| Commit message (Collapse) | Author | Age | Files | Lines |
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LoadResources should only decide on the resource type,
everything else is handled by the resources themselves.
Change-Id: I30f68293960c23560979f650efc4393992cf5824
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storing strings in a map (for fast lookup) in resource manager
To define a string resource in <resources>:
<string name="foo">Hello</string>
To use a string, e.g.:
<text>%@foo%</text>
Not yet done: language-specific resources (should be solved not only for
strings, but for all kinds of resources - e.g. for localized images)
Change-Id: I3ba5cf5298c09e0d28a83973e9662f179271b33f
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- separate collections for fonts, images, animations
- no more ugly casts
- fix crash if main ui.xml did not define any resources but include did
- don't stop loading resources if one "type" attribute is missing
Change-Id: I70c1c9ca66ca65d9fba1ba3eded34f3d8a07488e
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- add string, int, color and resource loading helpers
- use typed resource classes, and some cleanup in loading code
- remove abstract GetResource() to enforce type safe access
- add height and width query methods to resources and use them
- minor cleanup
- simplify LoadPlacement
Change-Id: I9b81785109a80b3806ad6b50cba4d893b87b0db1
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With this patch set, if needed, we scale the images during early
boot. TTF support is needed to properly scale the font. No font
scaling is done on the old style fixed width font used in the
console.
Special thanks to _that for figuring out the scaling and blending
function calls to make this possible.
Change-Id: If2f79bef16d6db2e1298bfc3d00c9bcca2bee37a
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- Power+voldown works again for taking screenshots
- Right shift key isn't stuck until users presses "s"
- Don't use DataManager for local variables
- Simplify handling of Shift keys
- Clean up #includes a bit
Change-Id: Iff0453107beaa336a9c04422b43e92225fdbe069
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- get rid of separate thread, check timer in rendering thread instead
- use an enum for the blanking state instead of magic integers
- move #ifdefs for TW_NO_SCREEN_TIMEOUT inside blanktimer class
- move some #includes and enum TOUCH_STATE to pages.hpp
Change-Id: Id4b104e3680dc5db41d8ba85e32d722cf4086299
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The new minzip did not compile in older trees due to needing
mmap64. For older trees we will just use mmap instead. Remove all
files and code pertaining to minzipold. Updater should now build
properly in older trees as well.
Eliminate use of PLATFORM_VERSION in favor of PLATFORM_SDK_VERSION
which should be more consistent and reliable.
Change-Id: I38d2b604a73d1b17a2072c7d60e990b81ece0c10
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Change-Id: Idc44455dd0c971c876ae283528c4367a82e145bd
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* Keeps original font system in place
* Uses the same API as original font system:
- You can render only one line at a time
- You can only use one font and color for one gr_text* call
* Caches all rendered text, with a string cache limited to 400
entries, then it trucates to 250, which results in memory
usage hovering around 5-10MB
Change-Id: I36107b9dcd8d57bae4486fce8b8f64e49ef3d906
Signed-off-by: Vojtech Bocek <vbocek@gmail.com>
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Use common portrait and landscape xml files based on resolution
defined by the device.
Change-Id: Iec528f9d846d49857ff98de1ac201e25dbb60339
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This is by no means comprehensive, but is quite a bit better already.
Change-Id: Ibc8654a5dfb0eec39cbd0b64bdb52bb4fbfe2f7e
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CM7 and CM9 do not have libselinux needed in the newer minzip.
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Signed-off-by: Vojtech Bocek <vbocek@gmail.com>
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Pull in most TWRP sources
Stub out partition management code
Make it compile -- probably will not boot
Kind of a mess but have to start somewhere
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