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path: root/src/RendererWorld.cpp (follow)
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* Optimized fragment shader quads overdrawLaG19242021-12-111-31/+38
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* Optimized GBuffer sizeLaG19242021-12-111-0/+2
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* Added optional forward renderingLaG19242021-12-071-6/+9
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* Added SSAOLaG19242021-12-041-5/+10
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* Added gamma correctionLaG19242021-11-281-4/+0
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* Changed shaders to use SPBLaG19242021-11-271-28/+15
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* Added ShaderParametersBuffer to GalOglLaG19242021-11-271-0/+3
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* Moved face lighting to lighting passLaG19242021-11-211-0/+1
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* Added normals to facesLaG19242021-11-211-1/+2
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* Fixed some broken graphics featuresLaG19242021-11-201-0/+1
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* Removed every reference to OpenGL except GalOgl.cppLaG19242021-11-191-8/+3
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* Added framebuffer to GalLaG19242021-11-191-6/+6
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* Changed TextureAtlas to GalLaG19242021-11-191-4/+2
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* Changed sky rendering to GalLaG19242021-11-191-55/+137
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* Optimized entities renderingLaG19242021-11-181-83/+140
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* Changed entities rendering to GalLaG19242021-11-171-89/+181
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* Changed section rendering to GalLaG19242021-11-151-7/+42
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* Added more debug valuesLaG19242021-06-291-1/+1
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* Fix multithreadingUIS2021-06-241-1/+1
| | | | Reorder locks in Event.cpp
* Fixed MacOS OpenGL errorsLaG19242021-06-071-1/+8
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* Integrated Optick profilerLaG19242019-04-301-1/+15
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* Basic single-threaded implementationLaG19242019-04-211-29/+25
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* More advanced textures animation supportLaG19242019-01-271-0/+5
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* Added "Renderer faces" metricLaG19242019-01-271-0/+3
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* GameState double-bufferingLaG19242019-01-271-15/+11
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* Added slow GameState syncLaG19242019-01-271-9/+13
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* Refactored GameStateLaG19242019-01-271-22/+22
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* Removed previous implementation of ShaderLaG19242019-01-261-36/+21
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* Implemented new Shader classLaG19242019-01-261-18/+16
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* Fixes #29uis2018-12-201-10/+9
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* Smooth sunset and dawnLaG19242018-08-241-1/+1
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* Fixed rendering errorsLaG19242018-08-211-2/+2
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* Smooth sun movementLaG19242018-08-211-1/+1
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* Changeable brightnessLaG19242018-08-091-0/+6
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* Fixed FOVLaG19242018-08-051-1/+1
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* Refactored AssetManagerLaG19242018-08-051-2/+2
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* Removed previous implementation of texture atlasLaG19242018-08-051-2/+4
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* Improved frustum culling: replaced box testing to sphere testing #6LaG19242018-03-301-30/+10
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* Num of parsing threads now depends from num of CPU coresLaG19242018-03-281-1/+1
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* Removed that ugly texture of night skyLaG19242018-03-181-3/+1
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* Optimized update of RendererSectionLaG19242018-03-171-11/+9
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* New lock-free RendererSectionData parsingLaG19242018-03-171-128/+131
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* Improved RendererSectionData parsing data localityLaG19242018-03-161-2/+18
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* Implemented basic lightingLaG19242018-03-131-51/+51
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* Fixed holes when block on section border destroyedLaG19242018-03-081-5/+31
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* Minor RendererSectionData parsing memory optimizationLaG19242018-03-081-2/+2
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* Bare-bones blocks placementElisey Puzko2018-02-221-1/+1
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* Another attempt at increasing readabilityElisey Puzko2018-02-181-4/+10
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* Raycast debug renderLaG19242018-02-061-0/+22
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* Added visualisation of selected blockLaG19242018-02-051-0/+18
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* Fixed some incorrect types for eventsLaG19242018-01-131-1/+1
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* All usages of previous event-system replaced with new event-systemLaG19242018-01-131-26/+26
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* Section parser now in a separate fileLaG19242018-01-131-15/+14
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* Refactored #include directivesLaG19242018-01-131-10/+23
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* 2017-10-15LaG19242018-01-131-50/+50
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* 2017-10-09LaG19242018-01-131-103/+3
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* 2017-10-07LaG19242018-01-131-12/+117
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* 2017-09-30LaG19242018-01-131-75/+80
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* 2017-09-23LaG19242018-01-131-14/+5
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* 2017-09-20LaG19242018-01-131-4/+10
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* 2017-09-19LaG19242018-01-131-1/+4
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* 2017-09-16LaG19242018-01-131-1/+1
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* 2017-09-15LaG19242018-01-131-8/+12
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* 2017-09-03LaG19242018-01-131-3/+5
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* 2017-08-29LaG19242018-01-131-0/+4
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* 2017-08-27LaG19242018-01-131-4/+4
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* 2017-08-23LaG19242017-08-231-1/+12
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* 2017-08-20LaG19242017-08-201-11/+67
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* 2017-08-19LaG19242017-08-191-178/+79
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* 2017-08-18LaG19242017-08-181-17/+165
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* 2017-08-17LaG19242017-08-171-44/+34
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* 2017-08-16LaG19242017-08-161-21/+113
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* 2017-08-12LaG19242017-08-121-4/+7
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* 2017-08-07LaG19242017-08-071-0/+158
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* 2017-07-29LaG19242017-07-291-0/+1