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diff --git a/tools/globalcode/utility/transformmatrix.h b/tools/globalcode/utility/transformmatrix.h
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+#include "precompiled/PCH.h"
+
+/*===========================================================================
+ transformmatrix.hpp
+ Created: October 16, 2000
+ Auuthor: Bryan Brandt
+
+ Copyright (c) 2000 Radical Entertainment, Inc.
+ All rights reserved.
+===========================================================================*/
+#ifndef _TRANSFORMMATRIX_HPP
+#define _TRANSFORMMATRIX_HPP
+
+#ifdef WORLD_BUILDER
+#include "main/toolhack.h"
+#endif
+#include <toollib.hpp>
+
+
+class MObject;
+class MDagPath;
+class MFnTransform;
+class MFnIkJoint;
+class MTransformationMatrix;
+
+
+class TransformMatrix
+{
+public:
+
+ enum RotateOrder
+ {
+ ORDER_XYZ = 0,
+ ORDER_YZX,
+ ORDER_ZXY,
+ ORDER_XZY,
+ ORDER_YXZ,
+ ORDER_ZYX
+ };
+
+ TransformMatrix();
+ TransformMatrix(const MDagPath& dagPath);
+ TransformMatrix(const MTransformationMatrix& xform);
+
+ bool Assign(const MDagPath& dagPath);
+ bool Assign(const MTransformationMatrix& xform);
+
+ void SetScalePivot(float x, float y, float z);
+ void SetScalePivot(const tlPoint& sp);
+ void SetScalePivotX(float x);
+ void SetScalePivotY(float y);
+ void SetScalePivotZ(float z);
+ const tlPoint& GetScalePivot() const
+ { return scalePivot; }
+ float GetScalePivotX() const
+ { return scalePivot.x; }
+ float GetScalePivotY() const
+ { return scalePivot.y; }
+ float GetScalePivotZ() const
+ { return scalePivot.z; }
+
+ void SetScale(float x, float y, float z);
+ void SetScaleX(float x);
+ void SetScaleY(float y);
+ void SetScaleZ(float z);
+ float GetScaleX() const
+ { return scaleX; }
+ float GetScaleY() const
+ { return scaleY; }
+ float GetScaleZ() const
+ { return scaleZ; }
+
+ void SetShear(float xy, float xz, float yz);
+ void SetShearXY(float xy);
+ void SetShearXZ(float xz);
+ void SetShearYZ(float yz);
+ float GetShearXY() const
+ { return shearXY; }
+ float GetShearXZ() const
+ { return shearXZ; }
+ float GetShearYZ() const
+ { return shearYZ; }
+
+ void SetScalePivotTranslate(float x, float y, float z);
+ void SetScalePivotTranslate(const tlPoint& spt);
+ void SetScalePivotTranslateX(float x);
+ void SetScalePivotTranslateY(float y);
+ void SetScalePivotTranslateZ(float z);
+ const tlPoint& GetScalePivotTranslate() const
+ { return scalePivotTranslate; }
+ float GetScalePivotTranslateX() const
+ { return scalePivotTranslate.x; }
+ float GetScalePivotTranslateY() const
+ { return scalePivotTranslate.y; }
+ float GetScalePivotTranslateZ() const
+ { return scalePivotTranslate.z; }
+
+ void SetRotatePivot(float x, float y, float z);
+ void SetRotatePivot(const tlPoint& rp);
+ void SetRotatePivotX(float x);
+ void SetRotatePivotY(float y);
+ void SetRotatePivotZ(float z);
+ const tlPoint& GetRotatePivot() const
+ { return rotatePivot; }
+ float GetRotatePivotX() const
+ { return rotatePivot.x; }
+ float GetRotatePivotY() const
+ { return rotatePivot.y; }
+ float GetRotatePivotZ() const
+ { return rotatePivot.z; }
+
+ void SetRotateAxis(float x, float y, float z);
+ void SetRotateAxisX(float rax);
+ void SetRotateAxisY(float ray);
+ void SetRotateAxisZ(float raz);
+ float GetRotateAxisX() const
+ { return rotateAxisX; }
+ float GetRotateAxisY() const
+ { return rotateAxisY; }
+ float GetRotateAxisZ() const
+ { return rotateAxisZ; }
