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authorAdam <you@example.com>2020-05-17 05:51:50 +0200
committerAdam <you@example.com>2020-05-17 05:51:50 +0200
commite611b132f9b8abe35b362e5870b74bce94a1e58e (patch)
treea5781d2ec0e085eeca33cf350cf878f2efea6fe5 /private/os2/inc/os2dbg.h
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-rw-r--r--private/os2/inc/os2dbg.h129
1 files changed, 129 insertions, 0 deletions
diff --git a/private/os2/inc/os2dbg.h b/private/os2/inc/os2dbg.h
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+++ b/private/os2/inc/os2dbg.h
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+/*++
+
+Copyright (c) 1989 Microsoft Corporation
+
+Module Name:
+
+ os2dbg.h
+
+Abstract:
+
+ Debug constants
+
+Author:
+
+ Steve Wood (stevewo) 22-Aug-1989
+
+Revision History:
+
+ Yaron Shamir 4-Apr-91 Add profile for ComputeValidDrives.
+ Beni Lavi 4-Oct-91 Moved debug constants from os2srv.h and os2dll.h
+ to this file.
+ Michael Jaruys 3-Jan-93 Move all Debug macro to this file and
+ make sure be don't have DbgPrint in retail code.
+--*/
+
+
+//
+// Define debugging flag as false if not defined already.
+//
+
+#ifndef DBG
+#define DBG 0
+#endif
+
+#if DBG
+
+#define OS2_DEBUG_TASKING 0x00000001
+#define OS2_DEBUG_FILESYS 0x00000002
+#define OS2_DEBUG_FSD 0x00000004
+#define OS2_DEBUG_MEMORY 0x00000008
+#define OS2_DEBUG_SEMAPHORES 0x00000010
+#define OS2_DEBUG_TIMERS 0x00000020
+#define OS2_DEBUG_LOADER 0x00000040
+#define OS2_DEBUG_NLS 0x00000080
+#define OS2_DEBUG_EXCEPTIONS 0x00000100
+#define OS2_DEBUG_ERRORMSG 0x00000200
+#define OS2_DEBUG_SESSIONMGR 0x00000400
+#define OS2_DEBUG_DEVICE_SUPPORT 0x00000800
+#define OS2_DEBUG_PIPES 0x00001000
+#define OS2_DEBUG_QUEUES 0x00002000
+#define OS2_DEBUG_INIT 0x00004000
+#define OS2_DEBUG_LPC 0x00008000
+#define OS2_DEBUG_CLEANUP 0x00010000
+#define OS2_DEBUG_FILESYSLOCK 0x00020000
+#define OS2_DEBUG_APIS 0x00040000
+#define OS2_DEBUG_BRK 0x00080000
+#define OS2_DEBUG_SIG 0x00100000
+#define OS2_DEBUG_VIO 0x00200000
+#define OS2_DEBUG_KBD 0x00400000
+#define OS2_DEBUG_MOU 0x00800000
+#define OS2_DEBUG_MON 0x01000000
+#define OS2_DEBUG_ALL_VIO 0x02000000
+/* For temporary messages, i.e used for a few debug
+ sessions. Such printings may be removed by anyone
+ who sees them. */
+#define OS2_DEBUG_TEMP 0x04000000
+#define OS2_DEBUG_OS2_EXE 0x08000000
+#define OS2_DEBUG_NET 0x10000000
+#define OS2_DEBUG_WIN 0x20000000
+#define OS2_DEBUG_MISC 0x80000000
+#define OS2_DEBUG_ANY 0xFFFFFFFF
+
+//#define OS2_DEBUG_ALL_VIO ( OS2_DEBUG_VIO | OS2_DEBUG_KBD | OS2_DEBUG_MOU | OS2_DEBUG_MON )
+#define OS2_DEBUG_VIO_FILE ( OS2_DEBUG_VIO | OS2_DEBUG_FILESYS )
+#define OS2_DEBUG_VIO_KBD_FILE ( OS2_DEBUG_VIO | OS2_DEBUG_KBD | OS2_DEBUG_FILESYS )
+#define OS2_DEBUG_KBD_FILE ( OS2_DEBUG_KBD | OS2_DEBUG_FILESYS )
+#define OS2_DEBUG_MOU_FILE ( OS2_DEBUG_MOU | OS2_DEBUG_FILESYS )
+
+//
+// Define IF_DEBUG macro that can be used to enable debugging code that is
+// optimized out if the debugging flag is false.
+//
+
+#define IF_OD2_DEBUG( ComponentFlag ) \
+ if (Os2Debug & (OS2_DEBUG_ ## ComponentFlag))
+
+#define IF_OD2_DEBUG2( Component1Flag, Component2Flag ) \
+ if (Os2Debug & ((OS2_DEBUG_ ## Component1Flag) | (OS2_DEBUG_ ## Component2Flag)))
+
+#define IF_OD2_DEBUG3( Component1Flag, Component2Flag, Component3Flag ) \
+ if (Os2Debug & ((OS2_DEBUG_ ## Component1Flag) | (OS2_DEBUG_ ## Component2Flag) | \
+ (OS2_DEBUG_ ## Component3Flag)))
+
+#define IF_OS2_DEBUG( ComponentFlag ) \
+ if (Os2Debug & (OS2_DEBUG_ ## ComponentFlag))
+
+#define IF_OS2_DEBUG2( Component1Flag, Component2Flag ) \
+ if (Os2Debug & ((OS2_DEBUG_ ## Component1Flag) | (OS2_DEBUG_ ## Component2Flag)))
+
+#define IF_OS2_DEBUG3( Component1Flag, Component2Flag, Component3Flag ) \
+ if (Os2Debug & ((OS2_DEBUG_ ## Component1Flag) | (OS2_DEBUG_ ## Component2Flag) | \
+ (OS2_DEBUG_ ## Component3Flag)))
+
+#else
+
+
+ /*
+ * Make sure be don't have DbgPrint in retail code
+ */
+
+#ifndef PMNT
+#ifdef DbgPrint
+#undef DbgPrint
+#endif // ifdef DbgPrint
+
+#define DbgPrint(_x_) \
+ Or2DbgPrintFunctionNeverExisted(_x_)
+#endif // PMNT
+
+//Dbg_Print_must_be_within_if_DBG_and_cannot_included_in_retail_code
+
+#define IF_OD2_DEBUG( ComponentFlag ) if (FALSE)
+#define IF_OD2_DEBUG2( Component1Flag, Component2Flag ) if (FALSE)
+#define IF_OD2_DEBUG3( Component1Flag, Component2Flag, Component3Flag ) if (FALSE)
+#define IF_OS2_DEBUG( ComponentFlag ) if (FALSE)
+#define IF_OS2_DEBUG2( Component1Flag, Component2Flag ) if (FALSE)
+#define IF_OS2_DEBUG3( Component1Flag, Component2Flag, Component3Flag ) if (FALSE)
+
+#endif // DBG