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Minecraft:JE in C++
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path:
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src
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AssetManager.cpp
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Commit message (
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Author
Age
Files
Lines
*
Added AO mask
LaG1924
2021-12-18
1
-0
/
+1
*
Minor shader optimization
LaG1924
2021-12-05
1
-1
/
+1
*
Removed every reference to OpenGL except GalOgl.cpp
LaG1924
2021-11-19
1
-27
/
+0
*
Changed TextureAtlas to Gal
LaG1924
2021-11-19
1
-2
/
+2
*
Merge pull request #66 from LaG1924/ftr/more-rmlui
LaG1924
2021-07-04
1
-26
/
+0
|
\
|
*
Removed old items ids
LaG1924
2021-06-29
1
-26
/
+0
*
|
Tint calculation moved to vertex shader
LaG1924
2021-06-29
1
-1
/
+1
|
/
*
Fix multithreading
UIS
2021-06-24
1
-3
/
+1
*
Use 12+4 bits for BlockId, GetBlockInfo return pointer instead value
UIS
2021-06-24
1
-20
/
+17
*
Added Settings UI
LaG1924
2021-06-22
1
-2
/
+0
*
Implemented RmlFileInterface
LaG1924
2021-06-18
1
-0
/
+3
*
Implemented basic RmlUi integration
LaG1924
2021-06-13
1
-4
/
+8
*
Added CPM. First attempt to improve dependencies management #15
LaG1924
2021-06-06
1
-2
/
+2
*
Implemented block-api
LaG1924
2019-05-19
1
-4
/
+4
*
Implemented lua's "require" for AM
LaG1924
2019-05-19
1
-2
/
+7
*
Implemented more scripting APIs
LaG1924
2019-05-18
1
-1
/
+6
*
Integrated Optick profiler
LaG1924
2019-04-30
1
-0
/
+2
*
Refactored lua-api
LaG1924
2019-04-21
1
-37
/
+5
*
Minor lua-api improvement
LaG1924
2019-04-21
1
-16
/
+37
*
Added lua-support
LaG1924
2019-04-21
1
-0
/
+50
*
More advanced textures animation support
LaG1924
2019-01-27
1
-1
/
+1
*
Basic animated textures support
LaG1924
2019-01-27
1
-5
/
+13
*
Removed previous implementation of Shader
LaG1924
2019-01-26
1
-1
/
+2
*
Implemented new Shader class
LaG1924
2019-01-26
1
-0
/
+32
*
Fixed rendering errors
LaG1924
2018-08-21
1
-4
/
+6
*
Fixed linux compilation errors
LaG1924
2018-08-21
1
-3
/
+6
*
More correct block rotating
LaG1924
2018-08-21
1
-9
/
+15
*
More correct face culling for rotated blocks
LaG1924
2018-08-20
1
-71
/
+16
*
Correct face culling for rotated blocks
LaG1924
2018-08-11
1
-0
/
+67
*
Support rotation in BlockStates
LaG1924
2018-08-10
1
-11
/
+34
*
Moved ParsedFace and FaceDirection out of BlockModel
LaG1924
2018-08-09
1
-21
/
+21
*
Workaround for liquids
LaG1924
2018-08-09
1
-0
/
+4
*
Replaced sdl2_image with stb_image
LaG1924
2018-08-09
1
-24
/
+13
*
Basic BlockState support
LaG1924
2018-08-08
1
-33
/
+80
*
Added ERROR-texture
LaG1924
2018-08-05
1
-4
/
+4
*
Refactored AssetManager
LaG1924
2018-08-05
1
-276
/
+310
*
Removed previous implementation of texture atlas
LaG1924
2018-08-05
1
-156
/
+0
*
Replaced usage of old texture atlas
LaG1924
2018-08-05
1
-7
/
+11
*
Implemented texture atlas
LaG1924
2018-08-05
1
-1
/
+14
*
Loading texture data in AssetTree
LaG1924
2018-08-03
1
-1
/
+49
*
BlockModels are using asset tree now
LaG1924
2018-07-01
1
-157
/
+200
*
Tree-based asset management
LaG1924
2018-06-30
1
-3
/
+29
*
Replaced fallback model to diamond block model
LaG1924
2018-03-30
1
-1
/
+1
*
Moved model parsing to startup stage and implemented model rotation
LaG1924
2018-03-28
1
-2
/
+153
*
Some parsing optimizations
LaG1924
2018-03-08
1
-3
/
+4
*
Small changes to conform Google C++ styleguide
Elisey Puzko
2018-02-18
1
-150
/
+144
*
Refactored #include directives
LaG1924
2018-01-13
1
-1
/
+7
*
2017-09-23
LaG1924
2018-01-13
1
-1
/
+1
*
2017-09-15
LaG1924
2018-01-13
1
-23
/
+73
*
2017-09-03
LaG1924
2018-01-13
1
-4
/
+153
*
2017-08-20
LaG1924
2017-08-20
1
-1
/
+1
*
2017-08-07
LaG1924
2017-08-07
1
-2
/
+5
*
2017-07-29
LaG1924
2017-07-29
1
-0
/
+185