/// @ref core /// @file glm/detail/type_vec2.hpp #pragma once #include "type_vec.hpp" #if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED # if GLM_HAS_UNRESTRICTED_UNIONS # include "_swizzle.hpp" # else # include "_swizzle_func.hpp" # endif #endif //GLM_SWIZZLE #include namespace glm { template struct vec<2, T, Q> { // -- Implementation detail -- typedef T value_type; typedef vec type; typedef vec<2, bool, Q> bool_type; // -- Data -- # if GLM_HAS_ONLY_XYZW T x, y; # elif GLM_HAS_ALIGNED_TYPE # if GLM_COMPILER & GLM_COMPILER_GCC # pragma GCC diagnostic push # pragma GCC diagnostic ignored "-Wpedantic" # endif # if GLM_COMPILER & GLM_COMPILER_CLANG # pragma clang diagnostic push # pragma clang diagnostic ignored "-Wgnu-anonymous-struct" # pragma clang diagnostic ignored "-Wnested-anon-types" # endif union { struct{ T x, y; }; struct{ T r, g; }; struct{ T s, t; }; # if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED GLM_SWIZZLE2_2_MEMBERS(T, Q, x, y) GLM_SWIZZLE2_2_MEMBERS(T, Q, r, g) GLM_SWIZZLE2_2_MEMBERS(T, Q, s, t) GLM_SWIZZLE2_3_MEMBERS(T, Q, x, y) GLM_SWIZZLE2_3_MEMBERS(T, Q, r, g) GLM_SWIZZLE2_3_MEMBERS(T, Q, s, t) GLM_SWIZZLE2_4_MEMBERS(T, Q, x, y) GLM_SWIZZLE2_4_MEMBERS(T, Q, r, g) GLM_SWIZZLE2_4_MEMBERS(T, Q, s, t) # endif//GLM_SWIZZLE }; # if GLM_COMPILER & GLM_COMPILER_CLANG # pragma clang diagnostic pop # endif # if GLM_COMPILER & GLM_COMPILER_GCC # pragma GCC diagnostic pop # endif # else union {T x, r, s;}; union {T y, g, t;}; # if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED GLM_SWIZZLE_GEN_VEC_FROM_VEC2(T, P) # endif//GLM_SWIZZLE # endif // -- Component accesses -- /// Return the count of components of the vector typedef length_t length_type; GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 2;} GLM_FUNC_DECL T& operator[](length_type i); GLM_FUNC_DECL T const& operator[](length_type i) const; // -- Implicit basic constructors -- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec() GLM_DEFAULT_CTOR; GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec const& v) GLM_DEFAULT; template GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<2, T, P> const& v); // -- Explicit basic constructors -- GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit vec(T scalar); GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(T x, T y); // -- Conversion constructors -- /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(A x, B y); template GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(vec<1, A, Q> const& x, vec<1, B, Q> const& y); // -- Conversion vector constructors -- /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<3, U, P> const& v); /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<4, U, P> const& v); /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification) template GLM_FUNC_DECL GLM_CONSTEXPR_CTOR GLM_EXPLICIT vec(vec<2, U, P> const& v); // -- Swizzle constructors -- # if GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED) template GLM_FUNC_DECL vec(detail::_swizzle<2, T, Q, E0, E1,-1,-2> const& that) { *this = that(); } # endif// GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED) // -- Unary arithmetic operators -- GLM_FUNC_DECL GLM_CONSTEXPR_CXX14 vec& operator=(vec const& v) GLM_DEFAULT; template GLM_FUNC_DECL GLM_CONSTEXPR_CXX14 vec& operator=(vec<2, U, Q> const& v); template GLM_FUNC_DECL vec& operator+=(U scalar); template GLM_FUNC_DECL vec& operator+=(vec<1, U, Q> const& v); template GLM_FUNC_DECL vec& operator+=(vec<2, U, Q> const& v); template GLM_FUNC_DECL vec& operator-=(U scalar); template GLM_FUNC_DECL vec& operator-=(vec<1, U, Q> const& v); template