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-rw-r--r--recovery.cpp5
-rw-r--r--screen_ui.cpp12
-rw-r--r--screen_ui.h3
-rw-r--r--stub_ui.h2
-rw-r--r--ui.h2
5 files changed, 19 insertions, 5 deletions
diff --git a/recovery.cpp b/recovery.cpp
index 21f633011..56b2567d1 100644
--- a/recovery.cpp
+++ b/recovery.cpp
@@ -1063,6 +1063,11 @@ Device::BuiltinAction start_recovery(Device* device, const std::vector<std::stri
ui->SetStage(st_cur, st_max);
}
+ std::vector<std::string> title_lines =
+ android::base::Split(android::base::GetProperty("ro.bootimage.build.fingerprint", ""), ":");
+ title_lines.insert(std::begin(title_lines), "Android Recovery");
+ ui->SetTitle(title_lines);
+
device->StartRecovery();
printf("Command:");
diff --git a/screen_ui.cpp b/screen_ui.cpp
index fd7a1bea5..f1b38781a 100644
--- a/screen_ui.cpp
+++ b/screen_ui.cpp
@@ -496,6 +496,10 @@ int ScreenRecoveryUI::DrawWrappedTextLines(int x, int y,
return offset;
}
+void ScreenRecoveryUI::SetTitle(const std::vector<std::string>& lines) {
+ title_lines_ = lines;
+}
+
// Redraws everything on the screen. Does not flip pages. Should only be called with updateMutex
// locked.
void ScreenRecoveryUI::draw_screen_locked() {
@@ -529,11 +533,9 @@ void ScreenRecoveryUI::draw_menu_and_text_buffer_locked(
int x = kMarginWidth + kMenuIndent;
SetColor(INFO);
- y += DrawTextLine(x, y, "Android Recovery", true);
- std::string recovery_fingerprint =
- android::base::GetProperty("ro.bootimage.build.fingerprint", "");
- for (const auto& chunk : android::base::Split(recovery_fingerprint, ":")) {
- y += DrawTextLine(x, y, chunk, false);
+
+ for (size_t i = 0; i < title_lines_.size(); i++) {
+ y += DrawTextLine(x, y, title_lines_[i], i == 0);
}
y += DrawTextLines(x, y, help_message);
diff --git a/screen_ui.h b/screen_ui.h
index 2d6b621d5..c90a2cd17 100644
--- a/screen_ui.h
+++ b/screen_ui.h
@@ -141,6 +141,7 @@ class ScreenRecoveryUI : public RecoveryUI {
size_t ShowMenu(const std::vector<std::string>& headers, const std::vector<std::string>& items,
size_t initial_selection, bool menu_only,
const std::function<int(int, bool)>& key_handler) override;
+ void SetTitle(const std::vector<std::string>& lines) override;
void KeyLongPress(int) override;
@@ -266,6 +267,8 @@ class ScreenRecoveryUI : public RecoveryUI {
bool show_text;
bool show_text_ever; // has show_text ever been true?
+ std::vector<std::string> title_lines_;
+
bool scrollable_menu_;
std::unique_ptr<Menu> menu_;
diff --git a/stub_ui.h b/stub_ui.h
index 67c338e99..a3cf12b05 100644
--- a/stub_ui.h
+++ b/stub_ui.h
@@ -67,6 +67,8 @@ class StubRecoveryUI : public RecoveryUI {
const std::function<int(int, bool)>& /* key_handler */) override {
return initial_selection;
}
+
+ void SetTitle(const std::vector<std::string>& /* lines */) override {}
};
#endif // RECOVERY_STUB_UI_H
diff --git a/ui.h b/ui.h
index 39284268d..a74b14f85 100644
--- a/ui.h
+++ b/ui.h
@@ -134,6 +134,8 @@ class RecoveryUI {
// --- menu display ---
+ virtual void SetTitle(const std::vector<std::string>& lines) = 0;
+
// Displays a menu with the given 'headers' and 'items'. The supplied 'key_handler' callback,
// which is typically bound to Device::HandleMenuKey(), should return the expected action for the
// given key code and menu visibility (e.g. to move the cursor or to select an item). Caller sets