| Commit message (Collapse) | Author | Age | Files | Lines |
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Create GUIAction to handle KEY_POWER with a screen backlight toggle.
Change-Id: Iad0a7923b4a776e0336722db74d6fc46cd0107a2
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list height now accomodates 4 entries
Change-Id: Ib5a5e2bad408f393abbd433b5f23a5d25711ca6c
Signed-off-by: z31s1g <z31s1g@googlemail.com>
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Chances are there are not many themes in widespread use that are
using jpeg images, but this will be easy to revert back or even
just temporarily modify if we need jpeg support in a pinch.
Change-Id: If17b05ce3ebccce724fd74b26ed8ea91b287c3cf
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use icons instead of text on settings tabs
portrait themes only, landscape has no problems if a translated label needs more space
Change-Id: I611ee9e34d5641c00d8894e219502a6198648339
Signed-off-by: z31s1g <z31s1g@googlemail.com>
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Change-Id: Icb3dd2342cc3bdc349aaf933d306b9f5315d1e98
Signed-off-by: z31s1g <z31s1g@googlemail.com>
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Add a themeversion value to the ui.xml details section. Check this
value against a define during early theme loading. If we are
loading a custom theme, then reject the custom theme if the
version does not match (or not defined) and load the stock theme.
If it is the stock theme, show a warning but continue loading.
Also fix an issue with changing overlays. Not sure how it ever
worked before, but it works now.
TLDR: Use the stock theme if the custom theme version does not
match.
Change-Id: I0277cbe035cbec7e16b6327500762dadf9c1c5c8
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Done:
Portrait HDPI, MDPI
Landscape HDPI, MDPI
Watch
Also still includes ugly changes for the old portrait theme to test the
terminal emulator.
Change-Id: If32af1c69b85417522a8a2fb9c20be515b4d70fc
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Rather than only supporting a 3x3 grid, allow for multiple grid sizes
(using the CyanogenMod method of generating passphrases for non-3x3
grids). Also fix the detection of touches, as the old code was far too
sensitive for larger grids (and also didn't make much sense).
Change-Id: I343ef654e6d29ce0cb790a28281be7c7c9b171d9
Signed-off-by: Aleksa Sarai <cyphar@cyphar.com>
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This is similar to https://gerrit.omnirom.org/#/c/14014
A lot of the features built in the older patch set have been split
out into separate patches, most of which have already been merged.
The remaining functionality here should all be directly related to
language selection and loading. We always load English as a base
before loading other languages over the top of the base. The idea
is that if another language is missing a translation, then we will
still display the English.
Maybe still to do: read the /cache/recovery/last_locale file and
load a language based on that. For me, this file contains just:
en_US
We probably won't bother with region specific translations so we
would have to look at either trimming off the _US or using some
other method like perhaps a symlink or a combination of the two.
Thanks to _that for twmsg.cpp class
Change-Id: I9647a22e47883a3ddd2de1da51f64aab7c328f74
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Tries to combine the current theme with a touch of material.
Page structure is untouched for the most part.
Layout grid is changed to achieve a "less random" placement of
objects on a page.
Change-Id: Icaf796be410431b17d5be6ccc1134d40912bef0b
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