but hopefully this will let Wear delete more code when they move to N. Unlike them, we don't hard-code the number of frames: we just look to see what we have available. We do hard-code the fps though. Also add a graphics test mode so you can see a demo of the UI components without having to actually apply an OTA. Also fix a bug where default locale is null rather than en-US: it's more useful to show _some_ text if we don't have a locale (which should only be during development anyway). Bug: http://b/26548285 Change-Id: I63422e3fef3c41109f924d96fb5ded0b3ae7815d
2016-03-12recovery: Remove SetColor, and other refactoring for WearUIPrashant Malani1-18/+18
The only difference from SetColor in ScreenRecoveryUI is the that the LOG messages have slightly different colors. That's not enough to warrant a duplicate function. So this patch removes SetColor and uses the parent class version. This patch also moves the DrawTextLine* functions into ScreenRecoveryUI since they're mostly the same. It also moves char_width and char_height into the class instead of keeping them as static variables. Bug: 27407422 Change-Id: I30428c9433baab8410cf710a01c9b1c44c217bf1
2016-03-11recovery: Remove duplicate variables and functionsPrashant Malani1-2/+2
The function that modifies rtl_locale exists only in the base class, and so the variable should not have a duplicate in the derived class, otherwise there may be incosistent values when it is read by the derived class (the thinking being that invoking the function will modify the base class version of the variable, and not the derived class version). Remove the updateMutex variable, and instead re-use the one in the base class. Also remove LoadBitmap from WearUI since it is identical to the one in ScreenRecoveryUI. Bug: 27407422 Change-Id: Idd823fa93dfa16d7b2c9c7160f8d0c2559d28731
2016-03-10Revert "recovery: More refactoring of WearUI"Prashant Malani1-2/+2
This reverts commit 1c7b2230d8aac9f064f68c48b6aa26aca000cc9d. This change can lead to the derived class indirectly (and incorrectly) calling some functions from the base class, which can lead to unpredictable behavior. Bug: 27407422 Change-Id: I126a7489b0787dc195e942e2ceea6769de20d70c
2016-03-09recovery: More refactoring of WearUIPrashant Malani1-2/+2
This patch performs the following modifications: - Remove setBackground function, and currentIcon member variable. - Remove common Progress*, Redraw and EndMenu functions. Bug: 27407422 Change-Id: Ic3c0e16b67941484c3bc1d04c9b61288e8896808 Signed-off-by: Prashant Malani <pmalani@google.com>
2015-12-16res: Embed FPS into icon_installing.png.Tao Bao1-4/+5
We allow vendor-specific icon installing image but have defined private animation_fps that can't be overridden. This CL changes the image generator to optionally embed FPS (otherwise use the default value of 20) into the generated image. For wear devices, they are using individual images instead of the interlaced one. Change the animation_fps from private to protected so that it can be customized. Bug: 26009230 Change-Id: I9fbf64ec717029d4c54f72316f6cb079e8dbfb5e
2015-12-05Track rename from base/ to android-base/.Elliott Hughes1-2/+2
Change-Id: I354a8c424d340a9abe21fd716a4ee0d3b177d86f
2015-09-10recovery: Remove redirect_stdio() when calling ShowFile().Tao Bao1-1/+1
When calling ScreenRecoveryUI::ShowFile(), the only thing that gets inadequately logged is the progress bar. Replace the call to ScreenRecoveryUI::Print() with ScreenRecoveryUI::PrintOnScreenOnly() for the progress bar, so we can avoid calling redirect_stdio(). Change-Id: I4d7c5d5b39bebe0d5880a99d7a72cee4f0b8f325
2015-06-03Log update outputs in orderTao Bao1-10/+25
Although stdout and stderr are both redirected to log file with no buffering, we are seeing some outputs are mixed in random order. This is because ui_print commands from the updater are passed to the recovery binary via a pipe, which may interleave with other outputs that go to stderr directly. In recovery, adding ui::PrintOnScreenOnly() function to handle ui_print command, which skips printing to stdout. Meanwhile, updater prints the contents to stderr in addition to piping them to recovery. Change-Id: Idda93ea940d2e23a0276bb8ead4aa70a3cb97700
