| Commit message (Collapse) | Author | Age | Files | Lines |
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Change-Id: Ibd2f67391ce6d7774498839829e0de9391508781
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Fix conflicts and make it build in 5.1, 6.0, 7.1, 8.1, and 9.0
Change-Id: Ida0a64c29ff27d339b7f42a18d820930964ac6e4
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Change-Id: I716ae0664ea454706cb940d1bfd38259da53d176
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Note: events.cpp is still old code renamed to cpp to make it
easier to call functions like gr_fb_width().
I had to modify AOSP fbdev code to provide a separate memory
surface for drawing to as drawing directly to the framebuffer
resulted in rendering taking about 5 times longer.
I also modified AOSP adf code to provide a separate memory surface
for drawing for the same performance reasons. The Nexus 9 supports
adf graphics.
Overlay graphics work on at least one device. Overlay provides a
separate memory buffer already so performance is good.
I do not have a drm device yet that I know of. I made some attempt
to update the drm code to determine the correct pixel format based
on the drm graphics format, but what is available in pixel flinger
and what is available in drm do not line up all that well. Reports
are that the Pixel C is using drm graphics, but performance is
slow, likely due to the use of a mmap instead of a memory buffyer.
Change-Id: Ibd45bccca6ac2cb826037aa9b2aa5065cf683eed
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This makes the touch target include both the text and the image
for buttons masquerading as a check box.
Change-Id: If8432c5863de136b1a215dabb3e06109ccce4410
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Change-Id: Iacd4bb78f551b51d092ecde09521b5541e7dadcd
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Also allow sliders to have their own text label instead of
requiring a whole separate text object for the label in the xml.
Change-Id: I6e314efb4bb454d496555ff7e003d743063a1308
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- add string, int, color and resource loading helpers
- use typed resource classes, and some cleanup in loading code
- remove abstract GetResource() to enforce type safe access
- add height and width query methods to resources and use them
- minor cleanup
- simplify LoadPlacement
Change-Id: I9b81785109a80b3806ad6b50cba4d893b87b0db1
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Resources are deleted by ~PageSet and do not need to be deleted
by the the scrollable list elements. This fixes a crash when
reloading the theme.
Also remove some deletes for items that should not be deleted in
button and input GUI elements.
Change-Id: Ie1c1b85c81c10f648d085746a5fdba6220468a5f
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Signed-off-by: Vojtech Bocek <vbocek@gmail.com>
Change-Id: Ic0a7d6354dabe5919b83942f2f1aa0715625e522
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Improve location / timing of vibration
Split out vibrate settings for buttons, keyboard, and long actions
Change-Id: I282825cc5f3e44ed6dcabe65dc1f4cb21b407b67
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Change-Id: I15d723f73c0b0bb4a40645d1c3f4c1c616f36998
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If the button has a conditional, the image render function will
return a 0 which indicated that an image was present even if it
was not if the condition was not being met during boot. When the
condition is met, mButtonImg was not set to NULL causing a render
request failure.
Change-Id: I32be0ddcdc1bf7ad22440d66018ef09484280afa
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Change-Id: I7847fca22b5d4f0a35da41625b15bd677a1e9768
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Signed-off-by: Vojtech Bocek <vbocek@gmail.com>
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Improves license compatibility between GPL and Apache
Change-Id: I2b165aa575bb6213af6b07936f99610c113443f0
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Add partition list GUI element and update backup, restore, mount,
storage selection, and wipe sections of GUI and partition manager
code to reflect the new GUI element. Update ORS engine to handle
new backup and restore setup.
Fix a bug with decrypt.
Add 1080x1920 layout.
Change-Id: Iaa2f44cb707167e66f935452f076ba00e68a2aa4
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Pull in most TWRP sources
Stub out partition management code
Make it compile -- probably will not boot
Kind of a mess but have to start somewhere
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