From cf647ebf504eb523d822fa79622cb59d009680da Mon Sep 17 00:00:00 2001 From: LaG1924 <12997935+LaG1924@users.noreply.github.com> Date: Tue, 13 Mar 2018 19:30:05 +0500 Subject: Implemented basic lighting --- src/Render.cpp | 14 ++++++++++++++ 1 file changed, 14 insertions(+) (limited to 'src/Render.cpp') diff --git a/src/Render.cpp b/src/Render.cpp index b5d24b6..ba8d0ed 100644 --- a/src/Render.cpp +++ b/src/Render.cpp @@ -343,6 +343,16 @@ void Render::RenderGui() { world->GameStatePtr()->player->pos.z, world->GameStatePtr()->player->onGround); + ImGui::Text( + "Player block pos: %d %d %d in %d %d %d", + (int)(world->GameStatePtr()->player->pos.x - std::floor(world->GameStatePtr()->player->pos.x / 16.0) * 16), + (int)(world->GameStatePtr()->player->pos.y - std::floor(world->GameStatePtr()->player->pos.y / 16.0) * 16), + (int)(world->GameStatePtr()->player->pos.z - std::floor(world->GameStatePtr()->player->pos.z / 16.0) * 16), + + (int)std::floor(world->GameStatePtr()->player->pos.x / 16.0), + (int)std::floor(world->GameStatePtr()->player->pos.y / 16.0), + (int)std::floor(world->GameStatePtr()->player->pos.z / 16.0)); + ImGui::Text( "Player vel: %.1f %.1f %.1f", world->GameStatePtr()->player->vel.x, @@ -359,6 +369,10 @@ void Render::RenderGui() { world->GameStatePtr()->selectedBlock.y, world->GameStatePtr()->selectedBlock.z, world->GameStatePtr()->distanceToSelectedBlock); + + ImGui::Text("Selected block light: %d (%d)", + world->GameStatePtr()->world.GetBlockLight(world->GameStatePtr()->selectedBlock), + world->GameStatePtr()->world.GetBlockSkyLight(world->GameStatePtr()->selectedBlock)); } ImGui::End(); -- cgit v1.2.3