From c905ede556c892d39fd69d3945026ba244567ce9 Mon Sep 17 00:00:00 2001 From: LaG1924 Date: Sat, 27 Nov 2021 21:08:58 +0500 Subject: Changed shaders to use SPB --- cwd/assets/altcraft/shaders/frag/sky.fs | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) (limited to 'cwd/assets/altcraft/shaders/frag/sky.fs') diff --git a/cwd/assets/altcraft/shaders/frag/sky.fs b/cwd/assets/altcraft/shaders/frag/sky.fs index 3763bdb..32b7da0 100644 --- a/cwd/assets/altcraft/shaders/frag/sky.fs +++ b/cwd/assets/altcraft/shaders/frag/sky.fs @@ -7,8 +7,14 @@ layout (location = 1) out vec4 normal; layout (location = 2) out vec4 addColor; layout (location = 3) out vec4 light; +layout (std140) uniform Globals { + mat4 projView; + uvec2 viewportSize; + float globalTime; + float dayTime; +}; + uniform sampler2DArray textureAtlas; -uniform float DayTime; uniform vec4 sunTexture; uniform float sunTextureLayer; uniform vec4 moonTexture; @@ -49,7 +55,7 @@ vec4 Moon() { void main() { vec4 starColor = vec4(0.0f, 0.04f, 0.06f, 1.0f); - color = vec4(mix(starColor, DaySkyColor, DayTime).rgb, 1.0f); + color = vec4(mix(starColor, DaySkyColor, dayTime).rgb, 1.0f); color += vec4(Sun().rgb, 1.0f); color += vec4(Moon().rgb, 1.0f); normal = vec4(0.0f, 0.0f, 0.0f, 1.0f); -- cgit v1.2.3