//=========================================================================== // Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. // // Component: StunnedBehaviour // // Description: Handles being stunned // // Authors: Michael Riegger // //=========================================================================== #include StunnedBehaviour::StunnedBehaviour( float stunTime ) { m_StunTime = stunTime / 1000.0f; } StunnedBehaviour::~StunnedBehaviour() { } void StunnedBehaviour::Apply( Actor* actor, unsigned int timeInMS ) { }