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+//-----------------------------------------------------------------------------
+// Copyright (C) 2001 Radical Entertainment Ltd. All rights reserved.
+//
+// marquee.cpp
+//
+// Description:
+//
+// Modification History:
+// + Created Jun 14, 2001 -- bkusy
+//-----------------------------------------------------------------------------
+
+//----------------------------------------
+// System Includes
+//----------------------------------------
+#include <windows.h>
+#include <assert.h>
+
+#include <GL/gl.h>
+#include <GL/glu.h>
+#include <GL/glaux.h>
+
+//----------------------------------------
+// Project Includes
+//----------------------------------------
+#include "overlaymarquee.h"
+
+//----------------------------------------
+// Forward References
+//----------------------------------------
+
+//----------------------------------------
+// Define Owning Namespace
+//----------------------------------------
+namespace GLObj {
+
+//----------------------------------------
+// Constants, Typedefs and Statics
+//----------------------------------------
+
+//-----------------------------------------------------------------------------
+// M a r q u e e
+//
+// Synopsis: Constructor
+//
+// Parameters: NONE
+//
+// Returns: NOTHING
+//
+// Constraints: NONE
+//
+//-----------------------------------------------------------------------------
+OverlayMarquee::OverlayMarquee() :
+ m_xStart( 0 ),
+ m_yStart( 0 ),
+ m_xEnd( 0 ),
+ m_yEnd( 0 )
+{
+}
+
+//-----------------------------------------------------------------------------
+// ~ M a r q u e e
+//
+// Synopsis: Destructor
+//
+// Parameters: NONE
+//
+// Returns: NOTHING
+//
+// Constraints: NONE
+//
+//-----------------------------------------------------------------------------
+OverlayMarquee::~OverlayMarquee()
+{
+}
+
+//-----------------------------------------------------------------------------
+// B e g i n
+//
+// Synopsis:
+//
+// Parameters: NONE
+//
+// Returns: NOTHING
+//
+// Constraints: NONE
+//
+//-----------------------------------------------------------------------------
+void OverlayMarquee::Begin( M3dView& view, short xStart, short yStart )
+{
+ m_View = view;
+ m_xStart = xStart;
+ m_yStart = yStart;
+ m_View.beginGL();
+ m_View.beginOverlayDrawing();
+}
+
+//-----------------------------------------------------------------------------
+// D r a w
+//
+// Synopsis: Draw a marquee with the given coordinates.
+//
+// Parameters: NONE
+//
+// Returns: NOTHING
+//
+// Constraints: NONE
+//
+//-----------------------------------------------------------------------------
+void OverlayMarquee::Draw( short xEnd, short yEnd )
+{
+ glPushAttrib( GL_CURRENT_BIT | GL_LINE_BIT | GL_POLYGON_BIT );
+ m_xEnd = xEnd;
+ m_yEnd = yEnd;
+
+ //
+ // Clearing the overlay plane doesn't seem to work, but swapping buffers does
+ // so we'll use that instead. You've gotta luv Maya bugs -- embrace them
+ // don't squash them.
+ //
+ m_View.clearOverlayPlane();
+ SwapBuffers( m_View.deviceContext() );
+
+ //
+ // Setup the orthographic projection matrix.
+ //
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ gluOrtho2D( 0.0, (GLdouble)m_View.portWidth(), 0.0, (GLdouble)m_View.portHeight() );
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+ glTranslatef( 0.375, 0.375, 0.0 );
+
+ //
+ // Retrieve GL State.
+ //
+ float lineWidth;
+ unsigned char lineSmoothedFlag;
+ glGetFloatv( GL_LINE_WIDTH, &lineWidth );
+ glGetBooleanv( GL_LINE_SMOOTH, &lineSmoothedFlag );
+
+ //
+ // Set line style.
+ //
+ glLineStipple( 1, 0x5555 );
+ glLineWidth( 1.0 );
+ glEnable( GL_LINE_STIPPLE );
+ glEnable( GL_LINE_SMOOTH );
+ glIndexi( 2 );
+
+ //
+ // Draw marquee.
+ //
+ glBegin( GL_LINES );
+
+ glVertex2i( m_xStart, m_yEnd ); // Left Side.
+ glVertex2i( m_xStart, m_yStart );
+
+ glVertex2i( m_xStart, m_yStart );// Top
+ glVertex2i( m_xEnd, m_yStart );
+
+ glVertex2i( m_xEnd, m_yStart ); // Right Side.
+ glVertex2i( m_xEnd, m_yEnd );
+
+ glVertex2i( m_xEnd, m_yEnd ); // Bottom.
+ glVertex2i( m_xStart, m_yEnd );
+
+ glEnd();
+
+ //
+ // Don't swap the display buffers. A bug in Maya causes the display to be
+ // cleared -- making the flicker worse.
+ //
+ //SwapBuffers( m_View.deviceContext() );
+
+ //
+ // Instead just flush the GL buffers.
+ //
+ glFlush();
+
+
+ //
+ // Restore GL state.
+ glLineWidth( lineWidth );
+ if ( !lineSmoothedFlag ) glDisable( GL_LINE_SMOOTH );
+ glDisable( GL_LINE_STIPPLE );
+
+ glPopAttrib();
+}
+
+//-----------------------------------------------------------------------------
+// R e d r a w
+//
+// Synopsis: Draw a marquee with the last given coordinates.
+//
+// Parameters: NONE
+//
+// Returns: NOTHING
+//
+// Constraints: NONE
+//
+//-----------------------------------------------------------------------------
+void OverlayMarquee::Redraw()
+{
+ Draw( m_xEnd, m_yEnd );
+}
+
+void OverlayMarquee::End()
+{
+ m_View.endOverlayDrawing();
+ m_View.endGL();
+
+ //
+ // Use the Maya bug to get rid of any drawing we have done.
+ //
+ SwapBuffers( m_View.deviceContext() );
+}
+
+} // namespace GLObj
+
+
+
+