GLM_FUNC_DECL vec& operator-=(vec<2, U, Q> const& v); template GLM_FUNC_DECL vec& operator*=(U scalar); template GLM_FUNC_DECL vec& operator*=(vec<1, U, Q> const& v); template GLM_FUNC_DECL vec& operator*=(vec<2, U, Q> const& v); template GLM_FUNC_DECL vec& operator/=(U scalar); template GLM_FUNC_DECL vec& operator/=(vec<1, U, Q> const& v); template GLM_FUNC_DECL vec& operator/=(vec<2, U, Q> const& v); // -- Increment and decrement operators -- GLM_FUNC_DECL vec & operator++(); GLM_FUNC_DECL vec & operator--(); GLM_FUNC_DECL vec operator++(int); GLM_FUNC_DECL vec operator--(int); // -- Unary bit operators -- template GLM_FUNC_DECL vec & operator%=(U scalar); template GLM_FUNC_DECL vec & operator%=(vec<1, U, Q> const& v); template GLM_FUNC_DECL vec & operator%=(vec<2, U, Q> const& v); template GLM_FUNC_DECL vec & operator&=(U scalar); template GLM_FUNC_DECL vec & operator&=(vec<1, U, Q> const& v); template GLM_FUNC_DECL vec & operator&=(vec<2, U, Q> const& v); template GLM_FUNC_DECL vec & operator|=(U scalar); template GLM_FUNC_DECL vec & operator|=(vec<1, U, Q> const& v); template GLM_FUNC_DECL vec & operator|=(vec<2, U, Q> const& v); template GLM_FUNC_DECL vec & operator^=(U scalar); template GLM_FUNC_DECL vec & operator^=(vec<1, U, Q> const& v); template GLM_FUNC_DECL vec & operator^=(vec<2, U, Q> const& v); template GLM_FUNC_DECL vec & operator<<=(U scalar); template GLM_FUNC_DECL vec & operator<<=(vec<1, U, Q> const& v); template GLM_FUNC_DECL vec & operator<<=(vec<2, U, Q> const& v); template GLM_FUNC_DECL vec & operator>>=(U scalar); template GLM_FUNC_DECL vec & operator>>=(vec<1, U, Q> const& v); template GLM_FUNC_DECL vec & operator>>=(vec<2, U, Q> const& v); }; // -- Unary operators -- template GLM_FUNC_DECL vec<2, T, Q> operator+(vec<2, T, Q> const& v); template GLM_FUNC_DECL vec<2, T, Q> operator-(vec<2, T, Q> const& v); // -- Binary operators -- template GLM_FUNC_DECL vec<2, T, Q> operator+(vec<2, T, Q> const& v, T scalar); template GLM_FUNC_DECL vec<2, T, Q> operator+(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2); template GLM_FUNC_DECL vec<2, T, Q> operator+(T scalar, vec<2, T, Q> const& v); template GLM_FUNC_DECL vec<2, T, Q> operator+(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2); template GLM_FUNC_DECL vec<2, T, Q> operator+(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2); template GLM_FUNC_DECL vec<2, T, Q> operator-(vec<2, T, Q> const& v, T scalar); template GLM_FUNC_DECL vec<2, T, Q> operator-(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2); template GLM_FUNC_DECL vec<2, T, Q> operator-(T scalar, vec<2, T, Q> const& v); template GLM_FUNC_DECL vec<2, T, Q> operator-(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2); template GLM_FUNC_DECL vec<2, T, Q> operator-(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2); template GLM_FUNC_DECL vec<2, T, Q> operator*(vec<2, T, Q> const& v, T scalar); template GLM_FUNC_DECL vec<2, T, Q> operator*(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2); template GLM_FUNC_DECL vec<2, T, Q> operator*(T scalar, vec<2, T, Q> const& v); template GLM_FUNC_DECL vec<2, T, Q> operator*(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2); template GLM_FUNC_DECL vec<2, T, Q> operator*(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2); template GLM_FUNC_DECL vec<2, T, Q> operator/(vec<2, T, Q> const& v, T scalar); template GLM_FUNC_DECL vec<2, T, Q> operator/(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2); template GLM_FUNC_DECL vec<2, T, Q> operator/(T scalar, vec<2, T, Q> const& v); template GLM_FUNC_DECL