# Microsoft Developer Studio Project File - Name="trackeditor" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 60000 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=trackeditor - Win32 Tools Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "trackeditor.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "trackeditor.mak" CFG="trackeditor - Win32 Tools Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "trackeditor - Win32 Tools Release" (based on "Win32 (x86) Application") !MESSAGE "trackeditor - Win32 Tools Debug" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "trackeditor" # PROP Scc_LocalPath "." CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "trackeditor - Win32 Tools Release" # PROP BASE Use_MFC 2 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "trackeditor___Win32_Tools_Release" # PROP BASE Intermediate_Dir "trackeditor___Win32_Tools_Release" # PROP BASE Ignore_Export_Lib 1 # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 1 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /O2 /I "..\code\\" /I "C:\AW\Maya4.0\include" /I "..\..\..\game\libs\pure3d\toollib\inc" /I "..\..\..\game\libs\pure3d\toollib\chunks16\inc" /I "." /I "..\..\..\game\libs\pure3d\constants" /D "NDEBUG" /D "WIN32" /D "_WIN32" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /D "NT_PLUGIN" /Fp"Release/PCH.pch" /YX"precompiled/PCH.h" /c # ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\\" /I "..\code\\" /I "..\..\..\game\libs\pure3d\toollib\inc" /I "..\..\..\game\libs\pure3d\toollib\chunks16\inc" /I "." /I "..\..\..\game\libs\pure3d\constants" /I "..\..\globalcode" /I "..\..\..\game\libs\radmath" /I "..\..\..\game\code\constants" /D "NDEBUG" /D "WIN32" /D "_WIN32" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /D "NT_PLUGIN" /D "RAD_WIN32" /D "RAD_PC" /D "RAD_RELEASE" /Fp"Release/PCH.pch" /YX"precompiled/pch.h" /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x1009 /d "NDEBUG" /d "_AFXDLL" # ADD RSC /l 0x1009 /d "NDEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 user32.lib gdi32.lib glu32.lib version.lib Foundation.lib OpenGL32.lib OpenMaya.lib OpenMayaFX.lib OpenMayaRender.lib OpenMayaUI.lib OpenMayaAnim.lib /nologo /subsystem:windows /dll /machine:I386 /out:"Release\trackeditor.mll" /libpath:"C:\AW\Maya4.0\lib" /export:initializePlugin /export:uninitializePlugin # ADD LINK32 user32.lib gdi32.lib glu32.lib version.lib Foundation.lib OpenGL32.lib OpenMaya.lib OpenMayaFX.lib OpenMayaRender.lib OpenMayaUI.lib OpenMayaAnim.lib /nologo /subsystem:windows /dll /machine:I386 /out:"Release\trackeditor.mll" /libpath:"..\..\..\game\libs\pure3d\sdks\Maya4_0\lib" /export:initializePlugin /export:uninitializePlugin # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Desc=Copy trackeditor.mll to Distribution and Maya dir. PostBuild_Cmds=copy .\Release\trackeditor.mll ..\..\MayaTools\Maya4.0\bin\plug-ins\trackeditor.mll copy .\Release\trackeditor.mll C:\AW\Maya4.0\bin\plug-ins\trackeditor.mll # End Special Build Tool !ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug" # PROP BASE Use_MFC 2 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "trackeditor___Win32_Tools_Debug" # PROP BASE Intermediate_Dir "trackeditor___Win32_Tools_Debug" # PROP BASE Ignore_Export_Lib 1 # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 1 # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\code\\" /I "C:\AW\Maya4.0\include" /I "..\..\..\game\libs\pure3d\toollib\inc" /I "..\..\..\game\libs\pure3d\toollib\chunks16\inc" /I "." /I "..\..\..\game\libs\pure3d\constants" /D "_DEBUG" /D "WIN32" /D "_WIN32" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /D "NT_PLUGIN" /FR /YX"PCH.h" /FD /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\code\\" /I "..\..\..\game\libs\pure3d\toollib\inc" /I "..\..\..\game\libs\pure3d\toollib\chunks16\inc" /I "." /I "..\..\..\game\libs\pure3d\constants" /I "..\..\globalcode" /I "..\..\..\game\libs\radmath" /I "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\\" /I "..\..\..\game\code\constants" /D "_DEBUG" /D "WIN32" /D "_WIN32" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /D "NT_PLUGIN" /D "RAD_WIN32" /D "RAD_PC" /D "RAD_DEBUG" /FR /YX"PCH.h" /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x1009 /d "_DEBUG" /d "_AFXDLL" # ADD RSC /l 0x1009 /d "_DEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 user32.lib gdi32.lib glu32.lib version.lib Foundation.lib OpenGL32.lib OpenMaya.lib OpenMayaFX.lib OpenMayaRender.lib OpenMayaUI.lib OpenMayaAnim.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"Debug\trackeditor.mll" /pdbtype:sept /libpath:"C:\AW\Maya4.0\lib" /export:initializePlugin /export:uninitializePlugin # ADD LINK32 user32.lib gdi32.lib glu32.lib version.lib Foundation.lib OpenGL32.lib OpenMaya.lib OpenMayaFX.lib OpenMayaRender.lib OpenMayaUI.lib OpenMayaAnim.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"Debug\trackeditor.mll" /pdbtype:sept /libpath:"..\..\..\game\libs\pure3d\sdks\Maya4_0\lib" /export:initializePlugin /export:uninitializePlugin # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Desc=Copy trackeditor.mll to Distribution and Maya dir. PostBuild_Cmds=copy .\Debug\trackeditor.mll C:\AW\Maya4.0\bin\plug-ins\trackeditord.mll copy .\Debug\trackeditor.mll C:\AW\Maya4.0\bin\plug-ins\trackeditor.mll # End Special Build Tool !ENDIF # Begin Target # Name "trackeditor - Win32 Tools Release" # Name "trackeditor - Win32 Tools Debug" # Begin Group "main" # PROP Default_Filter "" # Begin Source File SOURCE=..\code\main\constants.h # End Source File # Begin Source File SOURCE=..\code\main\pluginMain.cpp DEP_CPP_PLUGI=\ "..\..\..\game\code\constants\srrchunks.h"\ "..\..\..\game\libs\pure3d\constants\atenum.hpp"\ "..\..\..\game\libs\pure3d\constants\chunkids.hpp"\ "..\..\..\game\libs\pure3d\constants\chunks.h"\ "..\..\..\game\libs\pure3d\constants\psenum.hpp"\ "..\..\..\game\libs\pure3d\pddi\pddienum.hpp"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\M3dView.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAngle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAnimControl.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MApiVersion.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArgList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataBuilder.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataHandle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeIndex.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpec.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpecArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MBoundingBox.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColor.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColorArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MCursor.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDagPath.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataBlock.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataHandle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGContext.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGModifier.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDistance.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDoubleArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawInfo.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequest.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequestQueue.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEulerRotation.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEvent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVector.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVectorArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAnimCurve.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnBase.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnComponent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnCompoundAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDagNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDependencyNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDoubleArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnEnumAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIkJoint.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIntArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMatrixData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMesh.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMessageAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnPlugin.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnSingleIndexedComponent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnStringArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTransform.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTypedAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDag.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDependencyNodes.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItMeshVertex.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItSelectionList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMaterial.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMatrix.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MNodeMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObjectArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlug.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlugArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPoint.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPointArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxCommand.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContext.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContextCommand.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxGeometryIterator.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxLocatorNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShape.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShapeUI.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MQuaternion.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectInfo.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionMask.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStatus.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MString.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSyntax.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTime.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTimeArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypeId.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MUiMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVector.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVectorArray.h"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimatedObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimationChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimCollDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAttributeTableChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBBoxChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBreakableObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBSphereChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlChannelChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCollisionObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCompositeDrawableChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlDynaPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlEntityDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlExtraMatrixChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFenceDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFencelineChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFollowCamDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFrameControllerChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlImageChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaEntityDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstancesChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaStaticPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstParticleSystemChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlIntersectionChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMeshChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMultiControllerChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlObjectAttributeChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlParticleSystemChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPedpathChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysicsObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysWrapperChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPrimGroupChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlScenegraphChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSkinChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSpriteChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlStaticPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlTreeDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWalkerCamDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBTriggerVolumeChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWorldSphereDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\dospath.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\getopt.h"\ "..\..\..\game\libs\pure3d\toollib\inc\glob.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\hash.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\lzr.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBox.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlCameraAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlChannel.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlColour.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlCompositeDrawable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEdge.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEntity.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlentitytable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEventAnimation.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpression.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionOffsets.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFile.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFileByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFont.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFourCC.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFrameController.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlGameAttr.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHashList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHeightField.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHistory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlImage.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlImageQuantizer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlIndexedVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlinventory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlIterator.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLight.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLightAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLoadManager.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLocator.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMatrix.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\ "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\ "..\..\..\game\libs\radmath\radmath\geometry.hpp"\ "..\..\..\game\libs\radmath\radmath\matrix.hpp"\ "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\ "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\ "..\..\..\game\libs\radmath\radmath\radmath.hpp"\ "..\..\..\game\libs\radmath\radmath\random.hpp"\ "..\..\..\game\libs\radmath\radmath\spline.hpp"\ "..\..\..\game\libs\radmath\radmath\trig.hpp"\ "..\..\..\game\libs\radmath\radmath\util.hpp"\ "..\..\..\game\libs\radmath\radmath\vector.hpp"\ "..\..\globalcode\utility\mayahandles.h"\ "..\..\globalcode\utility\MExt.h"\ "..\..\globalcode\utility\MExt_template.h"\ "..\code\commands\export.h"\ "..\code\commands\intersectioncommands.h"\ "..\code\commands\trackeditorcommands.h"\ "..\code\commands\treelinecommand.h"\ "..\code\contexts\bvcontext.h"\ "..\code\contexts\intersectioncontext.h"\ "..\code\contexts\ppcontext.h"\ "..\code\contexts\treelinecontext.h"\ "..\code\main\constants.h"\ "..\code\main\pluginMain.h"\ "..\code\main\trackeditor.h"\ "..\code\nodes\fenceline.h"\ "..\code\nodes\intersection.h"\ "..\code\nodes\pedpath.h"\ "..\code\nodes\road.h"\ "..\code\nodes\tiledisplay.h"\ "..\code\nodes\treelineshapenode.h"\ "..\code\nodes\walllocator.h"\ "..\code\precompiled\PCH.h"\ !IF "$(CFG)" == "trackeditor - Win32 Tools Release" # ADD BASE CPP /YX"precompiled/PCH.h" # ADD CPP /YX"precompiled/PCH.h" !ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug" # ADD CPP /YX"precompiled\pch.h" !ENDIF # End Source File # Begin Source File SOURCE=..\code\main\pluginMain.h # End Source File # Begin Source File SOURCE=..\code\main\shapeconstants.h # End Source File # Begin Source File SOURCE=..\code\main\trackeditor.cpp DEP_CPP_TRACK=\ "..\..\..\game\code\constants\srrchunks.h"\ "..\..\..\game\libs\pure3d\constants\atenum.hpp"\ "..\..\..\game\libs\pure3d\constants\chunkids.hpp"\ "..\..\..\game\libs\pure3d\constants\chunks.h"\ "..\..\..\game\libs\pure3d\constants\psenum.hpp"\ "..\..\..\game\libs\pure3d\pddi\pddienum.hpp"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\M3dView.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAngle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAnimControl.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArgList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataBuilder.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataHandle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeIndex.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpec.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpecArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MBoundingBox.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColor.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColorArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MCursor.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDagPath.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataBlock.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataHandle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGContext.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGModifier.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDistance.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDoubleArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawInfo.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequest.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequestQueue.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEulerRotation.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEvent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVector.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVectorArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAnimCurve.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnBase.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnComponent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnCompoundAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDagNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDependencyNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDoubleArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnEnumAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIkJoint.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIntArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMatrixData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMesh.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMessageAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnSingleIndexedComponent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnStringArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTransform.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTypedAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDag.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDependencyNodes.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItMeshVertex.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItSelectionList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMaterial.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMatrix.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MNodeMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObjectArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlug.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlugArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPoint.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPointArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxCommand.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContext.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContextCommand.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxGeometryIterator.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxLocatorNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShape.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShapeUI.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MQuaternion.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectInfo.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionMask.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStatus.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MString.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSyntax.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTime.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTimeArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypeId.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MUiMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVector.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVectorArray.h"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimatedObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimationChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimCollDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAttributeTableChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBBoxChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBreakableObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBSphereChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlChannelChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCollisionObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCompositeDrawableChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlDynaPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlEntityDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlExtraMatrixChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFenceDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFencelineChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFollowCamDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFrameControllerChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlImageChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaEntityDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstancesChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaStaticPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstParticleSystemChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlIntersectionChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMeshChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMultiControllerChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlObjectAttributeChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlParticleSystemChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPedpathChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysicsObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysWrapperChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPrimGroupChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlScenegraphChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSkinChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSpriteChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlStaticPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlTreeDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWalkerCamDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBTriggerVolumeChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWorldSphereDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\dospath.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\getopt.h"\ "..\..\..\game\libs\pure3d\toollib\inc\glob.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\hash.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\lzr.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBox.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlCameraAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlChannel.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlColour.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlCompositeDrawable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEdge.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEntity.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlentitytable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEventAnimation.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpression.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionOffsets.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFile.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFileByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFont.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFourCC.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFrameController.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlGameAttr.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHashList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHeightField.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHistory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlImage.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlImageQuantizer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlIndexedVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlinventory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlIterator.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLight.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLightAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLoadManager.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLocator.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMatrix.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\ "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\ "..\..\..\game\libs\radmath\radmath\geometry.hpp"\ "..\..\..\game\libs\radmath\radmath\matrix.hpp"\ "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\ "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\ "..\..\..\game\libs\radmath\radmath\radmath.hpp"\ "..\..\..\game\libs\radmath\radmath\random.hpp"\ "..\..\..\game\libs\radmath\radmath\spline.hpp"\ "..\..\..\game\libs\radmath\radmath\trig.hpp"\ "..\..\..\game\libs\radmath\radmath\util.hpp"\ "..\..\..\game\libs\radmath\radmath\vector.hpp"\ "..\..\globalcode\utility\MExt.h"\ "..\..\globalcode\utility\MExt_template.h"\ "..\code\main\constants.h"\ "..\code\main\trackeditor.h"\ "..\code\nodes\fenceline.h"\ "..\code\nodes\intersection.h"\ "..\code\nodes\pedpath.h"\ "..\code\nodes\road.h"\ "..\code\nodes\tiledisplay.h"\ "..\code\nodes\treelineshapenode.h"\ "..\code\nodes\walllocator.h"\ "..\code\precompiled\PCH.h"\ !IF "$(CFG)" == "trackeditor - Win32 Tools Release" # ADD CPP /YX"precompiled\pch.h" !ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug" # ADD CPP /YX"precompiled\pch.h" !ENDIF # End Source File # Begin Source File SOURCE=..\code\main\trackeditor.h # End Source File # End Group # Begin Group "commands" # PROP Default_Filter "" # Begin Source File SOURCE=..\code\commands\export.cpp DEP_CPP_EXPOR=\ "..\..\..\game\code\constants\srrchunks.h"\ "..\..\..\game\libs\pure3d\constants\atenum.hpp"\ "..\..\..\game\libs\pure3d\constants\chunkids.hpp"\ "..\..\..\game\libs\pure3d\constants\chunks.h"\ "..\..\..\game\libs\pure3d\constants\psenum.hpp"\ "..\..\..\game\libs\pure3d\pddi\pddienum.hpp"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\M3dView.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAngle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAnimControl.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArgList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataBuilder.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataHandle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeIndex.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpec.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpecArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MBoundingBox.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColor.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColorArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MCursor.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDagPath.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataBlock.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataHandle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGContext.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGModifier.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDistance.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDoubleArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawInfo.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequest.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequestQueue.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEulerRotation.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEvent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVector.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVectorArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAnimCurve.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnBase.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnComponent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnCompoundAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDagNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDependencyNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDoubleArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnEnumAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIkJoint.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIntArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMatrixData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMesh.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMessageAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnSingleIndexedComponent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnStringArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTransform.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTypedAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDag.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDependencyNodes.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItMeshVertex.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItSelectionList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMaterial.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMatrix.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MNodeMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObjectArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlug.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlugArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPoint.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPointArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxCommand.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContext.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContextCommand.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxGeometryIterator.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxLocatorNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShape.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShapeUI.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MQuaternion.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectInfo.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionMask.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStatus.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MString.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSyntax.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTime.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTimeArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypeId.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MUiMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVector.