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-rw-r--r--gui/console.cpp398
1 files changed, 398 insertions, 0 deletions
diff --git a/gui/console.cpp b/gui/console.cpp
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+++ b/gui/console.cpp
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+// console.cpp - GUIConsole object
+
+#include <stdarg.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <fcntl.h>
+#include <sys/reboot.h>
+#include <sys/stat.h>
+#include <sys/time.h>
+#include <sys/mman.h>
+#include <sys/types.h>
+#include <sys/ioctl.h>
+#include <time.h>
+#include <unistd.h>
+#include <stdlib.h>
+
+#include <string>
+
+extern "C" {
+#include "../common.h"
+#include "../minuitwrp/minui.h"
+#include "../recovery_ui.h"
+}
+
+#include "rapidxml.hpp"
+#include "objects.hpp"
+
+
+static std::vector<std::string> gConsole;
+
+extern "C" void gui_print(const char *fmt, ...)
+{
+ char buf[512]; // We're going to limit a single request to 512 bytes
+
+ va_list ap;
+ va_start(ap, fmt);
+ vsnprintf(buf, 512, fmt, ap);
+ va_end(ap);
+
+ char *start, *next;
+
+ if (buf[0] == '\n' && strlen(buf) < 2) {
+ // This prevents the double lines bug seen in the console during zip installs
+ return;
+ }
+
+ for (start = next = buf; *next != '\0'; next++)
+ {
+ if (*next == '\n')
+ {
+ *next = '\0';
+ next++;
+
+ std::string line = start;
+ gConsole.push_back(line);
+ start = next;
+
+ // Handle the normal \n\0 case
+ if (*next == '\0')
+ return;
+ }
+ }
+ std::string line = start;
+ gConsole.push_back(line);
+ return;
+}
+
+extern "C" void gui_print_overwrite(const char *fmt, ...)
+{
+ char buf[512]; // We're going to limit a single request to 512 bytes
+
+ va_list ap;
+ va_start(ap, fmt);
+ vsnprintf(buf, 512, fmt, ap);
+ va_end(ap);
+
+ // Pop the last line, and we can continue
+ if (!gConsole.empty()) gConsole.pop_back();
+
+ char *start, *next;
+ for (start = next = buf; *next != '\0'; next++)
+ {
+ if (*next == '\n')
+ {
+ *next = '\0';
+ next++;
+
+ std::string line = start;
+ gConsole.push_back(line);
+ start = next;
+
+ // Handle the normal \n\0 case
+ if (*next == '\0')
+ return;
+ }
+ }
+ std::string line = start;
+ gConsole.push_back(line);
+ return;
+}
+
+GUIConsole::GUIConsole(xml_node<>* node)
+{
+ xml_attribute<>* attr;
+ xml_node<>* child;
+
+ mFont = NULL;
+ mCurrentLine = -1;
+ memset(&mForegroundColor, 255, sizeof(COLOR));
+ memset(&mBackgroundColor, 0, sizeof(COLOR));
+ mBackgroundColor.alpha = 255;
+ memset(&mScrollColor, 0x08, sizeof(COLOR));
+ mScrollColor.alpha = 255;
+ mLastCount = 0;
+ mSlideout = 0;
+ mSlideoutState = hidden;
+
+ mRenderX = 0; mRenderY = 0; mRenderW = gr_fb_width(); mRenderH = gr_fb_height();
+
+ if (!node)
+ {
+ mSlideoutX = 0; mSlideoutY = 0; mSlideoutW = 0; mSlideoutH = 0;
+ mConsoleX = 0; mConsoleY = 0; mConsoleW = gr_fb_width(); mConsoleH = gr_fb_height();
+ }
+ else
+ {
+ child = node->first_node("font");
+ if (child)
+ {
+ attr = child->first_attribute("resource");
+ if (attr)
+ mFont = PageManager::FindResource(attr->value());
+ }
+
+ child = node->first_node("color");
+ if (child)
+ {
+ attr = child->first_attribute("foreground");
