diff options
Diffstat (limited to 'src/network')
-rw-r--r-- | src/network/Network.cpp | 3 | ||||
-rw-r--r-- | src/network/Network.hpp | 26 | ||||
-rw-r--r-- | src/network/NetworkClient.cpp | 3 | ||||
-rw-r--r-- | src/network/NetworkClient.hpp | 25 | ||||
-rw-r--r-- | src/network/Packet.hpp | 520 | ||||
-rw-r--r-- | src/network/Socket.cpp | 2 | ||||
-rw-r--r-- | src/network/Socket.hpp | 45 | ||||
-rw-r--r-- | src/network/Stream.cpp | 2 | ||||
-rw-r--r-- | src/network/Stream.hpp | 115 |
9 files changed, 4 insertions, 737 deletions
diff --git a/src/network/Network.cpp b/src/network/Network.cpp index 68df158..91cb481 100644 --- a/src/network/Network.cpp +++ b/src/network/Network.cpp @@ -1,5 +1,4 @@ -#include "Network.hpp" -#include <iostream> +#include <network/Network.hpp> Network::Network(std::string address, unsigned short port) { socket = new Socket(address, port); diff --git a/src/network/Network.hpp b/src/network/Network.hpp deleted file mode 100644 index 1281289..0000000 --- a/src/network/Network.hpp +++ /dev/null @@ -1,26 +0,0 @@ -#pragma once - -#include <memory> -#include "Socket.hpp" -#include "Packet.hpp" - -enum ConnectionState { - Handshaking, - Login, - Play, - Status, -}; - -class Network { - Socket *socket; - StreamSocket *stream; - - std::shared_ptr<Packet> ReceivePacketByPacketId(int packetId, ConnectionState state, StreamInput &stream); -public: - Network(std::string address, unsigned short port); - ~Network(); - - std::shared_ptr<Packet> ReceivePacket(ConnectionState state = Play); - void SendPacket(Packet &packet); - std::shared_ptr<Packet> ParsePacketPlay(PacketNamePlayCB id); -};
\ No newline at end of file diff --git a/src/network/NetworkClient.cpp b/src/network/NetworkClient.cpp index b8d880d..73880cf 100644 --- a/src/network/NetworkClient.cpp +++ b/src/network/NetworkClient.cpp @@ -1,5 +1,4 @@ -#include "NetworkClient.hpp" -#include "Packet.hpp" +#include <network/NetworkClient.hpp> NetworkClient::NetworkClient(std::string address, unsigned short port, std::string username, bool &quit) : network(address, port), isRunning(quit) { diff --git a/src/network/NetworkClient.hpp b/src/network/NetworkClient.hpp deleted file mode 100644 index bf7aa4e..0000000 --- a/src/network/NetworkClient.hpp +++ /dev/null @@ -1,25 +0,0 @@ -#pragma once - -#include <thread> -#include <queue> -#include <mutex> -#include "Network.hpp" - -class NetworkClient { - Network network; - std::thread networkThread; - std::mutex toSendMutex; - std::mutex toReceiveMutex; - std::queue <std::shared_ptr<Packet>> toSend; - std::queue <std::shared_ptr<Packet>> toReceive; - bool isActive=true; - bool &isRunning; - ConnectionState state; - void NetworkLoop(); -public: - NetworkClient(std::string address, unsigned short port, std::string username, bool &quit); - ~NetworkClient(); - - std::shared_ptr <Packet> ReceivePacket(); - void SendPacket(std::shared_ptr<Packet> packet); -};
\ No newline at end of file diff --git a/src/network/Packet.hpp b/src/network/Packet.hpp deleted file mode 100644 index 3cf4d26..0000000 --- a/src/network/Packet.hpp +++ /dev/null @@ -1,520 +0,0 @@ -#pragma once - -#include <easylogging++.h> -#include "Stream.hpp" - -enum PacketNameLoginSB { - LoginStart = 0x00, - EncryptionResponse = 0x01, -}; -enum PacketNamePlaySB { - TeleportConfirm, - PrepareCraftingGrid, - TabCompleteSB, - ChatMessageSB, - ClientStatus, - ClientSettings, - ConfirmTransactionSB, - EnchantItem, - ClickWindow, - CloseWindowSB, - PluginMessageSB, - UseEntity, - KeepAliveSB, - Player, - PlayerPosition, - PlayerPositionAndLookSB, - PlayerLook, - VehicleMoveSB, - SteerBoat, - PlayerAbilitiesSB, - PlayerDigging, - EntityAction, - SteerVehicle, - CraftingBookData, - ResourcePackStatus, - AdvancementTab, - HeldItemChangeSB, - CreativeInventoryAction, - UpdateSign, - AnimationSB, - Spectate, - PlayerBlockPlacement, - UseItem, -}; - -enum PacketNameHandshakingCB { - Handshake = 0x00, -}; -enum PacketNameLoginCB { - Disconnect = 0x00, - EncryptionRequest = 0x01, - LoginSuccess = 0x02, - SetCompression = 0x03, -}; -enum PacketNamePlayCB { - SpawnObject = 0x00, - SpawnExperienceOrb, - SpawnGlobalEntity, - SpawnMob, - SpawnPainting, - SpawnPlayer, - AnimationCB, - Statistics, - BlockBreakAnimation, - UpdateBlockEntity, - BlockAction, - BlockChange, - BossBar, - ServerDifficulty, - TabCompleteCB, - ChatMessageCB, - MultiBlockChange, - ConfirmTransactionCB, - CloseWindowCB, - OpenWindow, - WindowItems, - WindowProperty, - SetSlot, - SetCooldown, - PluginMessageCB, - NamedSoundEffect, - DisconnectPlay, - EntityStatus, - Explosion, - UnloadChunk, - ChangeGameState, - KeepAliveCB, - ChunkData, - Effect, - Particle, - JoinGame, - Map, - EntityRelativeMove, - EntityLookAndRelativeMove, - EntityLook, - Entity, - VehicleMove, - OpenSignEditor, - PlayerAbilitiesCB, - CombatEvent, - PlayerListItem, - PlayerPositionAndLookCB, - UseBed, - UnlockRecipes, - DestroyEntities, - RemoveEntityEffect, - ResourcePackSend, - Respawn, - EntityHeadLook, - SelectAdvancementTab, - WorldBorder, - Camera, - HeldItemChangeCB, - DisplayScoreboard, - EntityMetadata, - AttachEntity, - EntityVelocity, - EntityEquipment, - SetExperience, - UpdateHealth, - ScoreboardObjective, - SetPassengers, - Teams, - UpdateScore, - SpawnPosition, - TimeUpdate, - Title, - SoundEffect, - PlayerListHeaderAndFooter, - CollectItem, - EntityTeleport, - Advancements, - EntityProperties, - EntityEffect, -}; - -struct Packet { - virtual ~Packet() = default; - virtual void ToStream(StreamOutput *stream) = 0; - virtual void FromStream(StreamInput *stream) = 0; - virtual int GetPacketId() = 0; -}; - -struct PacketHandshake : Packet { - void ToStream(StreamOutput *stream) override { - stream->WriteVarInt(protocolVersion); - stream->WriteString(serverAddress); - stream->WriteUShort(serverPort); - stream->WriteVarInt(nextState); - } - - void FromStream(StreamInput *stream) override { - protocolVersion = stream->ReadVarInt(); - serverAddress = stream->ReadString(); - serverPort = stream->ReadUShort(); - nextState = stream->ReadVarInt(); - } - - int GetPacketId() override { - return PacketNameHandshakingCB::Handshake; - } - - int protocolVersion; - std::string serverAddress; - unsigned short serverPort; - int nextState; -}; - -struct PacketLoginStart : Packet { - void ToStream(StreamOutput *stream) override { - stream->WriteString(Username); - } - - void FromStream(StreamInput *stream) override { - Username = stream->ReadString(); - } - - int GetPacketId() override { - return PacketNameLoginSB::LoginStart; - } - - std::string Username; -}; - -struct PacketLoginSuccess : Packet { - void ToStream(StreamOutput *stream) override { - stream->WriteString(Uuid); - stream->WriteString(Username); - } - - void FromStream(StreamInput *stream) override { - Uuid = stream->ReadString(); - Username = stream->ReadString(); - } - - int GetPacketId() override { - return