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVectorArray.h"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimatedObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimationChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimCollDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAttributeTableChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBBoxChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBreakableObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBSphereChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlChannelChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCollisionObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCompositeDrawableChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlDynaPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlEntityDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlExtraMatrixChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFenceDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFencelineChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFollowCamDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFrameControllerChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlImageChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaEntityDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstancesChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaStaticPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstParticleSystemChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlIntersectionChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMeshChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMultiControllerChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlObjectAttributeChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlParticleSystemChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPedpathChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysicsObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysWrapperChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPrimGroupChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlScenegraphChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSkinChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSpriteChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlStaticPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlTreeDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWalkerCamDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBTriggerVolumeChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWorldSphereDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\dospath.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\getopt.h"\ "..\..\..\game\libs\pure3d\toollib\inc\glob.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\hash.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\lzr.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBox.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlCameraAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlChannel.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlColour.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlCompositeDrawable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEdge.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEntity.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlentitytable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEventAnimation.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpression.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionOffsets.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFile.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFileByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFont.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFourCC.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFrameController.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlGameAttr.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHashList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHeightField.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHistory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlImage.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlImageQuantizer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlIndexedVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlinventory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlIterator.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLight.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLightAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLoadManager.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLocator.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMatrix.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\ "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\ "..\..\..\game\libs\radmath\radmath\geometry.hpp"\ "..\..\..\game\libs\radmath\radmath\matrix.hpp"\ "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\ "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\ "..\..\..\game\libs\radmath\radmath\radmath.hpp"\ "..\..\..\game\libs\radmath\radmath\random.hpp"\ "..\..\..\game\libs\radmath\radmath\spline.hpp"\ "..\..\..\game\libs\radmath\radmath\trig.hpp"\ "..\..\..\game\libs\radmath\radmath\util.hpp"\ "..\..\..\game\libs\radmath\radmath\vector.hpp"\ "..\..\globalcode\utility\MExt.h"\ "..\..\globalcode\utility\MExt_template.h"\ "..\..\globalcode\utility\MUI.h"\ "..\code\commands\export.h"\ "..\code\main\constants.h"\ "..\code\nodes\fenceline.h"\ "..\code\nodes\intersection.h"\ "..\code\nodes\pedpath.h"\ "..\code\nodes\road.h"\ "..\code\nodes\walllocator.h"\ "..\code\precompiled\PCH.h"\ !IF "$(CFG)" == "trackeditor - Win32 Tools Release" # ADD CPP /YX"precompiled\pch.h" !ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug" # ADD CPP /YX"precompiled\pch.h" !ENDIF # End Source File # Begin Source File SOURCE=..\code\commands\export.h # End Source File # Begin Source File SOURCE=..\code\commands\intersectioncommands.cpp DEP_CPP_INTER=\ "..\..\..\game\code\constants\srrchunks.h"\ "..\..\..\game\libs\pure3d\constants\atenum.hpp"\ "..\..\..\game\libs\pure3d\constants\chunkids.hpp"\ "..\..\..\game\libs\pure3d\constants\chunks.h"\ "..\..\..\game\libs\pure3d\constants\psenum.hpp"\ "..\..\..\game\libs\pure3d\pddi\pddienum.hpp"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\M3dView.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAngle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAnimControl.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArgList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataBuilder.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataHandle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeIndex.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpec.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpecArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MBoundingBox.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColor.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColorArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MCursor.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDagPath.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataBlock.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataHandle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGContext.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGModifier.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDistance.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDoubleArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawInfo.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequest.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequestQueue.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEulerRotation.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEvent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVector.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVectorArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAnimCurve.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnBase.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnComponent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnCompoundAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDagNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDependencyNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDoubleArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnEnumAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIkJoint.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIntArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMatrixData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMesh.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMessageAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnSingleIndexedComponent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnStringArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTransform.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTypedAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDag.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDependencyNodes.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItMeshVertex.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItSelectionList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMaterial.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMatrix.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MNodeMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObjectArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlug.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlugArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPoint.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPointArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxCommand.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContext.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContextCommand.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxGeometryIterator.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxLocatorNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShape.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShapeUI.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MQuaternion.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectInfo.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionMask.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStatus.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MString.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSyntax.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTime.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTimeArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypeId.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MUiMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVector.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVectorArray.h"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimatedObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimationChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimCollDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAttributeTableChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBBoxChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBreakableObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBSphereChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlChannelChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCollisionObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCompositeDrawableChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlDynaPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlEntityDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlExtraMatrixChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFenceDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFencelineChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFollowCamDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFrameControllerChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlImageChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaEntityDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstancesChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaStaticPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstParticleSystemChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlIntersectionChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMeshChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMultiControllerChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlObjectAttributeChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlParticleSystemChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPedpathChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysicsObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysWrapperChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPrimGroupChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlScenegraphChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSkinChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSpriteChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlStaticPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlTreeDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWalkerCamDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBTriggerVolumeChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWorldSphereDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\dospath.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\getopt.h"\ "..\..\..\game\libs\pure3d\toollib\inc\glob.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\hash.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\lzr.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBox.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlCameraAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlChannel.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlColour.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlCompositeDrawable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEdge.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEntity.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlentitytable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEventAnimation.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpression.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionOffsets.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFile.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFileByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFont.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFourCC.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFrameController.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlGameAttr.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHashList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHeightField.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHistory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlImage.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlImageQuantizer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlIndexedVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlinventory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlIterator.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLight.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLightAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLoadManager.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLocator.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMatrix.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\ "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\ "..\..\..\game\libs\radmath\radmath\geometry.hpp"\ "..\..\..\game\libs\radmath\radmath\matrix.hpp"\ "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\ "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\ "..\..\..\game\libs\radmath\radmath\radmath.hpp"\ "..\..\..\game\libs\radmath\radmath\random.hpp"\ "..\..\..\game\libs\radmath\radmath\spline.hpp"\ "..\..\..\game\libs\radmath\radmath\trig.hpp"\ "..\..\..\game\libs\radmath\radmath\util.hpp"\ "..\..\..\game\libs\radmath\radmath\vector.hpp"\ "..\..\globalcode\utility\MExt.h"\ "..\..\globalcode\utility\MExt_template.h"\ "..\code\commands\intersectioncommands.h"\ "..\code\main\constants.h"\ "..\code\main\trackeditor.h"\ "..\code\nodes\intersection.h"\ "..\code\nodes\road.h"\ "..\code\precompiled\PCH.h"\ !IF "$(CFG)" == "trackeditor - Win32 Tools Release" # ADD CPP /YX"precompiled\pch.h" !ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug" # ADD CPP /YX"precompiled\pch.h" !ENDIF # End Source File # Begin Source File SOURCE=..\code\commands\intersectioncommands.h # End Source File # Begin Source File SOURCE=..\code\commands\trackeditorcommands.cpp DEP_CPP_TRACKE=\ "..\..\..\game\code\constants\srrchunks.h"\ "..\..\..\game\libs\pure3d\constants\atenum.hpp"\ "..\..\..\game\libs\pure3d\constants\chunkids.hpp"\ "..\..\..\game\libs\pure3d\constants\chunks.h"\ "..\..\..\game\libs\pure3d\constants\psenum.hpp"\ "..\..\..\game\libs\pure3d\pddi\pddienum.hpp"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\M3dView.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAngle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAnimControl.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArgList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataBuilder.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataHandle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeIndex.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpec.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpecArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MBoundingBox.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColor.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColorArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MCursor.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDagPath.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataBlock.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataHandle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGContext.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGModifier.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDistance.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDoubleArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawInfo.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequest.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequestQueue.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEulerRotation.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEvent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVector.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVectorArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAnimCurve.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnBase.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnComponent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnCompoundAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDagNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDependencyNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDoubleArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnEnumAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIkJoint.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIntArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMatrixData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMesh.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMessageAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnSingleIndexedComponent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnStringArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTransform.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTypedAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDag.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDependencyNodes.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItMeshVertex.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItSelectionList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMaterial.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMatrix.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MNodeMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObjectArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlug.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlugArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPoint.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPointArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxCommand.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContext.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContextCommand.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxGeometryIterator.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxLocatorNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShape.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShapeUI.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MQuaternion.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectInfo.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionMask.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStatus.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MString.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSyntax.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTime.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTimeArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypeId.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MUiMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVector.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVectorArray.h"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimatedObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimationChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimCollDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAttributeTableChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBBoxChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBreakableObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBSphereChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlChannelChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCollisionObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCompositeDrawableChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlDynaPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlEntityDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlExtraMatrixChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFenceDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFencelineChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFollowCamDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFrameControllerChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlImageChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaEntityDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstancesChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaStaticPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstParticleSystemChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlIntersectionChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMeshChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMultiControllerChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlObjectAttributeChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlParticleSystemChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPedpathChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysicsObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysWrapperChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPrimGroupChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlScenegraphChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSkinChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSpriteChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlStaticPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlTreeDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWalkerCamDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBTriggerVolumeChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWorldSphereDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\dospath.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\getopt.h"\ "..\..\..\game\libs\pure3d\toollib\inc\glob.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\hash.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\lzr.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBox.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlCameraAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlChannel.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlColour.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlCompositeDrawable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEdge.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEntity.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlentitytable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEventAnimation.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpression.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionOffsets.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFile.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFileByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFont.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFourCC.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFrameController.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlGameAttr.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHashList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHeightField.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHistory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlImage.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlImageQuantizer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlIndexedVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlinventory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlIterator.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLight.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLightAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLoadManager.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLocator.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMatrix.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\ "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\ "..\..\..\game\libs\radmath\radmath\geometry.hpp"\ "..\..\..\game\libs\radmath\radmath\matrix.hpp"\ "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\ "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\ "..\..\..\game\libs\radmath\radmath\radmath.hpp"\ "..\..\..\game\libs\radmath\radmath\random.hpp"\ "..\..\..\game\libs\radmath\radmath\spline.hpp"\ "..\..\..\game\libs\radmath\radmath\trig.hpp"\ "..\..\..\game\libs\radmath\radmath\util.hpp"\ "..\..\..\game\libs\radmath\radmath\vector.hpp"\ "..\..\globalcode\utility\MExt.h"\ "..\..\globalcode\utility\MExt_template.h"\ "..\code\commands\trackeditorcommands.h"\ "..\code\main\constants.h"\ "..\code\main\trackeditor.h"\ "..\code\precompiled\PCH.h"\ !IF "$(CFG)" == "trackeditor - Win32 Tools Release" # ADD CPP /YX"precompiled\pch.h" !ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug" # ADD CPP /YX"precompiled\pch.h" !ENDIF # End Source File # Begin Source File SOURCE=..\code\commands\trackeditorcommands.h # End Source File # Begin Source File SOURCE=..\code\commands\treelinecommand.cpp DEP_CPP_TREEL=\ "..\..\..\game\code\constants\srrchunks.h"\ "..\..\..\game\libs\pure3d\constants\atenum.hpp"\ "..\..\..\game\libs\pure3d\constants\chunkids.hpp"\ "..\..\..\game\libs\pure3d\constants\chunks.h"\ "..\..\..\game\libs\pure3d\constants\psenum.hpp"\ "..\..\..\game\libs\pure3d\pddi\pddienum.hpp"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\M3dView.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAngle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAnimControl.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArgList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataBuilder.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataHandle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeIndex.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpec.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpecArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MBoundingBox.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColor.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColorArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MCursor.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDagPath.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataBlock.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataHandle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGContext.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGModifier.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDistance.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDoubleArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawInfo.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequest.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequestQueue.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEulerRotation.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEvent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVector.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVectorArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAnimCurve.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnBase.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnComponent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnCompoundAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDagNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDependencyNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDoubleArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnEnumAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIkJoint.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIntArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMatrixData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMesh.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMessageAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnSingleIndexedComponent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnStringArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTransform.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTypedAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDag.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDependencyNodes.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItMeshVertex.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItSelectionList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMaterial.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMatrix.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MNodeMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObjectArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlug.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlugArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPoint.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPointArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxCommand.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContext.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContextCommand.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxGeometryIterator.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxLocatorNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShape.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShapeUI.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MQuaternion.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectInfo.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionMask.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStatus.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MString.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSyntax.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTime.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTimeArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypeId.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MUiMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVector.