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#pragma once
#include <vector>
#include <GL/glew.h>
struct TextureData {
std::vector<unsigned char> data; //expected format RGBA8888
int width, height;
};
struct TextureCoord {
double x, y, w, h;
int pixelX, pixelY, pixelW, pixelH;
size_t layer;
};
class TextureAtlas {
GLuint texture;
std::vector<TextureCoord> textureCoords;
public:
TextureAtlas(std::vector<TextureData> &textures);
TextureAtlas(const TextureAtlas &) = delete;
~TextureAtlas();
inline GLuint GetRawTextureId() {
return texture;
}
TextureCoord GetTexture(int id) {
return textureCoords[id];
}
};
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