/// @ref core /// @file glm/detail/type_mat.hpp #pragma once #include "qualifier.hpp" namespace glm{ namespace detail { template struct outerProduct_trait{}; }//namespace detail #if GLM_HAS_TEMPLATE_ALIASES template using tmat2x2 = mat<2, 2, T, Q>; template using tmat2x3 = mat<2, 3, T, Q>; template using tmat2x4 = mat<2, 4, T, Q>; template using tmat3x2 = mat<3, 2, T, Q>; template using tmat3x3 = mat<3, 3, T, Q>; template using tmat3x4 = mat<3, 4, T, Q>; template using tmat4x2 = mat<4, 2, T, Q>; template using tmat4x3 = mat<4, 3, T, Q>; template using tmat4x4 = mat<4, 4, T, Q>; #endif//GLM_HAS_TEMPLATE_ALIASES template GLM_FUNC_DECL mat inverse(mat const& m); /// @addtogroup core_precision /// @{ /// 2 columns of 2 components matrix of low qualifier floating-point numbers. /// There is no guarantee on the actual qualifier. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<2, 2, float, lowp> lowp_mat2; /// 2 columns of 2 components matrix of medium qualifier floating-point numbers. /// There is no guarantee on the actual qualifier. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<2, 2, float, mediump> mediump_mat2; /// 2 columns of 2 components matrix of high qualifier floating-point numbers. /// There is no guarantee on the actual qualifier. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<2, 2, float, highp> highp_mat2; /// 2 columns of 2 components matrix of low qualifier floating-point numbers. /// There is no guarantee on the actual qualifier. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<2, 2, float, lowp> lowp_mat2x2; /// 2 columns of 2 components matrix of medium qualifier floating-point numbers. /// There is no guarantee on the actual qualifier. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<2, 2, float, mediump> mediump_mat2x2; /// 2 columns of 2 components matrix of high qualifier floating-point numbers. /// There is no guarantee on the actual qualifier. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<2, 2, float, highp> highp_mat2x2; /// @} /// @addtogroup core_precision /// @{ /// 2 columns of 3 components matrix of low qualifier floating-point numbers. /// There is no guarantee on the actual qualifier. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<2, 3, float, lowp> lowp_mat2x3; /// 2 columns of 3 components matrix of medium qualifier floating-point numbers. /// There is no guarantee on the actual qualifier. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<2, 3, float, mediump> mediump_mat2x3; /// 2 columns of 3 components matrix of high qualifier floating-point numbers. /// There is no guarantee on the actual qualifier. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<2, 3, float, highp> highp_mat2x3; /// @} /// @addtogroup core_precision /// @{ /// 2 columns of 4 components matrix of low qualifier floating-point numbers. /// There is no guarantee on the actual qualifier. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<2, 4, float, lowp> lowp_mat2x4; /// 2 columns of 4 components matrix of medium qualifier floating-point numbers. /// There is no guarantee on the actual qualifier. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<2, 4, float, mediump> mediump_mat2x4; /// 2 columns of 4 components matrix of high qualifier floating-point numbers. /// There is no guarantee on the actual qualifier. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<2, 4, float, highp> highp_mat2x4; /// @} /// @addtogroup core_precision /// @{ /// 3 columns of 2 components matrix of low qualifier floating-point numbers. /// There is no guarantee on the actual qualifier. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<3, 2, float, lowp> lowp_mat3x2; /// 3 columns of 2 components matrix of medium qualifier floating-point numbers. /// There is no guarantee on the actual qualifier. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<3, 2, float, mediump> mediump_mat3x2; /// 3 columns of 2 components matrix of high qualifier floating-point numbers. /// There is no guarantee on the actual qualifier. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<3, 2, float, highp> highp_mat3x2; /// @} /// @addtogroup core_precision /// @{ /// 3 columns of 3 components matrix of low qualifier floating-point numbers. /// There is no guarantee on the actual qualifier. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<3, 3, float, lowp> lowp_mat3; /// 3 columns of 3 components matrix of medium qualifier floating-point numbers. /// There is no guarantee on the actual qualifier. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<3, 3, float, mediump> mediump_mat3; /// 3 columns of 3 components matrix of high qualifier floating-point numbers. /// There is no guarantee on the actual qualifier. