#ifndef ACTION_NAMES_H_ #define ACTION_NAMES_H_ namespace ActionButton { const char* const ActionName[] = { "ToggleOnOff", "ToggleReverse", "PlayAnim", "PlayAnimLoop", "AutoPlayAnim", "AutoPlayAnimLoop", "AutoPlayAnimInOut", "DestroyObject", "PowerCoupling", "UseVendingMachine", "PrankPhone", "SummonVehiclePhone", "Doorbell", "OpenDoor", "TalkFood", "TalkCollectible", "TalkDialog", "TalkMission", "FoodSmall", "FoodLarge", "CollectorCard", "AlienCamera", "PlayOnce", "AutomaticDoor", "Wrench", "Teleport", "PurchaseCar", "PurchaseSkin", "Nitro" }; const int ActionNameSize = ( sizeof(ActionButton::ActionName) / sizeof(ActionButton::ActionName[0]) ); const char* const ButtonName[] = { "NONE", "LeftStickX", "LeftStickY", "Action", "Jump", "Dash", "Attack", "DPadUp", "DPadDown", "DPadLeft", "DPadRight" #ifdef RAD_WIN32 ,"GetOutCar" ,"MouseLookLeft" ,"MouseLookRight" #endif }; const int ButtonNameListSize = ( sizeof(ActionButton::ButtonName) / sizeof(ActionButton::ButtonName[0]) ); }; #endif // ACTION_NAMES_H_