vec<2, T, Q> operator/(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2); template GLM_FUNC_DECL vec<2, T, Q> operator/(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2); template GLM_FUNC_DECL vec<2, T, Q> operator%(vec<2, T, Q> const& v, T scalar); template GLM_FUNC_DECL vec<2, T, Q> operator%(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2); template GLM_FUNC_DECL vec<2, T, Q> operator%(T scalar, vec<2, T, Q> const& v); template GLM_FUNC_DECL vec<2, T, Q> operator%(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2); template GLM_FUNC_DECL vec<2, T, Q> operator%(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2); template GLM_FUNC_DECL vec<2, T, Q> operator&(vec<2, T, Q> const& v, T scalar); template GLM_FUNC_DECL vec<2, T, Q> operator&(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2); template GLM_FUNC_DECL vec<2, T, Q> operator&(T scalar, vec<2, T, Q> const& v); template GLM_FUNC_DECL vec<2, T, Q> operator&(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2); template GLM_FUNC_DECL vec<2, T, Q> operator&(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2); template GLM_FUNC_DECL vec<2, T, Q> operator|(vec<2, T, Q> const& v, T scalar); template GLM_FUNC_DECL vec<2, T, Q> operator|(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2); template GLM_FUNC_DECL vec<2, T, Q> operator|(T scalar, vec<2, T, Q> const& v); template GLM_FUNC_DECL vec<2, T, Q> operator|(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2); template GLM_FUNC_DECL vec<2, T, Q> operator|(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2); template GLM_FUNC_DECL vec<2, T, Q> operator^(vec<2, T, Q> const& v, T scalar); template GLM_FUNC_DECL vec<2, T, Q> operator^(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2); template GLM_FUNC_DECL vec<2, T, Q> operator^(T scalar, vec<2, T, Q> const& v); template GLM_FUNC_DECL vec<2, T, Q> operator^(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2); template GLM_FUNC_DECL vec<2, T, Q> operator^(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2); template GLM_FUNC_DECL vec<2, T, Q> operator<<(vec<2, T, Q> const& v, T scalar); template GLM_FUNC_DECL vec<2, T, Q> operator<<(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2); template GLM_FUNC_DECL vec<2, T, Q> operator<<(T scalar, vec<2, T, Q> const& v); template GLM_FUNC_DECL vec<2, T, Q> operator<<(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2); template GLM_FUNC_DECL vec<2, T, Q> operator<<(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2); template GLM_FUNC_DECL vec<2, T, Q> operator>>(vec<2, T, Q> const& v, T scalar); template GLM_FUNC_DECL vec<2, T, Q> operator>>(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2); template GLM_FUNC_DECL vec<2, T, Q> operator>>(T scalar, vec<2, T, Q> const& v); template GLM_FUNC_DECL vec<2, T, Q> operator>>(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2); template GLM_FUNC_DECL vec<2, T, Q> operator>>(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2); template GLM_FUNC_DECL vec<2, T, Q> operator~(vec<2, T, Q> const& v); // -- Boolean operators -- template GLM_FUNC_DECL bool operator==(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2); template GLM_FUNC_DECL bool operator!=(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2); template GLM_FUNC_DECL vec<2, bool, Q> operator&&(vec<2, bool, Q> const& v1, vec<2, bool, Q> const& v2); template GLM_FUNC_DECL vec<2, bool, Q> operator||(vec<2, bool, Q> const& v1, vec<2, bool, Q> const& v2); }//namespace glm #ifndef GLM_EXTERNAL_TEMPLATE #include "type_vec2.inl" #endif//GLM_EXTERNAL_TEMPLATE