PacketNameLoginCB::LoginSuccess; - } - - std::string Uuid; - std::string Username; -}; - -struct PacketJoinGame : Packet { - void ToStream(StreamOutput *stream) override { - stream->WriteInt(EntityId); - stream->WriteUByte(Gamemode); - stream->WriteInt(Dimension); - stream->WriteUByte(Difficulty); - stream->WriteUByte(MaxPlayers); - stream->WriteString(LevelType); - stream->WriteBool(ReducedDebugInfo); - } - - void FromStream(StreamInput *stream) override { - EntityId = stream->ReadInt(); - Gamemode = stream->ReadUByte(); - Dimension = stream->ReadInt(); - Difficulty = stream->ReadUByte(); - MaxPlayers = stream->ReadUByte(); - LevelType = stream->ReadString(); - ReducedDebugInfo = stream->ReadBool(); - } - - int GetPacketId() override { - return PacketNamePlayCB::JoinGame; - } - - int EntityId; - unsigned char Gamemode; - int Dimension; - unsigned char Difficulty; - unsigned char MaxPlayers; - std::string LevelType; - bool ReducedDebugInfo; -}; - -struct PacketDisconnectPlay : Packet { - void ToStream(StreamOutput *stream) override { - stream->WriteString(Reason); //TODO: Implement chat-wrapper - } - - void FromStream(StreamInput *stream) override { - Reason = stream->ReadChat(); - } - - int GetPacketId() override { - return PacketNamePlayCB::DisconnectPlay; - } - - std::string Reason; -}; - -struct PacketSpawnPosition : Packet { - void ToStream(StreamOutput *stream) override { - stream->WritePosition(Location); - } - - void FromStream(StreamInput *stream) override { - Location = stream->ReadPosition(); - } - - int GetPacketId() override { - return PacketNamePlayCB::SpawnPosition; - } - - Vector Location; -}; - -struct PacketKeepAliveCB : Packet { - void ToStream(StreamOutput *stream) override { - stream->WriteVarInt(KeepAliveId); - } - - void FromStream(StreamInput *stream) override { - KeepAliveId = stream->ReadVarInt(); - } - - int GetPacketId() override { - return PacketNamePlayCB::KeepAliveCB; - } - - int KeepAliveId; -}; - -struct PacketKeepAliveSB : Packet { - void ToStream(StreamOutput *stream) override { - stream->WriteVarInt(KeepAliveId); - } - - void FromStream(StreamInput *stream) override { - KeepAliveId = stream->ReadVarInt(); - } - - int GetPacketId() override { - return PacketNamePlaySB::KeepAliveSB; - } - - int KeepAliveId; - - PacketKeepAliveSB(int KeepAliveId) : KeepAliveId(KeepAliveId) {} -}; - -struct PacketPlayerPositionAndLookCB : Packet { - void ToStream(StreamOutput *stream) override { - stream->WriteDouble(X); - stream->WriteDouble(Y); - stream->WriteDouble(Z); - stream->WriteFloat(Yaw); - stream->WriteFloat(Pitch); - stream->WriteUByte(Flags); - stream->WriteVarInt(TeleportId); - } - - void FromStream(StreamInput *stream) override { - X = stream->ReadDouble(); - Y = stream->ReadDouble(); - Z = stream->ReadDouble(); - Yaw = stream->ReadFloat(); - Pitch = stream->ReadFloat(); - Flags = stream->ReadUByte(); - TeleportId = stream->ReadVarInt(); - } - - int GetPacketId() override { - return PacketNamePlayCB::PlayerPositionAndLookCB; - } - - double X; - double Y; - double Z; - float Yaw; - float Pitch; - unsigned char Flags; - int TeleportId; -}; - -struct PacketTeleportConfirm : Packet { - void ToStream(StreamOutput *stream) override { - stream->WriteVarInt(TeleportId); - } - - void FromStream(StreamInput *stream) override { - TeleportId = stream->ReadVarInt(); - } - - int GetPacketId() override { - return PacketNamePlaySB::TeleportConfirm; - } - - int