//============================================================================= // Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. // // File: triggervolumenode.h // // Description: Blahblahblah // // History: 23/05/2002 + Created -- Cary Brisebois // //============================================================================= #ifndef TRIGGERVOLUMENODE_H #define TRIGGERVOLUMENODE_H //======================================== // Nested Includes //======================================== #include "precompiled/PCH.h" #include "main/toolhack.h" #include //======================================== // Forward References //======================================== class tlDataChunk; //============================================================================= // // Synopsis: Blahblahblah // //============================================================================= class TriggerVolumeNode : public MPxLocatorNode { public: enum Type { SPHERE, RECTANGLE }; TriggerVolumeNode(); virtual ~TriggerVolumeNode(); static void* creator(); virtual void draw( M3dView& view, const MDagPath& path, M3dView::DisplayStyle displayStyle, M3dView::DisplayStatus displayStatus ); static MStatus initialize(); virtual void postConstructor(); //This is how you export one of these. static tlDataChunk* Export( MObject& triggerVolumeNode ); static void GetScaleAndMatrix( MObject& triggerVolumeNode, tlMatrix& mat, tlPoint& point); static MTypeId id; static const char* stringId; static const char* LOCATOR_NAME_SHORT; static const char* LOCATOR_NAME_LONG; static MObject sLocator; static const char* TYPE_NAME_SHORT; static const char* TYPE_NAME_LONG; static MObject sType; private: static const int ACTIVE_COLOUR; static const int INACTIVE_COLOUR; static const float SCALE; static const float LINE_WIDTH; Type mType; //Prevent wasteful constructor creation. TriggerVolumeNode( const TriggerVolumeNode& triggervolumenode ); TriggerVolumeNode& operator=( const TriggerVolumeNode& triggervolumenode ); }; #endif //TRIGGERVOLUMENODE_H