/******************************Module*Header*******************************\ * Module Name: span_s.h * * * * This include file is used to generate various flavors of smooth-shaded * * spans, or scanlines. The variations cover RGB/Color-indexed operation, * * dithering, and pixel-depth. Not your typical include file. * * * * Created: 24-Feb-1994 * * Author: Otto Berkes [ottob] * * * * Copyright (c) 1994 Microsoft Corporation * \**************************************************************************/ void #if RGBMODE #if DITHER #if (BPP == 8) __fastGenRGB8DithSmoothSpan(__GLGENcontext *gengc) #elif (BPP == 16) __fastGenRGB16DithSmoothSpan(__GLGENcontext *gengc) #elif (BPP == 24) __fastGenRGB24DithSmoothSpan(__GLGENcontext *gengc) #else __fastGenRGB32DithSmoothSpan(__GLGENcontext *gengc) #endif #else //!DITHER #if (BPP == 8) __fastGenRGB8SmoothSpan(__GLGENcontext *gengc) #elif (BPP == 16) __fastGenRGB16SmoothSpan(__GLGENcontext *gengc) #elif (BPP == 24) __fastGenRGB24SmoothSpan(__GLGENcontext *gengc) #else __fastGenRGB32SmoothSpan(__GLGENcontext *gengc) #endif #endif //!DITHER #else //!RGBMODE #if DITHER #if (BPP == 8) __fastGenCI8DithSmoothSpan(__GLGENcontext *gengc) #elif (BPP == 16) __fastGenCI16DithSmoothSpan(__GLGENcontext *gengc) #elif (BPP == 24) __fastGenCI24DithSmoothSpan(__GLGENcontext *gengc) #else __fastGenCI32DithSmoothSpan(__GLGENcontext *gengc) #endif #else //!DITHER #if (BPP == 8) __fastGenCI8SmoothSpan(__GLGENcontext *gengc) #elif (BPP == 16) __fastGenCI16SmoothSpan(__GLGENcontext *gengc) #elif (BPP == 24) __fastGenCI24SmoothSpan(__GLGENcontext *gengc) #else __fastGenCI32SmoothSpan(__GLGENcontext *gengc) #endif #endif //!DITHER #endif //!RGBMODE { ULONG rAccum; #if RGBMODE ULONG gAccum; ULONG bAccum; #endif LONG rDelta; #if RGBMODE LONG gDelta; LONG bDelta; #endif ULONG rShift; #if RGBMODE ULONG gShift; ULONG bShift; #endif GENACCEL *pGenAccel; __GLcolorBuffer *cfb; BYTE *pPix; #if (BPP == 8) BYTE *pXlat; #elif (!RGBMODE) ULONG *pXlat; #endif ULONG *pMask; #if DITHER ULONG ditherShift; ULONG ditherRow; #endif LONG count; LONG totalCount; // get color deltas and accumulators pGenAccel = (GENACCEL *)(gengc->pPrivateArea); rDelta = pGenAccel->spanDelta.r; #if RGBMODE gDelta = pGenAccel->spanDelta.g; bDelta = pGenAccel->spanDelta.b; #endif // Try to accelerate color-invariant spans if (!(pGenAccel->flags & HAVE_STIPPLE) && (gengc->gc.polygon.shader.length > 3)) { if (gengc->gc.polygon.shader.length < 16) { #if RGBMODE if ((((rDelta & 0xffffff80) == 0) || ((-rDelta & 0xffffff80) == 0)) && (((gDelta & 0xffffff80) == 0) || ((-gDelta & 0xffffff80) == 0)) && (((bDelta & 0xffffff80) == 0) || ((-bDelta & 0xffffff80) == 0))) { #else if (((rDelta & 0xffffff80) == 0) || ((-rDelta & 0xffffff80) == 0)) { #endif (*pGenAccel->__fastFlatSpanFuncPtr)(gengc); return; } } else if (gengc->gc.polygon.shader.length < 32) { #if RGBMODE if ((((rDelta & 0xffffffc0) == 0) || ((-rDelta & 0xffffffc0) == 0)) && (((gDelta & 0xffffffc0) == 0) || ((-gDelta & 0xffffffc0) == 0)) && (((bDelta & 0xffffffc0) == 0) || ((-bDelta & 0xffffffc0) == 0))) { #else if (((rDelta & 0xffffffc0) == 0) || ((-rDelta & 0xffffffc0) == 0)) { #endif (*pGenAccel->__fastFlatSpanFuncPtr)(gengc); return; } } else if (gengc->gc.polygon.shader.length < 64) { #if RGBMODE if ((((rDelta & 0xffffffe0) == 0) || ((-rDelta & 0xffffffe0) == 0)) && (((gDelta & 0xffffffe0) == 0) || ((-gDelta & 0xffffffe0) == 0)) && (((bDelta & 0xffffffe0) == 0) || ((-bDelta & 0xffffffe0) == 0))) { #else if (((rDelta & 0xffffffe0) == 0) || ((-rDelta & 0xffffffe0) == 0)) { #endif (*pGenAccel->__fastFlatSpanFuncPtr)(gengc); return; } } } rAccum = pGenAccel->spanValue.r; #if RGBMODE gAccum = pGenAccel->spanValue.g; bAccum = pGenAccel->spanValue.b; #endif cfb = gengc->gc.polygon.shader.cfb; rShift = cfb->redShift; #if RGBMODE gShift = cfb->greenShift; bShift = cfb->blueShift; #endif // get address of destination if (pGenAccel->flags & SURFACE_TYPE_DIB) { int xScr; int yScr; xScr = gengc->gc.polygon.shader.frag.x - gengc->gc.constants.viewportXAdjust + cfb->buf.xOrigin; yScr = gengc->gc.polygon.shader.frag.y - gengc->gc.constants.viewportYAdjust + cfb->buf.yOrigin; pPix = (BYTE *)cfb->buf.base + (yScr * cfb->buf.outerWidth) + #if (BPP == 8) xScr; #elif (BPP == 16) (xScr << 1); #elif (BPP == 24) xScr + (xScr << 1); #else (xScr << 2); #endif //BPP } else pPix = gengc->ColorsBits; // set up pointer to translation table as needed #if (BPP == 8) pXlat = gengc->pajTranslateVector; #elif (!RGBMODE) pXlat = (ULONG *)(gengc->pajTranslateVector + sizeof(DWORD)); #endif #if DITHER ditherRow = Dither_4x4[gengc->gc.polygon.shader.frag.y & 0x3]; ditherShift = (gengc->gc.polygon.shader.frag.x & 0x3) << 3; #endif pMask = gengc->gc.polygon.shader.stipplePat; if ((totalCount = count = gengc->gc.polygon.shader.length) > 32) count = 32; for (; totalCount > 0; totalCount -= 32) { ULONG mask; ULONG maskTest; if ((mask = *pMask++) == 0) { #if RGBMODE rAccum += (rDelta << 5); gAccum += (gDelta << 5); bAccum += (bDelta << 5); #else rAccum += (rDelta << 5); #endif pPix += (32 * (BPP / 8)); continue; } maskTest = 0x80000000; if ((count = totalCount) > 32) count = 32; for (; count; count--, maskTest >>= 1) { if (mask & maskTest) { DWORD color; #if DITHER ULONG ditherVal = ((ditherRow >> ditherShift) & 0xff) << 8; ditherShift = (ditherShift + 8) & 0x18; #else #define ditherVal 0x0800 #endif #if RGBMODE color = (((rAccum + ditherVal) >> 16) << rShift) | (((gAccum + ditherVal) >> 16) << gShift) | (((bAccum + ditherVal) >> 16) << bShift); #if (BPP == 8) // XXX the color value should *not* have to be masked! color = *(pXlat + (color & 0xff)); #endif #else //!RGBMODE // XXX nor should color-index values! #if (BPP == 8) color = *(pXlat + (((rAccum + ditherVal) >> 16) & 0xff)); #else color = *(pXlat + (((rAccum + ditherVal) >> 16) & 0xfff)); #endif #endif //!RGBMODE #if (BPP == 8) *pPix = (BYTE)color; #elif (BPP == 16) *((WORD *)pPix) = (USHORT)color; #elif (BPP == 24) *pPix = (BYTE)color; *(pPix + 1) = (BYTE)(color >> 8); *(pPix + 2) = (BYTE)(color >> 16); #else *((DWORD *)pPix) = color; #endif //BPP } #if RGBMODE rAccum += rDelta; gAccum += gDelta; bAccum += bDelta; #else rAccum += rDelta; #endif pPix += (BPP / 8); } } } #if !DITHER #undef ditherVal #endif