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path: root/src/RendererWorld.cpp (unfollow)
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2021-12-19Added per vertex lightingLaG19241-6/+3
2021-12-18Added AO maskLaG19241-1/+2
2021-12-11Optimized fragment shader quads overdrawLaG19241-31/+38
2021-12-11Optimized GBuffer sizeLaG19241-0/+2
2021-12-07Added optional forward renderingLaG19241-6/+9
2021-12-04Added SSAOLaG19241-5/+10
2021-11-28Added gamma correctionLaG19241-4/+0
2021-11-27Changed shaders to use SPBLaG19241-28/+15
2021-11-27Added ShaderParametersBuffer to GalOglLaG19241-0/+3
2021-11-21Moved face lighting to lighting passLaG19241-0/+1
2021-11-21Added normals to facesLaG19241-1/+2
2021-11-20Fixed some broken graphics featuresLaG19241-0/+1
2021-11-19Removed every reference to OpenGL except GalOgl.cppLaG19241-8/+3
2021-11-19Added framebuffer to GalLaG19241-6/+6
2021-11-19Changed TextureAtlas to GalLaG19241-4/+2
2021-11-19Changed sky rendering to GalLaG19241-55/+137
2021-11-18Optimized entities renderingLaG19241-83/+140
2021-11-17Changed entities rendering to GalLaG19241-89/+181
2021-11-15Changed section rendering to GalLaG19241-7/+42
2021-06-29Added more debug valuesLaG19241-1/+1
2021-06-24Fix multithreadingUIS1-1/+1
2021-06-07Fixed MacOS OpenGL errorsLaG19241-1/+8
2019-04-30Integrated Optick profilerLaG19241-1/+15
2019-04-21Basic single-threaded implementationLaG19241-29/+25
2019-01-27More advanced textures animation supportLaG19241-0/+5
2019-01-27Added "Renderer faces" metricLaG19241-0/+3
2019-01-27GameState double-bufferingLaG19241-15/+11
2019-01-27Added slow GameState syncLaG19241-9/+13
2019-01-27Refactored GameStateLaG19241-22/+22
2019-01-26Removed previous implementation of ShaderLaG19241-36/+21
2019-01-26Implemented new Shader classLaG19241-18/+16
2018-12-20Fixes #29uis1-10/+9
2018-08-24Smooth sunset and dawnLaG19241-1/+1
2018-08-21Fixed rendering errorsLaG19241-2/+2
2018-08-21Smooth sun movementLaG19241-1/+1
2018-08-09Changeable brightnessLaG19241-0/+6
2018-08-05Fixed FOVLaG19241-1/+1
2018-08-05Refactored AssetManagerLaG19241-2/+2
2018-08-05Removed previous implementation of texture atlasLaG19241-2/+4
2018-03-30Improved frustum culling: replaced box testing to sphere testing #6LaG19241-30/+10
2018-03-28Num of parsing threads now depends from num of CPU coresLaG19241-1/+1
2018-03-18Removed that ugly texture of night skyLaG19241-3/+1
2018-03-17Optimized update of RendererSectionLaG19241-11/+9
2018-03-17New lock-free RendererSectionData parsingLaG19241-128/+131
2018-03-16Improved RendererSectionData parsing data localityLaG19241-2/+18
2018-03-13Implemented basic lightingLaG19241-51/+51
2018-03-08Fixed holes when block on section border destroyedLaG19241-5/+31
2018-03-08Minor RendererSectionData parsing memory optimizationLaG19241-2/+2
2018-02-22Bare-bones blocks placementElisey Puzko1-1/+1
2018-02-18Another attempt at increasing readabilityElisey Puzko1-4/+10
2018-02-06Raycast debug renderLaG19241-0/+22
2018-02-05Added visualisation of selected blockLaG19241-0/+18
2018-01-13Fixed some incorrect types for eventsLaG19241-1/+1
2018-01-13All usages of previous event-system replaced with new event-systemLaG19241-26/+26
2018-01-13Section parser now in a separate fileLaG19241-15/+14
2018-01-13Refactored #include directivesLaG19241-10/+23
2018-01-132017-10-15LaG19241-50/+50
2018-01-132017-10-09LaG19241-103/+3
2018-01-132017-10-07LaG19241-12/+117
2018-01-132017-09-30LaG19241-75/+80
2018-01-132017-09-23LaG19241-14/+5
2018-01-132017-09-20LaG19241-4/+10
2018-01-132017-09-19LaG19241-1/+4
2018-01-132017-09-16LaG19241-1/+1
2018-01-132017-09-15LaG19241-8/+12
2018-01-132017-09-03LaG19241-3/+5
2018-01-132017-08-29LaG19241-0/+4
2018-01-132017-08-27LaG19241-4/+4
2017-08-232017-08-23LaG19241-1/+12
2017-08-202017-08-20LaG19241-11/+67
2017-08-192017-08-19LaG19241-178/+79
2017-08-182017-08-18LaG19241-17/+165
2017-08-172017-08-17LaG19241-44/+34
2017-08-162017-08-16LaG19241-21/+113
2017-08-122017-08-12LaG19241-4/+7
2017-08-072017-08-07LaG19241-0/+158
2017-07-292017-07-29LaG19241-0/+1