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<3, 3, float, highp> highp_mat3; /// 3 columns of 3 components matrix of low qualifier floating-point numbers. /// There is no guarantee on the actual qualifier. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<3, 3, float, lowp> lowp_mat3x3; /// 3 columns of 3 components matrix of medium qualifier floating-point numbers. /// There is no guarantee on the actual qualifier. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<3, 3, float, mediump> mediump_mat3x3; /// 3 columns of 3 components matrix of high qualifier floating-point numbers. /// There is no guarantee on the actual qualifier. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<3, 3, float, highp> highp_mat3x3; /// @} /// @addtogroup core_precision /// @{ /// 3 columns of 4 components matrix of low qualifier floating-point numbers. /// There is no guarantee on the actual qualifier. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<3, 4, float, lowp> lowp_mat3x4; /// 3 columns of 4 components matrix of medium qualifier floating-point numbers. /// There is no guarantee on the actual qualifier. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<3, 4, float, mediump> mediump_mat3x4; /// 3 columns of 4 components matrix of high qualifier floating-point numbers. /// There is no guarantee on the actual qualifier. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<3, 4, float, highp> highp_mat3x4; /// @} /// @addtogroup core_precision /// @{ /// 4 columns of 2 components matrix of low qualifier floating-point numbers. /// There is no guarantee on the actual qualifier. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<4, 2, float, lowp> lowp_mat4x2; /// 4 columns of 2 components matrix of medium qualifier floating-point numbers. /// There is no guarantee on the actual qualifier. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<4, 2, float, mediump> mediump_mat4x2; /// 4 columns of 2 components matrix of high qualifier floating-point numbers. /// There is no guarantee on the actual qualifier. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<4, 2, float, highp> highp_mat4x2; /// @} /// @addtogroup core_precision /// @{ /// 4 columns of 3 components matrix of low qualifier floating-point numbers. /// There is no guarantee on the actual qualifier. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<4, 3, float, lowp> lowp_mat4x3; /// 4 columns of 3 components matrix of medium qualifier floating-point numbers. /// There is no guarantee on the actual qualifier. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<4, 3, float, mediump> mediump_mat4x3; /// 4 columns of 3 components matrix of high qualifier floating-point numbers. /// There is no guarantee on the actual qualifier. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<4, 3, float, highp> highp_mat4x3; /// @} /// @addtogroup core_precision /// @{ /// 4 columns of 4 components matrix of low qualifier floating-point numbers. /// There is no guarantee on the actual qualifier. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<4, 4, float, lowp> lowp_mat4; /// 4 columns of 4 components matrix of medium qualifier floating-point numbers. /// There is no guarantee on the actual qualifier. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<4, 4, float, mediump> mediump_mat4; /// 4 columns of 4 components matrix of high qualifier floating-point numbers. /// There is no guarantee on the actual qualifier. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<4, 4, float, highp> highp_mat4; /// 4 columns of 4 components matrix of low qualifier floating-point numbers. /// There is no guarantee on the actual qualifier. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<4, 4, float, lowp> lowp_mat4x4; /// 4 columns of 4 components matrix of medium qualifier floating-point numbers. /// There is no guarantee on the actual qualifier. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<4, 4, float, mediump> mediump_mat4x4; /// 4 columns of 4 components matrix of high qualifier floating-point numbers. /// There is no guarantee on the actual qualifier. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<4, 4, float, highp> highp_mat4x4; /// @} /// @addtogroup core_types /// @{ ////////////////////////// // Float definition #if(defined(GLM_PRECISION_LOWP_FLOAT)) typedef lowp_mat2x2 mat2x2; typedef lowp_mat2x3 mat2x3; typedef lowp_mat2x4 mat2x4; typedef lowp_mat3x2 mat3x2; typedef lowp_mat3x3 mat3x3; typedef lowp_mat3x4 mat3x4; typedef lowp_mat4x2 mat4x2; typedef lowp_mat4x3 mat4x3; typedef lowp_mat4x4 mat4x4; #elif(defined(GLM_PRECISION_MEDIUMP_FLOAT)) typedef mediump_mat2x2 mat2x2; typedef mediump_mat2x3 mat2x3; typedef mediump_mat2x4 mat2x4; typedef mediump_mat3x2 mat3x2; typedef mediump_mat3x3 mat3x3; typedef mediump_mat3x4 mat3x4; typedef mediump_mat4x2 mat4x2; typedef mediump_mat4x3 mat4x3; typedef mediump_mat4x4 mat4x4; #else //! 