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Diffstat (limited to '')
-rw-r--r-- | minzipold/Hash.c | 390 |
1 files changed, 390 insertions, 0 deletions
diff --git a/minzipold/Hash.c b/minzipold/Hash.c new file mode 100644 index 000000000..8c6ca9bc2 --- /dev/null +++ b/minzipold/Hash.c @@ -0,0 +1,390 @@ +/* + * Copyright 2006 The Android Open Source Project + * + * Hash table. The dominant calls are add and lookup, with removals + * happening very infrequently. We use probing, and don't worry much + * about tombstone removal. + */ +#include <stdlib.h> +#include <assert.h> + +#define LOG_TAG "minzip" +#include "Log.h" +#include "Hash.h" + +/* table load factor, i.e. how full can it get before we resize */ +//#define LOAD_NUMER 3 // 75% +//#define LOAD_DENOM 4 +#define LOAD_NUMER 5 // 62.5% +#define LOAD_DENOM 8 +//#define LOAD_NUMER 1 // 50% +//#define LOAD_DENOM 2 + +/* + * Compute the capacity needed for a table to hold "size" elements. + */ +size_t mzHashSize(size_t size) { + return (size * LOAD_DENOM) / LOAD_NUMER +1; +} + +/* + * Round up to the next highest power of 2. + * + * Found on http://graphics.stanford.edu/~seander/bithacks.html. + */ +unsigned int roundUpPower2(unsigned int val) +{ + val--; + val |= val >> 1; + val |= val >> 2; + val |= val >> 4; + val |= val >> 8; + val |= val >> 16; + val++; + + return val; +} + +/* + * Create and initialize a hash table. + */ +HashTable* mzHashTableCreate(size_t initialSize, HashFreeFunc freeFunc) +{ + HashTable* pHashTable; + + assert(initialSize > 0); + + pHashTable = (HashTable*) malloc(sizeof(*pHashTable)); + if (pHashTable == NULL) + return NULL; + + pHashTable->tableSize = roundUpPower2(initialSize); + pHashTable->numEntries = pHashTable->numDeadEntries = 0; + pHashTable->freeFunc = freeFunc; + pHashTable->pEntries = + (HashEntry*) calloc((size_t)pHashTable->tableSize, sizeof(HashTable)); + if (pHashTable->pEntries == NULL) { + free(pHashTable); + return NULL; + } + + return pHashTable; +} + +/* + * Clear out all entries. + */ +void mzHashTableClear(HashTable* pHashTable) +{ + HashEntry* pEnt; + int i; + + pEnt = pHashTable->pEntries; + for (i = 0; i < pHashTable->tableSize; i++, pEnt++) { + if (pEnt->data == HASH_TOMBSTONE) { + // nuke entry + pEnt->data = NULL; + } else if (pEnt->data != NULL) { + // call free func then nuke entry + if (pHashTable->freeFunc != NULL) + (*pHashTable->freeFunc)(pEnt->data); + pEnt->data = NULL; + } + } + + pHashTable->numEntries = 0; + pHashTable->numDeadEntries = 0; +} + +/* + * Free the table. + */ +void mzHashTableFree(HashTable* pHashTable) +{ + if (pHashTable == NULL) + return; + mzHashTableClear(pHashTable); + free(pHashTable->pEntries); + free(pHashTable); +} + +#ifndef NDEBUG +/* + * Count up the number of tombstone entries in the hash table. + */ +static int countTombStones(HashTable* pHashTable) +{ + int i, count; + + for (count = i = 0; i < pHashTable->tableSize; i++) { + if (pHashTable->pEntries[i].data == HASH_TOMBSTONE) + count++; + } + return count; +} +#endif + +/* + * Resize a hash table. We do this when adding an entry increased the + * size of the table beyond its comfy limit. + * + * This essentially requires re-inserting all elements into the new storage. + * + * If multiple threads can access the hash table, the table's lock should + * have been grabbed