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* minui: events: only open input devices with EV_KEY and/or EV_RELDima Zavin2011-09-021-0/+17
| | | | | Change-Id: I8283d7aaa0f66d488f462cd108350cc49657a745 Signed-off-by: Dima Zavin <dima@android.com>
* minui: events: add ability to poll on non-input fdsDima Zavin2011-09-022-3/+23
| | | | | Change-Id: Iad52a6f2adcae0068d252d6163586f9d7b93121d Signed-off-by: Dima Zavin <dima@android.com>
* minui: events: refactor event acquisitionDima Zavin2011-09-022-15/+49
| | | | | | | | | | | | | | | | | | | | | | Events are now delivered through a callback mechanism during a call to ev_dispatch(). This will allow us to extend the events code to handle other devices/fds, not just input. One such example is the ability to process uevents. During initialization, we provide an input callback to ev_init that gets called when a new event is encountered during dispatch. ev_get has been removed and replaced with ev_get_input() helper function that can be called from inside the callback to attempt to get an input event. The existing client of ev_get in recovery has been split up such that the input thread just calls ev_wait(); ev_dispatch(); and the input_callback handles individual events by using the ev_get_input() helper. Change-Id: I24d8e71bd1533876b4ab1ae751ba200fea43c049 Signed-off-by: Dima Zavin <dima@android.com>
* minui: graphics: add interface for framebuffer blank/unblankDima Zavin2011-08-302-0/+13
| | | | | Change-Id: I5c3ee61cbf6fadae50f10b9f2e73caceaa5048a7 Signed-off-by: Dima Zavin <dima@android.com>
* minui: graphics: add ability to query font sizeDima Zavin2011-08-302-0/+7
| | | | | Change-Id: I5e8f477b7b205794f2975f12e6b6010c177f6052 Signed-off-by: Dima Zavin <dima@android.com>
* Get the correct line_length.Michael Ward2011-06-241-2/+37
| | | | | | Set the BPP and other fields and write it back, so the line_length comes back correctly. Change-Id: I85e4e8223c79b9394ae1fb609b3026de62027ab8
* Graphics can handle stride != xres, and BGRA support.Michael Ward2011-06-232-12/+18
| | | | Change-Id: Ifee94ac08028e62a40241a089ac7c36346fea3a3
* allow paletted RGB images in recoveryDoug Zongker2011-03-051-2/+7
| | | | | | | | Recovery assumes any paletted images are in RGBA format. Make it handle both RGB and RGBA paletted images. Bug: 3514884 Change-Id: I517cd571aa3f434dacacc33a774236260aec20ef
* make recovery UI images more general; allow for installation animationDoug Zongker2011-03-011-0/+2
| | | | | | | | | | | Change some of the UI parameters (# of indeterminate progress bar frames, fps, etc.) from #defined constants to variables that can be set by the device-specific recovery_ui code (via a new function). Support overlaying different images on top of the base installation icon to animate it. Make the FPS control more accurate. Change-Id: I9268b389b7ea6b3ed9e0c7eae37baf4272e60edd
* option to allow recovery to use 24-bit graphics in UIDoug Zongker2011-01-142-10/+22
| | | | | | | Add "RECOVERY_24_BIT := true" to the device's BoardConfig.mk to use 24-bit framebuffers in the recovery ui. Change-Id: Iaede138bf7870becf237f12f1c0e49c9ff82d007
* clear recovery framebuffers on allocation; display icon right after ui_initDoug Zongker2010-11-011-1/+2
| | | | | | | | | | | Make ui_init() clear the framebuffer memory it maps in so the user isn't treated to a visible flash of random bits on recovery startup. Call ui_set_background() (to show the installing icon) right after ui_init() to display something while device_recovery_start() is working (which can take a second or two on some devices). Bug: 3145331 Change-Id: I11e7859fab5847370ea4f4932c3fb1558af26c5d
* simplify construction of the recovery progress barDoug Zongker2009-10-091-3/+8
| | | | | | | | | | | Instead of six separate images for the left end, right end, and tiled center portion of the full and empty progress bars, just use two images: a full bar and an empty bar. Draw the left side of the full bar and the right side of the empty one, moving the boundary rightward to "fill" the bar. This makes recovery trivially smaller, and allows fancier images to be used as progress bars. Support paletted PNG images as resources.
* split out device-specific recovery UI code into vendor directoriesDoug Zongker2009-06-111-16/+0
| | | | | | | | | Take some device-specific details of the recovery UI (eg, what keys to press to bring up the interface and perform actions, exact text of the menu, etc.) and split them out into separate C functions. Arrange to take implementations of those functions from the appropriate vendor directory at build time. Provide a default implementation in case no vendor-specific one is available.
* Force the fb into 16 bpp mode in case the hw has some other default.Rebecca Schultz Zavin2009-06-061-0/+1
| | | | Signed-off-by: Rebecca Schultz Zavin <rebecca@android.com>
* AI 143289: am: CL 143128 Use PNG instead of BMP for recovery image icons. This savesDoug Zongker2009-03-281-100/+67
| | | | | | | | about 60k from the recovery and system images. Original author: dougz Merged from: //branches/donutburger/... Automated import of CL 143289
* auto import from //depot/cupcake/@135843The Android Open Source Project2009-03-047-0/+946
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* auto import from //depot/cupcake/@135843The Android Open Source Project2009-03-047-946/+0
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* auto import from //branches/cupcake/...@130745The Android Open Source Project2009-02-111-16/+33
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* Code drop from //branches/cupcake/...@124589The Android Open Source Project2008-12-181-33/+24
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* Initial ContributionThe Android Open Source Project2008-10-217-0/+938