From 6f67371bb1b46579ae837d0e0c61ac1b291be743 Mon Sep 17 00:00:00 2001 From: LaG1924 <12997935+LaG1924@users.noreply.github.com> Date: Sat, 13 Jan 2018 07:51:33 +0500 Subject: Directory renamed --- depedencies/include/glm/gtc/matrix_transform.inl | 575 ----------------------- 1 file changed, 575 deletions(-) delete mode 100644 depedencies/include/glm/gtc/matrix_transform.inl (limited to 'depedencies/include/glm/gtc/matrix_transform.inl') diff --git a/depedencies/include/glm/gtc/matrix_transform.inl b/depedencies/include/glm/gtc/matrix_transform.inl deleted file mode 100644 index b9ff418..0000000 --- a/depedencies/include/glm/gtc/matrix_transform.inl +++ /dev/null @@ -1,575 +0,0 @@ -/// @ref gtc_matrix_transform -/// @file glm/gtc/matrix_transform.inl - -#include "../geometric.hpp" -#include "../trigonometric.hpp" -#include "../matrix.hpp" - -namespace glm -{ - template - GLM_FUNC_QUALIFIER tmat4x4 translate(tmat4x4 const & m, tvec3 const & v) - { - tmat4x4 Result(m); - Result[3] = m[0] * v[0] + m[1] * v[1] + m[2] * v[2] + m[3]; - return Result; - } - - template - GLM_FUNC_QUALIFIER tmat4x4 rotate(tmat4x4 const & m, T angle, tvec3 const & v) - { - T const a = angle; - T const c = cos(a); - T const s = sin(a); - - tvec3 axis(normalize(v)); - tvec3 temp((T(1) - c) * axis); - - tmat4x4 Rotate(uninitialize); - Rotate[0][0] = c + temp[0] * axis[0]; - Rotate[0][1] = temp[0] * axis[1] + s * axis[2]; - Rotate[0][2] = temp[0] * axis[2] - s * axis[1]; - - Rotate[1][0] = temp[1] * axis[0] - s * axis[2]; - Rotate[1][1] = c + temp[1] * axis[1]; - Rotate[1][2] = temp[1] * axis[2] + s * axis[0]; - - Rotate[2][0] = temp[2] * axis[0] + s * axis[1]; - Rotate[2][1] = temp[2] * axis[1] - s * axis[0]; - Rotate[2][2] = c + temp[2] * axis[2]; - - tmat4x4 Result(uninitialize); - Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2]; - Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2]; - Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2]; - Result[3] = m[3]; - return Result; - } - - template - GLM_FUNC_QUALIFIER tmat4x4 rotate_slow(tmat4x4 const & m, T angle, tvec3 const & v) - { - T const a = angle; - T const c = cos(a); - T const s = sin(a); - tmat4x4 Result; - - tvec3 axis = normalize(v); - - Result[0][0] = c + (static_cast(1) - c) * axis.x * axis.x; - Result[0][1] = (static_cast(1) - c) * axis.x * axis.y + s * axis.z; - Result[0][2] = (static_cast(1) - c) * axis.x * axis.z - s * axis.y; - Result[0][3] = static_cast(0); - - Result[1][0] = (static_cast(1) - c) * axis.y * axis.x - s * axis.z; - Result[1][1] = c + (static_cast(1) - c) * axis.y * axis.y; - Result[1][2] = (static_cast(1) - c) * axis.y * axis.z + s * axis.x; - Result[1][3] = static_cast(0); - - Result[2][0] = (static_cast(1) - c) * axis.z * axis.x + s * axis.y; - Result[2][1] = (static_cast(1) - c) * axis.z * axis.y - s * axis.x; - Result[2][2] = c + (static_cast(1) - c) * axis.z * axis.z; - Result[2][3] = static_cast(0); - - Result[3] = tvec4(0, 0, 0, 1); - return m * Result; - } - - template - GLM_FUNC_QUALIFIER tmat4x4 scale(tmat4x4 const & m, tvec3 const & v) - { - tmat4x4 Result(uninitialize); - Result[0] = m[0] * v[0]; - Result[1] = m[1] * v[1]; - Result[2] = m[2] * v[2]; - Result[3] = m[3]; - return Result; - } - - template - GLM_FUNC_QUALIFIER tmat4x4 scale_slow(tmat4x4 const & m, tvec3 const & v) - { - tmat4x4 Result(T(1)); - Result[0][0] = v.x; - Result[1][1] = v.y; - Result[2][2] = v.z; - return m * Result; - } - - template - GLM_FUNC_QUALIFIER tmat4x4 ortho - ( - T left, T right, - T bottom, T top, - T zNear, T zFar - ) - { -# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED - return orthoLH(left, right, bottom, top, zNear, zFar); -# else - return orthoRH(left, right, bottom, top, zNear, zFar); -# endif - } - - template - GLM_FUNC_QUALIFIER tmat4x4 orthoLH - ( - T left, T right, - T bottom, T top, - T zNear, T zFar - ) - { - tmat4x4 Result(1); - Result[0][0] = static_cast(2) / (right - left); - Result[1][1] = static_cast(2) / (top - bottom); - Result[3][0] = - (right + left) / (right - left); - Result[3][1] = - (top + bottom) / (top - bottom); - -# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE - Result[2][2] = static_cast(1) / (zFar - zNear); - Result[3][2] = - zNear / (zFar - zNear); -# else - Result[2][2] = static_cast(2) / (zFar - zNear); - Result[3][2] = - (zFar + zNear) / (zFar - zNear); -# endif - - return Result; - } - - template - GLM_FUNC_QUALIFIER tmat4x4 orthoRH - ( - T left, T right, - T bottom, T top, - T zNear, T zFar - ) - { - tmat4x4 Result(1); - Result[0][0] = static_cast(2) / (right - left); - Result[1][1] = static_cast(2) / (top - bottom); - Result[3][0] = - (right + left) / (right - left); - Result[3][1] = - (top + bottom) / (top - bottom); - -# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE - Result[2][2] = - static_cast(1) / (zFar - zNear); - Result[3][2] = - zNear / (zFar - zNear); -# else - Result[2][2] = - static_cast(2) / (zFar - zNear); - Result[3][2] = - (zFar + zNear) / (zFar - zNear); -# endif - - return Result; - } - - template - GLM_FUNC_QUALIFIER tmat4x4 ortho - ( - T left, T right, - T bottom, T top - ) - { - tmat4x4 Result(static_cast(1)); - Result[0][0] = static_cast(2) / (right - left); - Result[1][1] = static_cast(2) / (top - bottom); - Result[2][2] = - static_cast(1); - Result[3][0] = - (right + left) / (right - left); - Result[3][1] = - (top + bottom) / (top - bottom); - return Result; - } - - template - GLM_FUNC_QUALIFIER tmat4x4 frustum - ( - T left, T right, - T bottom, T top, - T nearVal, T farVal - ) - { -# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED - return frustumLH(left, right, bottom, top, nearVal, farVal); -# else - return frustumRH(left, right, bottom, top, nearVal, farVal); -# endif - } - - template - GLM_FUNC_QUALIFIER tmat4x4 frustumLH - ( - T left, T right, - T bottom, T top, - T nearVal, T farVal - ) - { - tmat4x4 Result(0); - Result[0][0] = (static_cast(2) * nearVal) / (right - left); - Result[1][1] = (static_cast(2) * nearVal) / (top - bottom); - Result[2][0] = (right + left) / (right - left); - Result[2][1] = (top + bottom) / (top - bottom); - Result[2][3] = static_cast(1); - -# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE - Result[2][2] = farVal / (farVal - nearVal); - Result[3][2] = -(farVal * nearVal) / (farVal - nearVal); -# else - Result[2][2] = (farVal + nearVal) / (farVal - nearVal); - Result[3][2] = - (static_cast(2) * farVal * nearVal) / (farVal - nearVal); -# endif - - return Result; - } - - template - GLM_FUNC_QUALIFIER tmat4x4 frustumRH - ( - T left, T right, - T bottom, T top, - T nearVal, T farVal - ) - { - tmat4x4 