2015-05-07Add an alternate screen for viewing recovery logs.Elliott Hughes1-46/+64
This makes it easier to go back and forth without losing current output. Also make the display more like regular more(1). Bug: http://b/20834540 Change-Id: Icc5703e9c8a378cc7072d8ebb79e34451267ee1b (cherry picked from commit c049163234003ef463bca018920622bc8269c69b)
2015-05-07Add an alternate screen for viewing recovery logs.Elliott Hughes1-46/+64
This makes it easier to go back and forth without losing current output. Also make the display more like regular more(1). Bug: http://b/20834540 Change-Id: Icc5703e9c8a378cc7072d8ebb79e34451267ee1b
2015-04-15Don't use typedefs that hide *s.Elliott Hughes1-6/+6
gr_surface was causing confusion for no good reason. Change-Id: If7120187f9a00dd16297877fc49352185a4d4ea6
2015-04-14Move the menu header out of the menu.Elliott Hughes1-28/+58
This makes it easier for us to deal with arbitrary information at the top, and means that headers added by specific commands don't overwrite the default ones. Add the fingerprint back, but broken up so it fits even on sprout's display. Change-Id: Id71da79ab1aa455a611d72756a3100a97ceb4c1c
2015-04-13Remove unnecessary globals.Elliott Hughes1-11/+5
Change-Id: I76a042432aede08ceaf250319cf5eeb25d601150
2015-04-13Treat KEY_ENTER the same as KEY_POWER in the pager.Elliott Hughes1-1/+1
Our long-press UI sends KEY_ENTER for long presses, which the long-press UI treats as equivalent to KEY_POWER in the regular UI. So anywhere we accept KEY_POWER we should accept KEY_ENTER too. Change-Id: I99d376c961887043cf02037c26d000c8ba4d66f9
2015-04-11Rewritten file pager.Elliott Hughes1-64/+82
Most importantly, this one no longer skips lines because of wrapping. Change-Id: Ic1c1944682ab8cbf3d542418ee86d29819173fc9
2015-04-10Fix ScreenRecoveryUI to handle devices without power/up/down.Elliott Hughes1-1/+10
Currently fugu has a custom subclass to handle this. The default code supports devices with trackballs but not all shipping Nexus devices? That's just silly. Change-Id: Id2779c91284899a26b4bb1af41e7033aa889df10
2015-04-09Move file paging into ScreenRecoveryUI.Elliott Hughes1-33/+86
This fixes the N9 performance problem. Change-Id: I00c10d4162ff266a6243285e5a5e768217f6f799
2015-04-09Remove the fixed screen size assumptions.Elliott Hughes1-23/+33
Dynamically allocate the text and menu arrays instead. Change-Id: Idbfc3fe4e4b50db4fee62ac2b6a7323cad369749
2015-03-24Fix recovery image text rendering.Elliott Hughes1-7/+3
Previously most devices would lose the character before a line wrap. The log's text rendering was starting at offset 4 but none of the arithmetic was taking this into account. It just happened to work on the Nexus 9's 1536-pixel wide display (1536/18=85.3) but not on a device such as the Nexus 5 (1080/18=60). The only active part of this change is the change from 4 to 0 in the gr_text call. The rest is just a few bits of trivial cleanup while I was working out what was going on. Change-Id: I9279ae323c77bc8b6ea87dc0fe009aaaec6bfa0e
2015-03-23Make the recovery menus wrap.Elliott Hughes1-2/+5
The real problem is that the recovery UI is sluggish. But being able to wrap off the top to the bottom halves the maximum distance you'll have to go. Change-Id: Ifebe5b818f9c9a1c4187d4ac609422da1f38537f
2014-06-06restore holo UI in recoveryDoug Zongker1-13/+16
Return to the recovery to the holo appearance. Bug: 15424396 Change-Id: Id4d3f23e0a6251a12aa42f3793cff347f38b4243
2014-06-03restore holo UI in recovery -- DO NOT MERGEDoug Zongker1-13/+16
Since we don't have quantum assets for recovery yet, go back to the holo appearance (dark background, blue glowing progress bar) for lmp-preview. Change-Id: Id4d3f23e0a6251a12aa42f3793cff347f38b4243
2014-04-04make density-specific recovery assetsDoug Zongker1-16/+13
