From 809c4766ba13e85546a747fe5e0dbd82e1e6d549 Mon Sep 17 00:00:00 2001 From: LaG1924 <12997935+LaG1924@users.noreply.github.com> Date: Sat, 11 Aug 2018 06:10:33 +0500 Subject: Correct face culling for rotated blocks --- src/AssetManager.cpp | 67 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 67 insertions(+) (limited to 'src/AssetManager.cpp') diff --git a/src/AssetManager.cpp b/src/AssetManager.cpp index 482a028..2329e8d 100644 --- a/src/AssetManager.cpp +++ b/src/AssetManager.cpp @@ -505,6 +505,7 @@ BlockFaces &AssetManager::GetBlockModelByBlockId(BlockId block) { BlockFaces blockFaces; blockFaces.faces = GetAsset("/minecraft/models/block/error")->blockModel.parsedFaces; blockFaces.isBlock = GetAsset("/minecraft/models/block/error")->blockModel.IsBlock; + blockFaces.direction = FaceDirection::none; blockIdToBlockFaces.insert(std::make_pair(block, blockFaces)); return blockIdToBlockFaces.find(block)->second; } @@ -530,16 +531,82 @@ BlockFaces &AssetManager::GetBlockModelByBlockId(BlockId block) { BlockFaces blockFaces; blockFaces.faces = assetModel->blockModel.parsedFaces; blockFaces.isBlock = assetModel->blockModel.IsBlock; + blockFaces.direction = FaceDirection::west; if (model.x != 0) { blockFaces.transform = glm::translate(blockFaces.transform, glm::vec3(0.0f, 0.5f, 0.5f)); blockFaces.transform = glm::rotate(blockFaces.transform, glm::radians((float)model.x), glm::vec3(1.0f, 0.0f, 0.0f)); blockFaces.transform = glm::translate(blockFaces.transform, glm::vec3(0.0f, -0.5f, -0.5f)); + switch (model.x) { + case 90: + blockFaces.direction = FaceDirection::down; + break; + case 180: + blockFaces.direction = FaceDirection::east; + break; + case 270: + blockFaces.direction = FaceDirection::up; + break; + default: + break; + } } if (model.y != 0) { blockFaces.transform = glm::translate(blockFaces.transform, glm::vec3(0.5f, 0.0f, 0.5f)); blockFaces.transform = glm::rotate(blockFaces.transform, glm::radians((float)model.y), glm::vec3(0.0f, 1.0f, 0.0f)); blockFaces.transform = glm::translate(blockFaces.transform, glm::vec3(-0.5f, 0.0f, -0.5f)); + switch (model.y) { + case 90: + switch (blockFaces.direction) { + case FaceDirection::west: + blockFaces.direction = FaceDirection::north; + break; + case FaceDirection::up: + blockFaces.direction = FaceDirection::up; + break; + case FaceDirection::east: + blockFaces.direction = FaceDirection::south; + break; + case FaceDirection::down: + blockFaces.direction = FaceDirection::down; + break; + } + break; + case 180: + switch (blockFaces.direction) { + case FaceDirection::west: + blockFaces.direction = FaceDirection::east; + break; + case FaceDirection::up: + blockFaces.direction = FaceDirection::up; + break; + case FaceDirection::east: + blockFaces.direction = FaceDirection::west; + break; + case FaceDirection::down: + blockFaces.direction = FaceDirection::down; + break; + } + break; + case 270: + switch (blockFaces.direction) { + case FaceDirection::west: + blockFaces.direction = FaceDirection::south; + break; + case FaceDirection::up: + blockFaces.direction = FaceDirection::up; + break; + case FaceDirection::east: + blockFaces.direction = FaceDirection::north; + break; + case FaceDirection::down: + blockFaces.direction = FaceDirection::down; + break; + } + break; + default: + break; + } } blockIdToBlockFaces.insert(std::make_pair(block, blockFaces)); -- cgit v1.2.3