2 columns of 2 components matrix of floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices typedef highp_mat2x2 mat2x2; //! 2 columns of 3 components matrix of floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices typedef highp_mat2x3 mat2x3; //! 2 columns of 4 components matrix of floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices typedef highp_mat2x4 mat2x4; //! 3 columns of 2 components matrix of floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices typedef highp_mat3x2 mat3x2; //! 3 columns of 3 components matrix of floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices typedef highp_mat3x3 mat3x3; //! 3 columns of 4 components matrix of floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices typedef highp_mat3x4 mat3x4; //! 4 columns of 2 components matrix of floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices typedef highp_mat4x2 mat4x2; //! 4 columns of 3 components matrix of floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices typedef highp_mat4x3 mat4x3; //! 4 columns of 4 components matrix of floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices typedef highp_mat4x4 mat4x4; #endif//GLM_PRECISION //! 2 columns of 2 components matrix of floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices typedef mat2x2 mat2; //! 3 columns of 3 components matrix of floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices typedef mat3x3 mat3; //! 4 columns of 4 components matrix of floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices typedef mat4x4 mat4; ////////////////////////// // Double definition /// @addtogroup core_precision /// @{ /// 2 columns of 2 components matrix of low qualifier floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<2, 2, double, lowp> lowp_dmat2; /// 2 columns of 2 components matrix of medium qualifier floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<2, 2, double, mediump> mediump_dmat2; /// 2 columns of 2 components matrix of high qualifier floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<2, 2, double, highp> highp_dmat2; /// 2 columns of 2 components matrix of low qualifier floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<2, 2, double, lowp> lowp_dmat2x2; /// 2 columns of 2 components matrix of medium qualifier floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<2, 2, double, mediump> mediump_dmat2x2; /// 2 columns of 2 components matrix of high qualifier floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<2, 2, double, highp> highp_dmat2x2; /// @} /// @addtogroup core_precision /// @{ /// 2 columns of 3 components matrix of low qualifier floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<2, 3, double, lowp> lowp_dmat2x3; /// 2 columns of 3 components matrix of medium qualifier floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<2, 3, double, mediump> mediump_dmat2x3; /// 2 columns of 3 components matrix of high qualifier floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<2, 3, double, highp> highp_dmat2x3; /// @} /// @addtogroup core_precision /// @{ /// 2 columns of 4 components matrix of low qualifier floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<2, 4, double, lowp> lowp_dmat2x4; /// 2 columns of 4 components matrix of medium qualifier floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<2, 4, double, mediump> mediump_dmat2x4; /// 2 columns of 4 components matrix of high qualifier floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<2, 4, double, highp> highp_dmat2x4; /// @} /// @addtogroup core_precision /// @{ /// 3 columns of 2 components matrix of low qualifier floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<3, 2, double, lowp> lowp_dmat3x2; /// 3 columns of 2 components matrix of medium qualifier floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<3, 2, double, mediump> mediump_dmat3x2; /// 3 columns of 2 components matrix of high qualifier floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<3, 2, double, highp> highp_dmat3x2; /// @} /// @addtogroup core_precision /// @{ /// 3 columns of 3 components matrix of low qualifier floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<3, 3, float, lowp> lowp_dmat3; /// 3 columns of 3 components matrix of medium qualifier floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<3, 3, double, mediump> mediump_dmat3; /// 3 columns of 3 components matrix of high qualifier floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<3, 3, double, highp> highp_dmat3; /// 3 columns of 3 components matrix of low qualifier floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<3, 3, double, lowp> lowp_dmat3x3; /// 3 columns of 3 components matrix of medium qualifier floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<3, 3, double, mediump> mediump_dmat3x3; /// 3 columns of 3 components matrix of high