Provide different recovery UI resources for different display densities. Right now only the text images and the progress bars are rescaled; the main icon will get scaled when it's updated for QP. Lightly quantum-ify the rest of the recovery interface. (Light background, progress bars, etc.) Change-Id: Ia639c4ce8534b01bc843524efbc4b040c1cf38b3
2014-03-17refactor image resource loading code in minuiDoug Zongker1-5/+9
Reduce the number of copies of libpng boilerplate. Rename res_create_* functions to be more clear. Make explicit the use of the framebuffer pixel format for images, and handle more combinations of input and output (eg, loading a grayscale image for display rather than use as a text alpha channel). Change-Id: I3d41c800a8f4c22b2f0167967ce6ee4d6b2b8846
2014-03-11remove pixelflinger from recoveryDoug Zongker1-7/+7
Recovery now draws directly to the framebuffer by rolling its own graphics code, rather than depending on libpixelflinger. The recovery UI is modified slightly to eliminate operations that are slow with the software implementation: when the text display / menu is turned on, it now appears on a black background instead of a dimmed version of the recovery icon. There's probably substantial room for optimization of the graphics operations. Bug: 12131110 Change-Id: Iab6520e0a7aaec39e2ce39377c10aef82ae0c595 Conflicts: minui/resources.c
2014-03-11change how recovery animation is implementedDoug Zongker1-88/+19
Instead of one 'base' installing image and a number of overlay images that are drawn on top of it, we represent the installing animation with one PNG that contains all the animation frames, interlaced by row. The PNG is expected to have a text chunk with the keyword 'Frames' and a value that's the number of frames (as an ascii string). This representation provides better compression, removes the need to subclass ScreenRecoveryUI just to change the position of the overlay or number of frames, and doesn't require gr_blit() to support an alpha channel. We also remove the 'indeterminate' progress bar used when wiping data and/or cache. The main animation serves the same purpose (showing that the device is still alive); the spinning progress bar has been redundant for a while. This changes the default recovery animation to include the antenna-wiggling and gear-turning that's used in the Nexus 5 recovery animation. Change-Id: I51930a76035ac09969a25472f4e572b289418729 Conflicts: screen_ui.cpp screen_ui.h
2014-03-11remove pixelflinger from recoveryDoug Zongker1-7/+7
Recovery now draws directly to the framebuffer by rolling its own graphics code, rather than depending on libpixelflinger. The recovery UI is modified slightly to eliminate operations that are slow with the software implementation: when the text display / menu is turned on, it now appears on a black background instead of a dimmed version of the recovery icon. There's probably substantial room for optimization of the graphics operations. Bug: 12131110 Change-Id: Iab6520e0a7aaec39e2ce39377c10aef82ae0c595
2014-03-07change how recovery animation is implementedDoug Zongker1-91/+18
Instead of one 'base' installing image and a number of overlay images that are drawn on top of it, we represent the installing animation with one PNG that contains all the animation frames, interlaced by row. The PNG is expected to have a text chunk with the keyword 'Frames' and a value that's the number of frames (as an ascii string). This representation provides better compression, removes the need to subclass ScreenRecoveryUI just to change the position of the overlay or number of frames, and doesn't require gr_blit() to support an alpha channel. We also remove the 'indeterminate' progress bar used when wiping data and/or cache. The main animation serves the same purpose (showing that the device is still alive); the spinning progress bar has been redundant for a while. This changes the default recovery animation to include the antenna-wiggling and gear-turning that's used in the Nexus 5 recovery animation. Change-Id: I51930a76035ac09969a25472f4e572b289418729
2013-11-27add the functions for multi-stage packages to updaterDoug Zongker1-4/+32