+
+ void SetRotateOrder(RotateOrder ro);
+ RotateOrder GetRotateOrder() const
+ { return rotateOrder; }
+
+ void SetRotate(float x, float y, float z);
+ void SetRotateX(float x);
+ void SetRotateY(float y);
+ void SetRotateZ(float z);
+ float GetRotateX() const
+ { return rotateX; }
+ float GetRotateY() const
+ { return rotateY; }
+ float GetRotateZ() const
+ { return rotateZ; }
+
+ void SetRotatePivotTranslate(float x, float y, float z);
+ void SetRotatePivotTranslate(const tlPoint& rpt);
+ void SetRotatePivotTranslateX(float x);
+ void SetRotatePivotTranslateY(float y);
+ void SetRotatePivotTranslateZ(float z);
+ const tlPoint& GetRotatePivotTranslate() const
+ { return rotatePivotTranslate; }
+ float GetRotatePivotTranslateX() const
+ { return rotatePivotTranslate.x; }
+ float GetRotatePivotTranslateY() const
+ { return rotatePivotTranslate.y; }
+ float GetRotatePivotTranslateZ() const
+ { return rotatePivotTranslate.z; }
+
+ void SetJointOrient(float x, float y, float z);
+ void SetJointOrientX(float x);
+ void SetJointOrientY(float y);
+ void SetJointOrientZ(float z);
+ float GetJointOrientX() const
+ { return jointOrientX; }
+ float GetJointOrientY() const
+ { return jointOrientY; }
+ float GetJointOrientZ() const
+ { return jointOrientZ; }
+
+ void SetInverseScale(float x, float y, float z);
+ void SetInverseScaleX(float x);
+ void SetInverseScaleY(float y);
+ void SetInverseScaleZ(float z);
+ float GetInverseScaleX() const
+ { return inverseScaleX; }
+ float GetInverseScaleY() const
+ { return inverseScaleY; }
+ float GetInverseScaleZ() const
+ { return inverseScaleZ; }
+
+ void SetTranslate(float x, float y, float z);
+ void SetTranslate(const tlPoint& t);
+ void SetTranslateX(float x);
+ void SetTranslateY(float y);
+ void SetTranslateZ(float z);
+ const tlPoint& GetTranslate() const
+ { return translate; }
+ float GetTranslateX() const
+ { return translate.x; }
+ float GetTranslateY() const
+ { return translate.y; }
+ float GetTranslateZ() const
+ { return translate.z; }
+
+ void SetScaleMatrixIdentity();
+ void SetHierarchyMatrixIdentity();
+ void SetIdentity();
+
+ // these are the outputs of this class:
+ // scale matrix - to be baked into the mesh
+ // hierarchy matrix - stored in the skeleton
+ const tlMatrix& GetScaleMatrix() const;
+ const tlMatrix& GetHierarchyMatrix() const;
+
+ // routines for extracting the above matrices,
+ // except with an option to change coordinate systems
+ //
+ void GetScaleMatrixLHS(tlMatrix& matrix) const;
+ void GetHierarchyMatrixLHS(tlMatrix& matrix) const;
+ void GetScaleMatrixRHS(tlMatrix& matrix) const;
+ void GetHierarchyMatrixRHS(tlMatrix& matrix) const;
+
+private:
+
+ bool AssignJoint(MDagPath& dagPath, MObject& jointNode);
+
+ void ComputeScaleMatrix();
+ void ComputeHierarchyMatrix();
+
+ tlPoint scalePivot;
+ float scaleX;
+ float scaleY;
+ float scaleZ;
+ float shearXY;
+ float shearXZ;
+ float shearYZ;
+ tlPoint scalePivotTranslate;
+ tlPoint rotatePivot;
+ float rotateAxisX;
+ float rotateAxisY;
+ float rotateAxisZ;
+ RotateOrder rotateOrder;
+ float rotateX;
+ float rotateY;
+ float rotateZ;
+ tlPoint rotatePivotTranslate;
+ float jointOrientX;
+ float jointOrientY;
+ float jointOrientZ;
+ float inverseScaleX;
+ float inverseScaleY;
+ float inverseScaleZ;
+ tlPoint translate;
+
+ bool scaleDirty;
+ bool hierarchyDirty;
+
+ tlMatrix scaleMatrix;
+ tlMatrix hierarchyMatrix;
+};
+
+
+#endif // _TRANSFORMMATRIX_HPP
+