qualifier floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<3, 3, double, highp> highp_dmat3x3; /// @} /// @addtogroup core_precision /// @{ /// 3 columns of 4 components matrix of low qualifier floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<3, 4, double, lowp> lowp_dmat3x4; /// 3 columns of 4 components matrix of medium qualifier floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<3, 4, double, mediump> mediump_dmat3x4; /// 3 columns of 4 components matrix of high qualifier floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<3, 4, double, highp> highp_dmat3x4; /// @} /// @addtogroup core_precision /// @{ /// 4 columns of 2 components matrix of low qualifier floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<4, 2, double, lowp> lowp_dmat4x2; /// 4 columns of 2 components matrix of medium qualifier floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<4, 2, double, mediump> mediump_dmat4x2; /// 4 columns of 2 components matrix of high qualifier floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<4, 2, double, highp> highp_dmat4x2; /// @} /// @addtogroup core_precision /// @{ /// 4 columns of 3 components matrix of low qualifier floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<4, 3, double, lowp> lowp_dmat4x3; /// 4 columns of 3 components matrix of medium qualifier floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<4, 3, double, mediump> mediump_dmat4x3; /// 4 columns of 3 components matrix of high qualifier floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<4, 3, double, highp> highp_dmat4x3; /// @} /// @addtogroup core_precision /// @{ /// 4 columns of 4 components matrix of low qualifier floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<4, 4, double, lowp> lowp_dmat4; /// 4 columns of 4 components matrix of medium qualifier floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<4, 4, double, mediump> mediump_dmat4; /// 4 columns of 4 components matrix of high qualifier floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<4, 4, double, highp> highp_dmat4; /// 4 columns of 4 components matrix of low qualifier floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<4, 4, double, lowp> lowp_dmat4x4; /// 4 columns of 4 components matrix of medium qualifier floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<4, 4, double, mediump> mediump_dmat4x4; /// 4 columns of 4 components matrix of high qualifier floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<4, 4, double, highp> highp_dmat4x4; /// @} #if(defined(GLM_PRECISION_LOWP_DOUBLE)) typedef lowp_dmat2x2 dmat2x2; typedef lowp_dmat2x3 dmat2x3; typedef lowp_dmat2x4 dmat2x4; typedef lowp_dmat3x2 dmat3x2; typedef lowp_dmat3x3 dmat3x3; typedef lowp_dmat3x4 dmat3x4; typedef lowp_dmat4x2 dmat4x2; typedef lowp_dmat4x3 dmat4x3; typedef lowp_dmat4x4 dmat4x4; #elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE)) typedef mediump_dmat2x2 dmat2x2; typedef mediump_dmat2x3 dmat2x3; typedef mediump_dmat2x4 dmat2x4; typedef mediump_dmat3x2 dmat3x2; typedef mediump_dmat3x3 dmat3x3; typedef mediump_dmat3x4 dmat3x4; typedef mediump_dmat4x2 dmat4x2; typedef mediump_dmat4x3 dmat4x3; typedef mediump_dmat4x4 dmat4x4; #else //defined(GLM_PRECISION_HIGHP_DOUBLE) //! 2 * 2 matrix of double-qualifier floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices typedef highp_dmat2x2 dmat2; //! 3 * 3 matrix of double-qualifier floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices typedef highp_dmat3x3 dmat3; //! 4 * 4 matrix of double-qualifier floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices typedef highp_dmat4x4 dmat4; //! 2 * 2 matrix of double-qualifier floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices typedef highp_dmat2x2 dmat2x2; //! 2 * 3 matrix of double-qualifier floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices typedef highp_dmat2x3 dmat2x3; //! 2 * 4 matrix of double-qualifier floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices typedef highp_dmat2x4 dmat2x4; //! 3 * 2 matrix of double-qualifier floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices typedef highp_dmat3x2 dmat3x2; /// 3 * 3 matrix of double-qualifier floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices typedef highp_dmat3x3 dmat3x3; /// 3 * 4 matrix of double-qualifier floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices typedef highp_dmat3x4 dmat3x4; /// 4 * 2 matrix of double-qualifier floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices typedef highp_dmat4x2 dmat4x2; /// 4 * 3 matrix of double-qualifier floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices typedef highp_dmat4x3 dmat4x3; /// 4 * 4 matrix of double-qualifier floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices typedef highp_dmat4x4 dmat4x4; #endif//GLM_PRECISION /// @} }//namespace glm