//============================================================================= // Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. // // File: breakablecameralocatornode.h // // Description: Blahblahblah // // History: 9/17/2002 + Created -- Cary Brisebois // //============================================================================= #ifndef BREAKABLECAMERALOCATORNODE_H #define BREAKABLECAMERALOCATORNODE_H //======================================== // Nested Includes //======================================== #include "precompiled/PCH.h" //======================================== // Forward References //======================================== class tlDataChunk; //============================================================================= // // Synopsis: Blahblahblah // //============================================================================= BOOL CALLBACK BreakableCameraLocatorNameCallBack( HWND hWnd, UINT uMsg, UINT wParam, long lParam ); class BreakableCameraLocatorNode : public MPxLocatorNode { public: enum { MAX_NAME_LEN = 256 }; BreakableCameraLocatorNode(); virtual ~BreakableCameraLocatorNode(); static void* creator(); virtual void draw( M3dView& view, const MDagPath& path, M3dView::DisplayStyle displayStyle, M3dView::DisplayStatus displayStatus ); static MStatus initialize(); virtual void postConstructor(); //This is how you export one of these. static tlDataChunk* Export( MObject& interiorEntranceLocatorNode ); static void SetNewName( const char* name ); static const char* const GetNewName(); static MTypeId id; static const char* stringId; static const char* FOV_NAME_SHORT; static const char* FOV_NAME_LONG; static MObject sFOV; private: static const int ACTIVE_COLOUR; static const int INACTIVE_COLOUR; static const float SCALE; static char sNewName[MAX_NAME_LEN]; //Prevent wasteful constructor creation. BreakableCameraLocatorNode( const BreakableCameraLocatorNode& breakablecameralocatornode ); BreakableCameraLocatorNode& operator=( const BreakableCameraLocatorNode& breakablecameralocatornode ); }; //****************************************************************************** // // Inline Public Functions // //****************************************************************************** //============================================================================= // BreakableCameraLocatorNode::SetNewName //============================================================================= // Description: Comment // // Parameters: ( const char* name ) // // Return: void // //============================================================================= inline void BreakableCameraLocatorNode::SetNewName( const char* name ) { strncpy( sNewName, name, MAX_NAME_LEN); } //============================================================================= // BreakableCameraLocatorNode::GetNewName //============================================================================= // Description: Comment // // Parameters: () // // Return: const char* const // //============================================================================= inline const char* const BreakableCameraLocatorNode::GetNewName() { return sNewName; } #endif //BREAKABLECAMERALOCATORNODE_H