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-rw-r--r--default_device.cpp92
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diff --git a/default_device.cpp b/default_device.cpp
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+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <linux/input.h>
+
+#include "common.h"
+#include "device.h"
+#include "screen_ui.h"
+
+static const char* HEADERS[] = { "Volume up/down to move highlight;",
+ "enter button to select.",
+ "",
+ NULL };
+
+static const char* ITEMS[] = {"reboot system now",
+ "apply update from external storage",
+ "apply update from cache",
+ "wipe data/factory reset",
+ "wipe cache partition",
+ NULL };
+
+class DefaultUI : public ScreenRecoveryUI {
+ public:
+ virtual KeyAction CheckKey(int key) {
+ if (key == KEY_HOME) {
+ return TOGGLE;
+ }
+ return ENQUEUE;
+ }
+};
+
+class DefaultDevice : public Device {
+ public:
+ DefaultDevice() :
+ ui(new DefaultUI) {
+ }
+
+ RecoveryUI* GetUI() { return ui; }
+
+ int HandleMenuKey(int key, int visible) {
+ if (visible) {
+ switch (key) {
+ case KEY_DOWN:
+ case KEY_VOLUMEDOWN:
+ return kHighlightDown;
+
+ case KEY_UP:
+ case KEY_VOLUMEUP:
+ return kHighlightUp;
+
+ case KEY_ENTER:
+ return kInvokeItem;
+ }
+ }
+
+ return kNoAction;
+ }
+
+ BuiltinAction InvokeMenuItem(int menu_position) {
+ switch (menu_position) {
+ case 0: return REBOOT;
+ case 1: return APPLY_EXT;
+ case 2: return APPLY_CACHE;
+ case 3: return WIPE_DATA;
+ case 4: return WIPE_CACHE;
+ default: return NO_ACTION;
+ }
+ }
+
+ const char* const* GetMenuHeaders() { return HEADERS; }
+ const char* const* GetMenuItems() { return ITEMS; }
+
+ private:
+ RecoveryUI* ui;
+};
+
+Device* make_device() {
+ return new DefaultDevice();
+}