//============================================================================= // Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. // // File: ScriptLocatorNode.cpp // // Description: Implement ScriptLocatorNode // // History: 27/05/2002 + Created -- Cary Brisebois // //============================================================================= //======================================== // System Includes //======================================== #include "main/toolhack.h" #include //======================================== // Project Includes //======================================== #include "nodes/ScriptLocatorNode.h" #include "main/constants.h" #include "main/worldbuilder.h" #include "utility/glext.h" #include "utility/mext.h" #include "utility/nodehelper.h" #include "nodes/triggervolumenode.h" #include "resources/resource.h" #include "../../../game/code/meta/locatorevents.h" #include "../../../game/code/meta/locatortypes.h" #define HIINT(x) (((int)((x)>>32) & 0xFFFFFFFF)) #define LOINT(x) ((int)x) //****************************************************************************** // // Global Data, Local Data, Local Classes // //****************************************************************************** MTypeId ScriptLocatorNode::id( WBConstants::TypeIDPrefix, WBConstants::NodeIDs::ScriptLocator ); const char* ScriptLocatorNode::stringId = "ScriptLocatorNode"; const int ScriptLocatorNode::ACTIVE_COLOUR = 15; const int ScriptLocatorNode::INACTIVE_COLOUR = 12; const float ScriptLocatorNode::SCALE = 1.0f * WBConstants::Scale; const char* ScriptLocatorNode::TRIGGERS_NAME_SHORT = "trigs"; const char* ScriptLocatorNode::TRIGGERS_NAME_LONG = "triggers"; MObject ScriptLocatorNode::sTriggers; const char* ScriptLocatorNode::SCRIPT_NAME_SHORT = "s"; const char* ScriptLocatorNode::SCRIPT_NAME_LONG = "script"; MObject ScriptLocatorNode::sScript; char ScriptLocatorNode::sNewName[MAX_NAME_LEN]; char ScriptLocatorNode::sScriptName[MAX_NAME_LEN]; //****************************************************************************** // // Callbacks // //****************************************************************************** BOOL CALLBACK ScriptLocatorNameCallBack( HWND hWnd, UINT uMsg, UINT wParam, long lParam ) { switch (uMsg) { case WM_INITDIALOG: { SetDlgItemText( hWnd, IDC_EDIT2, WorldBuilder::GetPrefix() ); SetDlgItemText( hWnd, IDC_EDIT3, "" ); return true; } break; case WM_COMMAND: { if ( LOWORD(wParam) == IDC_BUTTON1 || LOWORD(wParam) == IDOK ) { //Get the entry in the text field. char name[ScriptLocatorNode::MAX_NAME_LEN]; GetDlgItemText( hWnd, IDC_EDIT1, name, ScriptLocatorNode::MAX_NAME_LEN ); if ( strcmp(name, "") == 0 ) { MExt::DisplayWarning("You must input a new name for the Script Locator!"); return false; } MString newName( WorldBuilder::GetPrefix() ); newName += MString( name ); ScriptLocatorNode::SetNewName( newName.asChar() ); //Do the scripte name too... GetDlgItemText( hWnd, IDC_EDIT3, name, ScriptLocatorNode::MAX_NAME_LEN ); if ( strcmp(name, "") == 0 ) { MExt::DisplayWarning("You must input a script name!"); return false; } ScriptLocatorNode::SetScriptName( name ); EndDialog( hWnd, 0 ); //this is how you close the window. return true; } else if( LOWORD(wParam) == IDCANCEL ) { ScriptLocatorNode::SetNewName( "" ); ScriptLocatorNode::SetScriptName( "" ); EndDialog( hWnd, 0 ); //this is how you close the window. return true; } return false; } break; default: { return false; } break; } } //****************************************************************************** // // Public Member Functions // //****************************************************************************** //============================================================================== // ScriptLocatorNode::ScriptLocatorNode //============================================================================== // Description: Constructor. // // Parameters: None. // // Return: N/A. // //============================================================================== ScriptLocatorNode::ScriptLocatorNode() { } //============================================================================== // ScriptLocatorNode::~ScriptLocatorNode //============================================================================== // Description: Destructor. // // Parameters: None. // // Return: N/A. // //============================================================================== ScriptLocatorNode::~ScriptLocatorNode() { } //============================================================================= // ScriptLocatorNode::creator //============================================================================= // Description: Comment // // Parameters: () // // Return: void // //============================================================================= void* ScriptLocatorNode::creator() { return new ScriptLocatorNode(); } //============================================================================= // ScriptLocatorNode::draw //============================================================================= // Description: Comment // // Parameters: ( M3dView& view, const MDagPath& path, M3dView::DisplayStyle displayStyle, M3dView::DisplayStatus displayStatus ) // // Return: void // //============================================================================= void