In order to support multi-stage recovery packages, we add the set_stage() and get_stage() functions, which store a short string somewhere it can be accessed across invocations of recovery. We also add reboot_now() which updater can invoke to immediately reboot the device, without doing normal recovery cleanup. (It can also choose whether to boot off the boot or recovery partition.) If the stage string is of the form "#/#", recovery's UI will be augmented with a simple indicator of what stage you're in, so it doesn't look like a reboot loop. Change-Id: I62f7ff0bc802b549c9bcf3cc154a6bad99f94603
2013-11-18Fix rare crash seen when dereferencing backgroundIcon[NONE].Alistair Strachan1-0/+1
Because backgroundIcon[] is not initialized by the ScreenRecoveryUI constructor, it should be initialized explicitly to NULL in Init(). If it is not initialized, ScreenRecoveryUI::SetBackground() can fail for the NONE icon because the NULL test can fail and junk will be dereferenced. Change-Id: I4e3738d2e241ed90df43c984fb41e0072933f50a
2013-09-30screen_ui: Initialize text bufferBjorn Andersson1-0/+2
Zero initialize the text buffer to make recovery not render garbage when showing the menu or messages. Change-Id: I0dd0d357757f6b0fd52ad3b3617d42bb1b835245
2013-08-21recovery: install packages in a known mount environmentDoug Zongker1-1/+2
When installing a package, we should have /tmp and /cache mounted and nothing else. Ensure this is true by explicitly mounting them and unmounting everything else as the first step of every install. Also fix an error in the progress bar that crops up when you do multiple package installs in one instance of recovery. Change-Id: I4837ed707cb419ddd3d9f6188b6355ba1bcfe2b2
2013-07-31notify about pending long pressDoug Zongker1-10/+38
Recovery changes: - add a method to the UI class that is called when a key is held down long enough to be a "long press" (but before it is released). Device-specific subclasses can override this to indicate a long press. - do color selection for ScreenRecoveryUI's menu-and-log drawing function. Subclasses can override this to customize the colors they use for various elements. - Include the value of ro.build.display.id in the menu headers, so you can see on the screen what version of recovery you are running. Change-Id: I426a6daf892b9011638e2035aebfa2831d4f596d
2013-07-02recovery: init backgroundIcon properly to avoid recovery mode crashyetta_wu1-0/+4
We met factory issue that some devices would crash in recovery mode because the backgroundIcon array did not reset to NULL when initializing. Bug: 9568624 Change-Id: I13c7a7cc1053a7ffdbadd71740c1a2b4a2af6bba Signed-off-by: yetta_wu <yetta_wu@asus.com> Signed-off-by: Iliyan Malchev <malchev@google.com>
2013-06-25recovery: init backgroundIcon properly to avoid recovery mode crashyetta_wu1-0/+4
We met factory issue that some devices would crash in recovery mode because the backgroundIcon array did not reset to NULL when initializing. Bug: 9568624 Change-Id: I13c7a7cc1053a7ffdbadd71740c1a2b4a2af6bba Signed-off-by: yetta_wu <yetta_wu@asus.com> Signed-off-by: Iliyan Malchev <malchev@google.com>
2013-03-07more font improvements and cleanupDoug Zongker1-17/+31
Get rid of the notion of a font's "ascent"; the reference point for drawing is the top-left corner of the character box rather than the baseline. Add some more space between the menu entries and make the highlight bar around the text. Replace the default font.png with two images; the build system will include one or the other based on the resolutions of the device. Restore the original compiled-in bitmap font, to fall back on when font.png can't be found (eg, in the charger binary). Add support for bold text (when a font.png image is used). Change-Id: I6d211a486a3636f20208502b1cd2aeae8b9f5b02
2013-03-05recovery: change font for menus to be an imageDoug Zongker1-9/+11
Instead of representing the font used for menus and log messages in the recovery binary, load it from a resource PNG image. This allows different devices to substitute their own font images. Change-Id: Ib36b86db3d01298aa7ae2b62a26ca29e6ef18014
