From 6f67371bb1b46579ae837d0e0c61ac1b291be743 Mon Sep 17 00:00:00 2001 From: LaG1924 <12997935+LaG1924@users.noreply.github.com> Date: Sat, 13 Jan 2018 07:51:33 +0500 Subject: Directory renamed --- external/include/glm/mat3x3.hpp | 52 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 52 insertions(+) create mode 100644 external/include/glm/mat3x3.hpp (limited to 'external/include/glm/mat3x3.hpp') diff --git a/external/include/glm/mat3x3.hpp b/external/include/glm/mat3x3.hpp new file mode 100644 index 0000000..66bfdfa --- /dev/null +++ b/external/include/glm/mat3x3.hpp @@ -0,0 +1,52 @@ +/// @ref core +/// @file glm/mat3x3.hpp + +#pragma once + +#include "detail/type_mat3x3.hpp" + +namespace glm +{ + /// 3 columns of 3 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef tmat3x3 lowp_mat3; + + /// 3 columns of 3 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef tmat3x3 mediump_mat3; + + /// 3 columns of 3 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef tmat3x3 highp_mat3; + + /// 3 columns of 3 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef tmat3x3 lowp_mat3x3; + + /// 3 columns of 3 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef tmat3x3 mediump_mat3x3; + + /// 3 columns of 3 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier + typedef tmat3x3 highp_mat3x3; + +}//namespace glm -- cgit v1.2.3