From 6f67371bb1b46579ae837d0e0c61ac1b291be743 Mon Sep 17 00:00:00 2001
From: LaG1924 <12997935+LaG1924@users.noreply.github.com>
Date: Sat, 13 Jan 2018 07:51:33 +0500
Subject: Directory renamed
---
external/include/glm/detail/func_exponential.hpp | 103 +++++++++++++++++++++++
1 file changed, 103 insertions(+)
create mode 100644 external/include/glm/detail/func_exponential.hpp
(limited to 'external/include/glm/detail/func_exponential.hpp')
diff --git a/external/include/glm/detail/func_exponential.hpp b/external/include/glm/detail/func_exponential.hpp
new file mode 100644
index 0000000..a83de0b
--- /dev/null
+++ b/external/include/glm/detail/func_exponential.hpp
@@ -0,0 +1,103 @@
+/// @ref core
+/// @file glm/detail/func_exponential.hpp
+///
+/// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions
+///
+/// @defgroup core_func_exponential Exponential functions
+/// @ingroup core
+///
+/// These all operate component-wise. The description is per component.
+
+#pragma once
+
+#include "type_vec1.hpp"
+#include "type_vec2.hpp"
+#include "type_vec3.hpp"
+#include "type_vec4.hpp"
+#include
+
+namespace glm
+{
+ /// @addtogroup core_func_exponential
+ /// @{
+
+ /// Returns 'base' raised to the power 'exponent'.
+ ///
+ /// @param base Floating point value. pow function is defined for input values of 'base' defined in the range (inf-, inf+) in the limit of the type precision.
+ /// @param exponent Floating point value representing the 'exponent'.
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see GLSL pow man page
+ /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions
+ template class vecType>
+ GLM_FUNC_DECL vecType pow(vecType const & base, vecType const & exponent);
+
+ /// Returns the natural exponentiation of x, i.e., e^x.
+ ///
+ /// @param v exp function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type precision.
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see GLSL exp man page
+ /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions
+ template class vecType>
+ GLM_FUNC_DECL vecType exp(vecType const & v);
+
+ /// Returns the natural logarithm of v, i.e.,
+ /// returns the value y which satisfies the equation x = e^y.
+ /// Results are undefined if v <= 0.
+ ///
+ /// @param v log function is defined for input values of v defined in the range (0, inf+) in the limit of the type precision.
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see GLSL log man page
+ /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions
+ template class vecType>
+ GLM_FUNC_DECL vecType log(vecType const & v);
+
+ /// Returns 2 raised to the v power.
+ ///
+ /// @param v exp2 function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type precision.
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see GLSL exp2 man page
+ /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions
+ template class vecType>
+ GLM_FUNC_DECL vecType exp2(vecType const & v);
+
+ /// Returns the base 2 log of x, i.e., returns the value y,
+ /// which satisfies the equation x = 2 ^ y.
+ ///
+ /// @param v log2 function is defined for input values of v defined in the range (0, inf+) in the limit of the type precision.
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see GLSL log2 man page
+ /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions
+ template class vecType>
+ GLM_FUNC_DECL vecType log2(vecType const & v);
+
+ /// Returns the positive square root of v.
+ ///
+ /// @param v sqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type precision.
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see GLSL sqrt man page
+ /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions
+ //template
+ //GLM_FUNC_DECL genType sqrt(genType const & x);
+ template class vecType>
+ GLM_FUNC_DECL vecType sqrt(vecType const & v);
+
+ /// Returns the reciprocal of the positive square root of v.
+ ///
+ /// @param v inversesqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type precision.
+ /// @tparam genType Floating-point scalar or vector types.
+ ///
+ /// @see GLSL inversesqrt man page
+ /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions
+ template class vecType>
+ GLM_FUNC_DECL vecType inversesqrt(vecType const & v);
+
+ /// @}
+}//namespace glm
+
+#include "func_exponential.inl"
--
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