2012-10-08revert to tacky 3D recovery animationDoug Zongker1-4/+4
Bug: 7204420 Change-Id: I16d3346ce54b1aa5a0e6a02839ae9fbd4718fffa
2012-09-19tweak recovery text imagesDoug Zongker1-1/+2
Center and fix the extents for those locales that have multiple lines of text. Add Urdu as an RTL language. Bug: 7064142 Change-Id: I4c1aa1198be29cab01129dabf2c4a026b93719a6
2012-09-19localization for recovery messagesDoug Zongker1-6/+46
Add images of text for all locales we support. Make the progress bar fill the correct way for RTL languages. (Flip the direction the spinner turns, too, just for good measure.) Bug: 7064142 Change-Id: I5dddb26e02ee5275c57c4dc4a03c6d68432ac7ba
2012-09-18tweak recovery text imagesDoug Zongker1-1/+2
Center and fix the extents for those locales that have multiple lines of text. Add Urdu as an RTL language. Bug: 7064142 Change-Id: I4c1aa1198be29cab01129dabf2c4a026b93719a6
2012-09-18localization for recovery messagesDoug Zongker1-6/+46
Add images of text for all locales we support. Make the progress bar fill the correct way for RTL languages. (Flip the direction the spinner turns, too, just for good measure.) Bug: 7064142 Change-Id: I5dddb26e02ee5275c57c4dc4a03c6d68432ac7ba
2012-09-04minor recovery fixesDoug Zongker1-4/+7
- protect against missing/malformed bitmaps: fail to display them but don't crash. - don't draw animation overlays until the overlay offset is computed. - logging cleanup Change-Id: Ieb1c155cfbb11e643000bdb5d1a57900c8757739
2012-08-23change recovery images to android with spinnerDoug Zongker1-4/+4
Also make writing the locale a bit more robust. Change-Id: I803dd0aa0b9d6661fad74ea13fb085682402323c
2012-08-23add simple text to recovery UIDoug Zongker1-15/+46
- recovery takes a --locale argument, which will be passed by the main system - the locale is saved in cache, in case the --locale argument is missing (eg, when recovery is started from fastboot) - we include images that have prerendered text for many locales - we split the background states into four (installing update, erasing, no command, error) so that appropriate text can be shown. Change-Id: I731b8108e83d5ccc09a4aacfc1dbf7e86b397aaf
2012-04-26fix timed progress bars in recoveryDoug Zongker1-4/+8
They're completely broken and have been for months because this code makes no sense. Change-Id: Ibabcd3dbe5a004a45b341e4a5215aa3df77e1861
2011-11-04move key processing to RecoveryUIDoug Zongker1-214/+40
Move the key for handling keys from ScreenRecoveryUI to RecoveryUI, so it can be used by devices without screens. Remove the UIParameters struct and replace it with some new member variables in ScreenRecoveryUI. Change-Id: I70094ecbc4acbf76ce44d5b5ec2036c36bdc3414
2011-11-01move key processing to RecoveryUIDoug Zongker1-214/+40
Move the key for handling keys from ScreenRecoveryUI to RecoveryUI, so it can be used by devices without screens. Remove the UIParameters struct and replace it with some new member variables in ScreenRecoveryUI. Change-Id: I4c0e659edcbedc0b9e86ed261ae4dbb3c6097414
2011-10-31C++ class for device-specific codeDoug Zongker1-38/+67
Replace the device-specific functions with a class. Move some of the key handling (for log visibility toggling and rebooting) into the UI class. Fix up the key handling so there is less crosstalk between the immediate keys and the queued keys (an increasing annoyance on button-limited devices). Change-Id: I698f6fd21c67a1e55429312a0484b6c393cad46f
2011-10-31refactor ui functions into a classDoug Zongker1-213/+180
Move all the functions in ui.c to be members of a ScreenRecoveryUI class, which is a subclass of an abstract RecoveryUI class. Recovery then creates a global singleton instance of this class and then invoke the methods to drive the UI. We use this to allow substitution of a different RecoveryUI implementation for devices with radically different form factors (eg, that don't have a screen). Change-Id: I76bdd34eca506149f4cc07685df6a4890473f3d9
2011-10-31turn recovery into a C++ binaryDoug Zongker1-5/+7
