From e62817b8252974b8a98393275874ee303840bf13 Mon Sep 17 00:00:00 2001 From: LaG1924 <12997935+LaG1924@users.noreply.github.com> Date: Fri, 12 May 2017 18:49:50 +0500 Subject: 2017-05-12 --- depedencies/include/glm/gtx/rotate_vector.hpp | 117 ++++++++++++++++++++++++++ 1 file changed, 117 insertions(+) create mode 100644 depedencies/include/glm/gtx/rotate_vector.hpp (limited to 'depedencies/include/glm/gtx/rotate_vector.hpp') diff --git a/depedencies/include/glm/gtx/rotate_vector.hpp b/depedencies/include/glm/gtx/rotate_vector.hpp new file mode 100644 index 0000000..91d1784 --- /dev/null +++ b/depedencies/include/glm/gtx/rotate_vector.hpp @@ -0,0 +1,117 @@ +/// @ref gtx_rotate_vector +/// @file glm/gtx/rotate_vector.hpp +/// +/// @see core (dependence) +/// @see gtx_transform (dependence) +/// +/// @defgroup gtx_rotate_vector GLM_GTX_rotate_vector +/// @ingroup gtx +/// +/// @brief Function to directly rotate a vector +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtx/transform.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_rotate_vector extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_rotate_vector + /// @{ + + /// Returns Spherical interpolation between two vectors + /// + /// @param x A first vector + /// @param y A second vector + /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1]. + /// + /// @see gtx_rotate_vector + template + GLM_FUNC_DECL tvec3 slerp( + tvec3 const & x, + tvec3 const & y, + T const & a); + + //! Rotate a two dimensional vector. + //! From GLM_GTX_rotate_vector extension. + template + GLM_FUNC_DECL tvec2 rotate( + tvec2 const & v, + T const & angle); + + //! Rotate a three dimensional vector around an axis. + //! From GLM_GTX_rotate_vector extension. + template + GLM_FUNC_DECL tvec3 rotate( + tvec3 const & v, + T const & angle, + tvec3 const & normal); + + //! Rotate a four dimensional vector around an axis. + //! From GLM_GTX_rotate_vector extension. + template + GLM_FUNC_DECL tvec4 rotate( + tvec4 const & v, + T const & angle, + tvec3 const & normal); + + //! Rotate a three dimensional vector around the X axis. + //! From GLM_GTX_rotate_vector extension. + template + GLM_FUNC_DECL tvec3 rotateX( + tvec3 const & v, + T const & angle); + + //! Rotate a three dimensional vector around the Y axis. + //! From GLM_GTX_rotate_vector extension. + template + GLM_FUNC_DECL tvec3 rotateY( + tvec3 const & v, + T const & angle); + + //! Rotate a three dimensional vector around the Z axis. + //! From GLM_GTX_rotate_vector extension. + template + GLM_FUNC_DECL tvec3 rotateZ( + tvec3 const & v, + T const & angle); + + //! Rotate a four dimentionnals vector around the X axis. + //! From GLM_GTX_rotate_vector extension. + template + GLM_FUNC_DECL tvec4 rotateX( + tvec4 const & v, + T const & angle); + + //! Rotate a four dimensional vector around the X axis. + //! From GLM_GTX_rotate_vector extension. + template + GLM_FUNC_DECL tvec4 rotateY( + tvec4 const & v, + T const & angle); + + //! Rotate a four dimensional vector around the X axis. + //! From GLM_GTX_rotate_vector extension. + template + GLM_FUNC_DECL tvec4 rotateZ( + tvec4 const & v, + T const & angle); + + //! Build a rotation matrix from a normal and a up vector. + //! From GLM_GTX_rotate_vector extension. + template + GLM_FUNC_DECL tmat4x4 orientation( + tvec3 const & Normal, + tvec3 const & Up); + + /// @} +}//namespace glm + +#include "rotate_vector.inl" -- cgit v1.2.3