+ if (attr)
+ {
+ std::string color = attr->value();
+ ConvertStrToColor(color, &mForegroundColor);
+ }
+ attr = child->first_attribute("background");
+ if (attr)
+ {
+ std::string color = attr->value();
+ ConvertStrToColor(color, &mBackgroundColor);
+ }
+ attr = child->first_attribute("scroll");
+ if (attr)
+ {
+ std::string color = attr->value();
+ ConvertStrToColor(color, &mScrollColor);
+ }
+ }
+
+ // Load the placement
+ LoadPlacement(node->first_node("placement"), &mConsoleX, &mConsoleY, &mConsoleW, &mConsoleH);
+
+ child = node->first_node("slideout");
+ if (child)
+ {
+ mSlideout = 1;
+ LoadPlacement(child, &mSlideoutX, &mSlideoutY);
+
+ attr = child->first_attribute("resource");
+ if (attr) mSlideoutImage = PageManager::FindResource(attr->value());
+
+ if (mSlideoutImage && mSlideoutImage->GetResource())
+ {
+ mSlideoutW = gr_get_width(mSlideoutImage->GetResource());
+ mSlideoutH = gr_get_height(mSlideoutImage->GetResource());
+ }
+ }
+ }
+
+ gr_getFontDetails(mFont, &mFontHeight, NULL);
+ SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH);
+ SetRenderPos(mConsoleX, mConsoleY);
+ return;
+}
+
+int GUIConsole::RenderSlideout(void)
+{
+ if (!mSlideoutImage || !mSlideoutImage->GetResource()) return -1;
+
+ gr_blit(mSlideoutImage->GetResource(), 0, 0, mSlideoutW, mSlideoutH, mSlideoutX, mSlideoutY);
+ return 0;
+}
+
+int GUIConsole::RenderConsole(void)
+{
+ void* fontResource = NULL;
+ if (mFont) fontResource = mFont->GetResource();
+
+ // We fill the background
+ gr_color(mBackgroundColor.red, mBackgroundColor.green, mBackgroundColor.blue, 255);
+ gr_fill(mConsoleX, mConsoleY, mConsoleW, mConsoleH);
+
+ gr_color(mScrollColor.red, mScrollColor.green, mScrollColor.blue, mScrollColor.alpha);
+ gr_fill(mConsoleX + (mConsoleW * 9 / 10), mConsoleY, (mConsoleW / 10), mConsoleH);
+
+ // Render the lines
+ gr_color(mForegroundColor.red, mForegroundColor.green, mForegroundColor.blue, mForegroundColor.alpha);
+
+ // Don't try to continue to render without data
+ mLastCount = gConsole.size();
+ if (mLastCount == 0) return (mSlideout ? RenderSlideout() : 0);
+
+ // Find the start point
+ int start;
+ int curLine = mCurrentLine; // Thread-safing (Another thread updates this value)
+ if (curLine == -1)
+ {
+ start = mLastCount - mMaxRows;
+ }
+ else
+ {
+ if (curLine > (int) mLastCount) curLine = (int) mLastCount;
+ if ((int) mMaxRows > curLine) curLine = (int) mMaxRows;
+ start = curLine - mMaxRows;
+ }
+
+ unsigned int line;
+ for (line = 0; line < mMaxRows; line++)
+ {
+ if ((start + (int) line) >= 0 && (start + (int) line) < (int) mLastCount)
+ {
+ gr_textExW(mConsoleX, mStartY + (line * mFontHeight), gConsole[start + line].c_str(), fontResource, mConsoleW + mConsoleX);
+ }
+ }
+ return (mSlideout ? RenderSlideout() : 0);
+}
+
+int GUIConsole::Render(void)
+{
+ if (mSlideout && mSlideoutState == hidden)
+ {
+ return RenderSlideout();
+ }
+ return RenderConsole();
+}
+
+int GUIConsole::Update(void)
+{
+ if (mSlideout && mSlideoutState != visible)
+ {
+ if (mSlideoutState == hidden)
+ return 0;
+
+ if (mSlideoutState == request_hide)
+ mSlideoutState = hidden;
+
+ if (mSlideoutState == request_show)