before issuing the "lookup+add" call that led to the + * resize, so we don't have a synchronization problem here. + */ +static bool resizeHash(HashTable* pHashTable, int newSize) +{ + HashEntry* pNewEntries; + int i; + + assert(countTombStones(pHashTable) == pHashTable->numDeadEntries); + //LOGI("before: dead=%d\n", pHashTable->numDeadEntries); + + pNewEntries = (HashEntry*) calloc(newSize, sizeof(HashTable)); + if (pNewEntries == NULL) + return false; + + for (i = 0; i < pHashTable->tableSize; i++) { + void* data = pHashTable->pEntries[i].data; + if (data != NULL && data != HASH_TOMBSTONE) { + int hashValue = pHashTable->pEntries[i].hashValue; + int newIdx; + + /* probe for new spot, wrapping around */ + newIdx = hashValue & (newSize-1); + while (pNewEntries[newIdx].data != NULL) + newIdx = (newIdx + 1) & (newSize-1); + + pNewEntries[newIdx].hashValue = hashValue; + pNewEntries[newIdx].data = data; + } + } + + free(pHashTable->pEntries); + pHashTable->pEntries = pNewEntries; + pHashTable->tableSize = newSize; + pHashTable->numDeadEntries = 0; + + assert(countTombStones(pHashTable) == 0); + return true; +} + +/* + * Look up an entry. + * + * We probe on collisions, wrapping around the table. + */ +void* mzHashTableLookup(HashTable* pHashTable, unsigned int itemHash, void* item, + HashCompareFunc cmpFunc, bool doAdd) +{ + HashEntry* pEntry; + HashEntry* pEnd; + void* result = NULL; + + assert(pHashTable->tableSize > 0); + assert(item != HASH_TOMBSTONE); + assert(item != NULL); + + /* jump to the first entry and probe for a match */ + pEntry = &pHashTable->pEntries[itemHash & (pHashTable->tableSize-1)]; + pEnd = &pHashTable->pEntries[pHashTable->tableSize]; + while (pEntry->data != NULL) { + if (pEntry->data != HASH_TOMBSTONE && + pEntry->hashValue == itemHash && + (*cmpFunc)(pEntry->data, item) == 0) + { + /* match */ + //LOGD("+++ match on entry %d\n", pEntry - pHashTable->pEntries); + break; + } + + pEntry++; + if (pEntry == pEnd) { /* wrap around to start */ + if (pHashTable->tableSize == 1) + break; /* edge case - single-entry table */ + pEntry = pHashTable->pEntries; + } + + //LOGI("+++ look probing %d...\n", pEntry - pHashTable->pEntries); + } + + if (pEntry->data == NULL) { + if (doAdd) { + pEntry->hashValue = itemHash; + pEntry->data = item; + pHashTable->numEntries++; + + /* + * We've added an entry. See if this brings us too close to full. + */ + if ((pHashTable->numEntries+pHashTable->numDeadEntries) * LOAD_DENOM + > pHashTable->tableSize * LOAD_NUMER) + { + if (!resizeHash(pHashTable, pHashTable->tableSize * 2)) { + /* don't really have a way to indicate failure */ + LOGE("Dalvik hash resize failure\n"); + abort(); + } + /* note "pEntry" is now invalid */ + } else { + //LOGW("okay %d/%d/%d\n", + // pHashTable->numEntries, pHashTable->tableSize, + // (pHashTable->tableSize * LOAD_NUMER) / LOAD_DENOM); + } + + /* full table is bad -- search for nonexistent never halts */ + assert(pHashTable->numEntries < pHashTable->tableSize); + result = item; + } else { + assert(result == NULL); + } + } else { + result = pEntry->data; + } + + return result; +} + +/* + * Remove an entry from the table. + * + * Does NOT invoke the "free" function on the item. + */ +bool mzHashTableRemove(HashTable* pHashTable, unsigned int itemHash, void* item) +{ + HashEntry* pEntry; + HashEntry* pEnd; + + assert(pHashTable->tableSize > 0); + + /* jump to the first entry and probe for a match */ + pEntry = &pHashTable->pEntries[itemHash & (pHashTable->tableSize-1)]; + pEnd = &pHashTable->pEntries[pHashTable->tableSize]; + while (pEntry->data != NULL) { + if (pEntry->data == item) { + //LOGI("+++ stepping on entry %d\n", pEntry - pHashTable->pEntries); + pEntry->data = HASH_TOMBSTONE; + pHashTable->numEntries--; + pHashTable->numDeadEntries++; + return true; + } + + pEntry++; + if (pEntry == pEnd) { /* wrap around to start */ + if (pHashTable->tableSize == 1) + break; /* edge case - single-entry table */ + pEntry = pHashTable->pEntries; + } + + //LOGI("+++ del probing %d...\n", pEntry - pHashTable->pEntries); + } + + return false; +} + +/* + * Execute a function on every entry in the hash table. + * + * If "func" returns a nonzero value, terminate early and return the value. + */ +int mzHashForeach(HashTable* pHashTable, HashForeachFunc func, void* arg) +{ + int i, val; + + for (i = 0; i < pHashTable->tableSize; i++) { + HashEntry* pEnt = &pHashTable->pEntries[i]; + + if (pEnt->data != NULL && pEnt->data != HASH_TOMBSTONE) { + val = (*func)(pEnt->data, arg); + if (val != 0) + return val; + } + } + + return 0; +} + + +/* + * Look up an entry, counting the number of times we have to probe. + * + * Returns -1 if the entry wasn't found. + */ +int countProbes(HashTable* pHashTable, unsigned int itemHash, const void* item, + HashCompareFunc cmpFunc) +{ + HashEntry* pEntry; + HashEntry* pEnd; + int count = 0; + + assert(pHashTable->tableSize > 0); + assert(item != HASH_TOMBSTONE); + assert(item != NULL); + + /* jump to the first entry and probe for a match */ + pEntry = &pHashTable->pEntries[itemHash & (pHashTable->tableSize-1)]; + pEnd = &pHashTable->pEntries[pHashTable->tableSize]; + while (pEntry->data != NULL) { + if (pEntry->data != HASH_TOMBSTONE && + pEntry->hashValue == itemHash && + (*cmpFunc)(pEntry->data, item) == 0) + { + /* match */ + break; + } + + pEntry++; + if (pEntry == pEnd) { /* wrap around to start */ + if (pHashTable->tableSize == 1) + break; /* edge case - single-entry table */ + pEntry = pHashTable->pEntries; + } + + count++; + } + if (pEntry->data == NULL) + return -1; + + return count; +} + +/* + * Evaluate the amount of probing required for the specified hash table. + * + * We do this by running through all entries in the hash table, computing + * the hash value and then doing a lookup. + * + * The caller should lock the table before calling here. + */ +void mzHashTableProbeCount(HashTable* pHashTable, HashCalcFunc calcFunc, + HashCompareFunc cmpFunc) +{ + int numEntries, minProbe, maxProbe, totalProbe; + HashIter iter; + + numEntries = maxProbe = totalProbe = 0; + minProbe = 65536*32767; + + for (mzHashIterBegin(pHashTable, &iter); !mzHashIterDone(&iter); + mzHashIterNext(&iter)) + { + const void* data = (const void*)mzHashIterData(&iter); + int count; + + count = countProbes(pHashTable, (*calcFunc)(data), data, cmpFunc); + + numEntries++; + + if (count < minProbe) + minProbe = count; + if (count > maxProbe) + maxProbe = count; + totalProbe += count; + } + + LOGI("Probe: min=%d max=%d, total=%d in %d (%d), avg=%.3f\n", + minProbe, maxProbe, totalProbe, numEntries, pHashTable->tableSize, + (float) totalProbe / (float) numEntries); +} |