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matches_locale was expecting input locale string to have at most one
underscore; as a result "zh_CN_#Hans" ignores "zh_CN" and matches into
"zh". Fix the match function and add unit tests.
Bug: 27837319
Change-Id: I4e8a66f91cae6ac2a46b6bf21f670d5ea564c7c8
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Switch to a Wear-like intro/loop system. We don't have an intro yet,
but hopefully this will let Wear delete more code when they move to N.
Unlike them, we don't hard-code the number of frames: we just look to
see what we have available. We do hard-code the fps though.
Also add a graphics test mode so you can see a demo of the UI components
without having to actually apply an OTA.
Also fix a bug where default locale is null rather than en-US: it's
more useful to show _some_ text if we don't have a locale (which should
only be during development anyway).
Bug: http://b/26548285
Change-Id: I63422e3fef3c41109f924d96fb5ded0b3ae7815d
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bootable/recovery/minui/resources.cpp:321:21: warning: Branch condition evaluates to a garbage value
if (surface[i]) free(surface[i]);
^~~~~~~~~~
bootable/recovery/minui/resources.cpp:424:13: warning: Value stored to 'len' during its initialization is never read
int len = row[4];
^~~ ~~~~~~
Bug: http://b/27264652
Change-Id: Icc1a914c59d6a89dab1b752b2cd2b40549566481
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Bug: 26906328
Change-Id: Iebaf03db0cb3054f91715f8c849be6087d01b27b
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We allow vendor-specific icon installing image but have defined private
animation_fps that can't be overridden. This CL changes the image
generator to optionally embed FPS (otherwise use the default value of
20) into the generated image.
For wear devices, they are using individual images instead of the
interlaced one. Change the animation_fps from private to protected so
that it can be customized.
Bug: 26009230
Change-Id: I9fbf64ec717029d4c54f72316f6cb079e8dbfb5e
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gr_surface was causing confusion for no good reason.
Change-Id: If7120187f9a00dd16297877fc49352185a4d4ea6
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Change-Id: I59e08a304ae514a3fdb6fab58721f11670bc1b01
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[Problem]
Droid and animation color in recovery mode are incorrect
[Modify]
- Add support for flipping (zero copy) with RECOVERY_ABGR.
- Decodes PNG files to BGRA directly, and other fills, text and alpha blending are also done directly in BGRA (i.e. blits can still bypass conversion)
- Remove the BGRA workaround added previous for single buffer mode (f766396)
Bug:19216535
Change-Id: Ie864419fc6da776ff58b2d02e130f203c194500f
Signed-off-by: Tony Kuo <tony.kuo@mediatek.com>
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Change-Id: I06ea08400efa511e627be37a4fd70fbdfadea2e6
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The PNG image loaders should support images that use palettes
requiring fewer than 8 bits.
Change-Id: Ibcb0ff6f04aea8de54b03c0efa7a79e9b3635146
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We were printing the address of channels instead of the value there.
Change-Id: I652340c7c1a0abaf01af555e54d2c0366d21ad78
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Reduce the number of copies of libpng boilerplate. Rename
res_create_* functions to be more clear. Make explicit the use of the
framebuffer pixel format for images, and handle more combinations of
input and output (eg, loading a grayscale image for display rather
than use as a text alpha channel).
Change-Id: I3d41c800a8f4c22b2f0167967ce6ee4d6b2b8846
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Change-Id: I92d5abd1a628feab3b0246924fab7f97ba3b9d34
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Recovery now draws directly to the framebuffer by rolling its own
graphics code, rather than depending on libpixelflinger.
The recovery UI is modified slightly to eliminate operations that are
slow with the software implementation: when the text display / menu is
turned on, it now appears on a black background instead of a dimmed
version of the recovery icon.
There's probably substantial room for optimization of the graphics
operations.
Bug: 12131110
Change-Id: Iab6520e0a7aaec39e2ce39377c10aef82ae0c595
Conflicts:
minui/resources.c
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Instead of one 'base' installing image and a number of overlay images
that are drawn on top of it, we represent the installing animation
with one PNG that contains all the animation frames, interlaced by
row. The PNG is expected to have a text chunk with the keyword
'Frames' and a value that's the number of frames (as an ascii
string). This representation provides better compression, removes the
need to subclass ScreenRecoveryUI just to change the position of the
overlay or number of frames, and doesn't require gr_blit() to support
an alpha channel.
We also remove the 'indeterminate' progress bar used when wiping data
and/or cache. The main animation serves the same purpose (showing
that the device is still alive); the spinning progress bar has been
redundant for a while.
