From 8286ddda96a5f2925d342d0ce115aa00ae5d94ec Mon Sep 17 00:00:00 2001 From: LaG1924 Date: Sun, 28 Nov 2021 16:16:29 +0500 Subject: Added gamma correction --- src/Gal.hpp | 3 +++ src/GalOgl.cpp | 29 ++++++++++++++++++++++++++--- src/Render.cpp | 6 +++--- src/RenderConfigs.hpp | 8 ++++++-- src/RendererWorld.cpp | 4 ---- src/TextureAtlas.cpp | 1 + 6 files changed, 39 insertions(+), 12 deletions(-) (limited to 'src') diff --git a/src/Gal.hpp b/src/Gal.hpp index 234e49a..8d7394a 100644 --- a/src/Gal.hpp +++ b/src/Gal.hpp @@ -158,6 +158,8 @@ namespace Gal { virtual void SetWrapping(Wrapping wrapping) = 0; + virtual void SetLinear(bool isLinear) = 0; + }; struct Texture { @@ -261,6 +263,7 @@ namespace Gal { template void Resize() { Resize(sizeof(T)); + *Get() = T{}; } virtual std::byte* GetDataPtr() = 0; diff --git a/src/GalOgl.cpp b/src/GalOgl.cpp index 961c6ef..ff43ed8 100644 --- a/src/GalOgl.cpp +++ b/src/GalOgl.cpp @@ -321,7 +321,7 @@ size_t GalFormatGetSize(Format format) { return 0; } -GLenum GalFormatGetGlInternalFormat(Format format) { +GLenum GalFormatGetGlLinearInternalFormat(Format format) { switch (format) { case Format::D24S8: return GL_DEPTH24_STENCIL8; @@ -335,6 +335,20 @@ GLenum GalFormatGetGlInternalFormat(Format format) { return 0; } +GLenum GalFormatGetGlInternalFormat(Format format) { + switch (format) { + case Format::D24S8: + return GL_DEPTH24_STENCIL8; + case Format::R8G8B8: + return GL_SRGB; + case Format::R8G8B8A8: + return GL_SRGB_ALPHA; + default: + return 0; + } + return 0; +} + GLenum GalFormatGetGlFormat(Format format) { switch (format) { case Format::D24S8: @@ -580,6 +594,7 @@ struct TextureConfigOgl : public TextureConfig { Format format; size_t width = 1, height = 1, depth = 1; bool interpolateLayers = false; + bool linear = true; GLenum type; Filtering min = Filtering::Nearest, max = Filtering::Nearest; @@ -597,6 +612,10 @@ struct TextureConfigOgl : public TextureConfig { wrap = wrapping; } + virtual void SetLinear(bool isLinear) override { + linear = isLinear; + } + }; struct TextureOgl : public Texture { @@ -605,12 +624,15 @@ struct TextureOgl : public Texture { GlResource texture; Format format; size_t width, height, depth; + bool linear; virtual void SetData(std::vector&& data, size_t mipLevel = 0) override { size_t expectedSize = width * height * depth * GalFormatGetSize(format); if (data.size() != expectedSize && !data.empty()) throw std::logic_error("Size of data is not valid for this texture"); + GLenum internalFormat = linear ? GalFormatGetGlLinearInternalFormat(format) : GalFormatGetGlInternalFormat(format); + oglState.BindTexture(type, texture); switch (type) { @@ -630,13 +652,13 @@ struct TextureOgl : public Texture { case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: case GL_PROXY_TEXTURE_CUBE_MAP: - glTexImage2D(type, mipLevel, GalFormatGetGlInternalFormat(format), width, height, 0, GalFormatGetGlFormat(format), GalFormatGetGlType(format), data.empty() ? nullptr : data.data()); + glTexImage2D(type, mipLevel, internalFormat, width, height, 0, GalFormatGetGlFormat(format), GalFormatGetGlType(format), data.empty() ? nullptr : data.data()); break; case GL_TEXTURE_3D: case GL_PROXY_TEXTURE_3D: case