/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef RECOVERY_VR_UI_H
#define RECOVERY_VR_UI_H
#include <string>
#include "screen_ui.h"
class VrRecoveryUI : public ScreenRecoveryUI {
public:
VrRecoveryUI();
protected:
// Pixel offsets to move drawing functions to visible range.
// Can vary per device depending on screen size and lens distortion.
const int stereo_offset_;
int ScreenWidth() const override;
int ScreenHeight() const override;
void DrawSurface(GRSurface* surface, int sx, int sy, int w, int h, int dx, int dy) const override;
int DrawHorizontalRule(int y) const override;
void DrawHighlightBar(int x, int y, int width, int height) const override;
void DrawFill(int x, int y, int w, int h) const override;
void DrawTextIcon(int x, int y, GRSurface* surface) const override;
int DrawTextLine(int x, int y, const std::string& line, bool bold) const override;
};
#endif // RECOVERY_VR_UI_H