From e62817b8252974b8a98393275874ee303840bf13 Mon Sep 17 00:00:00 2001 From: LaG1924 <12997935+LaG1924@users.noreply.github.com> Date: Fri, 12 May 2017 18:49:50 +0500 Subject: 2017-05-12 --- .../include/glm/gtx/rotate_normalized_axis.hpp | 64 ++++++++++++++++++++++ 1 file changed, 64 insertions(+) create mode 100644 depedencies/include/glm/gtx/rotate_normalized_axis.hpp (limited to 'depedencies/include/glm/gtx/rotate_normalized_axis.hpp') diff --git a/depedencies/include/glm/gtx/rotate_normalized_axis.hpp b/depedencies/include/glm/gtx/rotate_normalized_axis.hpp new file mode 100644 index 0000000..f1dfa7b --- /dev/null +++ b/depedencies/include/glm/gtx/rotate_normalized_axis.hpp @@ -0,0 +1,64 @@ +/// @ref gtx_rotate_normalized_axis +/// @file glm/gtx/rotate_normalized_axis.hpp +/// +/// @see core (dependence) +/// @see gtc_matrix_transform +/// @see gtc_quaternion +/// +/// @defgroup gtx_rotate_normalized_axis GLM_GTX_rotate_normalized_axis +/// @ingroup gtx +/// +/// @brief Quaternions and matrices rotations around normalized axis. +/// +/// need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtc/epsilon.hpp" +#include "../gtc/quaternion.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_rotate_normalized_axis extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_rotate_normalized_axis + /// @{ + + /// Builds a rotation 4 * 4 matrix created from a normalized axis and an angle. + /// + /// @param m Input matrix multiplied by this rotation matrix. + /// @param angle Rotation angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise. + /// @param axis Rotation axis, must be normalized. + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. + /// + /// @see gtx_rotate_normalized_axis + /// @see - rotate(T angle, T x, T y, T z) + /// @see - rotate(tmat4x4 const & m, T angle, T x, T y, T z) + /// @see - rotate(T angle, tvec3 const & v) + template + GLM_FUNC_DECL tmat4x4 rotateNormalizedAxis( + tmat4x4 const & m, + T const & angle, + tvec3 const & axis); + + /// Rotates a quaternion from a vector of 3 components normalized axis and an angle. + /// + /// @param q Source orientation + /// @param angle Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise. + /// @param axis Normalized axis of the rotation, must be normalized. + /// + /// @see gtx_rotate_normalized_axis + template + GLM_FUNC_DECL tquat rotateNormalizedAxis( + tquat const & q, + T const & angle, + tvec3 const & axis); + + /// @} +}//namespace glm + +#include "rotate_normalized_axis.inl" -- cgit v1.2.3