ScriptLocatorNode::draw( M3dView& view, const MDagPath& path, M3dView::DisplayStyle displayStyle, M3dView::DisplayStatus displayStatus ) { if ( WorldBuilder::GetDisplayLevel() & WorldBuilder::SCRIPT_LOCATORS ) { view.beginGL(); glPushAttrib( GL_CURRENT_BIT | GL_LINE_BIT | GL_POLYGON_BIT ); //When we are in render mode, we draw the lines between the nodes. //If this was in GL_SELECTION_MODE, we would not draw the lines, so they won't interfere //with selection. GLint value; glGetIntegerv( GL_RENDER_MODE, &value ); //Draw things here we don't want selectable. if ( (value == GL_RENDER) ) { MPlugArray sources, targets; MFnDagNode fnNode( thisMObject() ); MPlug triggersPlug = fnNode.findPlug( sTriggers ); MExt::ResolveConnections( &sources, &targets, triggersPlug, true, false ); unsigned int i; for ( i = 0; i < targets.length(); ++i ) { //Draw a box around the source trigger volume. MPoint triggerWP, thisWP; MExt::GetWorldPosition( &triggerWP, sources[i].node() ); MExt::GetWorldPosition( &thisWP, thisMObject() ); MPoint triggerLP; triggerLP = triggerWP - thisWP; //TEMP view.setDrawColor( 8, M3dView::kActiveColors ); GLExt::drawLine( MPoint(0,0,0), triggerLP, 5.0f ); } } if ( displayStatus == M3dView::kDormant ) { int colour = NodeHelper::OverrideNodeColour( thisMObject(), INACTIVE_COLOUR ); view.setDrawColor( colour, M3dView::kDormantColors ); } else { view.setDrawColor( ACTIVE_COLOUR, M3dView::kActiveColors ); } //Draw a star to represent the locator. GLExt::drawCrossHair3D( SCALE, 0,0,0, 5.0 ); GLExt::drawPyramid( SCALE, 0,0,0, 5.0 ); GLExt::drawS( SCALE, 0,1,0, 5.0 ); glPopAttrib(); view.endGL(); } } //============================================================================= // ScriptLocatorNode::initialize //============================================================================= // Description: Comment // // Parameters: () // // Return: MStatus // //============================================================================= MStatus ScriptLocatorNode::initialize() { MFnMessageAttribute msgAttr; MStatus status; sTriggers = msgAttr.create( TRIGGERS_NAME_LONG, TRIGGERS_NAME_SHORT, &status ); RETURN_STATUS_ON_FAILURE( status ); RETURN_STATUS_ON_FAILURE( msgAttr.setReadable( false ) ); RETURN_STATUS_ON_FAILURE( msgAttr.setWritable( true ) ); RETURN_STATUS_ON_FAILURE( msgAttr.setArray( true ) ); RETURN_STATUS_ON_FAILURE( msgAttr.setIndexMatters( false ) ); RETURN_STATUS_ON_FAILURE( addAttribute( sTriggers ) ); MFnTypedAttribute typedAttr; sScript = typedAttr.create( SCRIPT_NAME_LONG, SCRIPT_NAME_SHORT, MFnData::kString, &status ); RETURN_STATUS_ON_FAILURE( status ); RETURN_STATUS_ON_FAILURE( typedAttr.setReadable( true ) ); RETURN_STATUS_ON_FAILURE( typedAttr.setWritable( true ) ); RETURN_STATUS_ON_FAILURE( addAttribute( sScript ) ); return MStatus::kSuccess; } //============================================================================= // ScriptLocatorNode::postConstructor //============================================================================= // Description: Comment // // Parameters: () // // Return: void // //============================================================================= void ScriptLocatorNode::postConstructor() { } //============================================================================= // ScriptLocatorNode::Export //============================================================================= // Description: Comment // // Parameters: ( MObject& ScriptLocatorNode ) // // Return: tlDataChunk // //============================================================================= tlDataChunk* ScriptLocatorNode::Export( MObject& scriptLocatorNode ) { MFnDagNode fnNode( scriptLocatorNode ); if ( fnNode.typeId() == ScriptLocatorNode::id ) { //Create a tlDataChunk and return it filled with the appropriate data. tlWBLocatorChunk* locator = new tlWBLocatorChunk; locator->SetName( fnNode.name().asChar() ); locator->SetType( LocatorType::SCRIPT ); //The data here is the event associated with this locator. MString script; fnNode.findPlug( sScript ).getValue( script ); unsigned int length = (script.length() / 4 + 1); unsigned long* data = new unsigned long[length]; memset(data, 0, length * 4); memcpy( data, script.asChar(), script.length() ); locator->SetDataElements( data, length ); locator->SetNumDataElements( length ); delete[] data; MPoint thisPosition; MExt::GetWorldPosition( &thisPosition, scriptLocatorNode ); //Set the values. tlPoint point; point[0] = thisPosition[0] / WBConstants::Scale; point[1] = thisPosition[1] / WBConstants::Scale; point[2] = -thisPosition[2] / WBConstants::Scale; //Maya vs. P3D... locator->SetPosition( point ); //Make the trigger volumes a sub-chunk of the locator... MPlugArray sources, targets; MPlug triggersPlug = fnNode.findPlug( sTriggers ); MExt::ResolveConnections( &sources, &targets, triggersPlug, true, false ); unsigned int i; for ( i = 0; i < sources.length(); ++i ) { tlDataChunk* trigger = TriggerVolumeNode::Export( sources[ i ].node() ); assert( trigger ); locator->AppendSubChunk( trigger ); } locator->SetNumTriggers( i ); return locator; } return NULL; } //****************************************************************************** // // Private Member Functions // //******************************************************************************