From f16c897522b6418c399b5699f8378a25c2e5de4f Mon Sep 17 00:00:00 2001 From: LaG1924 Date: Sun, 21 Nov 2021 14:57:57 +0500 Subject: Added normals to faces --- src/RendererWorld.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/RendererWorld.cpp') diff --git a/src/RendererWorld.cpp b/src/RendererWorld.cpp index 561578f..9055729 100644 --- a/src/RendererWorld.cpp +++ b/src/RendererWorld.cpp @@ -449,12 +449,13 @@ void RendererWorld::PrepareRender(std::shared_ptr target) { sectionsPLC->SetPrimitive(Gal::Primitive::TriangleFan); sectionsBufferBinding = sectionsPLC->BindVertexBuffer({ {"position", Gal::Type::Vec3, 4, 1}, + {"normal", Gal::Type::Vec3, 1, 1}, {"uv", Gal::Type::Vec2, 4, 1}, {"uvLayer", Gal::Type::Float, 1, 1}, {"animation", Gal::Type::Float, 1, 1}, {"color", Gal::Type::Vec3, 1, 1}, {"light", Gal::Type::Vec2, 1, 1}, - {"", Gal::Type::Uint8, 20, 1} + {"", Gal::Type::Uint8, 8, 1} }); sectionsPipeline = gal->BuildPipeline(sectionsPLC); sectionsPipeline->SetShaderParameter("MinLightLevel", 0.2f); -- cgit v1.2.3