TeleportId; - - PacketTeleportConfirm(int TeleportId) : TeleportId(TeleportId) {} -}; - -struct PacketClientStatus : Packet { - void ToStream(StreamOutput *stream) override { - stream->WriteVarInt(ActionId); - } - - void FromStream(StreamInput *stream) override { - ActionId = stream->ReadVarInt(); - } - - int GetPacketId() override { - return PacketNamePlaySB::ClientStatus; - } - - int ActionId; - - PacketClientStatus(int ActionId) : ActionId(ActionId) {} -}; - -struct PacketPlayerPositionAndLookSB : Packet { - void ToStream(StreamOutput *stream) override { - stream->WriteDouble(X); - stream->WriteDouble(FeetY); - stream->WriteDouble(Z); - stream->WriteFloat(Yaw); - stream->WriteFloat(Pitch); - stream->WriteBool(OnGround); - } - - void FromStream(StreamInput *stream) override { - X = stream->ReadDouble(); - FeetY = stream->ReadDouble(); - Z = stream->ReadDouble(); - Yaw = stream->ReadFloat(); - Pitch = stream->ReadFloat(); - OnGround = stream->ReadBool(); - } - - int GetPacketId() override { - return PacketNamePlaySB::PlayerPositionAndLookSB; - } - - - double X; - double FeetY; - double Z; - float Yaw; - float Pitch; - bool OnGround; - - PacketPlayerPositionAndLookSB(double X, double FeetY, double Z, - float Yaw, float Pitch, bool OnGround) : X(X), FeetY(FeetY), Z(Z), Yaw(Yaw), - Pitch(Pitch), OnGround(OnGround) {} -}; - -struct PacketChunkData : Packet { - void ToStream(StreamOutput *stream) override { - stream->WriteInt(ChunkX); - stream->WriteInt(ChunkZ); - stream->WriteBool(GroundUpContinuous); - stream->WriteInt(PrimaryBitMask); - stream->WriteVarInt(Data.size()); - stream->WriteByteArray(Data); - stream->WriteVarInt(BlockEntities.size()); - LOG(FATAL) << "Serializing unimplemented packet"; - } - - void FromStream(StreamInput *stream) override { - ChunkX = stream->ReadInt(); - ChunkZ = stream->ReadInt(); - GroundUpContinuous = stream->ReadBool(); - PrimaryBitMask = stream->ReadVarInt(); - int Size = stream->ReadVarInt(); - Data = stream->ReadByteArray(Size); - int NumberOfBlockEntities = stream->ReadVarInt(); //TODO: Need NBT - for (int i = 0; i < NumberOfBlockEntities; i++) { - //BlockEntities[i] = stream->ReadNbt(); - } - } - - int GetPacketId() override { - return PacketNamePlayCB::ChunkData; - } - - int ChunkX; - int ChunkZ; - bool GroundUpContinuous; - int PrimaryBitMask; - //int Size; - std::vector<unsigned char> Data; - //int NumberOfBlockEntities; - std::vector<int> BlockEntities; //TODO: Replace int with NbtTag and implement NbtTree -}; - -struct PacketPlayerPosition : Packet { - void ToStream(StreamOutput *stream) override { - stream->WriteDouble(X); - stream->WriteDouble(FeetY); - stream->WriteDouble(Z); - stream->WriteBool(OnGround); - } - - void FromStream(StreamInput *stream) override { - X = stream->ReadDouble(); - FeetY = stream->ReadDouble(); - Z = stream->ReadDouble(); - OnGround = stream->ReadBool(); - } - - int GetPacketId() override { - return PacketNamePlaySB::PlayerPosition; - } - - double X; - double FeetY; - double Z; - bool OnGround; - - PacketPlayerPosition(double X, double Y, double Z, bool ground) : X(X), FeetY(Y), Z(Z), OnGround(ground) {} -}; - -struct PacketPlayerLook : Packet { - void ToStream(StreamOutput *stream) override { - stream->WriteFloat(Yaw); - stream->WriteFloat(Pitch); - stream->WriteBool(OnGround); - } - - void FromStream(StreamInput *stream) override { - Yaw = stream->ReadFloat(); - Pitch = stream->ReadFloat(); - OnGround = stream->ReadBool(); - } - - int