+ mSlideoutState = visible;
+
+ // Any time we activate the slider, we reset the position
+ mCurrentLine = -1;
+ return 2;
+ }
+
+ if (mCurrentLine == -1 && mLastCount != gConsole.size())
+ {
+ // We can use Render, and return for just a flip
+ Render();
+ return 2;
+ }
+ else if (mLastTouchY >= 0)
+ {
+ // They're still touching, so re-render
+ Render();
+ return 2;
+ }
+ return 0;
+}
+
+int GUIConsole::SetRenderPos(int x, int y, int w, int h)
+{
+ // Adjust the stub position accordingly
+ mSlideoutX += (x - mConsoleX);
+ mSlideoutY += (y - mConsoleY);
+
+ mConsoleX = x;
+ mConsoleY = y;
+ if (w || h)
+ {
+ mConsoleW = w;
+ mConsoleH = h;
+ }
+
+ // Calculate the max rows
+ mMaxRows = mConsoleH / mFontHeight;
+
+ // Adjust so we always fit to bottom
+ mStartY = mConsoleY + (mConsoleH % mFontHeight);
+ return 0;
+}
+
+// IsInRegion - Checks if the request is handled by this object
+// Return 0 if this object handles the request, 1 if not
+int GUIConsole::IsInRegion(int x, int y)
+{
+ if (mSlideout)
+ {
+ // Check if they tapped the slideout button
+ if (x >= mSlideoutX && x <= mSlideoutX + mSlideoutW && y >= mSlideoutY && y < mSlideoutY + mSlideoutH)
+ return 1;
+
+ // If we're only rendering the slideout, bail now
+ if (mSlideoutState == hidden)
+ return 0;
+ }
+
+ return (x < mConsoleX || x > mConsoleX + mConsoleW || y < mConsoleY || y > mConsoleY + mConsoleH) ? 0 : 1;
+}
+
+// NotifyTouch - Notify of a touch event
+// Return 0 on success, >0 to ignore remainder of touch, and <0 on error
+int GUIConsole::NotifyTouch(TOUCH_STATE state, int x, int y)
+{
+ if (mSlideout && mSlideoutState == hidden)
+ {
+ if (state == TOUCH_START)
+ {
+ mSlideoutState = request_show;
+ return 1;
+ }
+ }
+ else if (mSlideout && mSlideoutState == visible)
+ {
+ // Are we sliding it back in?
+ if (state == TOUCH_START && x > mSlideoutX && x < (mSlideoutX + mSlideoutW) && y > mSlideoutY && y < (mSlideoutY + mSlideoutH))
+ {
+ mSlideoutState = request_hide;
+ return 1;
+ }
+ }
+
+ // If we don't have enough lines to scroll, throw this away.
+ if (mLastCount < mMaxRows) return 1;
+
+ // We are scrolling!!!
+ switch (state)
+ {
+ case TOUCH_START:
+ mLastTouchX = x;
+ mLastTouchY = y;
+ if ((x - mConsoleX) > ((9 * mConsoleW) / 10))
+ mSlideMultiplier = 10;
+ else
+ mSlideMultiplier = 1;
+ break;
+
+ case TOUCH_DRAG:
+ // This handles tapping
+ if (x == mLastTouchX && y == mLastTouchY) break;
+ mLastTouchX = -1;
+
+ if (y > mLastTouchY + 5)
+ {
+ mLastTouchY = y;
+ if (mCurrentLine == -1)
+ mCurrentLine = mLastCount - mMaxRows;
+ else if (mCurrentLine > mSlideMultiplier)
+ mCurrentLine -= mSlideMultiplier;
+ else
+ mCurrentLine = mMaxRows;
+
+ if (mCurrentLine < (int) mMaxRows)
+ mCurrentLine = mMaxRows;
+ }
+ else if (y < mLastTouchY - 5)
+ {
+ mLastTouchY = y;
+ if (mCurrentLine >= 0)
+ {
+ mCurrentLine += mSlideMultiplier;
+ if (mCurrentLine >= (int) mLastCount)
+ mCurrentLine = -1;
+ }
+ }
+ break;
+
+ case TOUCH_RELEASE:
+ // On a tap, we jump to the tail
+ if (mLastTouchX >= 0)
+ mCurrentLine = -1;
+
+ mLastTouchY = -1;
+ case TOUCH_REPEAT:
+ case TOUCH_HOLD:
+ break;
+ }
+ return 0;
+}
+