GL_TEXTURE_2D_ARRAY: case GL_PROXY_TEXTURE_2D_ARRAY: - glTexImage3D(type, mipLevel, GalFormatGetGlInternalFormat(format), width, height, depth, 0, GalFormatGetGlFormat(format), GalFormatGetGlType(format), data.empty() ? nullptr : data.data()); + glTexImage3D(type, mipLevel, internalFormat, width, height, depth, 0, GalFormatGetGlFormat(format), GalFormatGetGlType(format), data.empty() ? nullptr : data.data()); break; default: throw std::runtime_error("Unknown texture type"); @@ -1136,6 +1158,7 @@ struct ImplOgl : public Impl { texture->width = texConfig->width; texture->height = texConfig->height; texture->depth = texConfig->depth; + texture->linear = texConfig->linear; GLuint newTex; glGenTextures(1, &newTex); diff --git a/src/Render.cpp b/src/Render.cpp index 682b60a..4fc0616 100644 --- a/src/Render.cpp +++ b/src/Render.cpp @@ -144,6 +144,7 @@ void Render::PrepareToRendering() { auto gal = Gal::GetImplementation(); gal->GetDefaultFramebuffer()->SetViewport(0, 0, width, height); + gal->GetGlobalShaderParameters()->Get()->gamma = Settings::ReadDouble("gamma", 2.2); std::string vertexSource, pixelSource; { @@ -503,7 +504,6 @@ void Render::InitEvents() { renderWorld = true; SetState(State::Playing); GetGameState()->GetPlayer()->isFlying = Settings::ReadBool("flight", false); - PUSH_EVENT("SetMinLightLevel", (float)Settings::ReadDouble("brightness", 0.2f)); }); listener.RegisterHandler("ConnectionFailed", [this](const Event& eventData) { @@ -597,8 +597,8 @@ void Render::InitEvents() { else SDL_GL_SetSwapInterval(0); - float brightness = Settings::ReadDouble("brightness", 0.2f); - PUSH_EVENT("SetMinLightLevel", brightness); + + Gal::GetImplementation()->GetGlobalShaderParameters()->Get()->gamma = Settings::ReadDouble("gamma", 2.2); PrepareToRendering(); }); diff --git a/src/RenderConfigs.hpp b/src/RenderConfigs.hpp index da7fd96..1e6a978 100644 --- a/src/RenderConfigs.hpp +++ b/src/RenderConfigs.hpp @@ -5,8 +5,12 @@ struct GlobalShaderParameters { glm::mat4 projView; glm::uvec2 viewportSize; - float globalTime; - float dayTime; + glm::float32 globalTime; + glm::float32 dayTime; + glm::float32 gamma; + glm::uint32 paddingF0 = 0xF0F0F0F0; + glm::uint32 paddingF1 = 0xF1F1F1F1; + glm::uint32 paddingF2 = 0xF2F2F2F2; }; std::shared_ptr LoadVertexShader(std::string_view assetPath); diff --git a/src/RendererWorld.cpp b/src/RendererWorld.cpp index c6d490a..846788b 100644 --- a/src/RendererWorld.cpp +++ b/src/RendererWorld.cpp @@ -256,10 +256,6 @@ RendererWorld::RendererWorld(std::shared_ptr target) { sections.erase(it); }); - listener->RegisterHandler("SetMinLightLevel", [this](const Event& eventData) { - - }); - for (int i = 0; i < numOfWorkers; i++) workers.push_back(std::thread(&RendererWorld::WorkerFunction, this, i)); diff --git a/src/TextureAtlas.cpp b/src/TextureAtlas.cpp index 7e44a86..9ad018e 100644 --- a/src/TextureAtlas.cpp +++ b/src/TextureAtlas.cpp @@ -89,6 +89,7 @@ TextureAtlas::TextureAtlas(std::vector &textures) { texConfig->SetWrapping(Gal::Wrapping::Clamp); texConfig->SetMinFilter(Gal::Filtering::Nearest); texConfig->SetMaxFilter(Gal::Filtering::Nearest); + texConfig->SetLinear(false); texture = gal->BuildTexture(texConfig); -- cgit v1.2.3