GetPacketId() override { - return PacketNamePlaySB::PlayerLook; - } - - float Yaw; - float Pitch; - bool OnGround; - - PacketPlayerLook(float Yaw, float Pitch, bool ground) : Yaw(Yaw), Pitch(Pitch), OnGround(ground) {} -}; - -struct PacketUpdateHealth : Packet { - void ToStream(StreamOutput *stream) override { - stream->WriteFloat(Health); - stream->WriteVarInt(Food); - stream->WriteFloat(FoodSaturation); - } - - void FromStream(StreamInput *stream) override { - Health = stream->ReadFloat(); - Food = stream->ReadVarInt(); - FoodSaturation = stream->ReadFloat(); - } - - int GetPacketId() override { - return PacketNamePlayCB::UpdateHealth; - } - - float Health; - int Food; - float FoodSaturation; -};
\ No newline at end of file diff --git a/src/network/Socket.cpp b/src/network/Socket.cpp index 2bbf49a..f4e6787 100644 --- a/src/network/Socket.cpp +++ b/src/network/Socket.cpp @@ -1,4 +1,4 @@ -#include "Socket.hpp" +#include <network/Socket.hpp> Socket::Socket(std::string address, unsigned short port) { sf::Socket::Status connectionStatus = socket.connect(sf::IpAddress(address), port); diff --git a/src/network/Socket.hpp b/src/network/Socket.hpp deleted file mode 100644 index ee449b3..0000000 --- a/src/network/Socket.hpp +++ /dev/null @@ -1,45 +0,0 @@ -#pragma once - -#include <string> -#include <SFML/Network.hpp> - -/** - * Platform independent class for working with platform dependent hardware socket - * @brief Wrapper around raw sockets - * @warning Connection state is based on lifetime of Socket object instance, ie connected at ctor and disconnect at dtor - * @todo Replace SFML's socket with WinSock and POSIX's socket implementation - */ -class Socket { - sf::TcpSocket socket; -public: - /** - * Constructs Socket class instance from IP's string and Port number and connects to remote server - * @param[in] address IP address of remote server. String should be ANSI and contains 4 one-byte values separated by dots - * @param[in] port target port of remote server to connect - * @throw std::runtime_error if connection is failed - */ - Socket(std::string address, unsigned short port); - - /** - * Destruct Socket instance and disconnect from server - * @warning There is no way to force disconnect, except use delete for manually allocated objects and scope of visibility for variables on stack - */ - ~Socket(); - - /** - * Reads data from socket and write to buffer - * @warning This is blocking function, and execution flow will not be returned until all required data is sended - * @warning Reported buffer length must be <= actual size of buffer, or memory corruption will be caused - * @param[out] buffPtr Pointer to buffer, where data must be placed - * @param[in] buffLen Length of data, that must be readed from server and writed to buffer - */ - void Read(unsigned char *buffPtr, size_t buffLen); - - /** - * Writes data from buffer to socket - * @warning This is blocking function, and execution flow will not be returned until all required data is received - * @param[in] buffPtr Pointer to buffer that contain data to send - * @param[in] buffLen Length of buffer - */ - void Write(unsigned char *buffPtr, size_t buffLen); -};
