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#include "Socket.hpp"
#include <thread>
Socket::Socket(std::string address, unsigned short port) {
if (SDLNet_Init() == -1)
throw std::runtime_error("SDL_Net initalization failed: " + std::string(SDLNet_GetError()));
if (SDLNet_ResolveHost(&server, address.c_str(), port) == -1)
throw std::runtime_error("Hostname not resolved: " + std::string(SDLNet_GetError()));
socket = SDLNet_TCP_Open(&server);
if (!socket)
throw std::runtime_error(std::string(SDLNet_GetError()));
}
Socket::~Socket() {
SDLNet_TCP_Close(socket);
SDLNet_Quit();
}
void Socket::Read(unsigned char *buffPtr, size_t buffLen) {
size_t totalReceived = 0;
while (buffLen > totalReceived) {
size_t received = SDLNet_TCP_Recv(socket, buffPtr + totalReceived, buffLen - totalReceived);
if ( received <= 0)
throw std::runtime_error("Data receiving failed: " + std::string(SDLNet_GetError()));
totalReceived += received;
}
}
void Socket::Write(unsigned char *buffPtr, size_t buffLen) {
if (SDLNet_TCP_Send(socket, buffPtr, buffLen) < buffLen)
throw std::runtime_error("Data sending failed: " + std::string(SDLNet_GetError()));
}
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