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Diffstat (limited to '')
-rw-r--r-- | gui/input.cpp | 574 |
1 files changed, 574 insertions, 0 deletions
diff --git a/gui/input.cpp b/gui/input.cpp new file mode 100644 index 000000000..8dd981c24 --- /dev/null +++ b/gui/input.cpp @@ -0,0 +1,574 @@ +/* + Copyright 2012 to 2016 bigbiff/Dees_Troy TeamWin + This file is part of TWRP/TeamWin Recovery Project. + + TWRP is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + TWRP is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with TWRP. If not, see <http://www.gnu.org/licenses/>. +*/ + +// input.cpp - GUIInput object + +#include <linux/input.h> +#include <pthread.h> +#include <stdarg.h> +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <fcntl.h> +#include <sys/reboot.h> +#include <sys/stat.h> +#include <sys/time.h> +#include <sys/mman.h> +#include <sys/types.h> +#include <sys/ioctl.h> +#include <time.h> +#include <unistd.h> +#include <stdlib.h> + +#include <string> + +extern "C" { +#include "../twcommon.h" +} +#include "../minuitwrp/minui.h" + +#include "rapidxml.hpp" +#include "objects.hpp" +#include "../data.hpp" + +#define TW_INPUT_NO_UPDATE -1000 // Magic value for HandleTextLocation when no change in scrolling has occurred + +GUIInput::GUIInput(xml_node<>* node) + : GUIObject(node) +{ + xml_attribute<>* attr; + xml_node<>* child; + + mInputText = NULL; + mAction = NULL; + mBackground = NULL; + mCursor = NULL; + mFont = NULL; + mRendered = false; + HasMask = false; + DrawCursor = false; + isLocalChange = true; + HasAllowed = false; + HasDisabled = false; + cursorX = textWidth = scrollingX = mFontHeight = mFontY = lastX = 0; + mBackgroundX = mBackgroundY = mBackgroundW = mBackgroundH = MinLen = MaxLen = 0; + mCursorLocation = -1; // -1 is always the end of the string + CursorWidth = 3; + ConvertStrToColor("black", &mBackgroundColor); + ConvertStrToColor("white", &mCursorColor); + mValue = ""; + displayValue = ""; + + if (!node) + return; + + // Load text directly from the node + mInputText = new GUIText(node); + // Load action directly from the node + mAction = new GUIAction(node); + + if (mInputText->Render() < 0) + { + delete mInputText; + mInputText = NULL; + } + + // Load the background + child = FindNode(node, "background"); + if (child) + { + mBackground = LoadAttrImage(child, "resource"); + mBackgroundColor = LoadAttrColor(child, "color", mBackgroundColor); + } + if (mBackground && mBackground->GetResource()) + { + mBackgroundW = mBackground->GetWidth(); + mBackgroundH = mBackground->GetHeight(); + } + + // Load the cursor color + child = FindNode(node, "cursor"); + if (child) + { + mCursor = LoadAttrImage(child, "resource"); + mCursorColor = LoadAttrColor(child, "color", mCursorColor); + attr = child->first_attribute("hasfocus"); + if (attr) + { + std::string focus = attr->value(); + SetInputFocus(atoi(focus.c_str())); + } + CursorWidth = LoadAttrIntScaleX(child, "width", CursorWidth); + } + DrawCursor = HasInputFocus; + + // Load the font + child = FindNode(node, "font"); + if (child) + { + mFont = LoadAttrFont(child, "resource"); + mFontHeight = mFont->GetHeight(); + } + + child = FindNode(node, "data"); + if (child) + { + attr = child->first_attribute("name"); + if (attr) + mVariable = attr->value(); + attr = child->first_attribute("default"); + if (attr) + DataManager::SetValue(mVariable, attr->value()); + mMask = LoadAttrString(child, "mask"); + HasMask = !mMask.empty(); + } + + // Load input restrictions + child = FindNode(node, "restrict"); + if (child) + { + MinLen = LoadAttrInt(child, "minlen", MinLen); + MaxLen = LoadAttrInt(child, "maxlen", MaxLen); + AllowedList = LoadAttrString(child, "allow"); + HasAllowed = !AllowedList.empty(); + DisabledList = LoadAttrString(child, "disable"); + HasDisabled = !DisabledList.empty(); + } + + // Load the placement + LoadPlacement(FindNode(node, "placement"), &mRenderX, &mRenderY, &mRenderW, &mRenderH); + SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH); + + if (mInputText && mFontHeight && mFontHeight < (unsigned)mRenderH) { + mFontY = ((mRenderH - mFontHeight) / 2) + mRenderY; + mInputText->SetRenderPos(mRenderX, mFontY); + } else + mFontY = mRenderY; + + if (mInputText) + mInputText->SetMaxWidth(0); +} + +GUIInput::~GUIInput() +{ + delete mInputText; + delete mAction; +} + +void GUIInput::HandleTextLocation(int x) { + mRendered = false; + if (textWidth <= mRenderW) { + if (x != TW_INPUT_NO_UPDATE) + lastX = x; + scrollingX = 0; + return; + } + if (scrollingX + textWidth < mRenderW) { + scrollingX = mRenderW - textWidth; + } + + if (x == TW_INPUT_NO_UPDATE) + return; + + scrollingX += x - lastX; + if (scrollingX > 0) + scrollingX = 0; + else if (scrollingX + textWidth < mRenderW) + scrollingX = mRenderW - textWidth; + lastX = x; +} + +void GUIInput::UpdateDisplayText() { + void* fontResource = NULL; + + if (mFont) { + fontResource = mFont->GetResource(); + } else { + textWidth = 0; + return; + } + + DataManager::GetValue(mVariable, mValue); + if (HasMask) { + int index, string_size = mValue.size(); + string maskedValue; + for (index=0; index<string_size; index++) + maskedValue += mMask; + displayValue = maskedValue; + } else { + displayValue = mValue; + } + + textWidth = gr_ttf_measureEx(displayValue.c_str(), fontResource); +} + +void GUIInput::HandleCursorByTouch(int x) { +// Uses x to find mCursorLocation and cursorX + if (displayValue.size() == 0) { + mCursorLocation = -1; + cursorX = mRenderX; + return; + } + + void* fontResource = NULL; + if (mFont) { + fontResource = mFont->GetResource(); + } else { + return; + } + + string cursorString; + unsigned index = 0, displaySize = displayValue.size(); + int prevX = mRenderX + scrollingX; + + for (index = 0; index <= displaySize; index++) { + cursorString = displayValue.substr(0, index); + cursorX = gr_ttf_measureEx(cursorString.c_str(), fontResource) + mRenderX + scrollingX; + if (cursorX > x) { + if (index > 0 && x <= cursorX - ((x - prevX) / 2) && prevX >= mRenderX) { + // This helps make sure that we can place the cursor before the very first char if the first char is + // is fully visible while also still letting us place the cursor after the last char if fully visible + mCursorLocation = index - 1; + cursorX = prevX; + return; + } + mCursorLocation = index; + if (cursorX > mRenderX + mRenderW) { + cursorX = prevX; // This makes sure that the cursor doesn't get placed after the end of the input box + mCursorLocation--; + return; + } + if (cursorX >= mRenderX) { + return; // This makes sure that the cursor doesn't get placed before the beginning of the input box + } + } + prevX = cursorX; + } + mCursorLocation = -1; // x is at or past the end of the string +} + +void GUIInput::HandleCursorByText() { +// Uses mCursorLocation to find cursorX + if (!DrawCursor) + return; + + void* fontResource = NULL; + if (mFont) { + fontResource = mFont->GetResource(); + } else { + return; + } + + int cursorTextWidth = textWidth; // width of text to the left of the cursor + + if (mCursorLocation != -1) { + string cursorDisplay = displayValue; + cursorDisplay.resize(mCursorLocation); + cursorTextWidth = gr_ttf_measureEx(cursorDisplay.c_str(), fontResource); + } + cursorX = mRenderX + cursorTextWidth + scrollingX; + if (cursorX >= mRenderX + mRenderW) { + scrollingX = mRenderW - cursorTextWidth; + cursorX = mRenderX + mRenderW - CursorWidth; + } else if (cursorX < mRenderX) { + scrollingX = cursorTextWidth * -1; + cursorX = mRenderX; + } +} + +int GUIInput::Render(void) +{ + if (!isConditionTrue()) + { + mRendered = false; + return 0; + } + + void* fontResource = NULL; + if (mFont) fontResource = mFont->GetResource(); + + // First step, fill background + gr_color(mBackgroundColor.red, mBackgroundColor.green, mBackgroundColor.blue, 255); + gr_fill(mRenderX, mRenderY, mRenderW, mRenderH); + + // Next, render the background resource (if it exists) + if (mBackground && mBackground->GetResource()) + { + mBackgroundX = mRenderX + ((mRenderW - mBackgroundW) / 2); + mBackgroundY = mRenderY + ((mRenderH - mBackgroundH) / 2); + gr_blit(mBackground->GetResource(), 0, 0, mBackgroundW, mBackgroundH, mBackgroundX, mBackgroundY); + } + + int ret = 0; + + // Render the text + if (mInputText) { + mInputText->SetRenderPos(mRenderX + scrollingX, mFontY); + mInputText->SetText(displayValue); + gr_clip(mRenderX, mRenderY, mRenderW, mRenderH); + ret = mInputText->Render(); + gr_noclip(); + } + if (ret < 0) + return ret; + + if (HasInputFocus && DrawCursor) { + // Render the cursor + gr_color(mCursorColor.red, mCursorColor.green, mCursorColor.blue, 255); + gr_fill(cursorX, mFontY, CursorWidth, mFontHeight); + } + + mRendered = true; + return ret; +} + +int GUIInput::Update(void) +{ + if (!isConditionTrue()) return (mRendered ? 2 : 0); + if (!mRendered) return 2; + + int ret = 0; + + if (mInputText) ret = mInputText->Update(); + if (ret < 0) return ret; + + return ret; +} + +int GUIInput::GetSelection(int x, int y) +{ + if (x < mRenderX || x - mRenderX > mRenderW || y < mRenderY || y - mRenderY > mRenderH) return -1; + return (x - mRenderX); +} + +int GUIInput::NotifyTouch(TOUCH_STATE state, int x, int y) +{ + static int startSelection = -1; + void* fontResource = NULL; + + if (mFont) fontResource = mFont->GetResource(); + + if (!isConditionTrue()) + return -1; + + if (!HasInputFocus) { + if (state != TOUCH_RELEASE) + return 0; // Only change focus if touch releases within the input box + if (GetSelection(x, y) >= 0) { + // When changing focus, we don't scroll or change the cursor location + PageManager::SetKeyBoardFocus(0); + PageManager::NotifyCharInput(0); + SetInputFocus(1); + DrawCursor = true; + mRendered = false; + } + } else { + switch (state) { + case TOUCH_HOLD: + case TOUCH_REPEAT: + break; + case TOUCH_START: + startSelection = GetSelection(x,y); + lastX = x; + DrawCursor = false; + mRendered = false; + break; + + case TOUCH_DRAG: + // Check if we dragged out of the selection window + if (GetSelection(x, y) == -1) { + lastX = 0; + break; + } + + DrawCursor = false; + + // Provide some debounce on initial touches + if (startSelection != -1 && abs(x - lastX) < 6) { + break; + } + + startSelection = -1; + if (lastX != x) + HandleTextLocation(x); + break; + + case TOUCH_RELEASE: + // We've moved the cursor location + mRendered = false; + DrawCursor = true; + HandleCursorByTouch(x); + break; + } + } + return 0; +} + +int GUIInput::NotifyVarChange(const std::string& varName, const std::string& value) +{ + GUIObject::NotifyVarChange(varName, value); + + if (varName == mVariable) { + if (!isLocalChange) { + UpdateDisplayText(); + HandleTextLocation(TW_INPUT_NO_UPDATE); + } else + isLocalChange = false; + return 0; + } + if (varName.empty()) { + UpdateDisplayText(); + HandleTextLocation(TW_INPUT_NO_UPDATE); + HandleCursorByText(); + } + return 0; +} + +int GUIInput::NotifyKey(int key, bool down) +{ + if (!HasInputFocus || !down) + return 1; + + switch (key) + { + case KEY_LEFT: + if (mCursorLocation == 0) + return 0; // we're already at the beginning + if (mCursorLocation == -1) { + if (displayValue.size() == 0) { + cursorX = mRenderX; + return 0; + } + mCursorLocation = displayValue.size() - 1; + } else { + mCursorLocation--; + } + mRendered = false; + HandleCursorByText(); + return 0; + + case KEY_RIGHT: + if (mCursorLocation == -1) + return 0; // we're already at the end + mCursorLocation++; + if ((int)displayValue.size() <= mCursorLocation) + mCursorLocation = -1; + HandleCursorByText(); + mRendered = false; + return 0; + + case KEY_HOME: + case KEY_UP: + if (displayValue.size() == 0) + return 0; + mCursorLocation = 0; + mRendered = false; + cursorX = mRenderX; + return 0; + + case KEY_END: + case KEY_DOWN: + mCursorLocation = -1; + mRendered = false; + HandleCursorByText(); + return 0; + } + + return 1; +} + +int GUIInput::NotifyCharInput(int key) +{ + if (HasInputFocus) { + if (key == KEYBOARD_BACKSPACE) { + //Backspace + if (mValue.size() > 0 && mCursorLocation != 0) { + if (mCursorLocation == -1) { + mValue.resize(mValue.size() - 1); + } else { + mValue.erase(mCursorLocation - 1, 1); + mCursorLocation--; + } + isLocalChange = true; + DataManager::SetValue(mVariable, mValue); + UpdateDisplayText(); + HandleTextLocation(TW_INPUT_NO_UPDATE); + HandleCursorByText(); + } + } else if (key == KEYBOARD_SWIPE_LEFT) { + // Delete all + isLocalChange = true; + if (mCursorLocation == -1) { + DataManager::SetValue (mVariable, ""); + mValue = ""; + textWidth = 0; + mCursorLocation = -1; + } else { + mValue.erase(0, mCursorLocation); + DataManager::SetValue(mVariable, mValue); + mCursorLocation = 0; + } + UpdateDisplayText(); + cursorX = mRenderX; + scrollingX = 0; + mRendered = false; + return 0; + } else if (key >= 32) { + // Regular key + if (HasAllowed && AllowedList.find((char)key) == string::npos) { + return 0; + } + if (HasDisabled && DisabledList.find((char)key) != string::npos) { + return 0; + } + if (MaxLen != 0 && mValue.size() >= MaxLen) { + return 0; + } + if (mCursorLocation == -1) { + mValue += key; + } else { + mValue.insert(mCursorLocation, 1, key); + mCursorLocation++; + } + isLocalChange = true; + DataManager::SetValue(mVariable, mValue); + UpdateDisplayText(); + HandleTextLocation(TW_INPUT_NO_UPDATE); + HandleCursorByText(); + } else if (key == KEYBOARD_ACTION) { + // Action + if (mAction) { + unsigned inputLen = mValue.length(); + if (inputLen < MinLen) + return 0; + else if (MaxLen != 0 && inputLen > MaxLen) + return 0; + else + return (mAction ? mAction->NotifyTouch(TOUCH_RELEASE, mRenderX, mRenderY) : 1); + } + } + return 0; + } else { + if (key == 0) { + // Somewhat ugly hack-ish way to tell the box to redraw after losing focus to remove the cursor + mRendered = false; + return 1; + } + } + return 1; +} |