Result(0); - Result[0][0] = (static_cast(2) * nearVal) / (right - left); - Result[1][1] = (static_cast(2) * nearVal) / (top - bottom); - Result[2][0] = (right + left) / (right - left); - Result[2][1] = (top + bottom) / (top - bottom); - Result[2][3] = static_cast(-1); - -# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE - Result[2][2] = farVal / (nearVal - farVal); - Result[3][2] = -(farVal * nearVal) / (farVal - nearVal); -# else - Result[2][2] = - (farVal + nearVal) / (farVal - nearVal); - Result[3][2] = - (static_cast(2) * farVal * nearVal) / (farVal - nearVal); -# endif - - return Result; - } - - template - GLM_FUNC_QUALIFIER tmat4x4 perspective(T fovy, T aspect, T zNear, T zFar) - { -# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED - return perspectiveLH(fovy, aspect, zNear, zFar); -# else - return perspectiveRH(fovy, aspect, zNear, zFar); -# endif - } - - template - GLM_FUNC_QUALIFIER tmat4x4 perspectiveRH(T fovy, T aspect, T zNear, T zFar) - { - assert(abs(aspect - std::numeric_limits::epsilon()) > static_cast(0)); - - T const tanHalfFovy = tan(fovy / static_cast(2)); - - tmat4x4 Result(static_cast(0)); - Result[0][0] = static_cast(1) / (aspect * tanHalfFovy); - Result[1][1] = static_cast(1) / (tanHalfFovy); - Result[2][3] = - static_cast(1); - -# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE - Result[2][2] = zFar / (zNear - zFar); - Result[3][2] = -(zFar * zNear) / (zFar - zNear); -# else - Result[2][2] = - (zFar + zNear) / (zFar - zNear); - Result[3][2] = - (static_cast(2) * zFar * zNear) / (zFar - zNear); -# endif - - return Result; - } - - template - GLM_FUNC_QUALIFIER tmat4x4 perspectiveLH(T fovy, T aspect, T zNear, T zFar) - { - assert(abs(aspect - std::numeric_limits::epsilon()) > static_cast(0)); - - T const tanHalfFovy = tan(fovy / static_cast(2)); - - tmat4x4 Result(static_cast(0)); - Result[0][0] = static_cast(1) / (aspect * tanHalfFovy); - Result[1][1] = static_cast(1) / (tanHalfFovy); - Result[2][3] = static_cast(1); - -# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE - Result[2][2] = zFar / (zFar - zNear); - Result[3][2] = -(zFar * zNear) / (zFar - zNear); -# else - Result[2][2] = (zFar + zNear) / (zFar - zNear); - Result[3][2] = - (static_cast(2) * zFar * zNear) / (zFar - zNear); -# endif - - return Result; - } - - template - GLM_FUNC_QUALIFIER tmat4x4 perspectiveFov(T fov, T width, T height, T zNear, T zFar) - { -# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED - return perspectiveFovLH(fov, width, height, zNear, zFar); -# else - return perspectiveFovRH(fov, width, height, zNear, zFar); -# endif - } - - template - GLM_FUNC_QUALIFIER tmat4x4 perspectiveFovRH(T fov, T width, T height, T zNear, T zFar) - { - assert(width > static_cast(0)); - assert(height > static_cast(0)); - assert(fov > static_cast(0)); - - T const rad = fov; - T const h = glm::cos(static_cast(0.5) * rad) / glm::sin(static_cast(0.5) * rad); - T const w = h * height / width; ///todo max(width , Height) / min(width , Height)? - - tmat4x4 Result(static_cast(0)); - Result[0][0] = w; - Result[1][1] = h; - Result[2][3] = - static_cast(1); - -# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE - Result[2][2] = zFar / (zNear - zFar); - Result[3][2] = -(zFar * zNear) / (zFar - zNear); -# else - Result[2][2] = - (zFar + zNear) / (zFar - zNear); - Result[3][2] = - (static_cast(2) * zFar * zNear) / (zFar - zNear); -# endif - - return Result; - } - - template - GLM_FUNC_QUALIFIER tmat4x4 perspectiveFovLH(T fov, T width, T height, T zNear, T zFar) - { - assert(width > static_cast(0)); - assert(height > static_cast(0)); - assert(fov > static_cast(0)); - - T const rad = fov; - T const h = glm::cos(static_cast(0.5) * rad) / glm::sin(static_cast(0.5) * rad); - T const w = h * height / width; ///todo max(width , Height) / min(width , Height)? - - tmat4x4 Result(static_cast(0)); - Result[0][0] = w; - Result[1][1] = h; - Result[2][3] = static_cast(1); - -# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE - Result[2][2] = zFar / (zFar - zNear); - Result[3][2] = -(zFar * zNear) / (zFar - zNear); -# else - Result[2][2] = (zFar + zNear) / (zFar - zNear); - Result[3][2] = - (static_cast(2) * zFar * zNear) / (zFar - zNear); -# endif - - return Result; - } - - template - GLM_FUNC_QUALIFIER tmat4x4 infinitePerspective(T fovy, T aspect, T zNear) - { -# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED - return infinitePerspectiveLH(fovy, aspect, zNear); -# else - return infinitePerspectiveRH(fovy, aspect, zNear); -# endif - } - - template - GLM_FUNC_QUALIFIER tmat4x4 infinitePerspectiveRH(T fovy, T aspect, T zNear) - { - T const range = tan(fovy / static_cast(2)) * zNear; - T const left = -range * aspect; - T const right = range * aspect; - T const bottom = -range; - T const top = range; - - tmat4x4 Result(static_cast(0)); - Result[0][0] = (static_cast(2) * zNear) / (right - left); - Result[1][1] = (static_cast(2) * zNear) / (top - bottom); - Result[2][2] = - static_cast(1); - Result[2][3] = - static_cast(1); - Result[3][2] = - static_cast(2) * zNear; - return Result; - } - - template - GLM_FUNC_QUALIFIER tmat4x4 infinitePerspectiveLH(T fovy, T aspect, T zNear) - { - T const range = tan(fovy / static_cast(2)) * zNear; - T const left = -range * aspect; - T const right = range * aspect; - T const bottom = -range; - T const top = range; - - tmat4x4 Result(T(0)); - Result[0][0] = (static_cast(2) * zNear) / (right - left); - Result[1][1] = (static_cast(2) * zNear) / (top - bottom); - Result[2][2] = static_cast(1); - Result[2][3] = static_cast(1); - Result[3][2] = - static_cast(2) * zNear; - return Result; - } - - // Infinite projection matrix: http://www.terathon.com/gdc07_lengyel.pdf - template - GLM_FUNC_QUALIFIER tmat4x4 tweakedInfinitePerspective(T fovy, T aspect, T zNear, T ep) - { - T const range = tan(fovy / static_cast(2)) * zNear; - T const left = -range * aspect; - T const right = range * aspect; - T const bottom = -range; - T const top = range; - - tmat4x4 Result(static_cast(0)); - Result[0][0] = (static_cast(2) * zNear) / (right - left); - Result[1][1] = (static_cast(2) * zNear) / (top - bottom); - Result[2][2] = ep - static_cast(1); - Result[2][3] = static_cast(-1); - Result[3][2] = (ep - static_cast(2)) * zNear; - return Result; - } - - template - GLM_FUNC_QUALIFIER tmat4x4 tweakedInfinitePerspective(T fovy, T aspect, T zNear) - { - return tweakedInfinitePerspective(fovy, aspect, zNear, epsilon()); - } - - template - GLM_FUNC_QUALIFIER tvec3 project - ( - tvec3 const & obj, - tmat4x4 const & model, - tmat4x4 const & proj, - tvec4 const & viewport - ) - { - tvec4 tmp = tvec4(obj, static_cast(1)); - tmp = model * tmp; - tmp = proj * tmp; - - tmp /= tmp.w; -# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE - tmp.x = tmp.x * static_cast(0.5) + static_cast(0.5); - tmp.y = tmp.y * static_cast(0.5) + static_cast(0.5); -# else - tmp = tmp * static_cast(0.5) + static_cast(0.5); -# endif - tmp[0] = tmp[0] * T(viewport[2]) + T(viewport[0]); - tmp[1] = tmp[1] * T(viewport[3]) + T(viewport[1]); - - return tvec3(tmp); - } - - template - GLM_FUNC_QUALIFIER tvec3 unProject - ( - tvec3 const & win, - tmat4x4 const & model, - tmat4x4 const & proj, - tvec4 const & viewport - ) - { - tmat4x4 Inverse = inverse(proj * model); - - tvec4 tmp = tvec4(win, T(1)); - tmp.x = (tmp.x - T(viewport[0])) / T(viewport[2]); - tmp.y = (tmp.y - T(viewport[1])) / T(viewport[3]); -# if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE - tmp.x = tmp.x * static_cast(2) - static_cast(1); - tmp.y = tmp.y * static_cast(2) - static_cast(1); -# else - tmp = tmp * static_cast(2) - static_cast(1); -# endif - - tvec4 obj = Inverse * tmp; - obj /= obj.w; - - return tvec3(obj); - } - - template - GLM_FUNC_QUALIFIER tmat4x4 pickMatrix(tvec2 const & center, tvec2 const & delta, tvec4 const & viewport) - { - assert(delta.x > static_cast(0) && delta.y > static_cast(0)); - tmat4x4 Result(static_cast(1)); - - if(!(delta.x > static_cast(0) && delta.y > static_cast(0))) - return Result; // Error - - tvec3 Temp( - (static_cast(viewport[2]) - static_cast(2) * (center.x - static_cast(viewport[0]))) / delta.x, - (static_cast(viewport[3]) - static_cast(2) * (center.y - static_cast(viewport[1]))) / delta.y, - static_cast(0)); - - // Translate and scale the picked region to the entire window - Result = translate(Result, Temp); - return scale(Result, tvec3(static_cast(viewport[2]) / delta.x, static_cast(viewport[3]) / delta.y, static_cast(1))); - } - - template - GLM_FUNC_QUALIFIER tmat4x4 lookAt(tvec3 const & eye, tvec3 const & center, tvec3 const & up) - { -# if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED - return lookAtLH(eye, center, up); -# else - return lookAtRH(eye, center, up); -# endif - } - - template - GLM_FUNC_QUALIFIER tmat4x4 lookAtRH - ( - tvec3 const & eye, - tvec3 const & center, - tvec3 const & up - ) - { - tvec3 const f(normalize(center - eye)); - tvec3 const s(normalize(cross(f, up))); - tvec3 const u(cross(s, f)); - - tmat4x4 Result(1); - Result[0][0] = s.x; - Result[1][0] = s.y; - Result[2][0] = s.z; - Result[0][1] = u.x; - Result[1][1] = u.y; - Result[2][1] = u.z; - Result[0][2] =-f.x; - Result[1][2] =-f.y; - Result[2][2] =-f.z; - Result[3][0] =-dot(s, eye); - Result[3][1] =-dot(u, eye); - Result[3][2] = dot(f, eye); - return Result; - } - - template - GLM_FUNC_QUALIFIER tmat4x4 lookAtLH - ( - tvec3 const & eye, - tvec3 const & center, - tvec3 const & up - ) - { - tvec3 const f(normalize(center - eye)); - tvec3 const s(normalize(cross(up, f))); - tvec3 const u(cross(f, s)); - - tmat4x4 Result(1); - Result[0][0] = s.x; - Result[1][0] = s.y; - Result[2][0] = s.z; - Result[0][1] = u.x; - Result[1][1] = u.y; - Result[2][1] = u.z; - Result[0][2] = f.x; - Result[1][2] = f.y; - Result[2][2] = f.z; - Result[3][0] = -dot(s, eye); - Result[3][1] = -dot(u, eye); - Result[3][2] = -dot(f, eye); - return Result; - } -}//namespace glm -- cgit v1.2.3