This changes the default recovery animation to include the
antenna-wiggling and gear-turning that's used in the Nexus 5 recovery
animation.
Change-Id: I51930a76035ac09969a25472f4e572b289418729
Conflicts:
screen_ui.cpp
screen_ui.h
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Recovery now draws directly to the framebuffer by rolling its own
graphics code, rather than depending on libpixelflinger.
The recovery UI is modified slightly to eliminate operations that are
slow with the software implementation: when the text display / menu is
turned on, it now appears on a black background instead of a dimmed
version of the recovery icon.
There's probably substantial room for optimization of the graphics
operations.
Bug: 12131110
Change-Id: Iab6520e0a7aaec39e2ce39377c10aef82ae0c595
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Instead of one 'base' installing image and a number of overlay images
that are drawn on top of it, we represent the installing animation
with one PNG that contains all the animation frames, interlaced by
row. The PNG is expected to have a text chunk with the keyword
'Frames' and a value that's the number of frames (as an ascii
string). This representation provides better compression, removes the
need to subclass ScreenRecoveryUI just to change the position of the
overlay or number of frames, and doesn't require gr_blit() to support
an alpha channel.
We also remove the 'indeterminate' progress bar used when wiping data
and/or cache. The main animation serves the same purpose (showing
that the device is still alive); the spinning progress bar has been
redundant for a while.
This changes the default recovery animation to include the
antenna-wiggling and gear-turning that's used in the Nexus 5 recovery
animation.
Change-Id: I51930a76035ac09969a25472f4e572b289418729
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Bug: 10934401
Change-Id: I471b30e5b2e877c620e4a0a524e950cddbc6d2c0
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Remove usage of deprecated methods
Change-Id: I747568a2c8c0c65ecbc9a3da4bac7b9cac7708ab
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Remove usage of deprecated methods that were removed in 1.6
Change-Id: I2a669bf5201197f60adfdbe512fd729bebb74f9c
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Instead of representing the font used for menus and log messages in
the recovery binary, load it from a resource PNG image. This allows
different devices to substitute their own font images.
Change-Id: Ib36b86db3d01298aa7ae2b62a26ca29e6ef18014
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- protect against missing/malformed bitmaps: fail to display them but
don't crash.
- don't draw animation overlays until the overlay offset is computed.
- logging cleanup
Change-Id: Ieb1c155cfbb11e643000bdb5d1a57900c8757739
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- change locale filename to "last_locale" so the main system doesn't
delete it
- clean up some chatty logging
- update images with real German (other languages TBD)
Change-Id: I2ebb4ed4e054bd1808a3042d9efbb2c18f3a044d
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- recovery takes a --locale argument, which will be passed by the main
system
- the locale is saved in cache, in case the --locale argument is
missing (eg, when recovery is started from fastboot)
- we include images that have prerendered text for many locales
- we split the background states into four (installing update,
erasing, no command, error) so that appropriate text can be shown.
Change-Id: I731b8108e83d5ccc09a4aacfc1dbf7e86b397aaf
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After fixing three trivial warnings, libminui builds cleanly with clang.
Change-Id: Id7c6228295427a5ed3c774c5f90e88a28336c1f7
Author: Edwin Vane <edwin.vane@intel.com>
Reviewed-by: Kevin P Schoedel <kevin.p.schoedel@intel.com>
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Recovery assumes any paletted images are in RGBA format. Make it
handle both RGB and RGBA paletted images.
Bug: 3514884
Change-Id: I517cd571aa3f434dacacc33a774236260aec20ef
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Change some of the UI parameters (# of indeterminate progress bar
frames, fps, etc.) from #defined constants to variables that can be
set by the device-specific recovery_ui code (via a new function).
Support overlaying different images on top of the base installation
icon to animate it. Make the FPS control more accurate.
Change-Id: I9268b389b7ea6b3ed9e0c7eae37baf4272e60edd
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Instead of six separate images for the left end, right end, and tiled
center portion of the full and empty progress bars, just use two
images: a full bar and an empty bar. Draw the left side of the full
bar and the right side of the empty one, moving the boundary rightward
to "fill" the bar. This makes recovery trivially smaller, and allows
fancier images to be used as progress bars.
Support paletted PNG images as resources.
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about 60k from the recovery and system images.
Original author: dougz
Merged from: //branches/donutburger/...
Automated import of CL 143289
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about 60k from the recovery and system images.
Automated import of CL 143128
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