From 9ffe5b9c171e01a4319e6329bb21e6c05ac3e2b4 Mon Sep 17 00:00:00 2001 From: LaG1924 Date: Sun, 5 Dec 2021 06:44:37 +0500 Subject: Minor shader optimization --- src/AssetManager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/AssetManager.cpp') diff --git a/src/AssetManager.cpp b/src/AssetManager.cpp index 0976e30..ca68304 100644 --- a/src/AssetManager.cpp +++ b/src/AssetManager.cpp @@ -557,7 +557,7 @@ void ParseBlockModels() { if (face.second.tintIndex) parsedFace.color = glm::vec3(0.486, 0.745, 0.423); else - parsedFace.color = glm::vec3(0, 0, 0); + parsedFace.color = glm::vec3(1.0f); model.parsedFaces.push_back(parsedFace); } -- cgit v1.2.3 From 3dc7e8aba4a07cc3c0d897b82af5a5951bde9991 Mon Sep 17 00:00:00 2001 From: LaG1924 Date: Sat, 18 Dec 2021 10:59:06 +0500 Subject: Added AO mask --- src/AssetManager.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/AssetManager.cpp') diff --git a/src/AssetManager.cpp b/src/AssetManager.cpp index ca68304..3e3f677 100644 --- a/src/AssetManager.cpp +++ b/src/AssetManager.cpp @@ -594,6 +594,7 @@ BlockFaces &AssetManager::GetBlockModelByBlockId(BlockId block) { blockFaces.transform = glm::mat4(1.0); blockFaces.faces = assetModel->blockModel.parsedFaces; blockFaces.isBlock = assetModel->blockModel.IsBlock; + blockFaces.ambientOcclusion = assetModel->blockModel.AmbientOcclusion; glm::mat4 transform = glm::mat4(1.0); if (model.y != 0) { -- cgit v1.2.3