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author | Adam <you@example.com> | 2020-05-17 05:51:50 +0200 |
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committer | Adam <you@example.com> | 2020-05-17 05:51:50 +0200 |
commit | e611b132f9b8abe35b362e5870b74bce94a1e58e (patch) | |
tree | a5781d2ec0e085eeca33cf350cf878f2efea6fe5 /private/os2/inc/os2dbg.h | |
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Diffstat (limited to '')
-rw-r--r-- | private/os2/inc/os2dbg.h | 129 |
1 files changed, 129 insertions, 0 deletions
diff --git a/private/os2/inc/os2dbg.h b/private/os2/inc/os2dbg.h new file mode 100644 index 000000000..12e4e18ca --- /dev/null +++ b/private/os2/inc/os2dbg.h @@ -0,0 +1,129 @@ +/*++ + +Copyright (c) 1989 Microsoft Corporation + +Module Name: + + os2dbg.h + +Abstract: + + Debug constants + +Author: + + Steve Wood (stevewo) 22-Aug-1989 + +Revision History: + + Yaron Shamir 4-Apr-91 Add profile for ComputeValidDrives. + Beni Lavi 4-Oct-91 Moved debug constants from os2srv.h and os2dll.h + to this file. + Michael Jaruys 3-Jan-93 Move all Debug macro to this file and + make sure be don't have DbgPrint in retail code. +--*/ + + +// +// Define debugging flag as false if not defined already. +// + +#ifndef DBG +#define DBG 0 +#endif + +#if DBG + +#define OS2_DEBUG_TASKING 0x00000001 +#define OS2_DEBUG_FILESYS 0x00000002 +#define OS2_DEBUG_FSD 0x00000004 +#define OS2_DEBUG_MEMORY 0x00000008 +#define OS2_DEBUG_SEMAPHORES 0x00000010 +#define OS2_DEBUG_TIMERS 0x00000020 +#define OS2_DEBUG_LOADER 0x00000040 +#define OS2_DEBUG_NLS 0x00000080 +#define OS2_DEBUG_EXCEPTIONS 0x00000100 +#define OS2_DEBUG_ERRORMSG 0x00000200 +#define OS2_DEBUG_SESSIONMGR 0x00000400 +#define OS2_DEBUG_DEVICE_SUPPORT 0x00000800 +#define OS2_DEBUG_PIPES 0x00001000 +#define OS2_DEBUG_QUEUES 0x00002000 +#define OS2_DEBUG_INIT 0x00004000 +#define OS2_DEBUG_LPC 0x00008000 +#define OS2_DEBUG_CLEANUP 0x00010000 +#define OS2_DEBUG_FILESYSLOCK 0x00020000 +#define OS2_DEBUG_APIS 0x00040000 +#define OS2_DEBUG_BRK 0x00080000 +#define OS2_DEBUG_SIG 0x00100000 +#define OS2_DEBUG_VIO 0x00200000 +#define OS2_DEBUG_KBD 0x00400000 +#define OS2_DEBUG_MOU 0x00800000 +#define OS2_DEBUG_MON 0x01000000 +#define OS2_DEBUG_ALL_VIO 0x02000000 +/* For temporary messages, i.e used for a few debug + sessions. Such printings may be removed by anyone + who sees them. */ +#define OS2_DEBUG_TEMP 0x04000000 +#define OS2_DEBUG_OS2_EXE 0x08000000 +#define OS2_DEBUG_NET 0x10000000 +#define OS2_DEBUG_WIN 0x20000000 +#define OS2_DEBUG_MISC 0x80000000 +#define OS2_DEBUG_ANY 0xFFFFFFFF + +//#define OS2_DEBUG_ALL_VIO ( OS2_DEBUG_VIO | OS2_DEBUG_KBD | OS2_DEBUG_MOU | OS2_DEBUG_MON ) +#define OS2_DEBUG_VIO_FILE ( OS2_DEBUG_VIO | OS2_DEBUG_FILESYS ) +#define OS2_DEBUG_VIO_KBD_FILE ( OS2_DEBUG_VIO | OS2_DEBUG_KBD | OS2_DEBUG_FILESYS ) +#define OS2_DEBUG_KBD_FILE ( OS2_DEBUG_KBD | OS2_DEBUG_FILESYS ) +#define OS2_DEBUG_MOU_FILE ( OS2_DEBUG_MOU | OS2_DEBUG_FILESYS ) + +// +// Define IF_DEBUG macro that can be used to enable debugging code that is +// optimized out if the debugging flag is false. +// + +#define IF_OD2_DEBUG( ComponentFlag ) \ + if (Os2Debug & (OS2_DEBUG_ ## ComponentFlag)) + +#define IF_OD2_DEBUG2( Component1Flag, Component2Flag ) \ + if (Os2Debug & ((OS2_DEBUG_ ## Component1Flag) | (OS2_DEBUG_ ## Component2Flag))) + +#define IF_OD2_DEBUG3( Component1Flag, Component2Flag, Component3Flag ) \ + if (Os2Debug & ((OS2_DEBUG_ ## Component1Flag) | (OS2_DEBUG_ ## Component2Flag) | \ + (OS2_DEBUG_ ## Component3Flag))) + +#define IF_OS2_DEBUG( ComponentFlag ) \ + if (Os2Debug & (OS2_DEBUG_ ## ComponentFlag)) + +#define IF_OS2_DEBUG2( Component1Flag, Component2Flag ) \ + if (Os2Debug & ((OS2_DEBUG_ ## Component1Flag) | (OS2_DEBUG_ ## Component2Flag))) + +#define IF_OS2_DEBUG3( Component1Flag, Component2Flag, Component3Flag ) \ + if (Os2Debug & ((OS2_DEBUG_ ## Component1Flag) | (OS2_DEBUG_ ## Component2Flag) | \ + (OS2_DEBUG_ ## Component3Flag))) + +#else + + + /* + * Make sure be don't have DbgPrint in retail code + */ + +#ifndef PMNT +#ifdef DbgPrint +#undef DbgPrint +#endif // ifdef DbgPrint + +#define DbgPrint(_x_) \ + Or2DbgPrintFunctionNeverExisted(_x_) +#endif // PMNT + +//Dbg_Print_must_be_within_if_DBG_and_cannot_included_in_retail_code + +#define IF_OD2_DEBUG( ComponentFlag ) if (FALSE) +#define IF_OD2_DEBUG2( Component1Flag, Component2Flag ) if (FALSE) +#define IF_OD2_DEBUG3( Component1Flag, Component2Flag, Component3Flag ) if (FALSE) +#define IF_OS2_DEBUG( ComponentFlag ) if (FALSE) +#define IF_OS2_DEBUG2( Component1Flag, Component2Flag ) if (FALSE) +#define IF_OS2_DEBUG3( Component1Flag, Component2Flag, Component3Flag ) if (FALSE) + +#endif // DBG |