\ No newline at end of file diff --git a/src/network/Stream.cpp b/src/network/Stream.cpp index d492428..447b13f 100644 --- a/src/network/Stream.cpp +++ b/src/network/Stream.cpp @@ -1,4 +1,4 @@ -#include "Stream.hpp" +#include <network/Stream.hpp> const int MAX_VARINT_LENGTH = 5; diff --git a/src/network/Stream.hpp b/src/network/Stream.hpp deleted file mode 100644 index 5babb08..0000000 --- a/src/network/Stream.hpp +++ /dev/null @@ -1,115 +0,0 @@ -#pragma once - -#include <algorithm> -#include <string> -#include <stdexcept> -#include <vector> -#include <cstring> -#include <nlohmann/json.hpp> -#include <easylogging++.h> -#include "Socket.hpp" -#include "../utility/Vector.hpp" - -class Stream { -protected: - template<class T> - void endswap(T &obj) { - unsigned char *raw = reinterpret_cast<unsigned char *>(&obj); - std::reverse(raw, raw + sizeof(T)); - } - - void endswap(unsigned char *arr, size_t arrLen) { - std::reverse(arr, arr + arrLen); - } - -public: - virtual ~Stream() {}; -}; - -class StreamInput : Stream { - virtual void ReadData(unsigned char *buffPtr, size_t buffLen) = 0; -public: - virtual ~StreamInput() = default; - bool ReadBool(); - signed char ReadByte(); - unsigned char ReadUByte(); - short ReadShort(); - unsigned short ReadUShort(); - int ReadInt(); - long long ReadLong(); - float ReadFloat(); - double ReadDouble(); - std::string ReadString(); - std::string ReadChat(); - int ReadVarInt(); - long long ReadVarLong(); - std::vector<unsigned char> ReadEntityMetadata(); - std::vector<unsigned char> ReadSlot(); - std::vector<unsigned char> ReadNbtTag(); - Vector ReadPosition(); - unsigned char ReadAngle(); - std::vector<unsigned char> ReadUuid(); - std::vector<unsigned char> ReadByteArray(size_t arrLength); -}; - -class StreamOutput : Stream { - virtual void WriteData(unsigned char *buffPtr, size_t buffLen) = 0; -public: - virtual ~StreamOutput() = default; - void WriteBool(bool value); - void WriteByte(signed char value); - void WriteUByte(unsigned char value); - void WriteShort(short value); - void WriteUShort(unsigned short value); - void WriteInt(int value); - void WriteLong(long long value); - void WriteFloat(float value); - void WriteDouble(double value); - void WriteString(std::string value); - void WriteChat(std::string value); - void WriteVarInt(int value); - void WriteVarLong(long long value); - void WriteEntityMetadata(std::vector<unsigned char> value); - void WriteSlot(std::vector<unsigned char> value); - void WriteNbtTag(std::vector<unsigned char> value); - void WritePosition(Vector value); - void WriteAngle(unsigned char value); - void WriteUuid(std::vector<unsigned char> value); - void WriteByteArray(std::vector<unsigned char> value); -}; - -class StreamBuffer : public StreamInput, public StreamOutput { - unsigned char *buffer; - unsigned char *bufferPtr; - size_t bufferLength; - - void ReadData(unsigned char *buffPtr, size_t buffLen) override; - void WriteData(unsigned char *buffPtr, size_t buffLen) override; - -public: - StreamBuffer(unsigned char *data, size_t dataLen); - StreamBuffer(size_t bufferLen); - ~StreamBuffer(); - - std::vector<unsigned char> GetBuffer(); -}; - -class StreamCounter : public StreamOutput { - void WriteData(unsigned char *buffPtr, size_t buffLen) override; - - size_t size; -public: - StreamCounter(size_t initialSize = 0); - ~StreamCounter(); - - size_t GetCountedSize(); -}; - -class StreamSocket : public StreamInput, public StreamOutput { - Socket *socket; - void ReadData(unsigned char *buffPtr, size_t buffLen) override; - void WriteData(unsigned char *buffPtr, size_t buffLen) override; -public: - StreamSocket(Socket *socketPtr); - ~StreamSocket() = default; -};
\ No newline at end of file |