Change-Id: I423a23581048d451d53eef46e5f5eac485b77555
2011-10-28turn recovery into a C++ binaryDoug Zongker1-664/+0
Change-Id: I68a67a4c8edec9a74463b3d4766005ce27b51316
2011-09-20update recovery with new 3D imagesDoug Zongker1-1/+1
Change-Id: I6d52fd1db27fdf1b61f41f598a2209b70385b106
2011-09-02minui: events: refactor event acquisitionDima Zavin1-60/+72
Events are now delivered through a callback mechanism during a call to ev_dispatch(). This will allow us to extend the events code to handle other devices/fds, not just input. One such example is the ability to process uevents. During initialization, we provide an input callback to ev_init that gets called when a new event is encountered during dispatch. ev_get has been removed and replaced with ev_get_input() helper function that can be called from inside the callback to attempt to get an input event. The existing client of ev_get in recovery has been split up such that the input thread just calls ev_wait(); ev_dispatch(); and the input_callback handles individual events by using the ev_get_input() helper. Change-Id: I24d8e71bd1533876b4ab1ae751ba200fea43c049 Signed-off-by: Dima Zavin <dima@android.com>
2011-08-20change recovery images to match blue holo themeDoug Zongker1-1/+1
Change-Id: I912d3ab32973c5c5e7b6b1749698f8a71d884fa3
2011-07-12Update usb_connected() to support new gadget driverBenoit Goby1-4/+5
Change-Id: Iabe8be5bbfa7d2bf1d13280c8734ff75b62a152f
2011-03-11Have recovery reboot using the new android_reboot() function.Ken Sumrall1-2/+2
The new android_reboot() function is a nicer way to reboot the system. I can optionally sync() and remount read-only writable filesystems. This fixes bug 3350709. Change-Id: Ic4c8676debd642e57bce3107b99dd810d90b6f82
2011-03-09don't reboot for inactivity if USB is connectedDoug Zongker1-13/+38
(Cherry-pick back from master.) Bug: 4071007 Change-Id: I28355c593770df678968185171bdd19dabe7f062
2011-03-08don't reboot for inactivity if USB is connectedDoug Zongker1-13/+38
Change-Id: Icba35da91167d30c446581afb47d0804e49964bf
2011-03-02change the default recovery assets to be in holograph styleDoug Zongker1-11/+9
Also remove the weird backwards compatibility thing for animations with fewer than 10 frames. Frames are always named "name01.png", "name02.png", ..., no matter how many there are. Change-Id: I7af64fdec1bfcdb0464998b735ec8d6c626ffe9d
2011-03-01make recovery UI images more general; allow for installation animationDoug Zongker1-50/+136
Change some of the UI parameters (# of indeterminate progress bar frames, fps, etc.) from #defined constants to variables that can be set by the device-specific recovery_ui code (via a new function). Support overlaying different images on top of the base installation icon to animate it. Make the FPS control more accurate. Change-Id: I9268b389b7ea6b3ed9e0c7eae37baf4272e60edd
2011-01-25make recovery reboot after 2 minutes of no activityDoug Zongker1-4/+31
If recovery sits for 2 minutes in prompt_and_wait(), and you've never turned the screen on via the magic keypress, go ahead and reboot. (We used to assume that the user could pull the battery to get out of this state, but on devices with nonremovable batteries...) If you've ever enabled display of the log/menu since recovery started, we assume you know what you're doing and will stay in recovery until you choose to reboot. Bug: 3387873 Bug: 3387274 Change-Id: I041621e5db132df9a925e6808845a7c45e1b427a
2010-09-15(cherry-pick) EMMC support in applypatchDoug Zongker1-1/+1
Let applypatch read and write EMMC partitions as well as MTD ones. This enables incremental updates that include boot image changes, as well as OTA of new recovery partitions. Change-Id: Ib1861219c7ca66dff29ad02d6a0a14e5f03eb4d8
2010-09-15support for ext4/EMMC filesystems in updater binaryDoug Zongker1-1/+1
Make the mount and format functions take extra parameters describing the filesystem type and add support for mounting and formatting ext4 filesystems on EMMC. Change recovery to consistently use stdout for status messages instead of mixing stdout and stderr.
