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-rw-r--r--gui/progressbar.cpp226
1 files changed, 226 insertions, 0 deletions
diff --git a/gui/progressbar.cpp b/gui/progressbar.cpp
new file mode 100644
index 000000000..a478a40d0
--- /dev/null
+++ b/gui/progressbar.cpp
@@ -0,0 +1,226 @@
+// progressbar.cpp - GUIProgressBar object
+
+#include <stdarg.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <fcntl.h>
+#include <sys/reboot.h>
+#include <sys/stat.h>
+#include <sys/time.h>
+#include <sys/mman.h>
+#include <sys/types.h>
+#include <sys/ioctl.h>
+#include <time.h>
+#include <unistd.h>
+#include <stdlib.h>
+
+#include <string>
+
+extern "C" {
+#include "../twcommon.h"
+#include "../minuitwrp/minui.h"
+}
+
+#include "rapidxml.hpp"
+#include "objects.hpp"
+
+GUIProgressBar::GUIProgressBar(xml_node<>* node) : GUIObject(node)
+{
+ xml_attribute<>* attr;
+ xml_node<>* child;
+
+ mEmptyBar = NULL;
+ mFullBar = NULL;
+ mLastPos = 0;
+ mSlide = 0.0;
+ mSlideInc = 0.0;
+
+ if (!node)
+ {
+ LOGERR("GUIProgressBar created without XML node\n");
+ return;
+ }
+
+ child = FindNode(node, "resource");
+ if (child)
+ {
+ mEmptyBar = LoadAttrImage(child, "empty");
+ mFullBar = LoadAttrImage(child, "full");
+ }
+
+ // Load the placement
+ LoadPlacement(FindNode(node, "placement"), &mRenderX, &mRenderY);
+
+ // Load the data
+ child = FindNode(node, "data");
+ if (child)
+ {
+ mMinValVar = LoadAttrString(child, "min");
+ mMaxValVar = LoadAttrString(child, "max");
+ mCurValVar = LoadAttrString(child, "name");
+ }
+
+ mRenderW = mEmptyBar->GetWidth();
+ mRenderH = mEmptyBar->GetHeight();
+}
+
+int GUIProgressBar::Render(void)
+{
+ if(!isConditionTrue())
+ return 0;
+
+ // This handles making sure timing updates occur
+ Update();
+ return RenderInternal();
+}
+
+int GUIProgressBar::RenderInternal(void)
+{
+ if (!mEmptyBar || !mEmptyBar->GetResource())
+ return -1;
+
+ if (!mFullBar || !mFullBar->GetResource())
+ return -1;
+
+ gr_blit(mEmptyBar->GetResource(), 0, 0, mRenderW, mRenderH, mRenderX, mRenderY);
+ gr_blit(mFullBar->GetResource(), 0, 0, mLastPos, mRenderH, mRenderX, mRenderY);
+ return 0;
+}
+
+int GUIProgressBar::Update(void)
+{
+ if(!isConditionTrue())
+ return 0;
+
+ std::string str;
+ int min, max, cur, pos;
+
+ if (mMinValVar.empty())
+ min = 0;
+ else
+ {
+ str.clear();
+ if (atoi(mMinValVar.c_str()) != 0)
+ str = mMinValVar;
+ else
+ DataManager::GetValue(mMinValVar, str);
+ min = atoi(str.c_str());
+ }
+
+ if (mMaxValVar.empty())
+ max = 100;
+ else
+ {
+ str.clear();
+ if (atoi(mMaxValVar.c_str()) != 0)
+ str = mMaxValVar;
+ else
+ DataManager::GetValue(mMaxValVar, str);
+ max = atoi(str.c_str());
+ }
+
+ str.clear();
+ DataManager::GetValue(mCurValVar, str);
+ cur = atoi(str.c_str());
+
+ // Do slide, if needed
+ if (mSlideFrames)
+ {
+ mSlide += mSlideInc;
+ mSlideFrames--;
+ if (cur != (int) mSlide)
+ {
+ cur = (int) mSlide;
+ DataManager::SetValue(mCurValVar, cur);
+ }
+ }
+
+ // Normalize to 0
+ max -= min;
+ cur -= min;
+ min = 0;
+
+ if (cur < min)
+ cur = min;
+ if (cur > max)
+ cur = max;
+
+ if (max == 0)
+ pos = 0;
+ else
+ pos = (cur * mRenderW) / max;
+
+ if (pos == mLastPos)
+ return 0;
+
+ mLastPos = pos;
+
+ if (RenderInternal() != 0)
+ return -1;
+ return 2;
+}
+
+int GUIProgressBar::NotifyVarChange(const std::string& varName, const std::string& value)
+{
+ GUIObject::NotifyVarChange(varName, value);
+
+ if(!isConditionTrue())
+ return 0;
+
+ static int nextPush = 0;
+
+ if (varName.empty())
+ {
+ nextPush = 0;
+ mLastPos = 0;
+ mSlide = 0.0;
+ mSlideInc = 0.0;
+ return 0;
+ }
+
+ if (varName == "ui_progress_portion" || varName == "ui_progress_frames")
+ {
+ std::string str;
+ int cur;
+
+ if (mSlideFrames)
+ {
+ mSlide += (mSlideInc * mSlideFrames);
+ cur = (int) mSlide;
+ DataManager::SetValue(mCurValVar, cur);
+ mSlideFrames = 0;
+ }
+
+ if (nextPush)
+ {
+ mSlide += nextPush;
+ cur = (int) mSlide;
+ DataManager::SetValue(mCurValVar, cur);
+ nextPush = 0;
+ }
+
+ if (varName == "ui_progress_portion") mSlide = atof(value.c_str());
+ else
+ {
+ mSlideFrames = atol(value.c_str());
+ if (mSlideFrames == 0)
+ {
+ // We're just holding this progress until the next push
+ nextPush = mSlide;
+ }
+ }
+
+ if (mSlide > 0 && mSlideFrames > 0)
+ {
+ // Get the current position
+ str.clear();
+ DataManager::GetValue(mCurValVar, str);
+ cur = atoi(str.c_str());
+
+ mSlideInc = (float) mSlide / (float) mSlideFrames;
+ mSlide = cur;
+ }
+ }
+ return 0;
+}