From 2db3f2a415f20f1224e277cef93e6d9bb2a1244b Mon Sep 17 00:00:00 2001 From: LaG1924 Date: Tue, 29 Jun 2021 07:53:04 +0500 Subject: Tint calculation moved to vertex shader --- src/AssetManager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/AssetManager.cpp b/src/AssetManager.cpp index 63dc596..5f24404 100644 --- a/src/AssetManager.cpp +++ b/src/AssetManager.cpp @@ -598,7 +598,7 @@ void ParseBlockModels() { parsedFace.layer = texture.layer; parsedFace.frames = textureFrames; if (face.second.tintIndex) - parsedFace.color = glm::vec3(0.275, 0.63, 0.1); + parsedFace.color = glm::vec3(0.486, 0.745, 0.423); else parsedFace.color = glm::vec3(0, 0, 0); -- cgit v1.2.3