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVectorArray.h"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimatedObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimationChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimCollDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAttributeTableChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBBoxChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBreakableObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBSphereChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlChannelChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCollisionObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCompositeDrawableChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlDynaPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlEntityDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlExtraMatrixChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFenceDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFencelineChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFollowCamDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFrameControllerChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlImageChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaEntityDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstancesChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaStaticPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstParticleSystemChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlIntersectionChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMeshChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMultiControllerChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlObjectAttributeChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlParticleSystemChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPedpathChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysicsObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysWrapperChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPrimGroupChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlScenegraphChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSkinChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSpriteChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlStaticPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlTreeDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWalkerCamDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBTriggerVolumeChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWorldSphereDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\dospath.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\getopt.h"\ "..\..\..\game\libs\pure3d\toollib\inc\glob.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\hash.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\lzr.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBox.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlCameraAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlChannel.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlColour.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlCompositeDrawable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEdge.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEntity.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlentitytable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEventAnimation.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpression.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionOffsets.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFile.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFileByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFont.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFourCC.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFrameController.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlGameAttr.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHashList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHeightField.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHistory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlImage.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlImageQuantizer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlIndexedVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlinventory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlIterator.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLight.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLightAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLoadManager.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLocator.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMatrix.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\ "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\ "..\..\..\game\libs\radmath\radmath\geometry.hpp"\ "..\..\..\game\libs\radmath\radmath\matrix.hpp"\ "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\ "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\ "..\..\..\game\libs\radmath\radmath\radmath.hpp"\ "..\..\..\game\libs\radmath\radmath\random.hpp"\ "..\..\..\game\libs\radmath\radmath\spline.hpp"\ "..\..\..\game\libs\radmath\radmath\trig.hpp"\ "..\..\..\game\libs\radmath\radmath\util.hpp"\ "..\..\..\game\libs\radmath\radmath\vector.hpp"\ "..\code\commands\treelinecommand.h"\ "..\code\main\trackeditor.h"\ "..\code\nodes\treelineshapenode.h"\ "..\code\precompiled\PCH.h"\ !IF "$(CFG)" == "trackeditor - Win32 Tools Release" !ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug" !ENDIF # End Source File # Begin Source File SOURCE=..\code\commands\treelinecommand.h # End Source File # End Group # Begin Group "nodes" # PROP Default_Filter "" # Begin Source File SOURCE=..\code\nodes\fenceline.cpp DEP_CPP_FENCE=\ "..\..\..\game\code\constants\srrchunks.h"\ "..\..\..\game\libs\pure3d\constants\atenum.hpp"\ "..\..\..\game\libs\pure3d\constants\chunkids.hpp"\ "..\..\..\game\libs\pure3d\constants\chunks.h"\ "..\..\..\game\libs\pure3d\constants\psenum.hpp"\ "..\..\..\game\libs\pure3d\pddi\pddienum.hpp"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\M3dView.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAngle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAnimControl.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArgList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataBuilder.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataHandle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeIndex.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpec.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpecArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MBoundingBox.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColor.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColorArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MCursor.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDagPath.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataBlock.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataHandle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGContext.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGModifier.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDistance.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDoubleArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawInfo.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequest.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequestQueue.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEulerRotation.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEvent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVector.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVectorArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAnimCurve.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnBase.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnComponent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnCompoundAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDagNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDependencyNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDoubleArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnEnumAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIkJoint.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIntArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMatrixData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMesh.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMessageAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnSingleIndexedComponent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnStringArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTransform.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTypedAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDag.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDependencyNodes.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItMeshVertex.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItSelectionList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMaterial.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMatrix.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MNodeMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObjectArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlug.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlugArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPoint.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPointArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxCommand.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContext.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContextCommand.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxGeometryIterator.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxLocatorNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShape.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShapeUI.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MQuaternion.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectInfo.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionMask.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStatus.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MString.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSyntax.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTime.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTimeArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypeId.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MUiMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVector.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVectorArray.h"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimatedObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimationChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimCollDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAttributeTableChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBBoxChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBreakableObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBSphereChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlChannelChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCollisionObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCompositeDrawableChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlDynaPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlEntityDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlExtraMatrixChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFenceDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFencelineChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFollowCamDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFrameControllerChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlImageChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaEntityDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstancesChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaStaticPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstParticleSystemChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlIntersectionChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMeshChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMultiControllerChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlObjectAttributeChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlParticleSystemChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPedpathChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysicsObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysWrapperChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPrimGroupChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlScenegraphChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSkinChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSpriteChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlStaticPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlTreeDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWalkerCamDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBTriggerVolumeChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWorldSphereDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\dospath.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\getopt.h"\ "..\..\..\game\libs\pure3d\toollib\inc\glob.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\hash.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\lzr.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBox.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlCameraAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlChannel.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlColour.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlCompositeDrawable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEdge.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEntity.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlentitytable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEventAnimation.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpression.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionOffsets.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFile.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFileByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFont.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFourCC.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFrameController.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlGameAttr.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHashList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHeightField.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHistory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlImage.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlImageQuantizer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlIndexedVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlinventory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlIterator.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLight.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLightAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLoadManager.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLocator.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMatrix.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\ "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\ "..\..\..\game\libs\radmath\radmath\geometry.hpp"\ "..\..\..\game\libs\radmath\radmath\matrix.hpp"\ "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\ "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\ "..\..\..\game\libs\radmath\radmath\radmath.hpp"\ "..\..\..\game\libs\radmath\radmath\random.hpp"\ "..\..\..\game\libs\radmath\radmath\spline.hpp"\ "..\..\..\game\libs\radmath\radmath\trig.hpp"\ "..\..\..\game\libs\radmath\radmath\util.hpp"\ "..\..\..\game\libs\radmath\radmath\vector.hpp"\ "..\..\globalcode\utility\MExt.h"\ "..\..\globalcode\utility\MExt_template.h"\ "..\code\main\constants.h"\ "..\code\nodes\fenceline.h"\ "..\code\nodes\walllocator.h"\ "..\code\precompiled\PCH.h"\ !IF "$(CFG)" == "trackeditor - Win32 Tools Release" # ADD CPP /YX"precompiled\pch.h" !ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug" # ADD CPP /YX"precompiled\pch.h" !ENDIF # End Source File # Begin Source File SOURCE=..\code\nodes\fenceline.h # End Source File # Begin Source File SOURCE=..\code\nodes\intersection.cpp DEP_CPP_INTERS=\ "..\..\..\game\code\constants\srrchunks.h"\ "..\..\..\game\libs\pure3d\constants\atenum.hpp"\ "..\..\..\game\libs\pure3d\constants\chunkids.hpp"\ "..\..\..\game\libs\pure3d\constants\chunks.h"\ "..\..\..\game\libs\pure3d\constants\psenum.hpp"\ "..\..\..\game\libs\pure3d\pddi\pddienum.hpp"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\M3dView.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAngle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAnimControl.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArgList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataBuilder.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataHandle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeIndex.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpec.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpecArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MBoundingBox.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColor.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColorArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MCursor.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDagPath.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataBlock.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataHandle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGContext.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGModifier.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDistance.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDoubleArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawInfo.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequest.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequestQueue.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEulerRotation.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEvent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVector.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVectorArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAnimCurve.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnBase.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnComponent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnCompoundAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDagNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDependencyNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDoubleArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnEnumAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIkJoint.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIntArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMatrixData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMesh.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMessageAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnSingleIndexedComponent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnStringArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTransform.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTypedAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDag.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDependencyNodes.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItMeshVertex.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItSelectionList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMaterial.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMatrix.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MNodeMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObjectArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlug.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlugArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPoint.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPointArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxCommand.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContext.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContextCommand.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxGeometryIterator.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxLocatorNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShape.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShapeUI.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MQuaternion.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectInfo.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionMask.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStatus.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MString.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSyntax.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTime.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTimeArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypeId.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MUiMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVector.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVectorArray.h"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimatedObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimationChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimCollDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAttributeTableChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBBoxChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBreakableObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBSphereChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlChannelChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCollisionObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCompositeDrawableChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlDynaPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlEntityDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlExtraMatrixChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFenceDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFencelineChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFollowCamDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFrameControllerChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlImageChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaEntityDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstancesChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaStaticPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstParticleSystemChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlIntersectionChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMeshChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMultiControllerChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlObjectAttributeChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlParticleSystemChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPedpathChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysicsObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysWrapperChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPrimGroupChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlScenegraphChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSkinChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSpriteChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlStaticPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlTreeDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWalkerCamDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBTriggerVolumeChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWorldSphereDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\dospath.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\getopt.h"\ "..\..\..\game\libs\pure3d\toollib\inc\glob.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\hash.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\lzr.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBox.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlCameraAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlChannel.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlColour.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlCompositeDrawable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEdge.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEntity.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlentitytable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEventAnimation.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpression.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionOffsets.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFile.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFileByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFont.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFourCC.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFrameController.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlGameAttr.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHashList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHeightField.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHistory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlImage.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlImageQuantizer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlIndexedVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlinventory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlIterator.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLight.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLightAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLoadManager.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLocator.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMatrix.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\ "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\ "..\..\..\game\libs\radmath\radmath\geometry.hpp"\ "..\..\..\game\libs\radmath\radmath\matrix.hpp"\ "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\ "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\ "..\..\..\game\libs\radmath\radmath\radmath.hpp"\ "..\..\..\game\libs\radmath\radmath\random.hpp"\ "..\..\..\game\libs\radmath\radmath\spline.hpp"\ "..\..\..\game\libs\radmath\radmath\trig.hpp"\ "..\..\..\game\libs\radmath\radmath\util.hpp"\ "..\..\..\game\libs\radmath\radmath\vector.hpp"\ "..\..\globalcode\utility\GLExt.h"\ "..\..\globalcode\utility\MExt.h"\ "..\..\globalcode\utility\MExt_template.h"\ "..\..\globalcode\utility\nodehelper.h"\ "..\..\globalcode\utility\transformmatrix.h"\ "..\code\main\constants.h"\ "..\code\nodes\intersection.h"\ "..\code\precompiled\PCH.h"\ NODEP_CPP_INTERS=\ "..\..\globalcode\utility\main\toolhack.h"\ !IF "$(CFG)" == "trackeditor - Win32 Tools Release" # ADD CPP /YX"precompiled\pch.h" !ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug" # ADD CPP /YX"precompiled\pch.h" !ENDIF # End Source File # Begin Source File SOURCE=..\code\nodes\intersection.h # End Source File # Begin Source File SOURCE=..\code\nodes\NU.h # End Source File # Begin Source File SOURCE=..\code\nodes\pedpath.cpp DEP_CPP_PEDPA=\ "..\..\..\game\code\constants\srrchunks.h"\ "..\..\..\game\libs\pure3d\constants\atenum.hpp"\ "..\..\..\game\libs\pure3d\constants\chunkids.hpp"\ "..\..\..\game\libs\pure3d\constants\chunks.h"\ "..\..\..\game\libs\pure3d\constants\psenum.hpp"\ "..\..\..\game\libs\pure3d\pddi\pddienum.hpp"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\M3dView.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAngle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAnimControl.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArgList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataBuilder.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataHandle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeIndex.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpec.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpecArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MBoundingBox.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColor.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColorArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MCursor.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDagPath.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataBlock.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataHandle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGContext.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGModifier.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDistance.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDoubleArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawInfo.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequest.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequestQueue.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEulerRotation.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEvent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVector.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVectorArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAnimCurve.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnBase.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnComponent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnCompoundAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDagNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDependencyNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDoubleArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnEnumAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIkJoint.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIntArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMatrixData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMesh.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMessageAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnSingleIndexedComponent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnStringArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTransform.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTypedAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDag.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDependencyNodes.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItMeshVertex.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItSelectionList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMaterial.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMatrix.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MNodeMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObjectArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlug.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlugArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPoint.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPointArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxCommand.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContext.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContextCommand.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxGeometryIterator.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxLocatorNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShape.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShapeUI.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MQuaternion.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectInfo.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionMask.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStatus.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MString.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSyntax.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTime.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTimeArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypeId.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MUiMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVector.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVectorArray.h"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimatedObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimationChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimCollDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAttributeTableChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBBoxChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBreakableObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBSphereChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlChannelChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCollisionObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCompositeDrawableChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlDynaPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlEntityDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlExtraMatrixChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFenceDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFencelineChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFollowCamDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFrameControllerChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlImageChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaEntityDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstancesChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaStaticPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstParticleSystemChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlIntersectionChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMeshChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMultiControllerChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlObjectAttributeChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlParticleSystemChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPedpathChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysicsObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysWrapperChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPrimGroupChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlScenegraphChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSkinChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSpriteChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlStaticPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlTreeDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWalkerCamDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBTriggerVolumeChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWorldSphereDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\dospath.