From 83889ba33dad2743eeb2a79102a1117ec9220025 Mon Sep 17 00:00:00 2001 From: LaG1924 Date: Mon, 7 Jun 2021 07:56:57 +0500 Subject: Replaced /external/ with CPMAddPackage --- external/include/glm/geometric.hpp | 116 ------------------------------------- 1 file changed, 116 deletions(-) delete mode 100644 external/include/glm/geometric.hpp (limited to 'external/include/glm/geometric.hpp') diff --git a/external/include/glm/geometric.hpp b/external/include/glm/geometric.hpp deleted file mode 100644 index e038083..0000000 --- a/external/include/glm/geometric.hpp +++ /dev/null @@ -1,116 +0,0 @@ -/// @ref core -/// @file glm/geometric.hpp -/// -/// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions -/// -/// @defgroup core_func_geometric Geometric functions -/// @ingroup core -/// -/// Include to use these core features. -/// -/// These operate on vectors as vectors, not component-wise. - -#pragma once - -#include "detail/type_vec3.hpp" - -namespace glm -{ - /// @addtogroup core_func_geometric - /// @{ - - /// Returns the length of x, i.e., sqrt(x * x). - /// - /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. - /// @tparam T Floating-point scalar types. - /// - /// @see GLSL length man page - /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions - template - GLM_FUNC_DECL T length(vec const& x); - - /// Returns the distance betwwen p0 and p1, i.e., length(p0 - p1). - /// - /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. - /// @tparam T Floating-point scalar types. - /// - /// @see GLSL distance man page - /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions - template - GLM_FUNC_DECL T distance(vec const& p0, vec const& p1); - - /// Returns the dot product of x and y, i.e., result = x * y. - /// - /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. - /// @tparam T Floating-point scalar types. - /// - /// @see GLSL dot man page - /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions - template - GLM_FUNC_DECL T dot(vec const& x, vec const& y); - - /// Returns the cross product of x and y. - /// - /// @tparam T Floating-point scalar types. - /// - /// @see GLSL cross man page - /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions - template - GLM_FUNC_DECL vec<3, T, Q> cross(vec<3, T, Q> const& x, vec<3, T, Q> const& y); - - /// Returns a vector in the same direction as x but with length of 1. - /// According to issue 10 GLSL 1.10 specification, if length(x) == 0 then result is undefined and generate an error. - /// - /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. - /// @tparam T Floating-point scalar types. - /// - /// @see GLSL normalize man page - /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions - template - GLM_FUNC_DECL vec normalize(vec const& x); - - /// If dot(Nref, I) < 0.0, return N, otherwise, return -N. - /// - /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. - /// @tparam T Floating-point scalar types. - /// - /// @see GLSL faceforward man page - /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions - template - GLM_FUNC_DECL vec faceforward( - vec const& N, - vec const& I, - vec const& Nref); - - /// For the incident vector I and surface orientation N, - /// returns the reflection direction : result = I - 2.0 * dot(N, I) * N. - /// - /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. - /// @tparam T Floating-point scalar types. - /// - /// @see GLSL reflect man page - /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions - template - GLM_FUNC_DECL vec reflect( - vec const& I, - vec const& N); - - /// For the incident vector I and surface normal N, - /// and the ratio of indices of refraction eta, - /// return the refraction vector. - /// - /// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector. - /// @tparam T Floating-point scalar types. - /// - /// @see GLSL refract man page - /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions - template - GLM_FUNC_DECL vec refract( - vec const& I, - vec const& N, - T eta); - - /// @} -}//namespace glm - -#include "detail/func_geometric.inl" -- cgit v1.2.3