//=========================================================================== // Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. // // Component: None, header only // // Description: Enumeration names for all particle systems in the game // // Authors: Michael Riegger // //=========================================================================== // Recompilation protection flag. #ifndef PARTICLEENUM_H #define PARTICLEENUM_H //=========================================================================== // Constants, Typedefs, and Macro Definitions (needed by external clients) //=========================================================================== namespace ParticleEnum { enum ParticleID { eNull = -1, // No Particle Effect. Assertion if this is attempted to play eShrub = 3, eGarbage = 4, eOakTreeLeaves = 5, eMail = 6, ePineTreeNeedles = 7, eStars = 8, eSmokeSpray = 9, eDirtSpray = 10, // 10 eGrassSpray = 11, eWaterSpray = 12, eEngineSmokeLight = 13, eEngineSmokeHeavy = 14, eEngineSmokeMedium = 16, ePowerBoxExplosion = 17, eFrinksCarSpecialEffect = 18, eFireSpray = 19, eAlienCameraExplosion = 20, eHoverBikeFlame = 21, eCoconutsDroppingShort = 22, eCoconutsDroppingTall = 23, eParkingMeter = 24, eCarExplosion = 25, ePopsicles = 26, eNumParticleTypes = 27 }; } #endif