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\getopt.h"\ "..\..\..\game\libs\pure3d\toollib\inc\glob.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\hash.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\lzr.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBox.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlCameraAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlChannel.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlColour.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlCompositeDrawable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEdge.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEntity.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlentitytable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEventAnimation.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpression.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionOffsets.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFile.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFileByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFont.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFourCC.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFrameController.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlGameAttr.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHashList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHeightField.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHistory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlImage.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlImageQuantizer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlIndexedVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlinventory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlIterator.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLight.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLightAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLoadManager.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLocator.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMatrix.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\ "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\ "..\..\..\game\libs\radmath\radmath\geometry.hpp"\ "..\..\..\game\libs\radmath\radmath\matrix.hpp"\ "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\ "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\ "..\..\..\game\libs\radmath\radmath\radmath.hpp"\ "..\..\..\game\libs\radmath\radmath\random.hpp"\ "..\..\..\game\libs\radmath\radmath\spline.hpp"\ "..\..\..\game\libs\radmath\radmath\trig.hpp"\ "..\..\..\game\libs\radmath\radmath\util.hpp"\ "..\..\..\game\libs\radmath\radmath\vector.hpp"\ "..\..\globalcode\utility\MExt.h"\ "..\..\globalcode\utility\MExt_template.h"\ "..\code\main\constants.h"\ "..\code\nodes\pedpath.h"\ "..\code\nodes\walllocator.h"\ "..\code\precompiled\PCH.h"\ !IF "$(CFG)" == "trackeditor - Win32 Tools Release" !ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug" !ENDIF # End Source File # Begin Source File SOURCE=..\code\nodes\pedpath.h # End Source File # Begin Source File SOURCE=..\code\nodes\road.cpp DEP_CPP_ROAD_=\ "..\..\..\game\code\constants\srrchunks.h"\ "..\..\..\game\libs\pure3d\constants\atenum.hpp"\ "..\..\..\game\libs\pure3d\constants\chunkids.hpp"\ "..\..\..\game\libs\pure3d\constants\chunks.h"\ "..\..\..\game\libs\pure3d\constants\psenum.hpp"\ "..\..\..\game\libs\pure3d\pddi\pddienum.hpp"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\M3dView.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAngle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAnimControl.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArgList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataBuilder.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataHandle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeIndex.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpec.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpecArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MBoundingBox.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColor.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColorArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MCursor.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDagPath.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataBlock.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataHandle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGContext.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGModifier.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDistance.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDoubleArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawInfo.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequest.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequestQueue.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEulerRotation.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEvent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVector.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVectorArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAnimCurve.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnBase.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnComponent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnCompoundAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDagNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDependencyNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDoubleArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnEnumAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIkJoint.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIntArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMatrixData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMesh.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMessageAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnSingleIndexedComponent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnStringArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTransform.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTypedAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDag.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDependencyNodes.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItMeshVertex.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItSelectionList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMaterial.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMatrix.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MNodeMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObjectArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlug.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlugArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPoint.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPointArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxCommand.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContext.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContextCommand.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxGeometryIterator.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxLocatorNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShape.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShapeUI.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MQuaternion.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectInfo.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionMask.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStatus.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MString.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSyntax.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTime.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTimeArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypeId.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MUiMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVector.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVectorArray.h"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimatedObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimationChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimCollDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAttributeTableChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBBoxChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBreakableObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBSphereChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlChannelChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCollisionObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCompositeDrawableChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlDynaPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlEntityDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlExtraMatrixChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFenceDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFencelineChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFollowCamDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFrameControllerChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlImageChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaEntityDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstancesChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaStaticPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstParticleSystemChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlIntersectionChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMeshChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMultiControllerChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlObjectAttributeChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlParticleSystemChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPedpathChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysicsObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysWrapperChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPrimGroupChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlScenegraphChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSkinChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSpriteChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlStaticPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlTreeDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWalkerCamDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBTriggerVolumeChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWorldSphereDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\dospath.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\getopt.h"\ "..\..\..\game\libs\pure3d\toollib\inc\glob.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\hash.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\lzr.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBox.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlCameraAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlChannel.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlColour.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlCompositeDrawable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEdge.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEntity.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlentitytable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEventAnimation.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpression.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionOffsets.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFile.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFileByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFont.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFourCC.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFrameController.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlGameAttr.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHashList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHeightField.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHistory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlImage.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlImageQuantizer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlIndexedVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlinventory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlIterator.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLight.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLightAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLoadManager.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLocator.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMatrix.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\ "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\ "..\..\..\game\libs\radmath\radmath\geometry.hpp"\ "..\..\..\game\libs\radmath\radmath\matrix.hpp"\ "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\ "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\ "..\..\..\game\libs\radmath\radmath\radmath.hpp"\ "..\..\..\game\libs\radmath\radmath\random.hpp"\ "..\..\..\game\libs\radmath\radmath\spline.hpp"\ "..\..\..\game\libs\radmath\radmath\trig.hpp"\ "..\..\..\game\libs\radmath\radmath\util.hpp"\ "..\..\..\game\libs\radmath\radmath\vector.hpp"\ "..\..\globalcode\utility\MExt.h"\ "..\..\globalcode\utility\MExt_template.h"\ "..\..\globalcode\utility\transformmatrix.h"\ "..\code\main\constants.h"\ "..\code\nodes\road.h"\ "..\code\precompiled\PCH.h"\ NODEP_CPP_ROAD_=\ "..\..\globalcode\utility\main\toolhack.h"\ !IF "$(CFG)" == "trackeditor - Win32 Tools Release" # ADD CPP /YX"precompiled\pch.h" !ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug" # ADD CPP /YX"precompiled\pch.h" !ENDIF # End Source File # Begin Source File SOURCE=..\code\nodes\road.h # End Source File # Begin Source File SOURCE=..\code\nodes\tiledisplay.cpp DEP_CPP_TILED=\ "..\..\..\game\code\constants\srrchunks.h"\ "..\..\..\game\libs\pure3d\constants\atenum.hpp"\ "..\..\..\game\libs\pure3d\constants\chunkids.hpp"\ "..\..\..\game\libs\pure3d\constants\chunks.h"\ "..\..\..\game\libs\pure3d\constants\psenum.hpp"\ "..\..\..\game\libs\pure3d\pddi\pddienum.hpp"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\M3dView.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAngle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAnimControl.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArgList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataBuilder.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataHandle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeIndex.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpec.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpecArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MBoundingBox.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColor.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColorArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MCursor.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDagPath.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataBlock.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataHandle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGContext.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGModifier.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDistance.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDoubleArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawInfo.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequest.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequestQueue.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEulerRotation.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEvent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVector.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVectorArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAnimCurve.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnBase.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnComponent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnCompoundAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDagNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDependencyNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDoubleArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnEnumAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIkJoint.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIntArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMatrixData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMesh.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMessageAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnSingleIndexedComponent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnStringArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTransform.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTypedAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDag.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDependencyNodes.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItMeshVertex.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItSelectionList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMaterial.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMatrix.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MNodeMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObjectArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlug.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlugArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPoint.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPointArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxCommand.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContext.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContextCommand.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxGeometryIterator.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxLocatorNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShape.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShapeUI.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MQuaternion.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectInfo.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionMask.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStatus.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MString.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSyntax.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTime.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTimeArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypeId.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MUiMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVector.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVectorArray.h"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimatedObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimationChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimCollDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAttributeTableChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBBoxChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBreakableObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBSphereChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlChannelChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCollisionObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCompositeDrawableChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlDynaPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlEntityDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlExtraMatrixChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFenceDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFencelineChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFollowCamDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFrameControllerChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlImageChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaEntityDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstancesChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaStaticPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstParticleSystemChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlIntersectionChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMeshChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMultiControllerChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlObjectAttributeChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlParticleSystemChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPedpathChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysicsObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysWrapperChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPrimGroupChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlScenegraphChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSkinChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSpriteChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlStaticPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlTreeDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWalkerCamDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBTriggerVolumeChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWorldSphereDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\dospath.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\getopt.h"\ "..\..\..\game\libs\pure3d\toollib\inc\glob.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\hash.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\lzr.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBox.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlCameraAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlChannel.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlColour.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlCompositeDrawable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEdge.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEntity.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlentitytable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEventAnimation.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpression.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionOffsets.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFile.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFileByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFont.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFourCC.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFrameController.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlGameAttr.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHashList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHeightField.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHistory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlImage.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlImageQuantizer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlIndexedVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlinventory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlIterator.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLight.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLightAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLoadManager.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLocator.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMatrix.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\ "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\ "..\..\..\game\libs\radmath\radmath\geometry.hpp"\ "..\..\..\game\libs\radmath\radmath\matrix.hpp"\ "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\ "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\ "..\..\..\game\libs\radmath\radmath\radmath.hpp"\ "..\..\..\game\libs\radmath\radmath\random.hpp"\ "..\..\..\game\libs\radmath\radmath\spline.hpp"\ "..\..\..\game\libs\radmath\radmath\trig.hpp"\ "..\..\..\game\libs\radmath\radmath\util.hpp"\ "..\..\..\game\libs\radmath\radmath\vector.hpp"\ "..\..\globalcode\utility\GLExt.h"\ "..\..\globalcode\utility\MExt.h"\ "..\..\globalcode\utility\MExt_template.h"\ "..\code\main\constants.h"\ "..\code\main\trackeditor.h"\ "..\code\nodes\tiledisplay.h"\ "..\code\precompiled\PCH.h"\ !IF "$(CFG)" == "trackeditor - Win32 Tools Release" # ADD CPP /YX"precompiled\pch.h" !ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug" # ADD CPP /YX"precompiled\pch.h" !ENDIF # End Source File # Begin Source File SOURCE=..\code\nodes\tiledisplay.h # End Source File # Begin Source File SOURCE=..\code\nodes\treelineshapenode.cpp DEP_CPP_TREELI=\ "..\..\..\game\code\constants\srrchunks.h"\ "..\..\..\game\libs\pure3d\constants\atenum.hpp"\ "..\..\..\game\libs\pure3d\constants\chunkids.hpp"\ "..\..\..\game\libs\pure3d\constants\chunks.h"\ "..\..\..\game\libs\pure3d\constants\psenum.hpp"\ "..\..\..\game\libs\pure3d\pddi\pddienum.hpp"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\M3dView.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAngle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAnimControl.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArgList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataBuilder.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataHandle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeIndex.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpec.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpecArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MBoundingBox.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColor.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColorArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MCursor.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDagPath.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataBlock.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataHandle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGContext.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGModifier.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDistance.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDoubleArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawInfo.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequest.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequestQueue.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEulerRotation.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEvent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVector.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVectorArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAnimCurve.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnBase.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnComponent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnCompoundAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDagNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDependencyNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDoubleArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnEnumAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIkJoint.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIntArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMatrixData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMesh.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMessageAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnSingleIndexedComponent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnStringArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTransform.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTypedAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDag.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDependencyNodes.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItMeshVertex.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItSelectionList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMaterial.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMatrix.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MNodeMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObjectArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlug.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlugArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPoint.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPointArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxCommand.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContext.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContextCommand.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxGeometryIterator.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxLocatorNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShape.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShapeUI.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MQuaternion.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectInfo.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionMask.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStatus.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MString.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSyntax.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTime.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTimeArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypeId.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MUiMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVector.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVectorArray.h"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimatedObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimationChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimCollDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAttributeTableChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBBoxChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBreakableObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBSphereChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlChannelChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCollisionObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCompositeDrawableChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlDynaPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlEntityDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlExtraMatrixChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFenceDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFencelineChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFollowCamDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFrameControllerChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlImageChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaEntityDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstancesChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaStaticPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstParticleSystemChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlIntersectionChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMeshChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMultiControllerChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlObjectAttributeChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlParticleSystemChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPedpathChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysicsObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysWrapperChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPrimGroupChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlScenegraphChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSkinChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSpriteChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlStaticPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlTreeDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWalkerCamDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBTriggerVolumeChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWorldSphereDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\dospath.