2010-09-15(cherry-pick) support installing any .zip file on the sdcardDoug Zongker1-2/+2
Replaces the "install sdcard:update zip" menu option with one that displays a menu of zip files (and subdirs) on the sdcard and lets you pick which one to install. Change-Id: Icff541525f2fdfc8939a91af626ecc386ac9dd07
2010-09-03add --show_text option to recoveryDoug Zongker1-0/+8
Change-Id: Ie6c6c920260dfa759fbb15b1f352d6bb0fa7146c
2010-09-01Revert 21f0f97ebabb47adcbfe8d38b02685f2019b4eb3Ying Wang1-1/+1
Change-Id: I46e4d7fe76e4219207e46f19e50188e38bb932b7
2010-08-31Fix for crespo.Ying Wang1-1/+1
Change-Id: I008510bf614606a46a630c7adc39464ce1143ec3
2010-07-08EMMC support in applypatchDoug Zongker1-1/+1
Let applypatch read and write EMMC partitions as well as MTD ones. This enables incremental updates that include boot image changes, as well as OTA of new recovery partitions. Change-Id: I3766b9e77c639769ddf693b675da51d57f6e6b1d
2010-07-02support for ext4/EMMC filesystems in updater binaryDoug Zongker1-1/+1
Make the mount and format functions take extra parameters describing the filesystem type and add support for mounting and formatting ext4 filesystems on EMMC. Change recovery to consistently use stdout for status messages instead of mixing stdout and stderr.
2010-04-08support installing any .zip file on the sdcardDoug Zongker1-2/+2
Replaces the "install sdcard:update zip" menu option with one that displays a menu of zip files (and subdirs) on the sdcard and lets you pick which one to install. Change-Id: I85c94c0e9bc8e05ca52031fc29ca2624c2695ced
2010-02-03bump updater API version to 3; deprecate firmware update commandDoug Zongker1-21/+0
Remove support for the HTC-specific "firmware" update command and the corresponding edify function write_firmware_update(). This functionality is now done by an edify extension library that lives in vendor/htc. Change-Id: I80858951ff10ed8dfff98aefb796bef009e05efb
2009-11-13eclair snapshotJean-Baptiste Queru1-9/+8
2009-10-09simplify construction of the recovery progress barDoug Zongker1-23/+11
Instead of six separate images for the left end, right end, and tiled center portion of the full and empty progress bars, just use two images: a full bar and an empty bar. Draw the left side of the full bar and the right side of the empty one, moving the boundary rightward to "fill" the bar. This makes recovery trivially smaller, and allows fancier images to be used as progress bars. Support paletted PNG images as resources.
2009-09-15don't complain if recovery icon is shortDoug Zongker1-1/+5
If the a recovery icon file is so short that we can't even read the 8-byte header, put a message in the log but not on the device screen. We intentionally have zero-length files for some icons on some devices, if they're never shown (eg, the firmware installation icons are only used on HTC devices).
2009-07-23fix compile warnings in recovery, change imagesDoug Zongker1-0/+1
gcc 4.4 complains about some of the recovery ui functions not being declared. To include the header, we have to fix the 'volatile' declaration (otherwise there's a compiler error). Move the dream-specific images to vendor/htc/dream, make the default images a generic phone.
2009-06-11split out device-specific recovery UI code into vendor directoriesDoug Zongker1-8/+2
Take some device-specific details of the recovery UI (eg, what keys to press to bring up the interface and perform actions, exact text of the menu, etc.) and split them out into separate C functions. Arrange to take implementations of those functions from the appropriate vendor directory at build time. Provide a default implementation in case no vendor-specific one is available.
2009-04-02AI 144105: am: CL 144082 Remove the unused "unpacking" recovery icon.Doug Zongker1-1/+0
Original author: dougz Merged from: //branches/donutburger/... Automated import of CL 144105
2009-04-01AI 144082: Remove the unused "unpacking" recovery icon.Doug Zongker1-1/+0
Automated import of CL 144082
2009-03-04auto import from //depot/cupcake/@135843The Android Open Source Project1-0/+542
2009-03-04auto import from //depot/cupcake/@135843The Android Open Source Project1-542/+0
2009-02-11auto import from //branches/cupcake/...@130745The Android Open Source Project1-9/+131