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\getopt.h"\ "..\..\..\game\libs\pure3d\toollib\inc\glob.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\hash.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\lzr.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBox.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlCameraAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlChannel.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlColour.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlCompositeDrawable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEdge.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEntity.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlentitytable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEventAnimation.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpression.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionOffsets.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFile.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFileByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFont.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFourCC.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFrameController.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlGameAttr.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHashList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHeightField.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHistory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlImage.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlImageQuantizer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlIndexedVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlinventory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlIterator.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLight.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLightAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLoadManager.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLocator.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMatrix.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\ "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\ "..\..\..\game\libs\radmath\radmath\geometry.hpp"\ "..\..\..\game\libs\radmath\radmath\matrix.hpp"\ "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\ "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\ "..\..\..\game\libs\radmath\radmath\radmath.hpp"\ "..\..\..\game\libs\radmath\radmath\random.hpp"\ "..\..\..\game\libs\radmath\radmath\spline.hpp"\ "..\..\..\game\libs\radmath\radmath\trig.hpp"\ "..\..\..\game\libs\radmath\radmath\util.hpp"\ "..\..\..\game\libs\radmath\radmath\vector.hpp"\ "..\..\globalcode\utility\MExt.h"\ "..\..\globalcode\utility\MExt_template.h"\ "..\..\globalcode\utility\MUI.h"\ "..\code\main\constants.h"\ "..\code\main\shapeconstants.h"\ "..\code\main\trackeditor.h"\ "..\code\nodes\treelineshapenode.h"\ "..\code\precompiled\PCH.h"\ !IF "$(CFG)" == "trackeditor - Win32 Tools Release" !ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug" !ENDIF # End Source File # Begin Source File SOURCE=..\code\nodes\treelineshapenode.h # End Source File # Begin Source File SOURCE=..\code\nodes\walllocator.cpp DEP_CPP_WALLL=\ "..\..\..\game\code\constants\srrchunks.h"\ "..\..\..\game\libs\pure3d\constants\atenum.hpp"\ "..\..\..\game\libs\pure3d\constants\chunkids.hpp"\ "..\..\..\game\libs\pure3d\constants\chunks.h"\ "..\..\..\game\libs\pure3d\constants\psenum.hpp"\ "..\..\..\game\libs\pure3d\pddi\pddienum.hpp"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\M3dView.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAngle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAnimControl.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArgList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataBuilder.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataHandle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeIndex.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpec.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpecArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MBoundingBox.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColor.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColorArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MCursor.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDagPath.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataBlock.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataHandle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGContext.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGModifier.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDistance.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDoubleArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawInfo.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequest.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequestQueue.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEulerRotation.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEvent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVector.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVectorArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAnimCurve.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnBase.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnComponent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnCompoundAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDagNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDependencyNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDoubleArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnEnumAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIkJoint.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIntArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMatrixData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMesh.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMessageAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnSingleIndexedComponent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnStringArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTransform.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTypedAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDag.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDependencyNodes.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItMeshVertex.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItSelectionList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMaterial.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMatrix.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MNodeMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObjectArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlug.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlugArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPoint.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPointArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxCommand.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContext.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContextCommand.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxGeometryIterator.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxLocatorNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShape.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShapeUI.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MQuaternion.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectInfo.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionMask.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStatus.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MString.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSyntax.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTime.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTimeArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypeId.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MUiMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVector.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVectorArray.h"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimatedObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimationChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimCollDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAttributeTableChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBBoxChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBreakableObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBSphereChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlChannelChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCollisionObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCompositeDrawableChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlDynaPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlEntityDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlExtraMatrixChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFenceDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFencelineChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFollowCamDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFrameControllerChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlImageChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaEntityDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstancesChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaStaticPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstParticleSystemChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlIntersectionChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMeshChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMultiControllerChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlObjectAttributeChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlParticleSystemChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPedpathChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysicsObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysWrapperChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPrimGroupChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlScenegraphChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSkinChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSpriteChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlStaticPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlTreeDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWalkerCamDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBTriggerVolumeChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWorldSphereDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\dospath.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\getopt.h"\ "..\..\..\game\libs\pure3d\toollib\inc\glob.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\hash.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\lzr.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBox.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlCameraAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlChannel.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlColour.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlCompositeDrawable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEdge.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEntity.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlentitytable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEventAnimation.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpression.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionOffsets.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFile.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFileByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFont.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFourCC.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFrameController.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlGameAttr.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHashList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHeightField.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHistory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlImage.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlImageQuantizer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlIndexedVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlinventory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlIterator.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLight.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLightAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLoadManager.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLocator.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMatrix.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\ "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\ "..\..\..\game\libs\radmath\radmath\geometry.hpp"\ "..\..\..\game\libs\radmath\radmath\matrix.hpp"\ "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\ "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\ "..\..\..\game\libs\radmath\radmath\radmath.hpp"\ "..\..\..\game\libs\radmath\radmath\random.hpp"\ "..\..\..\game\libs\radmath\radmath\spline.hpp"\ "..\..\..\game\libs\radmath\radmath\trig.hpp"\ "..\..\..\game\libs\radmath\radmath\util.hpp"\ "..\..\..\game\libs\radmath\radmath\vector.hpp"\ "..\..\globalcode\utility\GLExt.h"\ "..\..\globalcode\utility\MExt.h"\ "..\..\globalcode\utility\MExt_template.h"\ "..\..\globalcode\utility\nodehelper.h"\ "..\code\main\constants.h"\ "..\code\nodes\walllocator.h"\ "..\code\precompiled\PCH.h"\ !IF "$(CFG)" == "trackeditor - Win32 Tools Release" # ADD CPP /YX"precompiled\pch.h" !ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug" # ADD CPP /YX"precompiled\pch.h" !ENDIF # End Source File # Begin Source File SOURCE=..\code\nodes\walllocator.h # End Source File # End Group # Begin Group "contexts" # PROP Default_Filter "" # Begin Source File SOURCE=..\code\contexts\bvcontext.cpp DEP_CPP_BVCON=\ "..\..\..\game\code\constants\srrchunks.h"\ "..\..\..\game\libs\pure3d\constants\atenum.hpp"\ "..\..\..\game\libs\pure3d\constants\chunkids.hpp"\ "..\..\..\game\libs\pure3d\constants\chunks.h"\ "..\..\..\game\libs\pure3d\constants\psenum.hpp"\ "..\..\..\game\libs\pure3d\pddi\pddienum.hpp"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\M3dView.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAngle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAnimControl.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArgList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataBuilder.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataHandle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeIndex.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpec.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpecArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MBoundingBox.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColor.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColorArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MCursor.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDagPath.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataBlock.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataHandle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGContext.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGModifier.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDistance.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDoubleArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawInfo.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequest.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequestQueue.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEulerRotation.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEvent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVector.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVectorArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAnimCurve.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnBase.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnComponent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnCompoundAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDagNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDependencyNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDoubleArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnEnumAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIkJoint.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIntArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMatrixData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMesh.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMessageAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnSingleIndexedComponent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnStringArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTransform.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTypedAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDag.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDependencyNodes.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItMeshVertex.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItSelectionList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMaterial.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMatrix.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MNodeMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObjectArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlug.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlugArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPoint.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPointArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxCommand.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContext.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContextCommand.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxGeometryIterator.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxLocatorNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShape.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShapeUI.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MQuaternion.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectInfo.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionMask.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStatus.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MString.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSyntax.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTime.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTimeArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypeId.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MUiMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVector.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVectorArray.h"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimatedObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimationChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimCollDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAttributeTableChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBBoxChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBreakableObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBSphereChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlChannelChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCollisionObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCompositeDrawableChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlDynaPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlEntityDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlExtraMatrixChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFenceDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFencelineChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFollowCamDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFrameControllerChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlImageChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaEntityDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstancesChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaStaticPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstParticleSystemChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlIntersectionChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMeshChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMultiControllerChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlObjectAttributeChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlParticleSystemChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPedpathChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysicsObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysWrapperChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPrimGroupChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlScenegraphChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSkinChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSpriteChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlStaticPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlTreeDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWalkerCamDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBTriggerVolumeChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWorldSphereDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\dospath.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\getopt.h"\ "..\..\..\game\libs\pure3d\toollib\inc\glob.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\hash.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\lzr.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBox.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlCameraAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlChannel.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlColour.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlCompositeDrawable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEdge.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEntity.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlentitytable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEventAnimation.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpression.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionOffsets.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFile.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFileByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFont.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFourCC.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFrameController.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlGameAttr.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHashList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHeightField.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHistory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlImage.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlImageQuantizer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlIndexedVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlinventory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlIterator.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLight.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLightAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLoadManager.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLocator.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMatrix.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\ "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\ "..\..\..\game\libs\radmath\radmath\geometry.hpp"\ "..\..\..\game\libs\radmath\radmath\matrix.hpp"\ "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\ "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\ "..\..\..\game\libs\radmath\radmath\radmath.hpp"\ "..\..\..\game\libs\radmath\radmath\random.hpp"\ "..\..\..\game\libs\radmath\radmath\spline.hpp"\ "..\..\..\game\libs\radmath\radmath\trig.hpp"\ "..\..\..\game\libs\radmath\radmath\util.hpp"\ "..\..\..\game\libs\radmath\radmath\vector.hpp"\ "..\..\globalcode\utility\MExt.h"\ "..\..\globalcode\utility\MExt_template.h"\ "..\code\contexts\bvcontext.h"\ "..\code\main\constants.h"\ "..\code\main\trackeditor.h"\ "..\code\nodes\fenceline.h"\ "..\code\nodes\NU.h"\ "..\code\nodes\walllocator.h"\ "..\code\precompiled\PCH.h"\ !IF "$(CFG)" == "trackeditor - Win32 Tools Release" # ADD CPP /YX"precompiled\pch.h" !ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug" # ADD CPP /YX"precompiled\pch.h" !ENDIF # End Source File # Begin Source File SOURCE=..\code\contexts\bvcontext.h # End Source File # Begin Source File SOURCE=..\code\contexts\intersectioncontext.cpp DEP_CPP_INTERSE=\ "..\..\..\game\code\constants\srrchunks.h"\ "..\..\..\game\libs\pure3d\constants\atenum.hpp"\ "..\..\..\game\libs\pure3d\constants\chunkids.hpp"\ "..\..\..\game\libs\pure3d\constants\chunks.h"\ "..\..\..\game\libs\pure3d\constants\psenum.hpp"\ "..\..\..\game\libs\pure3d\pddi\pddienum.hpp"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\M3dView.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAngle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAnimControl.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArgList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataBuilder.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataHandle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeIndex.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpec.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpecArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MBoundingBox.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColor.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColorArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MCursor.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDagPath.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataBlock.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataHandle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGContext.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGModifier.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDistance.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDoubleArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawInfo.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequest.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequestQueue.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEulerRotation.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEvent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVector.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVectorArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAnimCurve.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnBase.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnComponent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnCompoundAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDagNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDependencyNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDoubleArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnEnumAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIkJoint.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIntArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMatrixData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMesh.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMessageAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnSingleIndexedComponent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnStringArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTransform.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTypedAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDag.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDependencyNodes.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItMeshVertex.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItSelectionList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMaterial.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMatrix.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MNodeMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObjectArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlug.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlugArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPoint.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPointArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxCommand.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContext.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContextCommand.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxGeometryIterator.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxLocatorNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShape.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShapeUI.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MQuaternion.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectInfo.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionMask.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStatus.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MString.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSyntax.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTime.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTimeArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypeId.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MUiMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVector.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVectorArray.h"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimatedObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimationChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimCollDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAttributeTableChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBBoxChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBreakableObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBSphereChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlChannelChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCollisionObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCompositeDrawableChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlDynaPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlEntityDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlExtraMatrixChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFenceDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFencelineChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFollowCamDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFrameControllerChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlImageChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaEntityDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstancesChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaStaticPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstParticleSystemChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlIntersectionChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMeshChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMultiControllerChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlObjectAttributeChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlParticleSystemChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPedpathChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysicsObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysWrapperChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPrimGroupChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlScenegraphChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSkinChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSpriteChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlStaticPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlTreeDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWalkerCamDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBTriggerVolumeChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWorldSphereDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\dospath.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\getopt.h"\ "..\..\..\game\libs\pure3d\toollib\inc\glob.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\hash.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\lzr.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBox.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlCameraAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlChannel.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlColour.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlCompositeDrawable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEdge.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEntity.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlentitytable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEventAnimation.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpression.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionOffsets.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFile.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFileByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFont.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFourCC.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFrameController.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlGameAttr.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHashList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHeightField.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHistory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlImage.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlImageQuantizer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlIndexedVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlinventory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlIterator.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLight.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLightAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLoadManager.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLocator.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMatrix.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\ "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\ "..\..\..\game\libs\radmath\radmath\geometry.hpp"\ "..\..\..\game\libs\radmath\radmath\matrix.hpp"\ "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\ "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\ "..\..\..\game\libs\radmath\radmath\radmath.hpp"\ "..\..\..\game\libs\radmath\radmath\random.hpp"\ "..\..\..\game\libs\radmath\radmath\spline.hpp"\ "..\..\..\game\libs\radmath\radmath\trig.hpp"\ "..\..\..\game\libs\radmath\radmath\util.hpp"\ "..\..\..\game\libs\radmath\radmath\vector.hpp"\ "..\..\globalcode\utility\MExt.h"\ "..\..\globalcode\utility\MExt_template.h"\ "..\code\contexts\intersectioncontext.h"\ "..\code\main\constants.h"\ "..\code\main\trackeditor.h"\ "..\code\nodes\intersection.h"\ "..\code\precompiled\PCH.h"\ !IF "$(CFG)" == "trackeditor - Win32 Tools Release" # ADD CPP /YX"precompiled\pch.h" !ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug" # ADD CPP /YX"precompiled\pch.h" !ENDIF # End Source File # Begin Source File SOURCE=..\code\contexts\intersectioncontext.h # End Source File # Begin Source File SOURCE=..\code\contexts\ppcontext.cpp DEP_CPP_PPCON=\ "..\..\..\game\code\constants\srrchunks.h"\ "..\..\..\game\libs\pure3d\constants\atenum.hpp"\ "..\..\..\game\libs\pure3d\constants\chunkids.hpp"\ "..\..\..\game\libs\pure3d\constants\chunks.h"\ "..\..\..\game\libs\pure3d\constants\psenum.hpp"\ "..\..\..\game\libs\pure3d\pddi\pddienum.hpp"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\M3dView.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAngle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAnimControl.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArgList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataBuilder.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataHandle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeIndex.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpec.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpecArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MBoundingBox.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColor.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColorArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MCursor.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDagPath.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataBlock.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataHandle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGContext.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGModifier.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDistance.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDoubleArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawInfo.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequest.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequestQueue.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEulerRotation.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEvent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVector.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVectorArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAnimCurve.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnBase.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnComponent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnCompoundAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDagNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDependencyNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDoubleArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnEnumAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIkJoint.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIntArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMatrixData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMesh.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMessageAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnSingleIndexedComponent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnStringArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTransform.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTypedAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDag.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDependencyNodes.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItMeshVertex.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItSelectionList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMaterial.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMatrix.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MNodeMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObjectArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlug.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlugArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPoint.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPointArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxCommand.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContext.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContextCommand.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxGeometryIterator.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxLocatorNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShape.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShapeUI.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MQuaternion.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectInfo.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionMask.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStatus.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MString.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSyntax.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTime.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTimeArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypeId.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MUiMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVector.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVectorArray.h"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimatedObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimationChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimCollDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAttributeTableChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBBoxChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBreakableObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBSphereChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlChannelChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCollisionObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCompositeDrawableChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlDynaPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlEntityDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlExtraMatrixChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFenceDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFencelineChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFollowCamDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFrameControllerChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlImageChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaEntityDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstancesChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaStaticPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstParticleSystemChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlIntersectionChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMeshChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMultiControllerChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlObjectAttributeChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlParticleSystemChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPedpathChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysicsObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysWrapperChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPrimGroupChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlScenegraphChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSkinChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSpriteChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlStaticPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlTreeDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWalkerCamDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBTriggerVolumeChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWorldSphereDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\dospath.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\getopt.h"\ "..\..\..\game\libs\pure3d\toollib\inc\glob.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\hash.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\lzr.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBox.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlCameraAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlChannel.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlColour.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlCompositeDrawable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEdge.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEntity.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlentitytable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEventAnimation.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpression.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionOffsets.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFile.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFileByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFont.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFourCC.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFrameController.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlGameAttr.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHashList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHeightField.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHistory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlImage.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlImageQuantizer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlIndexedVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlinventory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlIterator.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLight.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLightAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLoadManager.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLocator.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMatrix.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\ "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\ "..\..\..\game\libs\radmath\radmath\geometry.hpp"\ "..\..\..\game\libs\radmath\radmath\matrix.hpp"\ "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\ "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\ "..\..\..\game\libs\radmath\radmath\radmath.hpp"\ "..\..\..\game\libs\radmath\radmath\random.hpp"\ "..\..\..\game\libs\radmath\radmath\spline.hpp"\ "..\..\..\game\libs\radmath\radmath\trig.hpp"\ "..\..\..\game\libs\radmath\radmath\util.hpp"\ "..\..\..\game\libs\radmath\radmath\vector.hpp"\ "..\..\globalcode\utility\MExt.h"\ "..\..\globalcode\utility\MExt_template.h"\ "..\code\contexts\ppcontext.h"\ "..\code\main\constants.h"\ "..\code\main\trackeditor.h"\ "..\code\nodes\NU.h"\ "..\code\nodes\pedpath.h"\ "..\code\nodes\walllocator.h"\ "..\code\precompiled\PCH.h"\ !IF "$(CFG)" == "trackeditor - Win32 Tools Release" !ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug" !ENDIF # End Source File # Begin Source File SOURCE=..\code\contexts\ppcontext.h # End Source File # Begin Source File SOURCE=..\code\contexts\treelinecontext.cpp DEP_CPP_TREELIN=\ "..\..\..\game\code\constants\srrchunks.h"\ "..\..\..\game\libs\pure3d\constants\atenum.hpp"\ "..\..\..\game\libs\pure3d\constants\chunkids.hpp"\ "..\..\..\game\libs\pure3d\constants\chunks.h"\ "..\..\..\game\libs\pure3d\constants\psenum.hpp"\ "..\..\..\game\libs\pure3d\pddi\pddienum.hpp"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\M3dView.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAngle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAnimControl.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArgList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataBuilder.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataHandle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeIndex.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpec.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpecArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MBoundingBox.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColor.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColorArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MCursor.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDagPath.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataBlock.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataHandle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGContext.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGModifier.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDistance.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDoubleArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawInfo.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequest.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequestQueue.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEulerRotation.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEvent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVector.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVectorArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAnimCurve.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnBase.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnComponent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnCompoundAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDagNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDependencyNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDoubleArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnEnumAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIkJoint.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIntArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMatrixData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMesh.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMessageAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnSingleIndexedComponent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnStringArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTransform.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTypedAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDag.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDependencyNodes.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItMeshVertex.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItSelectionList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMaterial.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMatrix.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MNodeMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObjectArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlug.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlugArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPoint.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPointArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxCommand.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContext.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContextCommand.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxGeometryIterator.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxLocatorNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShape.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShapeUI.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MQuaternion.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectInfo.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionMask.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStatus.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MString.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSyntax.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTime.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTimeArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypeId.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MUiMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVector.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVectorArray.h"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimatedObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimationChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimCollDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAttributeTableChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBBoxChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBreakableObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBSphereChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlChannelChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCollisionObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCompositeDrawableChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlDynaPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlEntityDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlExtraMatrixChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFenceDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFencelineChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFollowCamDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFrameControllerChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlImageChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaEntityDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstancesChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaStaticPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstParticleSystemChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlIntersectionChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMeshChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMultiControllerChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlObjectAttributeChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlParticleSystemChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPedpathChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysicsObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysWrapperChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPrimGroupChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlScenegraphChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSkinChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSpriteChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlStaticPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlTreeDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWalkerCamDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBTriggerVolumeChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWorldSphereDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\dospath.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\getopt.h"\ "..\..\..\game\libs\pure3d\toollib\inc\glob.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\hash.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\lzr.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBox.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlCameraAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlChannel.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlColour.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlCompositeDrawable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEdge.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEntity.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlentitytable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEventAnimation.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpression.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionOffsets.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFile.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFileByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFont.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFourCC.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFrameController.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlGameAttr.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHashList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHeightField.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHistory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlImage.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlImageQuantizer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlIndexedVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlinventory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlIterator.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLight.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLightAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLoadManager.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLocator.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMatrix.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\ "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\ "..\..\..\game\libs\radmath\radmath\geometry.hpp"\ "..\..\..\game\libs\radmath\radmath\matrix.hpp"\ "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\ "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\ "..\..\..\game\libs\radmath\radmath\radmath.hpp"\ "..\..\..\game\libs\radmath\radmath\random.hpp"\ "..\..\..\game\libs\radmath\radmath\spline.hpp"\ "..\..\..\game\libs\radmath\radmath\trig.hpp"\ "..\..\..\game\libs\radmath\radmath\util.hpp"\ "..\..\..\game\libs\radmath\radmath\vector.hpp"\ "..\..\globalcode\utility\MExt.h"\ "..\..\globalcode\utility\MExt_template.h"\ "..\code\contexts\treelinecontext.h"\ "..\code\main\constants.h"\ "..\code\main\trackeditor.h"\ "..\code\nodes\treelineshapenode.h"\ "..\code\precompiled\PCH.h"\ !IF "$(CFG)" == "trackeditor - Win32 Tools Release" # ADD CPP /YX"precompiled\pch.h" !ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug" !ENDIF # End Source File # Begin Source File SOURCE=..\code\contexts\treelinecontext.h # End Source File # End Group # Begin Group "utility" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\globalcode\utility\GLExt.cpp DEP_CPP_GLEXT=\ "..\..\..\game\code\constants\srrchunks.h"\ "..\..\..\game\libs\pure3d\constants\atenum.hpp"\ "..\..\..\game\libs\pure3d\constants\chunkids.hpp"\ "..\..\..\game\libs\pure3d\constants\chunks.h"\ "..\..\..\game\libs\pure3d\constants\psenum.hpp"\ "..\..\..\game\libs\pure3d\pddi\pddienum.hpp"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\M3dView.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAngle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAnimControl.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArgList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataBuilder.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataHandle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeIndex.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpec.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpecArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MBoundingBox.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColor.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColorArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MCursor.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDagPath.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataBlock.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataHandle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGContext.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGModifier.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDistance.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDoubleArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawInfo.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequest.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequestQueue.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEulerRotation.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEvent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVector.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVectorArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAnimCurve.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnBase.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnComponent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnCompoundAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDagNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDependencyNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDoubleArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnEnumAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIkJoint.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIntArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMatrixData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMesh.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMessageAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnSingleIndexedComponent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnStringArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTransform.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTypedAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDag.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDependencyNodes.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItMeshVertex.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItSelectionList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMaterial.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMatrix.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MNodeMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObjectArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlug.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlugArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPoint.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPointArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxCommand.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContext.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContextCommand.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxGeometryIterator.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxLocatorNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShape.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShapeUI.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MQuaternion.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectInfo.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionMask.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStatus.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MString.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSyntax.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTime.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTimeArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypeId.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MUiMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVector.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVectorArray.h"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimatedObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimationChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimCollDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAttributeTableChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBBoxChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBreakableObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBSphereChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlChannelChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCollisionObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCompositeDrawableChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlDynaPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlEntityDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlExtraMatrixChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFenceDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFencelineChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFollowCamDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFrameControllerChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlImageChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaEntityDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstancesChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaStaticPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstParticleSystemChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlIntersectionChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMeshChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMultiControllerChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlObjectAttributeChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlParticleSystemChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPedpathChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysicsObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysWrapperChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPrimGroupChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlScenegraphChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSkinChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSpriteChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlStaticPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlTreeDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWalkerCamDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBTriggerVolumeChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWorldSphereDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\dospath.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\getopt.h"\ "..\..\..\game\libs\pure3d\toollib\inc\glob.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\hash.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\lzr.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBox.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlCameraAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlChannel.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlColour.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlCompositeDrawable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEdge.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEntity.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlentitytable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEventAnimation.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpression.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionOffsets.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFile.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFileByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFont.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFourCC.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFrameController.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlGameAttr.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHashList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHeightField.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHistory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlImage.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlImageQuantizer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlIndexedVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlinventory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlIterator.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLight.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLightAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLoadManager.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLocator.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMatrix.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\ "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\ "..\..\..\game\libs\radmath\radmath\geometry.hpp"\ "..\..\..\game\libs\radmath\radmath\matrix.hpp"\ "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\ "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\ "..\..\..\game\libs\radmath\radmath\radmath.hpp"\ "..\..\..\game\libs\radmath\radmath\random.hpp"\ "..\..\..\game\libs\radmath\radmath\spline.hpp"\ "..\..\..\game\libs\radmath\radmath\trig.hpp"\ "..\..\..\game\libs\radmath\radmath\util.hpp"\ "..\..\..\game\libs\radmath\radmath\vector.hpp"\ "..\..\globalcode\utility\GLExt.h"\ "..\code\precompiled\PCH.h"\ !IF "$(CFG)" == "trackeditor - Win32 Tools Release" # ADD CPP /YX"precompiled\pch.h" !ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug" # ADD CPP /YX"precompiled\pch.h" !ENDIF # End Source File # Begin Source File SOURCE=..\..\globalcode\utility\GLExt.h # End Source File # Begin Source File SOURCE=..\..\globalcode\utility\mayahandles.cpp DEP_CPP_MAYAH=\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDoubleArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionMask.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStatus.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MString.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\ "..\..\globalcode\utility\mayahandles.h"\ "..\..\globalcode\utility\stdafx.h"\ !IF "$(CFG)" == "trackeditor - Win32 Tools Release" !ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug" !ENDIF # End Source File # Begin Source File SOURCE=..\..\globalcode\utility\mayahandles.h # End Source File # Begin Source File SOURCE=..\..\globalcode\utility\MExt.cpp DEP_CPP_MEXT_=\ "..\..\..\game\code\constants\srrchunks.h"\ "..\..\..\game\libs\pure3d\constants\atenum.hpp"\ "..\..\..\game\libs\pure3d\constants\chunkids.hpp"\ "..\..\..\game\libs\pure3d\constants\chunks.h"\ "..\..\..\game\libs\pure3d\constants\psenum.hpp"\ "..\..\..\game\libs\pure3d\pddi\pddienum.hpp"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\M3dView.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAngle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAnimControl.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArgList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataBuilder.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataHandle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeIndex.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpec.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpecArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MBoundingBox.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColor.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColorArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MCursor.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDagPath.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataBlock.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataHandle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGContext.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGModifier.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDistance.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDoubleArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawInfo.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequest.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequestQueue.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEulerRotation.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEvent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVector.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVectorArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAnimCurve.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnBase.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnComponent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnCompoundAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDagNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDependencyNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDoubleArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnEnumAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIkJoint.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIntArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMatrixData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMesh.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMessageAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnSingleIndexedComponent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnStringArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTransform.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTypedAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDag.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDependencyNodes.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItMeshVertex.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItSelectionList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMaterial.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMatrix.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MNodeMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObjectArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlug.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlugArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPoint.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPointArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxCommand.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContext.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContextCommand.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxGeometryIterator.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxLocatorNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShape.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShapeUI.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MQuaternion.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectInfo.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionMask.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStatus.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MString.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSyntax.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTime.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTimeArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypeId.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MUiMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVector.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVectorArray.h"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimatedObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimationChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimCollDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAttributeTableChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBBoxChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBreakableObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBSphereChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlChannelChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCollisionObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCompositeDrawableChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlDynaPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlEntityDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlExtraMatrixChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFenceDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFencelineChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFollowCamDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFrameControllerChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlImageChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaEntityDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstancesChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaStaticPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstParticleSystemChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlIntersectionChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMeshChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMultiControllerChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlObjectAttributeChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlParticleSystemChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPedpathChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysicsObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysWrapperChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPrimGroupChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlScenegraphChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSkinChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSpriteChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlStaticPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlTreeDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWalkerCamDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBTriggerVolumeChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWorldSphereDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\dospath.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\getopt.h"\ "..\..\..\game\libs\pure3d\toollib\inc\glob.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\hash.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\lzr.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBox.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlCameraAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlChannel.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlColour.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlCompositeDrawable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEdge.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEntity.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlentitytable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEventAnimation.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpression.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionOffsets.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFile.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFileByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFont.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFourCC.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFrameController.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlGameAttr.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHashList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHeightField.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHistory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlImage.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlImageQuantizer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlIndexedVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlinventory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlIterator.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLight.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLightAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLoadManager.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLocator.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMatrix.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\ "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\ "..\..\..\game\libs\radmath\radmath\geometry.hpp"\ "..\..\..\game\libs\radmath\radmath\matrix.hpp"\ "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\ "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\ "..\..\..\game\libs\radmath\radmath\radmath.hpp"\ "..\..\..\game\libs\radmath\radmath\random.hpp"\ "..\..\..\game\libs\radmath\radmath\spline.hpp"\ "..\..\..\game\libs\radmath\radmath\trig.hpp"\ "..\..\..\game\libs\radmath\radmath\util.hpp"\ "..\..\..\game\libs\radmath\radmath\vector.hpp"\ "..\..\globalcode\utility\MExt.h"\ "..\..\globalcode\utility\MExt_template.h"\ "..\code\precompiled\PCH.h"\ !IF "$(CFG)" == "trackeditor - Win32 Tools Release" # ADD CPP /YX"precompiled\pch.h" !ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug" # ADD CPP /YX"precompiled\pch.h" !ENDIF # End Source File # Begin Source File SOURCE=..\..\globalcode\utility\MExt.h # End Source File # Begin Source File SOURCE=..\..\globalcode\utility\MExt_template.cpp DEP_CPP_MEXT_T=\ "..\..\..\game\code\constants\srrchunks.h"\ "..\..\..\game\libs\pure3d\constants\atenum.hpp"\ "..\..\..\game\libs\pure3d\constants\chunkids.hpp"\ "..\..\..\game\libs\pure3d\constants\chunks.h"\ "..\..\..\game\libs\pure3d\constants\psenum.hpp"\ "..\..\..\game\libs\pure3d\pddi\pddienum.hpp"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\M3dView.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAngle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAnimControl.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArgList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataBuilder.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataHandle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeIndex.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpec.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpecArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MBoundingBox.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColor.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColorArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MCursor.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDagPath.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataBlock.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataHandle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGContext.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGModifier.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDistance.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDoubleArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawInfo.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequest.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequestQueue.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEulerRotation.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEvent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVector.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVectorArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAnimCurve.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnBase.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnComponent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnCompoundAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDagNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDependencyNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDoubleArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnEnumAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIkJoint.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIntArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMatrixData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMesh.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMessageAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnSingleIndexedComponent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnStringArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTransform.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTypedAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDag.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDependencyNodes.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItMeshVertex.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItSelectionList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMaterial.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMatrix.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MNodeMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObjectArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlug.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlugArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPoint.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPointArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxCommand.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContext.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContextCommand.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxGeometryIterator.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxLocatorNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShape.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShapeUI.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MQuaternion.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectInfo.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionMask.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStatus.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MString.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSyntax.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTime.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTimeArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypeId.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MUiMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVector.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVectorArray.h"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimatedObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimationChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimCollDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAttributeTableChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBBoxChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBreakableObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBSphereChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlChannelChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCollisionObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCompositeDrawableChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlDynaPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlEntityDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlExtraMatrixChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFenceDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFencelineChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFollowCamDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFrameControllerChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlImageChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaEntityDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstancesChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaStaticPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstParticleSystemChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlIntersectionChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMeshChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMultiControllerChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlObjectAttributeChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlParticleSystemChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPedpathChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysicsObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysWrapperChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPrimGroupChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlScenegraphChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSkinChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSpriteChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlStaticPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlTreeDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWalkerCamDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBTriggerVolumeChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWorldSphereDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\dospath.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\getopt.h"\ "..\..\..\game\libs\pure3d\toollib\inc\glob.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\hash.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\lzr.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBox.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlCameraAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlChannel.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlColour.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlCompositeDrawable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEdge.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEntity.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlentitytable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEventAnimation.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpression.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionOffsets.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFile.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFileByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFont.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFourCC.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFrameController.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlGameAttr.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHashList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHeightField.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHistory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlImage.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlImageQuantizer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlIndexedVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlinventory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlIterator.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLight.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLightAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLoadManager.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLocator.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMatrix.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\ "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\ "..\..\..\game\libs\radmath\radmath\geometry.hpp"\ "..\..\..\game\libs\radmath\radmath\matrix.hpp"\ "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\ "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\ "..\..\..\game\libs\radmath\radmath\radmath.hpp"\ "..\..\..\game\libs\radmath\radmath\random.hpp"\ "..\..\..\game\libs\radmath\radmath\spline.hpp"\ "..\..\..\game\libs\radmath\radmath\trig.hpp"\ "..\..\..\game\libs\radmath\radmath\util.hpp"\ "..\..\..\game\libs\radmath\radmath\vector.hpp"\ "..\..\globalcode\utility\MExt_template.h"\ "..\code\precompiled\PCH.h"\ !IF "$(CFG)" == "trackeditor - Win32 Tools Release" # ADD CPP /YX"precompiled\pch.h" !ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug" # ADD CPP /YX"precompiled\pch.h" !ENDIF # End Source File # Begin Source File SOURCE=..\..\globalcode\utility\MExt_template.h # End Source File # Begin Source File SOURCE=..\..\globalcode\utility\MUI.cpp DEP_CPP_MUI_C=\ "..\..\globalcode\utility\mayahandles.h"\ "..\..\globalcode\utility\MUI.h"\ "..\..\globalcode\utility\stdafx.h"\ !IF "$(CFG)" == "trackeditor - Win32 Tools Release" # ADD CPP /YX"precompiled\pch.h" !ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug" # ADD CPP /YX"precompiled\pch.h" !ENDIF # End Source File # Begin Source File SOURCE=..\..\globalcode\utility\MUI.h # End Source File # Begin Source File SOURCE=..\..\globalcode\utility\overlaymarquee.cpp DEP_CPP_OVERL=\ "..\..\..\game\code\constants\srrchunks.h"\ "..\..\..\game\libs\pure3d\constants\atenum.hpp"\ "..\..\..\game\libs\pure3d\constants\chunkids.hpp"\ "..\..\..\game\libs\pure3d\constants\chunks.h"\ "..\..\..\game\libs\pure3d\constants\psenum.hpp"\ "..\..\..\game\libs\pure3d\pddi\pddienum.hpp"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\M3dView.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAngle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAnimControl.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArgList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataBuilder.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataHandle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeIndex.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpec.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpecArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MBoundingBox.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColor.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColorArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MCursor.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDagPath.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataBlock.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataHandle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGContext.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGModifier.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDistance.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDoubleArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawInfo.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequest.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequestQueue.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEulerRotation.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEvent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVector.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVectorArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAnimCurve.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnBase.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnComponent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnCompoundAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDagNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDependencyNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDoubleArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnEnumAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIkJoint.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIntArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMatrixData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMesh.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMessageAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnSingleIndexedComponent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnStringArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTransform.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTypedAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDag.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDependencyNodes.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItMeshVertex.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItSelectionList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMaterial.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMatrix.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MNodeMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObjectArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlug.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlugArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPoint.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPointArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxCommand.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContext.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContextCommand.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxGeometryIterator.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxLocatorNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShape.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShapeUI.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MQuaternion.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectInfo.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionMask.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStatus.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MString.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSyntax.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTime.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTimeArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypeId.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MUiMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVector.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVectorArray.h"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimatedObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimationChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimCollDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAttributeTableChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBBoxChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBreakableObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBSphereChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlChannelChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCollisionObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCompositeDrawableChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlDynaPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlEntityDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlExtraMatrixChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFenceDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFencelineChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFollowCamDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFrameControllerChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlImageChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaEntityDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstancesChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaStaticPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstParticleSystemChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlIntersectionChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMeshChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMultiControllerChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlObjectAttributeChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlParticleSystemChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPedpathChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysicsObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysWrapperChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPrimGroupChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlScenegraphChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSkinChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSpriteChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlStaticPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlTreeDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWalkerCamDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBTriggerVolumeChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWorldSphereDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\dospath.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\getopt.h"\ "..\..\..\game\libs\pure3d\toollib\inc\glob.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\hash.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\lzr.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBox.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlCameraAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlChannel.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlColour.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlCompositeDrawable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEdge.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEntity.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlentitytable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEventAnimation.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpression.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionOffsets.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFile.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFileByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFont.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFourCC.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFrameController.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlGameAttr.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHashList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHeightField.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHistory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlImage.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlImageQuantizer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlIndexedVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlinventory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlIterator.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLight.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLightAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLoadManager.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLocator.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMatrix.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\ "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\ "..\..\..\game\libs\radmath\radmath\geometry.hpp"\ "..\..\..\game\libs\radmath\radmath\matrix.hpp"\ "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\ "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\ "..\..\..\game\libs\radmath\radmath\radmath.hpp"\ "..\..\..\game\libs\radmath\radmath\random.hpp"\ "..\..\..\game\libs\radmath\radmath\spline.hpp"\ "..\..\..\game\libs\radmath\radmath\trig.hpp"\ "..\..\..\game\libs\radmath\radmath\util.hpp"\ "..\..\..\game\libs\radmath\radmath\vector.hpp"\ "..\..\globalcode\utility\overlaymarquee.h"\ "..\code\precompiled\PCH.h"\ !IF "$(CFG)" == "trackeditor - Win32 Tools Release" # ADD CPP /YX"precompiled\pch.h" !ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug" # ADD CPP /YX"precompiled\pch.h" !ENDIF # End Source File # Begin Source File SOURCE=..\..\globalcode\utility\overlaymarquee.h # End Source File # Begin Source File SOURCE=..\..\globalcode\utility\stdafx.h # End Source File # Begin Source File SOURCE=..\..\globalcode\utility\transformmatrix.cpp DEP_CPP_TRANS=\ "..\..\..\game\code\constants\srrchunks.h"\ "..\..\..\game\libs\pure3d\constants\atenum.hpp"\ "..\..\..\game\libs\pure3d\constants\chunkids.hpp"\ "..\..\..\game\libs\pure3d\constants\chunks.h"\ "..\..\..\game\libs\pure3d\constants\psenum.hpp"\ "..\..\..\game\libs\pure3d\pddi\pddienum.hpp"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\M3dView.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAngle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAnimControl.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArgList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataBuilder.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataHandle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeIndex.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpec.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpecArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MBoundingBox.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColor.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColorArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MCursor.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDagPath.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataBlock.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataHandle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGContext.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGModifier.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDistance.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDoubleArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawInfo.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequest.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequestQueue.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEulerRotation.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEvent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVector.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVectorArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAnimCurve.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnBase.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnComponent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnCompoundAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDagNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDependencyNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDoubleArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnEnumAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIkJoint.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIntArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMatrixData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMesh.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMessageAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnSingleIndexedComponent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnStringArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTransform.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTypedAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDag.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDependencyNodes.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItMeshVertex.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItSelectionList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMaterial.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMatrix.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MNodeMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObjectArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlug.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlugArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPoint.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPointArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxCommand.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContext.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContextCommand.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxGeometryIterator.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxLocatorNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShape.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShapeUI.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MQuaternion.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectInfo.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionMask.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStatus.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MString.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSyntax.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTime.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTimeArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypeId.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MUiMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVector.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVectorArray.h"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimatedObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimationChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimCollDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAttributeTableChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBBoxChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBreakableObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBSphereChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlChannelChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCollisionObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCompositeDrawableChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlDynaPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlEntityDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlExtraMatrixChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFenceDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFencelineChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFollowCamDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFrameControllerChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlImageChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaEntityDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstancesChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaStaticPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstParticleSystemChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlIntersectionChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMeshChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMultiControllerChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlObjectAttributeChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlParticleSystemChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPedpathChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysicsObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysWrapperChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPrimGroupChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlScenegraphChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSkinChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSpriteChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlStaticPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlTreeDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWalkerCamDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBTriggerVolumeChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWorldSphereDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\dospath.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\getopt.h"\ "..\..\..\game\libs\pure3d\toollib\inc\glob.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\hash.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\lzr.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBox.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlCameraAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlChannel.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlColour.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlCompositeDrawable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEdge.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEntity.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlentitytable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEventAnimation.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpression.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionOffsets.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFile.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFileByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFont.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFourCC.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFrameController.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlGameAttr.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHashList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHeightField.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHistory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlImage.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlImageQuantizer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlIndexedVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlinventory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlIterator.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLight.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLightAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLoadManager.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLocator.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMatrix.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\ "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\ "..\..\..\game\libs\radmath\radmath\geometry.hpp"\ "..\..\..\game\libs\radmath\radmath\matrix.hpp"\ "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\ "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\ "..\..\..\game\libs\radmath\radmath\radmath.hpp"\ "..\..\..\game\libs\radmath\radmath\random.hpp"\ "..\..\..\game\libs\radmath\radmath\spline.hpp"\ "..\..\..\game\libs\radmath\radmath\trig.hpp"\ "..\..\..\game\libs\radmath\radmath\util.hpp"\ "..\..\..\game\libs\radmath\radmath\vector.hpp"\ "..\..\globalcode\utility\transformmatrix.h"\ "..\code\precompiled\PCH.h"\ NODEP_CPP_TRANS=\ "..\..\globalcode\utility\main\toolhack.h"\ !IF "$(CFG)" == "trackeditor - Win32 Tools Release" # ADD CPP /YX"precompiled\pch.h" !ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug" # ADD CPP /YX"precompiled\pch.h" !ENDIF # End Source File # Begin Source File SOURCE=..\..\globalcode\utility\transformmatrix.h # End Source File # Begin Source File SOURCE=..\..\globalcode\utility\util.c !IF "$(CFG)" == "trackeditor - Win32 Tools Release" # ADD CPP /YX"precompiled\pch.h" !ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug" # ADD CPP /YX"precompiled\pch.h" !ENDIF # End Source File # Begin Source File SOURCE=..\..\globalcode\utility\util.h # End Source File # Begin Source File SOURCE=..\..\globalcode\utility\winutil.c DEP_CPP_WINUT=\ "..\..\globalcode\utility\winutil.h"\ !IF "$(CFG)" == "trackeditor - Win32 Tools Release" # ADD CPP /YX"precompiled\pch.h" !ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug" # ADD CPP /YX"precompiled\pch.h" !ENDIF # End Source File # Begin Source File SOURCE=..\..\globalcode\utility\winutil.h # End Source File # End Group # Begin Group "mel scripts" # PROP Default_Filter "" # Begin Source File SOURCE=..\code\scripts\te_BVContext.mel !IF "$(CFG)" == "trackeditor - Win32 Tools Release" # Begin Custom Build - Copy $(InputPath) to Maya (dist and install) InputPath=..\code\scripts\te_BVContext.mel InputName=te_BVContext BuildCmds= \ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \ "C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug" # Begin Custom Build - Copy $(InputPath) to Maya (dist and install) InputPath=..\code\scripts\te_BVContext.mel InputName=te_BVContext BuildCmds= \ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \ "C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\code\scripts\te_cleanup.mel !IF "$(CFG)" == "trackeditor - Win32 Tools Release" # Begin Custom Build - Copy $(InputPath) to Maya (dist and install) InputPath=..\code\scripts\te_cleanup.mel InputName=te_cleanup BuildCmds= \ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \ "C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug" # Begin Custom Build - Copy $(InputPath) to Maya (dist and install) InputPath=..\code\scripts\te_cleanup.mel InputName=te_cleanup BuildCmds= \ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \ "C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\code\scripts\te_editorwindow.mel !IF "$(CFG)" == "trackeditor - Win32 Tools Release" # Begin Custom Build - Copy $(InputPath) to Maya (dist and install) InputPath=..\code\scripts\te_editorwindow.mel InputName=te_editorwindow BuildCmds= \ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \ "C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug" # Begin Custom Build - Copy $(InputPath) to Maya (dist and install) InputPath=..\code\scripts\te_editorwindow.mel InputName=te_editorwindow BuildCmds= \ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \ "C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\code\scripts\te_globals.mel !IF "$(CFG)" == "trackeditor - Win32 Tools Release" # Begin Custom Build - Copy $(InputPath) to Maya (dist and install) InputPath=..\code\scripts\te_globals.mel InputName=te_globals BuildCmds= \ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \ "C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug" # Begin Custom Build - Copy $(InputPath) to Maya (dist and install) InputPath=..\code\scripts\te_globals.mel InputName=te_globals BuildCmds= \ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \ "C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\code\scripts\te_IntersectionContext.mel !IF "$(CFG)" == "trackeditor - Win32 Tools Release" # Begin Custom Build - Copy $(InputPath) to Maya (dist and install) InputPath=..\code\scripts\te_IntersectionContext.mel InputName=te_IntersectionContext BuildCmds= \ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \ "C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug" # Begin Custom Build - Copy $(InputPath) to Maya (dist and install) InputPath=..\code\scripts\te_IntersectionContext.mel InputName=te_IntersectionContext BuildCmds= \ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \ "C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\code\scripts\te_main.mel !IF "$(CFG)" == "trackeditor - Win32 Tools Release" # Begin Custom Build - Copy $(InputPath) to Maya (dist and install) InputPath=..\code\scripts\te_main.mel InputName=te_main BuildCmds= \ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \ "C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug" # Begin Custom Build - Copy $(InputPath) to Maya (dist and install) InputPath=..\code\scripts\te_main.mel InputName=te_main BuildCmds= \ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \ "C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\code\scripts\te_PPContext.mel !IF "$(CFG)" == "trackeditor - Win32 Tools Release" # Begin Custom Build - Copy $(InputPath) to Maya (dist and install) InputPath=..\code\scripts\te_PPContext.mel InputName=te_PPContext BuildCmds= \ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \ "C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug" # Begin Custom Build - Copy $(InputPath) to Maya (dist and install) InputPath=..\code\scripts\te_PPContext.mel InputName=te_PPContext BuildCmds= \ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \ "C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\code\scripts\te_setup.mel !IF "$(CFG)" == "trackeditor - Win32 Tools Release" # Begin Custom Build - Copy $(InputPath) to Maya (dist and install) InputPath=..\code\scripts\te_setup.mel InputName=te_setup BuildCmds= \ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \ "C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug" # Begin Custom Build - Copy $(InputPath) to Maya (dist and install) InputPath=..\code\scripts\te_setup.mel InputName=te_setup BuildCmds= \ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \ "C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\code\scripts\te_treelineContext.mel !IF "$(CFG)" == "trackeditor - Win32 Tools Release" # Begin Custom Build InputPath=..\code\scripts\te_treelineContext.mel InputName=te_treelineContext BuildCmds= \ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \ "C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug" # Begin Custom Build InputPath=..\code\scripts\te_treelineContext.mel InputName=te_treelineContext BuildCmds= \ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \ "C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ENDIF # End Source File # End Group # Begin Group "precompiled header" # PROP Default_Filter "" # Begin Source File SOURCE=..\code\precompiled\PCH.cpp DEP_CPP_PCH_C=\ "..\..\..\game\code\constants\srrchunks.h"\ "..\..\..\game\libs\pure3d\constants\atenum.hpp"\ "..\..\..\game\libs\pure3d\constants\chunkids.hpp"\ "..\..\..\game\libs\pure3d\constants\chunks.h"\ "..\..\..\game\libs\pure3d\constants\psenum.hpp"\ "..\..\..\game\libs\pure3d\pddi\pddienum.hpp"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\M3dView.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAngle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAnimControl.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArgList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataBuilder.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataHandle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeIndex.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpec.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpecArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MBoundingBox.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColor.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColorArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MCursor.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDagPath.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataBlock.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataHandle.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGContext.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGModifier.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDistance.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDoubleArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawInfo.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequest.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequestQueue.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEulerRotation.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEvent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVector.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVectorArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAnimCurve.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnBase.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnComponent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnCompoundAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDagNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDependencyNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDoubleArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnEnumAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIkJoint.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIntArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMatrixData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMesh.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMessageAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnSingleIndexedComponent.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnStringArrayData.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTransform.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTypedAttribute.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDag.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDependencyNodes.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItMeshVertex.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItSelectionList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMaterial.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMatrix.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MNodeMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObjectArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlug.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlugArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPoint.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPointArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxCommand.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContext.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContextCommand.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxGeometryIterator.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxLocatorNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxNode.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShape.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShapeUI.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MQuaternion.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectInfo.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionList.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionMask.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStatus.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MString.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSyntax.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTime.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTimeArray.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypeId.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MUiMessage.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVector.h"\ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVectorArray.h"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimatedObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimationChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimCollDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAttributeTableChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBBoxChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBreakableObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBSphereChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlChannelChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCollisionObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCompositeDrawableChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlDynaPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlEntityDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlExtraMatrixChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFenceDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFencelineChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFollowCamDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFrameControllerChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlImageChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaEntityDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstancesChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaStaticPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstParticleSystemChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlIntersectionChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMeshChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMultiControllerChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlObjectAttributeChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlParticleSystemChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPedpathChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysicsObjectChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysWrapperChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPrimGroupChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlScenegraphChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSkinChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSpriteChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlStaticPhysDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlTreeDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWalkerCamDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBTriggerVolumeChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWorldSphereDSGChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\dospath.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\getopt.h"\ "..\..\..\game\libs\pure3d\toollib\inc\glob.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\hash.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\lzr.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlBox.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlCameraAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlChannel.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlChunk16.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlColour.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlCompositeDrawable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlDataChunk.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEdge.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEntity.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlentitytable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlEventAnimation.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpression.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionOffsets.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFile.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFileByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFont.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFourCC.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlFrameController.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlGameAttr.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHashList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHeightField.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlHistory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlImage.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlImageQuantizer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlIndexedVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlinventory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlIterator.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLight.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLightAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLoadManager.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlLocator.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMatrix.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\ "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\ "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\ "..\..\..\game\libs\radmath\radmath\geometry.hpp"\ "..\..\..\game\libs\radmath\radmath\matrix.hpp"\ "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\ "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\ "..\..\..\game\libs\radmath\radmath\radmath.hpp"\ "..\..\..\game\libs\radmath\radmath\random.hpp"\ "..\..\..\game\libs\radmath\radmath\spline.hpp"\ "..\..\..\game\libs\radmath\radmath\trig.hpp"\ "..\..\..\game\libs\radmath\radmath\util.hpp"\ "..\..\..\game\libs\radmath\radmath\vector.hpp"\ "..\code\precompiled\PCH.h"\ !IF "$(CFG)" == "trackeditor - Win32 Tools Release" # ADD BASE CPP /Yc"PCH.h" # ADD CPP /Yc"PCH.h" !ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug" # ADD BASE CPP /Yc"PCH.h" # ADD CPP /Yc"PCH.h" !ENDIF # End Source File # Begin Source File SOURCE=..\code\precompiled\PCH.h # End Source File # End Group # Begin Group "AETemplates" # PROP Default_Filter "" # Begin Source File SOURCE=..\code\AETemplates\AEIntersectionLocatorNodeTemplate.mel !IF "$(CFG)" == "trackeditor - Win32 Tools Release" # Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates InputPath=..\code\AETemplates\AEIntersectionLocatorNodeTemplate.mel InputName=AEIntersectionLocatorNodeTemplate BuildCmds= \ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \ "C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug" # Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates InputPath=..\code\AETemplates\AEIntersectionLocatorNodeTemplate.mel InputName=AEIntersectionLocatorNodeTemplate BuildCmds= \ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \ "C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\code\AETemplates\AERoadNodeTemplate.mel !IF "$(CFG)" == "trackeditor - Win32 Tools Release" # Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates InputPath=..\code\AETemplates\AERoadNodeTemplate.mel InputName=AERoadNodeTemplate BuildCmds= \ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \ "C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug" # Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates InputPath=..\code\AETemplates\AERoadNodeTemplate.mel InputName=AERoadNodeTemplate BuildCmds= \ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \ "C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\code\AETemplates\AETELocatorSuppress.mel !IF "$(CFG)" == "trackeditor - Win32 Tools Release" # Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates InputPath=..\code\AETemplates\AETELocatorSuppress.mel InputName=AETELocatorSuppress BuildCmds= \ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \ "C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug" # Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates InputPath=..\code\AETemplates\AETELocatorSuppress.mel InputName=AETELocatorSuppress BuildCmds= \ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \ "C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\code\AETemplates\AETEShowRoadSegButton.mel !IF "$(CFG)" == "trackeditor - Win32 Tools Release" # Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates InputPath=..\code\AETemplates\AETEShowRoadSegButton.mel InputName=AETEShowRoadSegButton BuildCmds= \ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \ "C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug" # Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates InputPath=..\code\AETemplates\AETEShowRoadSegButton.mel InputName=AETEShowRoadSegButton BuildCmds= \ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \ "C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\code\AETemplates\AETreelineShapeNodeTemplate.mel !IF "$(CFG)" == "trackeditor - Win32 Tools Release" # Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates InputPath=..\code\AETemplates\AETreelineShapeNodeTemplate.mel InputName=AETreelineShapeNodeTemplate BuildCmds= \ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \ "C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug" # Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates InputPath=..\code\AETemplates\AETreelineShapeNodeTemplate.mel InputName=AETreelineShapeNodeTemplate BuildCmds= \ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \ "C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ENDIF # End Source File # End Group # End Target # End Project